this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
I played ~half of the map and It plays like a nice ,,puzzle" map with a few things that maybe should be changed. very interesting map I will write probably tomorrow a full feedback
.
i will search for skips
why'd you put global hit others off on every spawn tile, even the description tells you place only one somewhere on map
moon para Y feels weird
i realy like this map someting new ! good job !
actually, whole bg parallax is questionable if you just scroll it a bit up-down
Design: Also found that two design bugs that
@texnonikand
@f0rtishkasaid. I like that you added arrows, but I think it also would be helpful to make some arrows where to go first and so on. Also my eyes are to bad to read this clearly:
Gameplay: The punishments are often to high for only little mistakes at least in my opinion. Some parts feel like you must do a ,,detour" for nothing and others claustrophobic I will do examples for thatβ¬οΈ . But overall I like the map and the design.
didn't had any annoying parts in my opinion just need brain use
( but i didn't finished it yet )
yeah annoying is the wrong word I will change that
also I think it would be nice to also add a design for unsolo
Also the maps use very often almost to often (atleast for me) that you hook a deepfreezed person and go through a 1block thin gap
those are fine for me
agree
i am waiting for fixes , very good map
Wartoz is responsible for the graphic design of this map, so I can only make slight adjustments
Thank texnonik's idea
Include a changelog alongside your map updates (preferably with screenshots).
WOW
you make it better
for it's ready , will so what testers will say
First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.
Optimized version:
oh , was very fun to figure out how the part works . Some parts was obvious what to do , some not even they was to obvious what to do . But map is pretty faily ! I liked it because it's was different gameplay then usual maps
@mysterioulyand
@spiritdotegood job , love the map !
you best
need better setup or nerf 1 tile
u touch timecp5 before timecp4
mb swap undeep and timecp5
nice map
Why one of them is not deep ?
cool map
I remember one of them was deeped
ah we did this wrong
but i guess its pretty useless lol
do you want your map to be teamforced with 2 people or more people?
because right now its not limited to 2 people
i think 2p teamforce makes more sense and would delete many skips
map is generally fun - love the design! as mentioned already. the linked picture seems not duable, we had 8 brains going up in flames for 10 minutes straight and couldn't figure it out
i would personally like a simple sign that shows people the left side as the one you'd generally
the map with, if you're unfamiliar some would unnecessarily waste time on the right side, because it looks like you can start from both.
Map channel has been moved to waiting mapper.
While hammering a dummy from the left, the dummy should holding the jump
what to do after that?
i don't understand, how does Knuski get to me in my situation
we did the "first" thing
but what comes after?
how about a short video demonstrating the part (or even the entire map)?
I will make some modifications laterπ₯
I did make a design mistake here
I have been very busy lately, so I have been slow to accept your suggestions. I hope you can understand
Its alright. No need to rush. Take your time
im just happy it wasnt our brain's fault when we tested it
it doesnt upload the map if u put images in the same message
u need to reupload the map file
Include a changelog alongside your map updates (preferably with screenshots).
not needed π
u can get this guy thru this hole, i'm not sure if thats intended
ah, i guess you need to drag dummy thru it so maybe not π¬
those one blocks still kinda lame though
u can jump this with dj, not sure if intended
ravie's skin holding the pistol is so random π€£
idk which way intended but u can just bring dummy on left side and drag him up on the left
idk but this part seems a lot easier if you have weak?
kinda annoying
nice map
Map channel has been moved to waiting mapper.
waiting for clarification on above screens
i enjoyed map though
add startline to the right, else bozo
@bumm.@qtkqtqtkqkwtktqnwttwnwtntwnqtnwyskippers will find a way to skip map
or hurricane
Map channel has been moved to waiting mapper.
imo the overall failyness is too much, so i wouldn't enjoy playing the map, but some players like this map so it's fine i guess
This is my first time creating a brutal map, so some levels may have uneven difficulty levels. If you notice this, you can bring it up and I will make changes
What we noticed while testing is that you mapped some places overly tight and/or precise for no real reason. This makes the parts feels clunky and unpleasant to play. Above are some examples for that as well. You might want to look into this by yourself throughout the whole map and fix it accordingly.
Map channel has been moved to waiting mapper.