Mentions:
@savalic- nf is now doable without edging
- small fix at a swing part
I shit my pants
be careful ger servers 😛
- fixed 2 small design bugs 🙂

guys can we take this map seriously pls ty.
IMPOSS
If u like it or not, there’s is no reason to hate it. There are a lot of players that like hammerhit maps.

idk about this map but i think susterim is best map for t0 like amol’s map 4 ppl. i really wanna test this when i come home. and i think hf parts parts is was super balanced, especially in first two floors. idk why ppl hate maps like “susterism”
ig bc its a german thing?^^ susterism is one of the top 5 most played Insane maps (after just 1.5 years), plus many players asked me about it, otherwise I wouldn't have mapped a new version.
yeah but asterism and susterism are next level

asterism, susterism, afterism
debilism
cus it force thinking brain like this.

No xd
I agree to the other 2 screenshots, but sometimes you drop random stuff like that which would never come to my mind😂
Can you explain here why it would be better? Would be easier to understand then
thinking ? in an insane map ? impossible!
monkey see part monkey let :0 do part, monkey finish monkey happy.
Guys i know its super debatable, but its my pov. If I were a mapper, I wouldn't want people to fail the map because of the way this video presents it. I know it's unlikely, but there's still a chance.
Thanks for testing
@comebackplay. ❤️
Screenshot 1: To keep the structure consistent I prefer not to unfreeze there, I don't think it's necessary either. Screenshot 2: No matter how I would change it, it would always look like you could just hold D. Since /spec is enabled, I think it's okay. Screenshot 3/4/5: I agree with J$SON here, I don't see it.
same as second problem, solve understanding part just by looking at it. its clearer u need to use dj when u add another tile of kill.
If you just do an insane part without thinking about what you will do next then you deserve to fail xD
agree with maybe trying to move the unfreeze further down to not get people confused as it really does look like you can just D
or yeah add killtiles to make sure no one just holds D, good recommendation imo
I'm fine with adding a killtile. Placing the Unfreeze lower would mean that it no longer needs a hammer against the wall, which I don't like.
Im talking only about this screenshot, nothing here suggests that you should yeet left
(You can clearly picture a path in your mind before lowering the tee)
I yeeted left in my first test as well tbh
I can see it too, so the killtile I added should "fix" it.
It‘s indeed misleading after playing a bunch of brainrot t0 parts for a while but it shouldn’t necessarily need fixing, it’s more like a mapper interests matter
It‘d be great if you could append screenshots because I thought you added a kill to a different part 😅
Well I dont see it but whatever
Should do the work.
Yes that looks good but I‘m afraid the conversation was actually about screenshot 3
this is why youre 3rd best flawless member
Idk, if u spec it you will see the killtile there, if not... you might be dead anyways. I dont see a point adding something there tbh
It’s more about mapping it less misleading which triki suggests but that’s up to you to decide on 👍🏻
Red: Can do part easier imo with the swing from the right. Me and Draggory found the part harder to do intended if you also need to get as far left as possible, although this is probably only a problem if you are 2p Green: If you are 4p+ you can all go down and stack wall instead (found by
@draggory)
(red dot (tee) can be moved even further left for easier as well)
(You can go back without dj anyways, don't see the need to have to get it back the way you can)
Skippable in t0 with larger teams (Both walls)
On a side note I do enjoy the map, the arrows inside the tiles in entities are a nice addition
Thanks for testing, fixed all the screenshots above. 🙂
There was an arrow before, some people told me thats confusing. So I removed him.
what u mean no? its sad when i need prof that(
idk if this throw is intended, looks super easy.
- added an arrow (https://discord.com/channels/252358080522747904/1343565905774248017/1345805695525847100)
- moved freeze a bit (https://discord.com/channels/252358080522747904/1343565905774248017/1345811129515114598)
- added some freeze but a bit different (https://discord.com/channels/252358080522747904/1343565905774248017/1345816175979925609)
- removed the killtile and changed a floor all the way down there (https://discord.com/channels/252358080522747904/1343565905774248017/1345833310349426819)
(2) is intended, seems fine for me
so i think u need block 1 way or do 2 way more clear, because tomany ppl will try 1 way first.
btw i also on this part still dont like hook where u need dj, cus dj not obivius if u fast thinking .
I like it how it is tbh^^
any active testers besides freezy? xd
im not pro
I'm not active 💀
Sadly again the ready map will be “composted” in testing
$decline
This command was not found.
that causes big fps drops for low end pcs and decent drops for regular pcs
ty for finding
@f0rtishka, fixed the 3 entities bugs 🙂
Sad that you don't want to fix star quads, it's not a hardest fix at all and would gradually improve performance. if you don't know how:
- Get 1 star quad and stretch it so it covers the whole map, use aspect ratio on a quadd
- Quads have
property, top left dot has
value, bottom right has
value and so on. What you have to do is set value from
to bigger one and leave
as is. Value i found accurate to star size on your map is
.
