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fixed the to-tele and added time checkpoints
this image is broken btw
in the website as well
website especially
Last part i think is bad . Over all looks fun . But i would try to add 1-3 intersting parts . Feels a bit short
Agreed the last part looks annoying. There’s definitely room for more but I don’t think the length is an issue. Cool idea
Can't, shotgun will show up randomly at any of those, meaning you could shoot at point a that uses it, and the shot comes out at point b that uses it
that is really nice, any chance you could send me the file and I work off of it? (if not that's fine)
That's true, I don't know what I thought of
Sure, I'll send it after
I redesigned it, reorganized your layers, optimized the images
Now it's up to you to deal with the gameplay 😄
its 0 jumps tile
not refill?
Oh true, just remove the jump from the start then maybe ?
For some reason I thought it was refill
Too much testing
tele 14 and 3 are the same
maybe add 1 turn off entities at the logo
$waiting
Either make a simple shotgun map or use the weapon tele in a better way
Or maybe make it so you can't shotgun on any wall and only in the "vortex"
You could also try to tweak laser_bounce_delay
design is a little hurtful to my eyes, maybe try varying the color scheme in some way or something, other than that its a good map. mayhap be good plan to make it less faily also feels hella cramped
The colors are pretty saturated, it shouldn't hurt your eyes. Have you tried with a different screen ?
The idea of the map is good but the gameplay isn't as it is since most of the parts don't work (you don't have to use the portals)
The map isn't so dangerous
But adding more tele wouldn't hurt
It doesn't matter much since it's short (unless it becomes longer, which we hope)
Am making it longer yes
getting ready to repost. Just wanted to let y'all know I'm still working on this diligently
kinda remade the map though
how did you use 4 blocks in the quad to make a repeating pattern (as one quad)? map is larger now and need to extend it
pos x = tiles 32 tex u = new pos x / old pos x 1024
fuck it we ball
redid entire map in three sections, added a livefreeze section, extended map by various parts, + more
wwait shit I should add more time cps
anyways
unlisted vid of the current map
current known skips are
all 3 of them flow better than "intended" way, making them better for speedruns, hence why I'm okay with them
reworked time cps
not 100% on the map btw, but figured we got enough changes I'd like some tester feedback
corner
more corners and a tele misplaced
moved one weapon tele cause it was in the way
u run easy in freeze while doing part
imo u should make the tele longer to keep the old move, skip was easier than normal way
cool map
last part feels lame
$waiting
i don't really mind this
was trying, I think I'm doing something differently cause I keep hitting the wall to the left, can you show me in game/in a video?
ik, that's both cause it looks better in vid (lmao) and because it makes it more consistent for me for some reason
was aware of this before, seems way less consistent and harder to do though
did the other things though
thank you
Don’t really know hot to force it
Put weapon tele on the ceiling
Normal way would still work
what's going on here
I apologize, buncha shit happened to me irl so haven’t been working much on it, I’ll try to get it updated later today
added the stoppers to stop you from going backwards by accident, also modified the last part to feel cooler to play
If I make shotgoon 2 I'll probably make an edge section
but that's unlikely
whats the intended difficulty?
part 1 feels a bit strange - i went back and watched the preview and its because i was doing the part incorrectly. this part can be done 3 different ways idk if thats intended part 2 should not be fail i think it needs some sort of dragger to let you attempt again part 3 is very good part 4 is also good though missleading part 5 is very boring compared to previous part 6 is super easy compared to earlier maybe make it so you need speed? part 7 - i like the idea of part 7 but the execution is very confusing i had to watch your preview to understand what to do part after 7 with weapon teles - this part feels super nice all the gameplay here is very good tele 18 is really easy those are my opinions as someone whos quite bad at sg i think this is a solo 2 star :D hope it helps! overall fun map
Glad you enjoyed it
Wdym with part 5 btw?
Which one is it?
Part 5 I mean as tp 5
I also like this part :D I counted this as part of part 3
Thank you for elaborating <3
nice map
the rest seems fine
after what i mentioned should be ready as 2 star
$waiting
If you mean that you can die from the speed if you’re not paying attention I’d rather put a platform to catch you on the left, since I think it flows well
me refiero a que podrias aprovechar la velocidad que ganas
y usarlo para pasar un freeze de 1 tile por ultimo, o usar el hook para pasar algo junto a la velocidad
no se
lasdkj
Aaaaa
Hmm
did a thing
It’s a 1x2 freeze tbf looks kinda scary but it’s pretty consistent
$optimize
$ready 2
We are supposed to vote
The rules aren't official yet, but they apply
I remember the map wasn't ready, there are a few parts that don't work well
$reset
do we? i thought wasnt ready yet, but ok
should we do it on the channel or here?
In the channel for now to avoid votes from non-testers
o damn
I don't mind doing more modifications up to you guys
Beside that I like the map, it has some flow and the parts aren't bad
But imo it's fine, you don't have to fix it
Should be ready after these changes
$waiting
Agree with this, it’s why I had the previous skip but it just happened to be easier than normal way which had me going crazy
dealt with the stoppers as instructed
I don't mind readding the skip
but it's up to you guys
WAIT
visual bug
‼️
still looks like skip is possible lmao
fixed visual bug
didn't manage to do it
and this was the skip in question
yeye I mean like, the visual wasn't updated with the fix
oh
it's fine now
according to votes is ready
so
$optimize
$ready 2
congrats
Wenaa
🥳
I loved the map
$released
$archive_imm