Mentions:
@wmiezzhi
especially since it might be easy to accidentally fall in there after holding A
you have to be careful of fails like this and prevent them
novice players cant do this
ending is definitely a bit too faily / difficult
the map could use some balancing changes, it has some much harder parts near the end (including the final part)
ye, that whole area is a bit harder than the rest
map structure is cool and refreshing, it's nice to see a map that doesn't just go left to right, but u really need to work on the structure and coherence of the parts
idk what can i do for this part
for example if a guy jumps up to that point, both hooks to get him out are really awkward
even though jumping to that point might make the most sense, the player is punished as now the top guy has to do an awkward hook
speedup?
you should force parts like this in other ways rather than the classic "1 > < 2" way
ye speedup*
ah
its just one part
it doesnt count, right
ye, i mean it's kinda lame to just give grenade for one forced part wherre u just nade them
i would just not give grenade at all, seems kinda useless here
i dont understand the tele4 thing
its just better to put totele closer to from-tele
the map needs a lot of rework for each individual parts, try to focus on balancing and more 'intuitive' gameplay, but i like the general structure and pathing of it
i'm gonna decline cause it needs big reworks, feel free to resubmit when you think you've fixed it all
Mention:
@wmiezzyh
thanks for testing
have a good night
submit in ddrock
@wmiezz=]
bro
hi Vro
wsp