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hmm, and maybe add tele for all holes not only for specific ones? because as i observed newbies can easily loose control so its kinda sad fail if you play for hours just to fall on a random hole
i didn't like the failparts and the confusing structure, the map should show you in which direction you go
i didn't like the failparts why? does a novice map only includes unfaily parts?
and the confusing structure, the map should show you in which direction you go theres is actually no way to go a wrong way in my eyes
the part at the right side of the map is open to the right, also there are some holes, for me those holes are different directions people might try to explore (but they wont find anything there)
leaving them open can be confusing
well the left side is unfaily cause of tele, and im currently closing all holes
your map is for beginners, right? if they fail and wait to get hooked out, they don't learn, also i don't like perma death in easy novice maps
i would put a wall of unhookables at the right
so there is only one possibility
fixed freeze bugs, deleted stoppers at the end, closed all holes with tele and changed the 50% mark of the map with some unhookable blocks
hmm
X means bot down?^^
It means there's a problem with the map i think
your map is for beginners, right? if they fail and wait to get hooked out, they don't learn, also i don't like perma death in easy novice maps in my eyes every map should be a challenge, even for beginners... they dont should think that they can finish everything without watching what they doing, otherwise you would have no "in between" novice and moderate...
im pretty sure that this map is novice 1 or 2 but still a map who can be finished by a newbie
i saw that upload issue on multiple maps, so it's the bot most likely
actually yes xd
lemme try again
well idk
i don't like the idea of letting them fail, i don't think that that is proper gameplay for beginners. that's maybe just my opinion.
well i understand you, but in my opinion the fail spots in this map is so tiny^^
i think its ok
and if i look at the extracted tileset, its tile borders are smoothened
took another gras main cause idk how to fix it xd
think you have to apply a borderfix
will be ok for 3-4 star novice i guess
@Meliothink you have to apply a borderfix
idk how to do that^^
map looks clean maybe rework 2-3 parts to make them less faily
and thats it
download mapping graphic tools on ddnet.tw/downloads and drag your grass.png over the tileset_borderfix.exe but im not 100% sure it will fix the issue with your tileset
hopefully the gras main is now fixed
Unmarked freeze at the left part of To 3
minor changes with darkoort
changed a bit
some small changes with bumm
final version hopefully đ
freeze is pointless here
no freeze in stoppers in entities
entities problem here too
unfreeze on edge
also move tele 12 ^ >
to the up right platform
should put unufreeze on edges thru whole map if u have unfreeze
looks odd
entities bug here
plus just use tele for antifail instead of this weird unfreeze on the ground thing
too hard
fix these automapped things lol
bug bottom left
screen 1: its fine, it shows you the size of the tee (i like it) screen 4: added unfreeze on all edges screen 5: i deleted tele 12 yesterday there cause like this its easier, but added it again screen 7: this unfreeze isnt weird, its fine for me i will not change it to tele
other stuff i didnt mentioned is fixed
u could replace freeze with grass and have 2 routes to avoid blocking, i just didnt like the freeze since it might confuse players on what the freeze blocks are (since they do not hace much of an effect when unfreeze is right below)
its up to u tho
i will leave it like it is i guess
fixed 1 part
fixed design bug
2x start and 2x finish line? xd
1 is enough
I guess i have to say it again: in this map you used grass tiles and block as hookable. That can be really confusing for new players. I agree with Coke's suggestions.
Actually I wonât change the parts again, I had this all and changed it cause everyone is saying something else^^
I would release the map like it is đ¤Ł
should fix second screen, u can juust move freeze one down at least so its harder to fail
Lol coke
no changes no rls from me
đ
I changed everything posted above, just take a look on everything... when u tester have different opinions then test together... lol Iâm only fixing cause everyday another is testing the map, when all tested 1 time than next round starts đ
idk about others, just saw the newest version
Map was nearly ready for release then you add parts and make it too hard for noobs
and some bugs
@Cøkeand some bugs
u didnât found bugs in screens actually đ¤ Maybe second screen but I can fix this đ
@AmaMap was nearly ready for release then you add parts and make it too hard for noobs
I didnât added new parts đł
second was just an example
you added new parts yesterday 100% i played this map in the original form
all tiles should be recognizable for novice players
@Cøkeall tiles should be recognizable for novice players
makes no sense to me there is no screenshot with a bug... just suggestions for improvement đ¤
both parts are new and too hard
No lol, there were in since beginning đ¤Ł
maybe i didnt see them sorry
could be true as i played the map the first time only half and overlooked the rest
Maybe^^
sorry for spreading false info if it isnt true
for me they are too hard for noobs
if itâs the only thing that needs to be change Iâm doing it sunday, Iâm not home the whole weekend đđź
I point out what is important for me, if it is not changed there is no rdy from me
Or no more testing on this
Well I wonât mark unfreeze, cause everywhere is unfreeze where u have a chance to touch the freeze
Tele Mark is good as well in my eyes
Second screen I will fix
Again, second is just a example
There are more parts like this
U are a tester... give me the whole package of screenshots if u think the parts need a fix
I don't have to keep posting the same mistakes
When you see the screen, you can see that the map has even more parts with the same mistakes
First screen : do it without unfreeze or mark it, That only confuses new players.
