marking checkpoints would be nice i think
U mean the cheat from verification ?
No
Interesting thought, ah understand! However, I can place some stoppers.
- added stopper
Very cool map ! I love it 😄
Pretty good map, just fix the fucked up invisible speeders
Also background is very empty, putting 1 quad in hd makes no sense whatsoever
Background: For the HD version I wouldn't like to add more stuff. I think the sunset is good enough and also draws a lot of "power" because of the transparency. Speeder: I can see how I can change that. So far I didn't think it was so important to mark them all. The most important ones are marked by the DDNet arrows imo.
It's very annoying to pass a switch and suddenly something shoots you forward
I can definitely understand you.
And the sunset doesn't really matter, but imo 4 or so default quads in hd don't really make a difference
I find it becomes confusing. Before that there was cave in the background, but I found it annoying again.
and remove it.
Well you could at least add a few stars to make it less boring, but it's your choice
Then I'll stay like this for now. If many people think that the background is empty, then I can change or add something to it again.
Yeah sure
- speeder marked
I think that the background is too empty too
What exactly would you add?
Chains
don’t
Defintely chains
Not too much, some stars or a moon, but in the end it’s up to you
it needs at least this many chains
😂
DDNet tester team seems pretty dead. Tyga's "Squadron" has been in testing here for almost a year. The change to Discord seems to be useless. I would like to withdraw my map from testing for now. So that the testers can take care of people like Tyga more effectively. Because nobody should have to wait so long for an answer.
But now we at least see whats happening
this map looks close to ready to me
but what about the testers/admins?
So I broke the map completly
Not sure where I skipped
Either it was just going to tp 7 with rocket
In first screen
Or it was going to finish instantly with infinite jumps
Because I could just use the telehook
And hold d
To get dragged up
(Second screen)
Interesting, but actually there's a door that should be locked or are you coming up with the hook?
I am coming up with the hook
You need to place the telehook lower
nice eyes
I didn't even try to find it
I just played the map and thought that was the way
When I reallized I didn't do half of the map
haha :D
But why would you even need sg
With the legit way
Can'T you just go to tp15 with rocket?
And finish even faster?
is locked with door
The area with the sg unlocks
Yeah right okay
Guess that works
Nice map tho
I like it
Should be pushed for release
ty
- added stopper (again, dont know what happend)
- telehook 39 two tiles lower
get on this shit
Cool map, i liked it
Really enjoy to play it, maybe because I'm a gores player but the flow of the map is really cool for speedrun. Parts are simple but original, design too
Didn't get what you wanted. To the first screen it is wanted that you can go through the freeze or takes the way down. The stopper tiles are there because some testers liked to take the way up instead of going right. What exactly did you cut with the Rocket? What you showed on the screenshot shouldn't work and wouldn't be a small cut, but a big one.
I can't say much about the design colors. hi_leute_gll has created design and I am very happy with it. At least it doesn't bother me.
screenshot like Bacon did would be nice that I can see which way you go.
To the first screen it's my view then nevermind, I told you the harder way looks good and better but It's your choice. Design are really nice color, I guess it's okay but sometimes confusing. I 'll explain better cut.
Ah. But you lose time again until you get the gun. And after that the parts are useless with Rocket I think. The direct way is faster in my opinion. But thanks for the hint. I don't mind if you take the Rocket.
Okay then all is okay, ready for release !
Thank you for the tip. But what added value would that have for you? There are some paths that you go several times, wouldn't you rather assume that the path is wrong because you came from checkpoint 21 to 7?
I think that would cause more confusion.
yea after thinking some cp will just cause more confusion..
Did you get through all right? Did you find the way?
That's the most difficult thing with the map at the beginning.
i was thinking of the cp 9 especially
9?
why there?
Isnt clear to go down?
in my first run i skip this cp
and failed? :D
of course it is, but i don"t go on the plateform
and i failed without take cp 9 xd
maybe its just me xd
It was also a difficult decision for me. But in the end I did it so because I want to make sure that you don't just drop yourself somewhere.
w8 others opinion for this changes
yea
its nicer if toteles are directly on the ground
there should be an entities off somewhere around the weapon signs
changelog
- added tele-tiles (see screen1 from jao)
- unlimited jumps off tiles one shifted to the left (see screen2 from jao)
- added tele-tiles near tele-hook 39 (see screen3 from jao)
- shifted totele directly to the ground
- added turn off sign at cp 22
$ready 2
Is it still possible to add timecps? Suggestion from Starkiller
optional
not worth it
wos