#squadron
"Squadron" by Tyga. [Dummy]
DDNet 07/01/2018 10:54 AM
DDNet 07/01/2018 10:54 AM
jao 07/01/2018 11:31 AM

is this really the correct map name lol

Tyga. 07/01/2018 11:32 AM

Map name should by "Squadron"

Tyga. 07/01/2018 11:32 AM

be*

jao 07/01/2018 11:32 AM

meh why you upload it with a wrong name then

Tyga. 07/01/2018 11:33 AM

oh its importent that the file name has the Map name. I am sorry :> Should I send you map with right name?

jao 07/01/2018 11:34 AM

just upload it here

Tyga. 07/01/2018 11:35 AM
Brokecdx- 07/02/2018 10:03 PM

$rate balance=7 flow=7 creativity=8 playability=6 fun=2 design=1 bonus=0

Brokecdx- 07/02/2018 10:03 PM

$rate design=0

Brokecdx- 07/02/2018 10:05 PM

Open link, many mapping mistakes found, but overall you had an idea and brought it ingame perfectly, Dummy 5*. https://imgur.com/a/LGxlLQo

Tyga. 07/03/2018 1:19 AM

Thanks for your feedback. Starkiller has already pointed me to the Disign error this I have already eliminated. Tomorrow I will upload the map without error.

jao 07/03/2018 3:35 PM

start line is skipable, push tees over the platform above the start

Tyga. 07/03/2018 3:37 PM

It is be fixed, I will later upload new version ^^

worstwish 07/05/2018 12:01 AM

$rate balance=6 flow=7 creativity=9 playability=6 fun=1 design=0 bonus=0

Syltoox 07/05/2018 2:51 PM

u cant even play brutal and u rate a 5* dummy map

Jesus Christ 07/05/2018 2:51 PM

thats why fun only 1 πŸ˜„

Jesus Christ 07/05/2018 2:51 PM

he had to repeat every part 100 times to pass it

Tyga. 07/06/2018 8:39 PM

This is a Update of Squadron - I hope all Bugs and Disign errors/fails are fixed.

Tyga. 07/06/2018 8:50 PM

in Testserver are 2 Squadron maps - 1. SquadronByTyga. (The fail name) 2. Squadron (the right) Can you guys delete SquadronByTyga. - bec if I Upload new Version of my map it change only on Squadron and on SquadronByTyga. is all time first Version. :>

Tyga. 07/07/2018 7:04 PM

Design Fix

RonIn 07/15/2018 6:23 PM

wtf

RonIn 07/15/2018 6:23 PM

(

RonIn 07/15/2018 6:23 PM

pretty good

RonIn 07/15/2018 6:23 PM

map

RonIn 07/15/2018 6:23 PM

like it

RonIn 07/15/2018 6:23 PM

rls please

RonIn 07/15/2018 6:24 PM

but design...

RonIn 07/15/2018 6:25 PM

design so bad, i understand he made it himself, but someone can help him? This map need good design,after that ez release(P.S. tested with mapper)

Rockus 07/16/2018 3:58 PM

shut up botter

RonIn 07/16/2018 4:56 PM

jajajajaja

RonIn 07/16/2018 4:56 PM

i will make more r1 with bot, and upload it on youtube

RonIn 07/16/2018 5:32 PM

fun==10

RonIn 07/16/2018 5:32 PM

:d

Gwendal 07/17/2018 2:32 PM

use ur bot

RonIn 07/27/2018 10:47 PM

best map ever need to be release!

Tyga. 07/28/2018 9:47 AM

Squadron, better disign, bugs fixed, lights better - I like this design very, thanks to Freezstyler :3

Silex 09/06/2018 4:38 PM

$rate balance=7 flow=6 creativity=8 playability=5 fun=2 design=0

Silex 09/06/2018 4:38 PM

design still horrible imo xd

RonIn 09/06/2018 4:51 PM

release!

Gwendal 09/06/2018 4:55 PM

2 votes only c:

Kicker 09/07/2018 2:38 PM

$rate balance=7 flow=8 creativity=8 playability=6 fun=3 design=1

Kicker 09/07/2018 2:38 PM

masterpiece

Kicker 09/07/2018 2:39 PM

but except for first throw part, imo its inhuman diffuclt, better to make it easier somehow

Tyga. 09/07/2018 2:46 PM

OKey Thanks, I'll see what I can do to make it easier.

