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First Map btw i think i got every rule dont know about the credits room though even though this map might be decline im still happy if u let me know what i could change
since the hookthrough tiles don't work, the map is impossible rn well you assumed it already, this will be declined, but i will try to give you some proper feedback (tomorrow, it's too late rn)
hmm i even uploaded the map on trashmap.ddnet and played it with 3 Friends it worked perfectly anyway i wait for tomorrow to see how to fix that
Found the mistake fixed it
Not cool textures u can remake it?
Keep mapping and try be original 👍
Of course i can remake it but what cool textures should i use ?
Thank u Blade like i told you its my first map i copied nothing but someparts are ofc similar then other maps but i try my best do make it special and unique
well, i think the map isn't worth a release. gameplay is pretty random, u dont have a nice flow through the whole map.
i mean its good for your first map, but i dont think that this is a good map for liveservers.
the best would be doing a new map in my eyes.
Sure thing anyway every comment about what i could change helps me alot the thing is i wanted this map to have nearly everypart in it like u can see jetpack infinit jump simple parts and little harder parts dummy drag why that ? because i hope they play the map finish it and will be able to play every other novice map because they know how everything works i dont know if u got my point here
Like i thought when they finished my map they can finish like idk 85% of all Novice map because my Map had every part in it
i understand you, but when i wanna play a map, i wanna have fun with it. atm i dont have it here. rn the map remind me of an oldschool/ddmax map (oldschool design, ddmax gameplay)
idk what other ppl will think about it
Thats true cause i just used the Basic Design but like
@✨Astral|Crying🌙said those Textures are Not Cool i could basically change them so the Map looks way more welcome and modern. It would still have the same parts though dont know if that change much but thank you for your feedback.
here are some things that came to my mind:
- use a lot more unfreeze. the 3 seconds freeze duration should not be a part of the gameplay. put unfreeze into to-teleports!
- avoid diagonals at teleport because you can actually skip through them
- ask yourself what would happen if someone accidentely goes a part back, is he stuck? if yes, how can you avoid it? (like put stoppers at tele 7)
- generally the parts are too tight, imagine 6 people at a part. how can you make the part so that they don't block each other? (first two parts)
- the map is too short, i would say provide at least 10 minutes of average game play for your map instead of the 5 minutes it currently is.
- the parts overall are just average but intuitive mostly, the map develops a good flow. you succeeded that. but then the parts could be more a bit more creative.
- the tele 16 part is creative try to think more about these kind of two player interactions! that doesn't mean rely too much on laser bridges, though
$decline
(explained the gameplay issues to the mapper ingame)