#Fiji
"Fiji" by WSike [Novice]
DDNet 02/06/2021 3:44 PM
@wsike

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Fiji.map
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DDNet 02/06/2021 3:44 PM
wsike 02/06/2021 3:45 PM

tryed to make a 5* novice xd

wsike 02/06/2021 3:46 PM

thanks to SUKA (design help), Lady Saavik (forum thread with bgs) 😅

louis 02/06/2021 3:46 PM

this looks like tropica but novice :o

wsike 02/06/2021 3:47 PM

yeah i was inspired by design of Tropica and Maui Wovie series

wsike 02/06/2021 3:47 PM

hope thats ok xD

louis 02/06/2021 3:48 PM

ofc

wsike 02/06/2021 4:24 PM

added time cp's

Fiji.map
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wsike 02/06/2021 5:24 PM

freeze missed at end

Fiji.map
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wsike 02/06/2021 6:15 PM

added unfreeze at some parts

Fiji.map
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JoaoGardaZap 02/06/2021 7:12 PM

the map its cool

JoaoGardaZap 02/06/2021 7:13 PM

but here an unfreeze would be good

wsike 02/06/2021 7:22 PM

what for unfreeze there? i putted unfreeze only where i thought it's needed

JoaoGardaZap 02/06/2021 7:24 PM

it is common for a noob to err in parts like this , waiting 3 seconds is boring

コズミック猫 02/06/2021 11:55 PM

Make ht different, is too similar to the unhook

コズミック猫 02/07/2021 12:02 AM

This part will cause traffic + its abit hard compared to the previous parts

コズミック猫 02/07/2021 12:07 AM

Maybe add unhook there so nobos dont go up and die

コズミック猫 02/07/2021 12:14 AM

no need that wall let them just do the throw

コズミック猫 02/07/2021 12:16 AM

you can make that block ht too

コズミック猫 02/07/2021 12:20 AM

Remove that so u force the "3 empty things" (i guess u made that to show where they need hook but isnt clear). Edit: i reached there by hooking next to the 3 blocks on left so yh.

コズミック猫 02/07/2021 12:25 AM

Maybe add teleport down and make a platform up with toteles there. Noobs will fail hook kinda alot and having to go down and up all time is tiring. Also some of them or alot of them forgets to hammer the other tee to unfreeze him so some of them have to wait 3 seconds.

Yellow: the teleports Blue: where the platform "could" be green: the toteles (if you make it there ofc)

コズミック猫 02/07/2021 12:27 AM

This transition is weird. You fall from up to down but u teleport them out "horizontally". Make the totele vertical so it feels like a better transition.

コズミック猫 02/07/2021 12:27 AM
コズミック猫 02/07/2021 12:42 AM

This is way too long

コズミック猫 02/07/2021 12:44 AM

Also check clouds. Some of them respawns really harsh.

コズミック猫 02/07/2021 12:54 AM

Map not bad at all, but i felt some unbalance between parts specially the cave parts but overall its nice map. Maybe a tester will go with you through some of the parts that are hard. Good luck to you ^-^

PopCorn181 02/07/2021 1:57 AM

looks amazing

PopCorn181 02/07/2021 1:58 AM

i'll play tommorow probs

wsike 02/07/2021 5:51 AM

Ty will try to do smt today

Boti. 02/07/2021 7:36 AM
Boti. 02/07/2021 7:36 AM

remove this part

Boti. 02/07/2021 7:36 AM

hard af and makes no sense

Boti. 02/07/2021 7:36 AM

or add tele at the freeze down

Boti. 02/07/2021 7:39 AM

and the map doenst really fit for a novice map maybe 5/5

Boti. 02/07/2021 7:41 AM

maybe put here a laser icon

コズミック猫 02/07/2021 10:23 AM

thats not how you do it ^-^

wsike 02/07/2021 10:41 AM

for faster doing you just do hook from down

wsike 02/07/2021 10:45 AM

but i kinda think different icons markings wouldn't really fit design 😅

wsike 02/07/2021 11:52 AM
Fiji.map
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wsike 02/07/2021 11:58 AM

Maluco

  • added unfreeze at first screenshot mentioned by Maluco

QuiX

  • changed a bit first screenshot by QuiX and made it easyer
  • added unhook to every wall which allows you to die by climbing up, beside balk one as it's first part and i guess it wouldn't be that terifying
  • removed freeze wall from screenshot as mentioned by QuiX
  • changed a bit 4 screenshot
  • changed cp 12 and 13 a bit, as mentioned by QuiX did remove 3 unhookables to make less confusing for players
  • changed the transition a bit from cave to beach
  • changed the part with laser unfreeze and tried to make it less boring

Boti.

