finally
sv_solo_server 1
added
fixed bug with switch 27 that couldnt be deactivated
I thought this was a meme at first
Im announcing this for 3 years already
touching start automatically isn't good
Being able to not touch the start is even worse xD
just put spawn below start and make start a loop
fixered 2 big skips thx to
@Ravieand some small things and a faily grabber thx to
Everyone who is testing this map should be aware of this map is based on switches and grabbers with floating point parts. If u used super on some places it might stop switches working which u had to activate before. Also people that run around with super and hitting switches influence your gameplay even if u played legit. Its all in all tested and would work without people using super. Just for u know if parts Didnt work for you
Still 10 secs map?
kick
fixed lots of smaller things and added some unfreezes. also fixed a thing where u might fail if u jump wrong
nice map, makes fun to play, but it really is hard to find the way if u dont know where to go but when u know its really fun :D should be 3-4* all bugs i found did
@ᶰ°Konͧstifix instantly, maybe there can be something that is cheatable so more ppl should test this
GetSpeed 2 was already 3 which is way shorter and not that complicated, im definitely going for 4
only some minor fixes thx to testers
fake
u
what did u chance
@ᶰ°Konͧstichange lel
i knew about cheat but waited to figure out how to fix the best way, so neither 16 second finish nor 1 second finish via startlineskip possible now
still have to test one thing
he had to fix map because WAF is biggest pro
stop cheat
kick him
cheats only exist cuz finishline at start
WAF
make finishline up in sky O:
use new hookthru tiles not old ones plz
i dont use new ht
you need to use new ht actually
xDDD
There is no rule for this. Also it is a thing of mapping style and since the behaviour is different it should be to the mapper Which he want to use
the old one is depreciated since the new one is better
I prefer the behaviour of the old one
but you cant use it
Are u going to make a new mapper rule just for me
old one has worse behavior how tf do u prefer it
if ur too stuborn yes
I dont have new ht in my client i cant use it and cant see it
jao loves using power
tbf the old ht has some really bad behaviour
bruh old ht looks ass in entities also works like shit
can you make hookthroughs that only work with angle using new hookthrough
do u need it in this map
no
also u can still make one-way new hookthrus
Im on DDNet 9
does new hookthrough work with ddnet 9 clients
Nee ht doesnt exist
stop using ddnet 9
make ddnet 13 for android then u can ban new hookthrough :)
I cant even see new HT
blue
u can on new ddnet
or just replace entity file
lol
DDNet 10+ is bad
It doesnt work with replacing file lmao
Its a complete new tile
you can actually still map it if you are that desperate :p
click on the "Unused" button at the top
yea it should still work
and simple map the tile from the position where the new ht would be
*simply
but he doesnt want to use it o:
even if he can
why would u use the old ones
why does he?
they're literally just a worse version of the new ones
also he's being kinda selfish by saying "but i wanna use old ones" while literally everyone else prefers new ones
what is selfish here
lol
and if u are unable to place them in the map just ask someone else
unused button isnt on ddnet 9 lmao
point is that the new hookthrough works like the old one should have
he likes old ones more
old ones are still in the client so why shouldnt u be able to use them o:
+++
because they are buggy
^
just cause they're in client doesn't mean u should use them
delete them and then don't tell mapper what he should do with ht
backwards compatibility doesnt allow that
the only reason they still exist is because a lot of old maps use them and it will be hard to update
cause he won't have any other way for ht
u cant update the ht for existing maps xD
yeah but u can just map it correctly in the first place
I do map them correctly
inb4 ddnet makes new freeze tile where frozen tees cant fire if hit because thats a bug
I cant get why people like the new, its super ugly and not buggy
new is not ugly
old is ugly
wtf lol this map doesn't even use any old ht bugs
who cares>
?
new is ugly
uses same design as nohook tile
konsti decided using old ht
u can't change it
when release btw?
till ddnet delete them
not if u have custom entities lol
also old is uglier cause it takes up more space
old ones arent even on the actual hookthru tile they're next to them
using old ht on this map is basically map bug and should be fixed
equivalent to entity bugs
Louis wasnt even playing before DDNet 10
His opinion doesnt count
Since its ddnets fault that i cant play with DDNet 10+ i shouldnt be forced to use a tile i cant even see
louis is zoomer
u want me to fix it for u?