RonIn 09/07/2018 5:15 PM

noooooooooooooooooooooooooooo

RonIn 09/07/2018 5:15 PM

😦

Syltoox 09/07/2018 11:59 PM

$rate balance=7 flow=7 creativity=8 playability=5 fun=2 design=1

Syltoox 09/08/2018 12:00 AM

parts where unfreeze is at ground and u have to use the rocket are better playable with the bind to shoot straight up. if it would be easier without using the bind, it would be better

Brokecdx- 09/08/2018 12:41 AM
@Syltoox

english did already

Amu~Cookie 09/09/2018 12:57 PM

$rate balance=7 flow=7 creativity=8 playability=6 fun=3 design=1

Amu~Cookie 09/09/2018 1:05 PM

Good and hard map.

snail 09/09/2018 8:31 PM

agree with kicker about first throw, unless theres an easy trick that i missed it seems rly annoyingly faily.. some rly nice ideas even tho the 2 drag parts are kinda boring

snail 09/09/2018 8:31 PM

$rate balance=6 flow=7 creativity=8 playability=5 fun=2 design=1

Tyga. 09/25/2018 10:04 AM
jao 09/26/2018 9:48 PM

add more spawns

jao 09/26/2018 9:48 PM

switch activators at start are superfluous, switches are activated by default

jao 09/26/2018 9:49 PM

the lanterns don't really fit to the design + why are they turned on when it's day time

jao 09/26/2018 9:50 PM

and they are way too spammed

Syltoox 09/26/2018 9:50 PM
jao 09/26/2018 9:52 PM

use silver kill tiles instead of bronze ones so that the colors match

Syltoox 09/26/2018 9:53 PM

?

Syltoox 09/26/2018 9:54 PM

missing edge

jao 09/26/2018 9:55 PM

put some design stuff in HD

Syltoox 09/26/2018 9:56 PM

edge

Syltoox 09/26/2018 9:57 PM
jao 09/26/2018 9:59 PM

do you need to go against this stopper? if yes, you should rather go with an unhook to prevent failing like this

Tyga. 10/10/2018 2:34 AM

idk, can anyone help my by fix disigne? I suck in smt like this... would be glad if someone would help me

jao 10/22/2018 6:26 PM

what do you not understand? if something is unclear, please ask (fixing the issues I mentioned is no rocket science)

Tyga. 10/24/2018 11:58 AM

bro but that what you have said is not all I want to change, wants to change some things on the design and now I have someone who can do that to me. So where is that problem?

jao 10/29/2018 8:48 PM

I don't really understand your message.. is someone helping you fix the map?

Tyga. 10/31/2018 3:54 PM

Yes.

Tyga. 11/06/2018 5:34 PM

β€Ό Squadron 06.11.18 β€Ό

jao 11/16/2018 4:31 PM

please fix all the issues I mentioned above or explain why you don't want to fix them. if there are any misunderstandings, ask please

jao 11/16/2018 4:32 PM

and make sure to properly fix them..

Tyga. 11/16/2018 7:08 PM

I am allready fixed it, I only forgot to move out the "stoppers"

Tyga. 11/16/2018 7:11 PM

here, I moved it out

Rockus 11/16/2018 11:04 PM

i am fixed fixed it

Tyga. 11/17/2018 12:22 PM

what?

jao 11/24/2018 11:03 PM

you didn't fix the design related stuff I reported

jao 11/24/2018 11:04 PM

and spawns

Tyga. 11/25/2018 2:02 AM
jao 12/07/2018 9:31 PM

could you send a demo of a full run? pretty annoying to test

jao 12/07/2018 9:32 PM
@Tyga.
Tyga. 12/07/2018 9:56 PM

why annoying? You dont like the map? at the moment I am repair some bugs but than I can do a Demo for you with the Full run.

jao 12/07/2018 10:02 PM

I'm not skilled enough

jao 12/07/2018 10:02 PM

demo would be appreciated

Tyga. 12/07/2018 10:03 PM

Ye its no problem, I will do it for you! but pls dont say this - Your not bad bro

Tyga. 12/07/2018 10:18 PM

Squadron 07.12.18

Tyga. 12/30/2018 1:33 PM
Tyga. 01/12/2019 7:20 PM
archimede67 01/12/2019 10:35 PM

when rls?

