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dont need cp 1. u will always be teleported to the spawn
cp1 is needed if you do the map backwards
doing it backwards is more fun than the main parts normal way
the map doesnt flow well tough
but at least all parts have the same concept
$waiting
I simply made the backwards playthrough mandatory
oh yeah of course
I will take care of it
start and finish layer are now behind the tee and I also added cp7, allowing a faster reset when doing the 2nd part backwards
Some lamplights are bad placed, fix them pls also the brightness of the light could be a bit lower.
still... you could improve the design, it really looks outdated - if u need help with it just dm me (same as in the first map of this series)
$waiting
- designed in the same way as the other map
- added timed cp
- fixed one small bug
$optimize
$ready 2
$reset
move cp 4 ~5 blocks to the left
else u can get it and jump back into tele to go faster
altnernatively, move totele 4 to the higher platform
so the part going down is a bit more interesting, and the part going up doesnt require a boring and easy first shotgun
also idk about the kill going back :/ for a map thats all unfaily, having the last part faily is kinda silly
- you can easily die here to lag which is frustrating
i dont see a problem with it since the map is that short. its not like the part is super hard
I actually agree with louis, since all the other maps in this series are also unfaily and the maps are about throwing yourself at the same part over and over again, until you make it.
that was actually intended, but moving the tp4 up is also fun, so I did that
- moved tp 4 up to cp4
- removed all death tiles and replaced them with tp
- some small part changes
$ready 2
Why was the old version realesed?
coz nobody pinged me after uploading a new version
even tho it was already ready..
ill upload the latest version
is the latest version harder or easier than the currently uploaded one?
its less faily
id say easier
k
so no need to force on the live server
all empty ones are with newer map
thank you 🙂
this jump changed way too much to the released version kinda unfair for speedrunners
you can still do it with 1 jump but way harder
thats true, but inner peace managed to get the best time on the new version, so its still fair play
that could be also true but he started with a disadvantage though
its so much harder to save doublejump from an edge without momentum
understandable, but I cant reverse time yet, sorry 😅
well i dont really care too i just pointed it out 😬
yes we know
since we didnt want to keep an old version for a few ranks (and it was a quick mapchange) we decided to just keep the old ranks, i think it shouldn't really affect much