wants everything removed
like dyn cam
how do u even play new maps if u cant see new ht tiles
have to turn off entities :(
and view the ugly design of maps
they should ban all new maps that dont use entities as default design
nobo
default entities have ugly ugly switches and doors
also i wonder what the % is of players that only use entities
99
99.9
100
i knwo someone who plays without entities stop spreading fake news
i want to be able to play my own map without being Prediction lagged
nubs
i wonder if playing with entities even helps u play the map better or if its just a habit ppl have
Why r u even complaining, there is one part with old ht and its just a swing
just download ddnet 10
no
why
just delete other design from the game and let entities replace all
DDNet 10+ bad
Before i use new ht ill delete the ht
design sucks because everyone uses different designs
unless ur playing something like aim map
replace blocks with freeze
aim map design sux
why ddnet 10+ bad
@ᶰ°Konͧstisdl2
you need to re learn mouse
it doesnt suck u nobo
no u
u can actually see what the tiles are
use off topic
yeah cuz the only tiles are freeze, tele, hook, unhook, and ht
xd
exactly
yeah at the end of the day idc new ht or old ht if its only for like 2 parts but it looks ugly as shit and idk why ppl dont just get the new ddnet version and use the new tiles which devs implemented on purpose
also aim maps are too dark imo
then remove it
and stop your hypocrisy, when you wanted us to enforce the no unnecessary teamforce rule u didnt care about what the mapper wanted either
no unnecessary teamforce was a rule before me already and it also makes sense because it actually influence gameplay. Old HT if used correctly doesnt do that because every DDNet player can see it
with that logic we shouldnt allow using any new tiles
you should be allowed to use any enitity that you want
except walljumps
they are buggy and gay
also bullets
fuck bullet maps
no. you should allow people to use new tiles. But not force people to use new tiles...
Walljump will never take place in a map by me xD
well i wont argue since ur being hypocritical anyways
either change it or remove it
removed all hookthroughs
even if he is hypocritical thats no argument. If i say to u dont go outside cause it help ppls but i go outside, it stil lhelps ppl cause u dont go outside o:
wat
its just n oargument to say someone is hypocritical
i released 2 maps with old ht when new ht already existed, imagine that
why is it not an argument
do u want me to waste my time?
No but u cant say he cant use this entities cause hes hypocritical lel. So if hes not he can use them?
i think we should stop that discussion. my opinion to it is clear and i think it should be allowed to stick to old tiles only but its removed now and its done with it
next map, next discussion
ill use blue teles there
make map with sv_old_teleport_weapons and sv_old_teleport_hook
it’s pointless to discuss with someone whos hypocritical
im not even
why is it pointless?
jao talking about himself
stop discussing in my map topic
small minor fix. Id say it is ready now
finished map 3 times now, cant find any more bugs o:
biggest Ravie
New ht: easier to map, cleaner in entities Old ht: messy in entities, same in gameplay as new ht
end of discussion
not using any ht = win
so this is my final version then, i just added arrows at beginning
should be ready if u didtn put any troll teleporter in which give u finish in 2sec. Maybe u can look if u find any cheats
he would never do that
actually i wont build cheats in my own maps on purpose
the problem here is the definition of "cheat"
GetSpeed 1 was cheatable cuz 3 different server bugs i didnt knew about and GetSpeed 2 was because im dumb xD
stop being dumb then maybe
i wanna make ppl play my map not finish in 2 seconds
some small things again from ravie darkoort and qwync
reason? o:
ravie convinced me to change startline so u dont automatically touch start anymore. so u can better load savegames or watch the map without accidently have 5h time
changed the unfreeze...
2 more legit fulltests were made and i followed the small suggestions
release when? Wanna play
im going to fix some very small design things Qywinc showed me. Gameplay and bugs are done
improved small design things according to Qywink. For me its ready
Fulltest made by DarkOort 🐨 Made stuff HD and small things
If u didnt change gameplay, only design its still rdy imo o:
reverted one change according to darkoort
Darkoort suggested to avoid 2 sec freeze time at a part for every time, so i changed
$ready 4
anyone who says 3 is a big troll cuz its way too long, too hard and too brainy for 3
5*
this is 2*
Its 4*
$reset
what issues are there in those screens?
How are things that u can barely see with a microscope worth a reset
Not even ravie sees it
you legit have to click the image to see it
well I see freeze corners on unhooks, but that's not all that important
He means the grey shit at the unfreeze
zooz bad
is that even visible with the default renderer
as noby would say
you can see it if you have 100k hd monitor
well give me a sec, I bet I can fix the tileset
the tileset is buggy, because the right tile from grass main always has this
u have to take another and turn it around
But who tf cares and how is it worth reseting
oh wait that's grass_main nevermind then
did you use any rotated unfreeze corners?
if not then I can just replace that tile with an automapper
I used them sometimes
The tile 77 is bughy
yeah I can replace it with mirrored 76
I have to replace all 77
u can do this automatically? :O
yeah I already wrote it lol
pls do, upload and ready
Release map
$ready 4
Thx
when getspeed 4
just play GetSpeed 2 twice
2+2=4
trol\
Doubt ill make getspeed 4 but actually i have an idea for a finish Where u started part so maybe
when will we get getspeed 1.5
Nah ill rather make GetSlow
go so fast u become slower
whats the point, if you get too much speed you will start slowing down
u will be too fast to reach finish, so u have to play whole map to be slow enough
the speed to get slower needs a lot of place/blue tele without wall behind
how about teleporting a million grenades so you get hit by all of them
rls tomorrow
Yes
Give it
Im hyped
Yes please
Is it a problem?
ye
same marking for 2 different things
Hm ok ill fix it there and on an other place later
ty
fixed and replaced it with brown arrow
found some other places with speedup signs that werent speeders^^
rls soon fix faaaast
its fixed
Release now
90 min
map doesnt work
@ᶰ°KonͧstiLOL
Wow thats nearly impossible
How is it a bug
u didnt switched off the freeze
I mean the corner
never seen something like that xd
I followed qywincs suggestion there
finish when