- If you feel like there's small amount of stars (i kind of did), you could copy just 1 quad from each group and rotate it for about 45 degrees. As a result, instead of about 40 quads you'll just get 4, i found that it made game about 50% smoother on my pc (as in 50% more fps). So, i really suggest doing that. (screenshots as proof for fps drop and extreme similarity of fixed stars, i have 200fps cap and it caps on fixed version)
(i could probably just drop fixed version for you here, but it's better if you learn this method)
Its the same background as in the first map, I wont change anything besides parts/entities/etc.
it doesn't change anything visually, just improves performance
i don't think keeping mistakes/errors along in next projects is okay
Easterism
idk why tester are waiting on this one
Many ready maps are not released because we don't have enough testers due to the high volume of incoming maps.
Name which maps are ready at this moment
i can't accept a map with design flaws like these, especially not after i made step by step guide on easy fix
i don't get your argument that it's the same as in the first map, that doesn't change the point that that's new map that also has to go through testing
that wouldn't even take more than 15 minutes, yet you refuse
u dont have to get it, just accept it
it's either you fix this and get 1 ready out of 2 or let it rot here for months 🤷♂️
i would suggest to buy a computer and stop playing on a toaster (well ig a toaster gets out more than 120 fps on this map...) there is absolutely no issue with the current stars
im currently on an older laptop (just checkin) and even that one got 1.3k fps on that, i wonder what my pc will have on this one^^
i would suggest caring at least a little bit about your own maps
if you don't see absolutely any issue with stars then you don't know absolutely anthing about teeworlds editor renderer and optimization
nah im out, discussing with you reminds me somehow of toddlers since when are you tester btw? xd
sorry, when my argument was wrong? yeah 40 4k star quads that spin in the sky for 43 minutes is peak mapping ik
the "fix" will bring 5fps more than without. its the same map series so i wont change it cause what u suggest is something that is not even noticable imo, also it would change the background sligthly and i dont want that. accept it or leave it, idc.
you are bringing up the numbers without even testing yourself, idk if it's your laziness or ego or both but damn it's not that deep, good luck then
"older laptop" tells us nothing, a 2015 high end will outperform brand new 2025 garbage
saying that discussing with s1mple feels like discussing with a toddler just to ask how long he's been a tester to disrespect him is peak arguing
like first suggesting it, then demanding it with the statement that otherwise you won't get the map approved. for a thing i have previously justified why i don't fix it and then explained that the fps drops he seems to have are not due to the game/map/etc. but to his setup. this fix brings almost no (only minimal) improvement, yet i don't fix it because i don't want to have a difference to the first map even to this small extent as suggested
and i said the statement about the "toddler thing" because he keeps repeating himself without really understanding that i won't fix it anyway, no matter what he says as i clearly stated several times 🙂
one reason why this game is popular is because it runs on a toaster.
real (this was one of the only game my pc could handle years ago)
lol we had the same discussion 😁 then I decided to not test ur maps
Was it before or after you said you don't test maps?
wat
holy hell my fps drops from 1400 to 200 with stars on
Ok, let's start with the fact that no, you don't keep stars the same as in the first map, they are completely different. First map uses 64x64 quads for stars which is quite optimized and decent looking, second map on the other hand uses 40 2048x2048 quads. They are both visually and technically not the same, not even a little. So in fact, you did change how the second map stars look like, and you either forgot or try to lie out this point. Yes, i first suggested the fix since i first took a quick look and realised it could be a problem. After fixes i saw you didn't do anything about it, so i asked to fix it, and added a whole instruction on how you could potentially fix it, with minimal change to visual aspect, yet again you refused to do it in any way, then you say that you don't know why this map is in waiting, i said that i can't accept a map with design flaws like this (if you'd fix it you'd get first ready from me). According to your message, i said that this map wouldn't get approved if you didn't fix the issue, which is untrue since there's decent amount of testers who can set ready, including me, so when i said it's either you fix this and get 1 ready out of 2 or let it rot here for months i literally meant my ready. About the fps drops he seems to have are not due to the game/map/etc. but to his setup, i had a few people that said they have fps drops too, you should also have fps drops but again, you didn't ever try to fix them and see if it would help. this fix brings almost no (only minimal) improvement - i showed you how my fps got about 50% better after fix, there are people who would feel improvement too. The fact that you don't want to spend a few minutes on fix to make map even a little bit better is what i meant with i would suggest caring at least a little bit about your own maps. So i hope i cleared this up. For people who silently clown or laugh emoji my messages - speak up and say what i said wrong, thank you.
well, about the different background you are actually right... this wasnt even supposed to be the right one.
- switched bg to the same as in sus1
in that case i have to apologize to you
@f0rtishkaeh it's fine, at least there's a conclusion (should've just spent time on the first part of my wall of text