  • seems like you got confused at first screenshot, instead of removing the part i did remove 1 layers of freeze, made the hookable wall easyer to get, closed the space so people don't suddenly throw other players into it XD
wsike 02/07/2021 11:58 AM

thanks for test QuiX, Fluffy Unicorn, Boti. and Maluco 😳

wsike 02/07/2021 12:01 PM

decided to wait a bit for that suggestion as some nobos I did ask liked that part. If more people agrees on changing it - I will.

Balanced a bit cave parts (I hope

)

Tried to fix clouds animations, as seems i did fk up them at appending

Lady Saavik 02/07/2021 1:27 PM

signs with arrows shouldn't be HD

wsike 02/07/2021 2:06 PM

a lot of fixes thanks to Lady Saavik

Fiji.map
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wsike 02/07/2021 2:30 PM

fixed cheats, also some more tiles errors thanks to Qed

Fiji.map
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wsike 02/07/2021 4:39 PM

changed a bit some parts, design fixes thankz to DarkOort and Archimede

Fiji.map
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wsike 02/08/2021 7:37 PM

corners

Fiji.map
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wsike 02/08/2021 7:40 PM

went throught map with Cinimix and hopefully fixed all corners and made them more incosistent

Fiji.map
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174 02/08/2021 7:46 PM

not safe-able. why not all hookthrough there

JoaoGardaZap 02/08/2021 7:47 PM

put a speeder or idk

wsike 02/08/2021 7:47 PM

want to make it a bit more tricky and harder

wsike 02/08/2021 7:47 PM

but i don't find it as a big problem as it's on beggining of map

JoaoGardaZap 02/08/2021 7:48 PM

🇹

wsike 02/08/2021 8:16 PM
Fiji.map
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wsike 02/08/2021 8:17 PM

changed some parts and made em smoothier thanks to ReD

wsike 02/08/2021 8:51 PM

changed color of ht/corners/some fixed

Fiji.map
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wsike 02/08/2021 9:07 PM

entitie bugs and removed unused groups

Fiji.map
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wsike 02/08/2021 9:10 PM

thanks to ReD for massive test

Kicker 02/09/2021 12:48 PM

change sun to teeish sun pls

Kicker 02/09/2021 12:48 PM

this sun is abomination

wsike 02/09/2021 12:52 PM

i think it's fine

Kicker 02/09/2021 12:54 PM

блевотина а не солнце

Kicker 02/09/2021 12:55 PM

ну если тебе нравится то норм, я не заставляю

wsike 02/09/2021 1:40 PM
Fiji.map
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wsike 02/09/2021 1:40 PM

went throught map and realised cave design sucks and tried to improve it

wsike 02/09/2021 1:40 PM

after

wsike 02/09/2021 1:40 PM

before

wsike 02/09/2021 1:43 PM

солнце не хочу менять т.к во первых не умею этим всем пользоваться, а научится сейчас лень. А во вторых мне дефолт солнце не особо нравится

コズミック猫 02/09/2021 2:02 PM

mmm idk about freeze design in cave. Everything is brown so is freeze, maybe white or black freeze would fit better?

wsike 02/09/2021 2:03 PM

idk i like that color

wsike 02/09/2021 2:03 PM

ill look maybe dark will look better

wsike 02/09/2021 2:10 PM

nah dark doesn't really fit there due to bg, white doesn't too bcs of marks. I'll just sit on brown

wsike 02/09/2021 2:12 PM

i kinda think contrast is fine now

wsike 02/10/2021 3:07 PM

i downloaded teeworlds 0.7 and looked in mapres folder, there was generic lamps and light, do i make them external?

Patiga 02/10/2021 3:17 PM

things that should be made external will be automatically categorized as external iirc

wsike 02/10/2021 3:19 PM
wsike 02/10/2021 3:19 PM

didn't knew, ty

wsike 02/10/2021 3:49 PM

changed ht color and fixed one cheat i found

Fiji.map
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wsike 02/10/2021 3:50 PM

before/after

wsike 02/10/2021 3:50 PM
Boti. 02/11/2021 5:58 PM
wsike 02/11/2021 6:00 PM

nah won't do that, i don't think thats need and will just broke part

Boti. 02/11/2021 6:02 PM

the design is nice, the parts are original. but some parts could have done more work the map isnt really big group friendly but at all its a nice map

Boti. 02/11/2021 6:03 PM

make a bigger spawn, maybe add a nice boat in the water, add tele in the water

Boti. 02/11/2021 6:03 PM

the map start too close to spawn i think

Boti. 02/11/2021 6:03 PM

and the spawn isnt really a thing you just spawn next to water and there is signs

Boti. 02/11/2021 6:04 PM

the spawn not gonna fit 64 players i think

Boti. 02/11/2021 6:04 PM

maybe add a afk stuff

wsike 02/11/2021 6:13 PM

well coming up with decent parts is a bit hard for novice maps as you are limited, so i leaved more parts for my next maps if i will continue mapping after this

wsike 02/11/2021 6:13 PM

and the spawn i think is fin

wsike 02/11/2021 6:13 PM

e

Boti. 02/11/2021 6:15 PM

just add more space or something, think if they mapvote the map and 40 players just spawns in that small space

Boti. 02/11/2021 6:16 PM

or atleast add a title to remember the map name

wsike 02/11/2021 6:16 PM

i don't like adding logos to my maps

wsike 02/11/2021 6:20 PM

thanks for feedback tho

Knuski 02/11/2021 6:21 PM

but aren't Logos or at least a title a map requirement?