Tyga. 01/13/2019 10:30 AM

I do not know that, "jao" has to decide.

archimede67 01/13/2019 5:30 PM

did u send a demo

@Tyga.

?

Tyga. 01/13/2019 5:35 PM

yes

Tyga. 01/13/2019 5:35 PM

I sent him priv.

archimede67 01/13/2019 5:41 PM

k

Syltoox 01/13/2019 5:42 PM

sent*

archimede67 01/13/2019 5:43 PM

*

Tyga. 01/14/2019 6:50 PM
Tyga. 01/19/2019 8:23 AM
@jao

can you maybe give a look of the new Edits? And give me feedback? Thanks!

Tyga. 01/19/2019 8:28 AM
archimede67 01/23/2019 1:58 PM

πŸ†™

texnonik 01/26/2019 6:18 PM

Wow this map is amazing , but for me its hard and i dont get how to clear some parts :/

texnonik 01/26/2019 6:20 PM

unfreeze pliz

texnonik 01/26/2019 6:25 PM

is this tested with weak ?

texnonik 01/26/2019 6:25 PM
texnonik 01/26/2019 6:39 PM

i was not able to do it with weak also

jao 01/26/2019 6:40 PM

you don't have to optimize dummy maps for weak

jao 01/26/2019 6:40 PM

it's fair to assume that the player always has strong

texnonik 01/26/2019 6:41 PM

yes but i was not able to do it :/ even with weak

texnonik 01/26/2019 6:42 PM
@jao

so no weak dummy maps xD ?

Tyga. 01/27/2019 4:33 PM

First of all thanks for your feedback. You can also use the upper wall to get perfectly into the lower Unfreez

Im 'corneum 01/30/2019 4:08 PM

looks $ready to me

archimede67 01/30/2019 4:09 PM

Same

archimede67 01/30/2019 4:10 PM

Maybe check again for graphical bugs

triki 02/02/2019 1:24 AM
@Tyga.

tested it 5 min ago. find some uselees stuff and skips. call me any free time i say u.

Kicker 02/07/2019 1:03 PM

first throw part still inhuman

RonIn 02/07/2019 1:30 PM

Omg when rls

RonIn 02/07/2019 1:30 PM

I wanna comeback

Rockus 02/09/2019 10:49 PM

7 months on testing LOL

Tyga. 02/16/2019 2:20 PM
OneLimeyBoi 03/02/2019 12:44 PM

So when's the release? Seems like an perfect map to grind

texnonik 03/16/2019 8:23 AM

Next year

Savoy 03/25/2019 5:35 PM

release

Tyga. 03/27/2019 9:02 PM

ye I only wait for jao... xd

archimede67 04/01/2019 1:22 PM

We all wait πŸ˜„

jao 04/12/2019 12:31 PM

nothing hd

jao 04/12/2019 12:31 PM

first part still too hard

Tyga. 04/12/2019 5:24 PM
@jao

we was testing the map thogherter and you told me that its okey bec you cant make it easyer. If you cant play this part its fine but its devently not to hard for a 5* Dummy map at first part

jao 04/12/2019 5:27 PM

I asked for opinions

Tyga. 04/12/2019 5:31 PM

Why opinions, you said "Erster Part noch zu hart" (German) - but if you just asked we can wait for answeres from others but my opinion is that it is rly not to hard for a first part at an dummy map 5*

jao 04/12/2019 5:33 PM

no I mean that it’s too hard is the result of me asking for opinions

Tyga. 04/12/2019 5:35 PM

hmm okey so, sry for my answere ehm what do you think I can do just delead the part, or do its easyer, or find some peapel who also think that its fine for a 5* map?