)
while on this topic, i suppose map name lacks apostrophe from the first version
this needs to be added when it gets uploaded on the server, since the bot is deleting it. but snail will ask for sure
otherwise i cant upload it bc map name and channel name wouldnt match
not fully sure about 1 star, seems quite close difficulty wise to first map
it should be atleast 2*, some said 3 but ig 2 is fine
The bg situation is crazy

or
?
Good question
With space I’d say
Sus terim 3 when
tomorrow
when release
tomorrow
yesterday
Guys, be serious... next year.
https://discord.com/channels/252358080522747904/1343565905774248017/1355073502624874648 you still haven't answered
if you feel like something is indeed ready you can always point it out in respective channels
instead of making such takes
no need to look others map cus this map for example redy for 95% and still not release.
Many ready maps are not released name like 5
map is stuck now?
need a stepbro ig
susterism 3
This arrow is just a big bait imo, giving a false sense of "you can just go wall and it's fine" so that you don't zoom or similar but just drop and die. I'd like to see it removed, feel free to share your opinions
cant upload any changes cause of symbols... like i said
thats why i said that
does that work?
apparently not
i redesigned that part a bit so the arrow isnt needed
nope^^
Name it susterism_2?
yeah give it the channel name for now
we'll deal with that later
i redesigned that part a bit so the arrow isnt needed
x)
change name pls
That's odd.
i redesigned that part a bit so the arrow isnt needed
the bot seems a little weird, maybe you want to look into that (we don't have that many maps with special characters in their name so it's not too urgent I guess)
Do you remember how it was added on the first one?
ye like i said^^ snail will ask when hes gonna upload it^^
Oki.
Do you happen to know why we sanitize single quotes? I know some symbols are invalid in filenames on windows, but are single quotes really one of them?
I don't see single quotes in that list
Oh hm, it's definitely being removed though, i'll dig around abit more
https://github.com/ddnet/ddnet/blob/master/src/base/system.cpp#L2892-L2971 this is what we use in the game btw
Okey weird, discord just silently removes single quotes from filenames in their CDN
First one was a secret release, so never went through public testing or the bot
I can't fix that issue unfortunately
Changed it back to
for now.
@snailx3When you’re scheduling the release, make sure to use
instead.
give it a go xd
while i agree that it feels, to me atleast pretty much like the first one i'd go with 2* given some other's seem to rate this harder than the first one. and some parts are harder, some fillers espacially.
couldnt find any major issues myself and i enjoyed it.
is the performance thing still a topic? i have gigachad PC so i cant relate

