que le pasa es mapaso
Fixed some bugs and parts*
Made some design changes*
Design Changes*
Hey, at first when i look on ur map it look like square it is not bad, but high chance for "high" quality content between parts.
Im spectate ur map about 12 min.
Ur map not very bad, and not very good.
impotant:
1 delete all low quality content.
2 first part dont have fast tp back
3 useless space. tee will too long fall.
7 fast back?
no big deal:
4 ur first part too long
5 bad totele 9 if u move >> it will be better.(after hook he can no hit edge and it will confuse and 50% fail )
6 not really hepfull shelds
8 possible fail if one didnt get cp
Hey, thanks for testing, sorry i stop playing for a few months and i didnt realize of ur testing
- i remake some parts that i consider as low quality
- fixed
- fixed
- fixed
- fixed
- Shields are necessary to avoid cheats
- i marked cps i also rework design and i add the logo
pls test it 5 months and only 2 test 😔
did a runthrough test and found some little things. All in all that map reminds me of Wooddivison V (which i like) and is has some nice ideas. I think some parts need balance.
All fixed
some design bugs fixed*
with permission of Chyste, I'm currently working on the design of this map, should take about one more day, before publishing the redesign
Cellegen help me and rework all the design ^^ now looks a lot better
why do ppl put a whole map as the noobfilter
idk if this marking is needed
should put 3 lasers
u sometimes go to the right
japanese teeworlds
weeb spotted
its korean retard
and im half korean
possible to fail here if 2 ppl spawn at the left tele 1 at the same time
easily cheated with freezehammer
@louispossible to fail here if 2 ppl spawn at the left tele 1 at the same time
Not only then, if there is a bunch of people it can easily happen that someone bounces down
yea
idk if this part is good, very annoying for t0 and if u lag once u can die easily
stoppers here maybe? to make it less tedious
korean is even more weeb
also don't insult
keyword non-japanese
im not non-korean
ur stupid
look at the korean culture also don't insult how i said
i think u can just change freeze to tele here
be nice here
idk what ur talking about xd
because you can't read
that's normal for 8yo
no cuz u cant articulate urself correctly
learn grammar plz
no u
i am tired as hell
u can use private chat for your romance
OKAY
maybe put a platform here or smth so ppl can see that they need a fast swing next part
idk
unfreeze plz
how do u even do this
again i think tele is better
for the 10th picture: you have shotgun.
for 8th: I'm not sure if that's going to be a problem, since you can spectate on the start of the solo
for 7th: I would think on removing the shields that point down to the teleport instead. you cannot see much with it.
for 1st and 2nd: It's all part of the design and not all people uses entities on
for the others, i recommend the mapper fixing it
2nd picture i meant put 3 lasers like pickup lasers
for 7th: I would think on removing the shields that point down to the teleport instead. you cannot see much with it. idk what u mean by this
it won't affect gameplay if the mapper would put 3 lasers there. if you fall on the left or the right, if you get unfreezed, you'll be certain to have enough momentum to pick it up.
no its annoying
sometimes u barely press unfreeze too
idk what u mean by this horizontal shield, not the vertical one
also u can do the filter without laser btw
it's brutal solo, making it easier mean, that the gap mean nothing
in this image i mean changing all the freeze above tele 10 to tele 10 because if u hit the freeze it takes a long time to go back down and theres no reason to have freeze over tele
it takes a long time, or would you rather fall half a second and preparing yourself
I'm not sure how making those freezes to teleport help anything
i dont like harder filters on a faily map like this xd
id suggest nerfing the filter
you don't
and if u go to tp 10 and do it its actually a long time and its rly annoying
kek
ppl just want to keep trying the solo
u dont have to prepare
you kinda do, since it's a rocket swing
you need to align yourself and just wonder with high speeds that where did i fail
with freeze, you can even measure where you aim at
u dont need to align urself xd
freeze is just annoying
just change to tele
again, you kinda do
it does nothing wrong and just helps
did you try the part?
u dont even need to do rocket swing
u can just nade up and nade ceiling and hook and nade right wall and go up like that
that is a swing then
a half swing to be exact
ye u dont need to align dude
also idk why theres so many armor tiles there
that is why i recommend the mapper deleting those shields
he doesn't need that many
Hey louis thanks for testing, this is what i did:
- Added 1 more laser
- Fixed tele 1
- I moved the deep so the second tee cant hammer
- Added more space so a big team have enough space
- i dont understand what you mean with stoppers
- added teleport to avoid long falling also removed some shields
- platform not necessary
- Unfreeze added
- Shotgun
- Added teleport
*Fixed some missing unfreeze
Fixed missing stoppers and some corners
Tested again with lady saavik , fixed corners and a possible cheat
this is just my opinion tho, if someone else think its okay like this, dont change it :p
its a nice map tbh, and quite challenging
Hey Pepe! , Thanks for testing 🙂 , I added some teleports at first part and added teleport at 31 tele part , also fixed some wrong teleports and cheats
Smile
the mapper hasn't responded in a while. Consider $waiting?
yet again, it's not about mapper right now, he fixed the bugs and requests you guys made
make sure to test it one more time and if you guys find any visual bugs or make request, i can fix them myself too, since i was involved at changing some parts during his design request with me, and also he wouldn't mind if it was me.
troll
U
trolaso ddnet
took at least an hour worth of testing gameplay, and only the first one seemed annoying, the rest can be achieved with teamwork or alone
even then teamwork is promising on this map
unmarked design here + do u really want this grass thing? doesnt seem used much in design and doesnt fit in imo
first part is a little blocky for t0 and probably wont flow well with multiple players since its long and blocky at start
f(._. )z
All fixed, also fixed a cheat in the noobfilter
So some general feedback: i think there is too much filler content with Gores, HH or HF here. Especially the last 33%, even the parts, are kinda lame. I would even say you can put finish here and nothing would miss.
i think having two early parts requiring a triple/double ranged edge to even try the part is kinda demotivating and wanna be part map
The second one is okay i tho i think
The first one is just really long long and u can even fail it here: also really demotivating 1st part
Here you can easily fuck up with checkpoints(only one get 14 or sth), also is 1 somewhere getting activated for team0?:
i am not sure if this map is worth reworking, we maybe need more opinions here. even if you change all the suggestions, the map is still not that good (many long drag parts with rather basic mechanics and many edgehooks). some parts are also too easy compared to others. i didn't understand why you made the solo parts. so in any case, this map needs some effort before a release
the mapper hasn't responded in a while. Consider $waiting?
$waiting
@Welfi am not sure if this map is worth reworking
i agree on that
$decline
mapper asked for it