Knuski 02/11/2021 6:21 PM

Alright then it's okay ofc

Knuski 02/11/2021 6:22 PM

Now I will never make one again

louis 02/11/2021 6:25 PM

its a requirement only for u

wsike 02/11/2021 6:27 PM
wsike 02/11/2021 6:52 PM

made 3 parts easier and a lot of micro fixes thanks to qed and sorah

Fiji.map
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wsike 02/11/2021 7:48 PM

replaced sun and some more fixed i did forget >.<

Fiji.map
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wsike 02/11/2021 7:57 PM
Fiji.map
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Ravie 02/11/2021 8:06 PM

better sunrays

Fiji.map
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wsike 02/11/2021 8:21 PM

improved colors a bit

Fiji.map
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wsike 02/11/2021 8:26 PM

hopefully last changes, thanks to Sorah for finding million microbugs and to Ravie for help with bg and some stupid bugs

Fiji.map
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wsike 02/12/2021 10:15 AM

added more light envelopes for cave

Fiji.map
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PopCorn181 02/14/2021 9:39 PM

I think would look better if the startline was lowered

PopCorn181 02/14/2021 9:41 PM

Novice players would struggle finding this small area to go through, maybe add a sign w/ turnoffentities

PopCorn181 02/14/2021 9:43 PM

The block where my hook is pointing towards is a hookthrough, and it has a hookable tile behind it, so it should be a hookable tile instead

PopCorn181 02/14/2021 9:45 PM

It should not be possible to continue climbing this vertical hookable, noobs on 0.7 could accidentally hit death

PopCorn181 02/14/2021 9:47 PM

You need more space to hook your friend here, its very faily

PopCorn181 02/14/2021 9:50 PM

Add CP tele here

PopCorn181 02/14/2021 9:51 PM

Add tune zones here on the water that make the tee rise up on the water, similar to the map milk

PopCorn181 02/14/2021 9:53 PM

CP tele

PopCorn181 02/14/2021 9:54 PM

add some tune zones in these water patches like i said before about the other one

PopCorn181 02/14/2021 9:55 PM

this design looks rly strange

PopCorn181 02/14/2021 9:57 PM

CP tele

PopCorn181 02/14/2021 9:58 PM

i forgot to mention, you can hit unfreeze with 1 tee with a well timed jump

PopCorn181 02/14/2021 10:00 PM

going along with what i showed above, this entire small section is skippable

PopCorn181 02/14/2021 10:01 PM

add a sign/indicator to show where this corner is

PopCorn181 02/14/2021 10:02 PM

a tee can get stuck here, and its at a faily place too

wsike 02/14/2021 10:02 PM

That'a a 5* star novice xD

wsike 02/14/2021 10:03 PM

It looks fine in my opinion

wsike 02/14/2021 10:03 PM

It's right in the part, how?

wsike 02/14/2021 10:04 PM

That's beggining of the map, if they do once they will realise that they shouldn't

wsike 02/14/2021 10:05 PM

To hook your mate you go up and get him through ht

wsike 02/14/2021 10:05 PM

Cp will be useless and out of place

wsike 02/14/2021 10:06 PM

If i do and someone falls in this they will swim up and block others = more fails

wsike 02/14/2021 10:07 PM

Cp is useless

wsike 02/14/2021 10:07 PM

I don't want adding tunezone's

wsike 02/14/2021 10:08 PM

No, it's a 5*

wsike 02/14/2021 10:08 PM

Will look tmrw into that

wsike 02/14/2021 10:08 PM

I'm ok with that cheat

wsike 02/14/2021 10:09 PM

It's right into the part, obvious

wsike 02/14/2021 10:10 PM

It's 5* and i wanted it to be faily so it's not vraindead map, i think we need more new faily maps

wsike 02/14/2021 10:11 PM

Will fix

wsike 02/14/2021 10:13 PM

Thanks for the test😄

wsike 02/15/2021 12:28 PM

fixed cheat, fixed the hookable+ht and made tele a bit prettier where it looked weird, thanks to PopCorn181