Optimized:
OMG
is the performance thing still a topic? i have gigachad PC so i cant relate https://discord.com/channels/252358080522747904/1343565905774248017/1355225893743886539 amd a10-7800 + 16gb ddr3 ram + geforce gtx 750
although mapper did reduce the amount of stars in some version, my laptop goes from 1000 to 100 in an old version but stays around 900-800 on test server version
💀 💀
Thats good... Right?

any preferred date?
2026 april first
would be nice
yes, it was fixed
not really (but maybe not on april 27th^^)
ty for finding them
@doshikey- fixed all of the screenshots above (freeze behind ht)
- added more arrows
Did you add THAT arrow again?

🤣
no the part doesnt require a arrow anymore
Thank god
xDD
If you add a changelog I can immediately ready it again
i didnt add anything "new", sometimes i only used arrows when playing with entities, i added them in design mode aswell
Ah, fair!
Optimized:
Following the above-mentioned rating suggestion
- fixed those 2 corner bugs above
- fixed one more corner bug on unfreeze should be good 2 go now

this saturday (12th) at 2pm?.
sounds good
Optimized:
when release
yesterday
everyone asks when release but never hows release
make tournament for this map :D
Vappy u can't do it when all ppl know the map, also t0 is boring for tourney
remember mapname "sus'terism 2"
when release
reworked 1 part (deleted a killtile)
part is easier with this rework, but it was way to faily
^
Optimized:
Will this affect the leaderboard? (Is the map faster to beat now?)
no, just easier to beat at all
Thanks, updated
remove pit
your fault for not taking speed. noob

move pit more right
I can tell that there is a story behind that.

make pit bigger
remove pit plsss
which pit?
Just make it super hard save 🙏
nah, i dont really see why i should make that easier
This does look very nasty to do but then again, Im not playing this map so whatever 👍
your opinion?
I don't have a strong opinion on this however I can tell you that I've seen LOTS of people die on that part
ppl dying there is good
imo

when release
this guy is still putting his name on other ppls mapres wtf
?
he's referring to this tileset: https://discord.com/channels/252358080522747904/295908390956433410/833800486263586817
please dont remove forms of credit from tilesets unless u get permission, better to say 'reworked by savalic for susterism, original tileset by mind'
if you can even call it a 'rework' -- it's just desaturated with a few blocks moved around to make it easier to use the generic_unhookable automapper
the tileset cleary says "reworked"
ye, with no mention of original creator
i can read english btw, no need to tell me what it says
good
imo the first hammer here is bigger killer than the pit. you can do the pit part consistently, but the hammer is hard to perform because its hard to predict how people gonna swing to the < and literally if u hammer few milliseconds early / late you gonna kill your team mate, thats where lot of people falls into kill tile.
in any team i played, we were losing few people on this hammer
would be nice to hear more opinions on this
+1, cant find any consistent way for the swing/hammer combo, always a bit random pit is fine
ye pit strat just had to be learned. Was just tilted i died there so told u to remove oops
Felt quite confident doing hammer/swing but I agree it's hard to coordinate and kind of punishing
i just tested with bumm 30 times, failed 5-6 times - i dont see any reason to do a fix there
unless you've got permission from mind, you still need to add back in the original attribution in the tileset btw
nah, the last 2 years of susterism1 nobody cared about this, i wont change anything now
20% to die while repeating the same part over and over? tbh i never tested how insane parts normally do in that regard but it seems quite high
then i'll just do it myself 🤷♂️
Also how adding credits to a tileset would change the map in any way xD
no
yes?
why not changing it the last 2 years?
why discussing about it now
when it is rlsd
i cant check every maps tilesets 24/7
u didnt cared a single shit about that map while it was in testing
yeah, cause i dont test insanes
Why are you against it tho
you've had controversy with tilesets/designs in the past, you need to put your ego down and give credit to the people who spend hours creating tilesets that you use in your maps
cause there were 2 years, i wont change anything now when its already rlsd + first map is rlsd 2 years ago
its stupid
im not trying to be an ass, but editing someones tileset that clearly has their credit on it, removing the credit, then putting your own names on it is just insane
It doesnt even change anything on the map bro, takes like 2 mins in paint
If something isnt noticed or noticed by someone and ignored for a long time doesnt mean it should stay like this forever xD
i would change it if its a biggie bc there would stand "made by", i would completly understand...
have fun saving there 😄
I didnt understand the sentence well but if you meant that "there is no "made by" so its ok to remove even if its clearly there for credit" then this is bs

