this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
first of all, i didnt finish the map but i took a quick look and here are my thoughts .-The map isnt team forced for two players and there are many parts without space enough for players, so you should work in that aspect .-Make a deep to force the part isnt a great idea in this place imo you should do somth like i marked then just drag him up. Those shields and the rockets that i marked are not necessary. .- you should make the platform more comfortable like i pointed in the image .- There are a lot of spam shield in your map must avoid it
in conclusion you shoud do a big rework of the map bcs this points were just a few, gl anyway 😄
You have to laser your dummy up With your shotgun and Go also up
i fix your ideas. thank you
@Arrowyou have to look closer at this task
So, i went with coke through the map and we both came to the conclusion that this map is unreleasable and not fixable because of its nature. this map is way too messy. its like u placed every single tile possible everywhere. u need to map cleaner and sometimes it wasnt clear which way to take and often there were skips. try mapping with fewer tiles and look at recently released for a cleaner mapping style
a cleaner mapping style with fewer tiles will resolve these issues
try focusing on a simpler maps with only one way
$decline