Fiji.map
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jao 02/26/2021 1:54 PM

cave design is unplayable, too much detail and bad contrast

jao 02/26/2021 1:55 PM

gameplay is kinda lame, nothing exciting

wsike 02/26/2021 2:50 PM

i can simplify cave design

wsike 02/26/2021 2:50 PM

but if gameplay is garbage in ur opinion as a novice, you can decline this :) i won't bother about changing design untill i get a clear answer

техноник uwu 02/26/2021 3:15 PM

Design is realy cool ! Wtf

louis 02/26/2021 3:44 PM

sned unfrezee in tp 4

コズミック猫 02/26/2021 4:01 PM

imo gameplay is alright "bit hard in cave section" but its ok

wsike 02/26/2021 5:47 PM

added unfreeze and made cave parts easier, made cave less messy and changed color of freeze outside cave

Fiji.map
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wsike 02/26/2021 5:48 PM

if it's still roughly shit consider declining it, i won't continue wasting other's time

wsike 02/26/2021 9:22 PM

moved blue totele a bit, made chains a bit more transparent and extended platform at finish

Fiji.map
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wsike 02/27/2021 6:22 PM

micro fixes

Fiji.map
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wsike 02/27/2021 6:47 PM

more micro fixes

Fiji.map
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174 02/27/2021 7:10 PM

97232 invisible design tiles removed

Fiji.map
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174 02/27/2021 7:10 PM
wsike 02/27/2021 7:11 PM
Knuski 02/27/2021 7:13 PM
174 02/27/2021 7:14 PM

$ready 5

wsike 02/27/2021 7:14 PM
louis 02/27/2021 7:35 PM
コズミック猫 02/27/2021 7:41 PM
Ronan 02/28/2021 11:28 AM
Ronan 02/28/2021 11:29 AM

gz

@wsike
wsike 02/28/2021 11:29 AM

thenks

コズミック猫 02/28/2021 11:53 AM

Congrats

Patiga 02/28/2021 4:37 PM
@174

could your program maybe produce output on which tile it removed how many times?

Patiga 02/28/2021 4:38 PM

i dont understand how a mapper couldve accidentally placed that many invisible design tiles in those very distinct places

louis 02/28/2021 4:43 PM

cave background probably

louis 02/28/2021 4:43 PM

or freeze

174 02/28/2021 4:53 PM
174 02/28/2021 4:53 PM

etc

174 02/28/2021 4:57 PM

i think it comes by selecting multiple tiles and drawing large segments. especially for cave, you want to draw the cave and remove space inside for parts

174 02/28/2021 5:02 PM

here most are cave background which makes sense, you don't want to accidentally miss background pixels so you draw a big rectangle first to cover it all. and than layers ontop

wsike 02/28/2021 5:40 PM

yeah, before map was planned as cave only, but then decided to add and beach design in, before it was fully covered with cave bg so i don't had to change between layers to put them everytime as it were pissing me off a bit. And after i added beach i dind't really bothered about cleaning stuff as they were invisible so i thought they don't have any impact there rather than +5-10 KB xD

Patiga 02/28/2021 5:50 PM

thanks

@174

:D

Patiga 02/28/2021 5:50 PM

i think i misunderstood what you delete

Patiga 02/28/2021 5:51 PM

ah maybe not, but you tell me:

Patiga 02/28/2021 5:51 PM

do you delete tiles that use a part of an image that is blank

Patiga 02/28/2021 5:51 PM

or do you delete tiles that are completely hidden behind other tiles?

174 02/28/2021 5:56 PM

for each tile I check if any pixel is actually visible. I do this by adding all 255 alpha pixels of the tiles above into one array. if each visible pixel (>0 alpha) of the tile I am checking is covered by the above tiles array, I declare the tile as invisible, and I remove it. the whole process considers, para, position of group, HD as this all matters.

174 02/28/2021 5:57 PM

and yeah this will also remove blank image tiles

PopCorn181 02/28/2021 6:10 PM
174 02/28/2021 6:10 PM

the benefit is not map file size, but fps gain. less visiblity checks for OpenGL. I get about +5% +10% fps in the client after removing alot of them (50k+). also the map file size can actually increase (like on

#✅💪stormwind

), because the tiles of the layers are compressed and removing tiles can yield a bigger compression size if the algorithm has trouble finding patterns or whatever it exactly does

wsike 02/28/2021 6:12 PM

yeah i realised that after one of our convs before map got ready, thanks for your work on that tool

174 02/28/2021 6:20 PM

no problem, it's fun work for me. 🙂 and the goal is to have more focus on the important things, like gameplay. so now it's all automatic. and in future maybe even the client can do it automatically when it's implemented there

wsike 02/28/2021 6:24 PM

nice to hear that

Patiga 02/28/2021 9:33 PM

i'll move to

#mapping

, this is getting out of hand :p