fixing from below seems fairly easy
reminds me of ddmax gameplay
what have you done
tested with freezy, should work like that.
the hammer is still equallly faily/punishing so it'd be nice to hear some more opinions
check screenshot above
if thats fine approve it
@.freezy_crazy to insist on not fixing it but fix it after failing there urself lmao
i never insisted to not fixing it, i was just saying that i think its fine.
when 30 ppl saying its not good as it is, why not change it?
cuz this happened riight after u failed just seemed a little huhh
check chat how many messages i got...
soo adding the credits is still too much of a fix now tho?
yes
Stealing someones work is even crazier than refusing to fix a part until you fail it ursef in a real run ngl
guess we need 30 ppl in chat for that now
yes
i need 30 ❤️ reaction on this message
💀
Hope testers add it themselves cuz thats just pathetic lmao
why is it an issue to add credits for something you used
where was your opinion about that 2 years ago when sus1 was rlsd?
cause maybe he didnt know about it?
Well seeing as i only found out about that rn its even more pathetic and cowardice that you havent even fixed it after 2 years
Now i wonder how many other assets have been stolen
the audacity to blame others when ure the one stealing work
ye im good with that
maybe you should change that
ill consider it
💀
If nobody is willing to continue this blockbuster entertainment please continue with your opinions on this
agree on that the screen would make the part safer but not rlly easier
about this part, i don't think it need change, but if u really want u can do it like this, it will have visual clue ||what u need hooking|| and easier timing with teammate
at least in every group 30% die there
backfired hard huh🤡
this too easy with perfect lineup
i agree, maybe keep only 1 tile hookable.
It's the same like years ago, he wanna use all and put his name on it but creators name? Nooo 😁
Biggest steal was his solo map, it's about 30% by him, rest by others but wanted it rlsd with only his name on it
thats not even true but thats your opinion and thats fine 🙂
It's true and u still act like that
but ye, when u suggest to add a wall the whole part is made by you^^
Be thankful for other ppls work
but this is about this map, as an tester back then you should know that
Good that u think old mistakes protect
Heinrich will search all ur mistakes u have done in ur whole life and want to bash u for things u said years ago
ok, go ahead
U should know that
ill put in a mark in my calender, so i dont forget
With credits too, maybe a little check list helps
Have I done that ? That and that ?
aw this cute lil guy thinks hes something 😄
npc 😁
You two can continue that conversation in dms.
we could, but ive blocked him ig^^
Are u above 20 ?
U have much to learn, checklist helps
It got unreleased?
when release
- added creds (tileset) dont upload yet pls, there is still the debate about that part i fixed - check: https://discord.com/channels/252358080522747904/1343565905774248017/1361080212854538330
i think it almost doesnt change anything and could be even more faily because instead of falling down to the pit where someone could possibly catch you, you will fall in kill tile now. From what i experienced while playing, people were dying here because of too early hammer which didnt even get you to the left side
i think freezestyler option with some stylish generics is good, but it will make part like barely failable so i guess you wont agree on that
very hard to find something in between here(at least i dont see how it can be changed).. its very faily or not faily at all
Not only do me and soapy keep the original creator of the tileset, we started adding the credits on the actual tiles somewhere at the start of the map. It's just the decent thing to do when people create things for us to use.
no cause its soloable
not for me
In combination with the pit under it I think this can be fairly punishing to fix but this is up for debate
