you can use $rate <category>=<rating> <category2>=<rating2> etc.
to vote, should work now. if there's a bug, tell me please
no opinions? π
$rate balance=4 flow=7 creativity=1 playability=3 fun=1 design=0 bonus=0
reasons for my ratings. balance: it's like some hard parts that require actual skill (first parts, precise stuff), and a lot parts that solo 3* players could do (basic weapon stuff, edge jumps). flow: this is pretty good due to it being a solo map featuring weapons; makes it flow well by default. creativity: some stuff straight up copied from other maps, most parts really basic. only one part seems new to me (screen). playability: some parts are just too faily (e.g. last part, part before tele 2). maybe a bit higher rating would be justified, I guess my skill set is not high enough to rate this on point. fun: if it was only about my subjective opinion, I would reward 0 points. but I can see some good solo players having a bit fun. even tho it will probably mostly played for points. design: really basic design, so no reason to reward bonus points for it. bonus: nothing special
related forum post:
I might have to tune individual ratings slightly, but I think the overall score resembles pretty well what this map is
$rate balance=5 flow=6 creativity=2 playability=3 fun=2 design=1 bonus=0
why 1 point for design? π
didn't saw design was on 3 points
$rate design=0
$rate balance=4 flow=6 creativity=3 playability=5 fun=0 design=1 bonus=0
$rate balance=5 flow=7 creativity=2 playability=6 fun=1 design=0 bonus=0
Last 2 parts are "creative" don't really like the rifle part though. the positioning from the sg in the last part is kinda awkward, but the part is nice, the end might be a bit frustrating if u hit the roof with rocket. Dont really like the first parts and the mid-sections seems pretty easy compared to the other parts.
+
whatβs creative about last part tho
lemme finish my screens first
@jao:DDD
i like the switchup between rocket and sg at the last part. rocket-sg-rocket
$rate balance=6 flow=7 creativity=2 playability=5 fun=1 design=1 bonus=0
some parts are too easy compared to others but its transition unfaily stuff, overall most of the actual parts are on ~same lvl and with the ongoing failyness so its ok, flow is good if u wanna run it, not creative and he even uses the same parts several times..1 point for design becasue its simple and playable, doesnt have to be ultra fancy
i would definitely change the rocket thing highlight by
@Rischetho
also the bot should give a feedback message when the vote got registered
like im not even sure my vote worked right now
$rating
@snailit's registered
but y I'll do it
π
and I know design is subjective, but imo points there should reward exciting and high effort designs
that it's playable should be the default
aka it shouldn't be a reason for bonus points
if its fully playable without entities its worth 1 point imo
some maps are rly not friendly without entities
these would be 0
$rate flow=7
k bot adds a π reaction if it worked, if not then a β reaction
(+ error message)
[9:49 PM] snail: some maps are rly not friendly without entities
these shouldn't be released anyways
following the basic rules shouldn't be a reason for bonus points
$rate balance=7 flow=8 creativity=6 playability=7 fun=2 design=1 bonus=1
Rating for fun
has to be between 0 and 3
$rate balance=7 flow=8 creativity=6 playability=7 fun=2 design=1 bonus=1
why the bonus point and why so high creativity
@Shawn.?
high creativity?
its from 0 to 10
6 its just right sufficient lol
not high
6 would mean at least half of the parts are sort of creative
also compared to the other votes itβs high
i thought it was just 0 to 10 not like this
well it is, 10 = everything super creative, 0 = no creativity at all
you could show the creativity with screenshots if you think our votes are too low
0-3: Poor
4: Fair
5: Average
6-7: Good
8-10: Excellent
Subjective criteria:
0: Poor
1: Average
2: Good
3: Excellent```
this is kinda how it should be
with this scale, I also don't thing the 1 point for design is okay
ye man i already told i didnt knowabout all this stuff
my next votes will be more accurate
well you could update the votes if you now thing something is wrong
i have to send a new message or i can modify it?
new msg
$rate balance=6 flow=7 creativity=5 playability=7 fun=1 design=1 bonus=0
will announce the result and all the changes tomorrow
cool system
@jaogj
thanks^^
didnt nknow u code
π
since when
pretty nice system :o
i can't play for 1 week , is it annoying if i stay here ? c:
+
why annoying? You don't have to test. You can/might share your opinon here but ultimately the map release squad decideswhether a map gets released
not annoying if you're silent anyways π
lul
Hater
likes silent ppl so he has to censor less
xd
pliz no off-topic
I'm happy about every activity in testing π
for real tho this is like testing forum dont spam random stuff
oke sorri
im new here
maybe make a bot command to set a map channel as queued for release
if u know what i mean
ye I have something like this in mind, other channel tho)
(tell in channel topic that its already queued too)
$rate balance=7 flow=5 creativity=5 playability=4 fun=1 design=1 bonus=0
I think this map is too faily regarding it's length even tho for me I think the hardest parts are at the very beginning. Maybe adding some teleports to make it more enjoyable for players.