Tyga. 04/12/2019 5:36 PM

so I showed

@RonIn

this map and he needed 2 trys to get this part xd its just timing and movement

jao 04/12/2019 5:42 PM

make it easier or replace it

Tyga. 04/12/2019 5:49 PM

so I want to do it easy but not to change alle. ehm so my question - What is the hard thing on the Part? 1. The first catch? 2. The kill tiles next the catch? 3. The hammer or edge. If I know what is hard I can change it for you all.

jao 04/12/2019 5:50 PM

no idea

jao 04/12/2019 5:50 PM
@Kicker
Tyga. 04/13/2019 9:47 AM

made the first part easier, fixed bugs, avoided skips

jao 05/08/2019 12:51 PM

you can make this hookthrough

jao 05/08/2019 12:51 PM

what's this for

jao 05/08/2019 12:52 PM

missing corner

jao 05/08/2019 1:01 PM

freeze in unfreeze

jao 05/08/2019 1:02 PM

unmarked

jao 05/08/2019 1:03 PM

missing corner

jao 05/08/2019 1:07 PM

freeze in unfreeze

jao 05/08/2019 1:07 PM

no gametile

jao 05/08/2019 1:13 PM

turn off entities sign here

jao 05/08/2019 1:15 PM

freeze in unfreeze

jao 05/08/2019 1:17 PM

what's the point of these walljumps, they seem useless

jao 05/08/2019 1:22 PM

entities off (and maybe a better marking :s)

jao 05/08/2019 1:22 PM

entities off somewhere here

jao 05/08/2019 1:25 PM

make clouds and stars HD

jao 05/08/2019 1:25 PM
jao 05/08/2019 1:25 PM

Detail -> "Yes"

jao 05/08/2019 1:25 PM

and maybe remove the cloud animation

jao 05/08/2019 1:25 PM

it's not smooth and I doubt you will get it right so don't bother

jao 05/08/2019 1:26 PM

no freeze behind cp and empty space

jao 05/08/2019 1:28 PM

here too

jao 05/08/2019 1:29 PM

you need to make it visible if freeze is behind a stopper or not. e.g. here the left one is with freeze behind and the right one isn't while they look exactly the same

jao 05/08/2019 1:29 PM

no freeze behind

jao 05/08/2019 1:30 PM

wrong color kill tiles

jao 05/08/2019 1:31 PM

wrong color

jao 05/08/2019 1:31 PM

wrong color

jao 05/08/2019 1:32 PM

different markings for the same kind of switches

jao 05/08/2019 1:32 PM

keep one consistent marking for activator switches and one for deactivator ones

jao 05/08/2019 1:32 PM

(on the whole map)

jao 05/08/2019 1:33 PM

unmarked

jao 05/08/2019 1:35 PM

it would be good if you moved to-teles down (1 tile above the ground) and removed extra unfreeze (you only need 1 on the to-tele)

jao 05/08/2019 1:35 PM

(on the whole map)

jao 05/08/2019 1:38 PM

wrong color

jao 05/08/2019 1:39 PM

speeder on the edge maybe

jao 05/08/2019 1:44 PM

delete yellow ones and make pink one external

jao 05/08/2019 1:44 PM

delete "Gras02" layer and group "#2", they are unused

jao 05/08/2019 1:46 PM

delete envelopes 2-5, they are unused

jao 05/08/2019 1:48 PM

you used switch 1 twice, for start deep and first part

jao 05/08/2019 1:49 PM

use 2 separate switches please to avoid stupid bugs

jao 05/08/2019 1:51 PM

I think that's all. please make sure you fix everything properly! double check before you send the map

jao 05/08/2019 1:52 PM

and if you change anything else, please make screenshots of it and post them here

jao 05/08/2019 1:52 PM
@Tyga.
Tyga. 05/08/2019 3:16 PM

Thank you very much for your effort and work. I'll take care of it myself and revise your points.

@jao
jao 05/08/2019 3:36 PM

πŸ‘

Tyga. 06/10/2019 4:15 PM
Tyga. 06/10/2019 4:23 PM

I have changed that as well

Tyga. 06/10/2019 8:02 PM
jao 07/01/2019 12:51 PM
jao 07/01/2019 12:52 PM

fixed the stuff you forgot or messed up to fix..

jao 07/01/2019 12:52 PM

$ready 5*

Tyga. 07/03/2019 9:25 PM
Jesus Christ 07/03/2019 9:25 PM

xd

Tyga. 07/03/2019 9:36 PM
Silex 07/04/2019 8:07 AM