Mark unfreeze at the second and the last screen too.. It confuses
agree, by its difficulty of the map, is more like for learning and see what does what, if there is some unfreezed tile not marked they will not understand why cause, 1. they are news and 2. they dont play entities yet
@DinoU are a tester... give me the whole package of screenshots if u think the parts need a fix
parts are good, i really like the map structure/parts, just some small details u should consider for novice players as they arent good at the game at the beginning, and also really clean nice design ^-^
fixed some stuff coke mentioned
missing unfreeze marks still in
i already said that i will not mark unfreeze
hm
I think it's important to mark everything in basic novice map like this. And that way beginners don't tell themselves they've been magically unfreezed. Beginners don't know the difference between design and entities yet
i think its not important, cause everywhere, where u can touch freeze is unfreeze
if its marked it will look ugly because of the gras
and it will make no difference if its not marked or if its marked
It's because filler part with just a vertical line of freeze is a bad part and then you have to put unfreeze everywhere and that's why it looks so bad
The basis of the problem is the part
The part was very controversial (also a nice blocking spot i guess), maybe you should think about removing the part.
i can just remove the freeze of it
but funny that nobody said anything before, but know all dont like it xd
think*
ops
I don't think unfreeze needs to be marked, it's pretty normal in ddrace to get unfrozen once you hit the floor after doing a part
I would remove the hookable stones though, noobies might not understand that different color = hookable
missed a sun
@RavieI don't think unfreeze needs to be marked, it's pretty normal in ddrace to get unfrozen once you hit the floor after doing a part
if its needed i would delete all unfreeze slots, i dont mark the whole map, thats just exaggerated
it's only needed to mark unfreezes that are used in gameplay and optionally floor unfreezes that will be used in speedrun so they don't need entities
floor unfreezes that just make gameplay smoother can be invisible
missed 2 corners
i think map should be rdy now
missed one unhook xd
Are there any further issues with this map? Else i will make it ready. I would suggest 3*. Any other opinions?
I agree with that
fixed last part
3*?
yes
good^^
without it looks even weirder so i just placed it there xd
k, the rest looks good o:
changed the logo
pls change mapper name to Savalic^^
done
$ready 3
what about stones being both hook and unhook? wasn't it an issue before?
i dont think its an issue since they are different colors and there are some hook tiles that are 1 wide and impossible with grass layer
creditsbysaadi image isn't used anymore - remove it
oops
$reset
the white outlines should be inside
yea
@louissadly we kinda have to make full test multiple times to be sure nothing went wrong while fixing
- one more thing, maybe it's just me, but I can't stand the way you did unfreezes xd
let me show just a few examples in what situations I would add unfreezes, it would look better in entities too:
I will Fix that all
your unfreeze Screenshots only matters for going backwards, I just placed them for going from start to finish đ¤
(Except last one)
But it can take a look on all unfreezes
I hope you checked whole map
And fill them up
as I said I showed only examples
I will take a look when I fix it tomorrow
fixed Saaviks screenshots
For me the map is still very unbalanced, you have some basic hook trainings and jump through freeze parts, but you also have some more complex movements in your map, which don't really fit to that other stuff. Also part 12 is still tight for t0.
Any other opinions about this?
honestly? Youâre coming every time with something else.... I remember last time, where we tested the map, you said itâs fine now... You never said itâs unbalanced???
The map isnât unbalanced, itâs fine like it is and you know that many people said this. I donât understand your problem right now...
@WelfAre there any further issues with this map? Else i will make it ready. I would suggest 3*. Any other opinions?
đđ¤Ł
removed unused image
I told you that it's unbalanced in DMs some days ago, but you didn't want to change it and i didn't feel like forcing you. Please don't make jokes about my criticism. I am serious.
I'm serious as well and you didn't! The parts you said are comparatively difficult are changed. So you should stop joking around, lol.
Map was ready yesterday, so many testers and other players are fine with the map I guess - also I don't change parts anymore, cause parts are good like they are now. There are now two options; If you find bugs, I will fix them and then map will be released or decline it.
I just took a look, the parts from our DMs are mostly the same now. I am not joking around, i played the map again and talked to another player for his opinion about it. This was our conclusion. We also don't really like the map because it is unbalanced as mentioned.
Either you're joking or trolling or your have fluctuating opinions đ
release it like it is or decline it
I changed my opinion, yes.
like 100 times in 2 days
first 2 screenshots r nearly to start, third screenshot u can still hammerfly up
ik, but still tho that movement compared to the entire map, which is just jumping and some easy hooks in which they can wait and point its a bit taugh imo yh xD
and the last screen ik that too, just mentioning some stuff that comes in the mind quick or what they would try to do
replaced ht with unhook in last screenshot of quix
why dont you just remove it? xD
some changes on a few parts
With the setting : I don't change parts anymore you won't get far here
well, u should read the whole stuff welf and i wrote :) also, if u open your eyes you can see that i changed some parts đ
As it it rn i give it novice 3 or 4
added 1 part + changed some small details and made a part easier
missing unfreeze mark
mark solo
after that, i think its rdy
fixed cokes screens
$ready 3
a few small things, I won't reset the map so hurry up
fixed saaviks screens
that was fast xd
im mapping anyway, so i fixed it xd
map is then rdy?
sure
it is ready xd