is this really the correct map name lol
Map name should by "Squadron"
be*
meh why you upload it with a wrong name then
oh its importent that the file name has the Map name. I am sorry :> Should I send you map with right name?
just upload it here
$rate balance=7 flow=7 creativity=8 playability=6 fun=2 design=1 bonus=0
$rate design=0
Open link, many mapping mistakes found, but overall you had an idea and brought it ingame perfectly, Dummy 5*. https://imgur.com/a/LGxlLQo
Thanks for your feedback. Starkiller has already pointed me to the Disign error this I have already eliminated. Tomorrow I will upload the map without error.
start line is skipable, push tees over the platform above the start
It is be fixed, I will later upload new version ^^
$rate balance=6 flow=7 creativity=9 playability=6 fun=1 design=0 bonus=0
u cant even play brutal and u rate a 5* dummy map
thats why fun only 1 π
he had to repeat every part 100 times to pass it
This is a Update of Squadron - I hope all Bugs and Disign errors/fails are fixed.
in Testserver are 2 Squadron maps - 1. SquadronByTyga. (The fail name) 2. Squadron (the right) Can you guys delete SquadronByTyga. - bec if I Upload new Version of my map it change only on Squadron and on SquadronByTyga. is all time first Version. :>
Design Fix
wtf
(
pretty good
map
like it
rls please
but design...
design so bad, i understand he made it himself, but someone can help him? This map need good design,after that ez release(P.S. tested with mapper)
shut up botter
jajajajaja
i will make more r1 with bot, and upload it on youtube
fun==10
:d
use ur bot
best map ever need to be release!
Squadron, better disign, bugs fixed, lights better - I like this design very, thanks to Freezstyler :3
$rate balance=7 flow=6 creativity=8 playability=5 fun=2 design=0
design still horrible imo xd
release!
2 votes only c:
$rate balance=7 flow=8 creativity=8 playability=6 fun=3 design=1
masterpiece
but except for first throw part, imo its inhuman diffuclt, better to make it easier somehow
OKey Thanks, I'll see what I can do to make it easier.
noooooooooooooooooooooooooooo
π¦
$rate balance=7 flow=7 creativity=8 playability=5 fun=2 design=1
parts where unfreeze is at ground and u have to use the rocket are better playable with the bind to shoot straight up. if it would be easier without using the bind, it would be better
english did already
$rate balance=7 flow=7 creativity=8 playability=6 fun=3 design=1
Good and hard map.
agree with kicker about first throw, unless theres an easy trick that i missed it seems rly annoyingly faily.. some rly nice ideas even tho the 2 drag parts are kinda boring
$rate balance=6 flow=7 creativity=8 playability=5 fun=2 design=1
add more spawns
switch activators at start are superfluous, switches are activated by default
the lanterns don't really fit to the design + why are they turned on when it's day time
and they are way too spammed
use silver kill tiles instead of bronze ones so that the colors match
put some design stuff in HD
idk, can anyone help my by fix disigne? I suck in smt like this... would be glad if someone would help me
what do you not understand? if something is unclear, please ask (fixing the issues I mentioned is no rocket science)
bro but that what you have said is not all I want to change, wants to change some things on the design and now I have someone who can do that to me. So where is that problem?
I don't really understand your message.. is someone helping you fix the map?
Yes.
βΌ Squadron 06.11.18 βΌ
please fix all the issues I mentioned above or explain why you don't want to fix them. if there are any misunderstandings, ask please
I am allready fixed it, I only forgot to move out the "stoppers"
here, I moved it out
i am fixed fixed it
what?
you didn't fix the design related stuff I reported
and spawns
could you send a demo of a full run? pretty annoying to test
why annoying? You dont like the map? at the moment I am repair some bugs but than I can do a Demo for you with the Full run.
I'm not skilled enough
demo would be appreciated
Ye its no problem, I will do it for you! but pls dont say this - Your not bad bro
Squadron 07.12.18
when rls?
I do not know that, "jao" has to decide.
did u send a demo
@Tyga.?
yes
I sent him priv.
k
sent*
*
can you maybe give a look of the new Edits? And give me feedback? Thanks!
π
Wow this map is amazing , but for me its hard and i dont get how to clear some parts :/
is this tested with weak ?
i was not able to do it with weak also
you don't have to optimize dummy maps for weak
it's fair to assume that the player always has strong
yes but i was not able to do it :/ even with weak
so no weak dummy maps xD ?
looks $ready to me
Same
Maybe check again for graphical bugs
tested it 5 min ago. find some uselees stuff and skips. call me any free time i say u.
first throw part still inhuman
Omg when rls
I wanna comeback
7 months on testing LOL
So when's the release? Seems like an perfect map to grind
Next year
release
ye I only wait for jao... xd
We all wait π
nothing hd
first part still too hard
we was testing the map thogherter and you told me that its okey bec you cant make it easyer. If you cant play this part its fine but its devently not to hard for a 5* Dummy map at first part
I asked for opinions
Why opinions, you said "Erster Part noch zu hart" (German) - but if you just asked we can wait for answeres from others but my opinion is that it is rly not to hard for a first part at an dummy map 5*
no I mean that itβs too hard is the result of me asking for opinions
hmm okey so, sry for my answere ehm what do you think I can do just delead the part, or do its easyer, or find some peapel who also think that its fine for a 5* map?
so I showed
@RonInthis map and he needed 2 trys to get this part xd its just timing and movement
make it easier or replace it
so I want to do it easy but not to change alle. ehm so my question - What is the hard thing on the Part? 1. The first catch? 2. The kill tiles next the catch? 3. The hammer or edge. If I know what is hard I can change it for you all.
no idea
made the first part easier, fixed bugs, avoided skips
make clouds and stars HD
Detail -> "Yes"
and maybe remove the cloud animation
it's not smooth and I doubt you will get it right so don't bother
keep one consistent marking for activator switches and one for deactivator ones
(on the whole map)
(on the whole map)
delete "Gras02" layer and group "#2", they are unused
delete envelopes 2-5, they are unused
you used switch 1 twice, for start deep and first part
use 2 separate switches please to avoid stupid bugs
I think that's all. please make sure you fix everything properly! double check before you send the map
and if you change anything else, please make screenshots of it and post them here
Thank you very much for your effort and work. I'll take care of it myself and revise your points.
@jaoπ
fixed the stuff you forgot or messed up to fix..
$ready 5*
xd