looks good tbh, the only way you would die if someone hammers way too early
i would agree on that
ff3
f3
on alternative
doesnt this make it too safe?
thats the version with this fix: https://discord.com/channels/252358080522747904/1343565905774248017/1361321307018363103
this looks cheatable tho
can skip 2nd half of the part
We are past that one I think
This is the new version in question
If you want to make this part easier, remove the ceiling part next to the hole
That looks good to me, with fixed pit or not?
did you test this?
I did a couple tries with dummy
I couldn't solo swing all the way left
i'm always off by a couple pixels
I just wonder how bounce mechanics behave rather
I don't know :D
It definitely feels a lot more forgiving now given the amount of space
I'd leave the pit as is imo, people figured out a good way to unfreeze safely
here the version to test it on testserver
just need to make one and everyone else can just jump over it
i understand that a lot of people failed at the part which makes it frustrating, but this part is at like 15% of the map, and the map shouldn't be forgiving, its an insane, it shouldn't be a basic walkthrough with a large team
the frustrating thing about the part isnt just that people fail there, its that its the ONLY part in the map where 3 or more ALWAYS die
the problem with this part that its pretty random hammer because its impossible to hammer here consistently due to many factors
EVERY run i played this part, always at least 3+ people died on this part, i dont think that this is skill issue
maybe if u dont have dj there, that propably would fix it, no?
lets see how this version works
can still keep dj
a killtile on that block would probably be good i never rly got close to it when doing it right
At this point just leave the part as is
like its rlsd?
yes
4-5 teams finished already within 2 days, it can’t be too bad
This is kinda the key issue
We could finish it so often cause we always had huge teams
But imagine you grind this map in 4-6p teams and die here every 2nd run
Or just make the pit not that deep so it's still saveable. That way, you only need to get one through with the hammer—easiest fix.
if everyone is fine with this suggestion (https://discord.com/channels/252358080522747904/1343565905774248017/1361692977688215613) then this can be uploaded
- made the pit savable (but added some kt)
- added creds
The 30m filter
5 die there
100% real
But the sum didnt change

radom part and well tested parts are different 😄
i would leave it as it is as well
it is not random
imo up to mapper
maybe u wanna update to this version for now, its the current map (without fix) with creds
I am still open to making a change to this part. I would currently just suggest fixing the pit like Aaron suggested, as for the hammer I don't see an alternative without drastically changing the part.
Updated
when r...
idk i still dont see random on this part, its more skill issue but u can swap this part with earlier one like Doshik mention
About the pit part. I think the part is fine, people that complain are the ones that haven't practiced it at all or are just skill issued, its a basic swing and the only way to die in it, is not knowing how to swing it properly. The pit isn't the problem at all in my opinion because the down hook is really basic, however the kill tiles on the right of the hookthrought tip might be a bit too punishing, as it doesn't even give you an oppourtunity to catch when he's falling in the pit. Remooving it might be the only fix you really need, because, while still needing skill, reaction, and doing the down pit part, it allows people to stay alive I can't really send screenshots yet.
theres another rank that needs to be deleted. is there anything i can do (mapping wise) to prevent this?
No
remove startline
remove finish line
add a captcha they gotta solve
that's so genius
there will be no bots

try bullet or spinning laser maybe
multiple to teles might help too
mark as 🆙?
