#Metempsychosis
"Metempsychosis" by spiritdote & Wartoz [Brutal]
DDNet 06/17/2024 3:38 PM
@spiritdote

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

joel.9524 06/17/2024 7:07 PM

I played ~half of the map and It plays like a nice ,,puzzle" map with a few things that maybe should be changed. very interesting map I will write probably tomorrow a full feedback

.

dekael 06/17/2024 8:01 PM

i will search for skips

mysteriouly 06/18/2024 12:52 PM
f0rtishka 06/18/2024 5:18 PM

design bug

f0rtishka 06/18/2024 5:38 PM

why'd you put global hit others off on every spawn tile, even the description tells you place only one somewhere on map

f0rtishka 06/18/2024 5:41 PM

you could do pretty much the same with white quad in editor

texnonik 06/18/2024 5:41 PM

mouse cursor to tight space ...

f0rtishka 06/18/2024 5:42 PM

moon para Y feels weird

texnonik 06/18/2024 5:43 PM

i realy like this map someting new ! good job !

f0rtishka 06/18/2024 5:45 PM

actually, whole bg parallax is questionable if you just scroll it a bit up-down

texnonik 06/18/2024 5:47 PM
texnonik 06/18/2024 5:55 PM

troll

joel.9524 06/18/2024 5:59 PM

Design: Also found that two design bugs that

@texnonik

and

@f0rtishka

said. I like that you added arrows, but I think it also would be helpful to make some arrows where to go first and so on. Also my eyes are to bad to read this clearly:

joel.9524 06/18/2024 5:59 PM
joel.9524 06/18/2024 6:16 PM

Gameplay: The punishments are often to high for only little mistakes at least in my opinion. Some parts feel like you must do a ,,detour" for nothing and others claustrophobic I will do examples for that⬇️ . But overall I like the map and the design.

texnonik 06/18/2024 6:21 PM

didn't had any annoying parts in my opinion just need brain use

texnonik 06/18/2024 6:21 PM

( but i didn't finished it yet )

joel.9524 06/18/2024 6:22 PM

yeah annoying is the wrong word I will change that

joel.9524 06/18/2024 6:35 PM

first picture unfreeze could be more right and then the narrow part could maybe shorter. At the second picture I think it would be a better solution to do a hookthrough or something like that, then to go around and get the deepfreezed person

joel.9524 06/18/2024 6:37 PM

this parts for example feels a bit claustrophobic for me...you just doesn't have much space to work with

joel.9524 06/18/2024 6:40 PM

also I think it would be nice to also add a design for unsolo

joel.9524 06/18/2024 6:42 PM

Also the maps use very often almost to often (atleast for me) that you hook a deepfreezed person and go through a 1block thin gap

texnonik 06/18/2024 6:45 PM

those are fine for me

texnonik 06/18/2024 6:46 PM

agree

joel.9524 06/18/2024 6:48 PM

most important design bug, when this is even one

texnonik 06/18/2024 6:48 PM
@spiritdote

i am waiting for fixes , very good map

texnonik 06/18/2024 7:04 PM

all clouds and no needet animations in HD pliz (detail yes )

spiritdote 06/19/2024 5:39 AM
spiritdote 06/19/2024 5:43 AM

Wartoz is responsible for the graphic design of this map, so I can only make slight adjustments

texnonik 06/19/2024 3:08 PM
@spiritdote

maybe add space so you could see weapon better

texnonik 06/19/2024 3:10 PM

2x2 tile maybe ?

texnonik 06/19/2024 3:11 PM
texnonik 06/19/2024 3:18 PM

don't like start and finish lines to simple , here is idea ( no idea is it even good ) but hoping for change

mysteriouly 06/19/2024 3:54 PM

Thank texnonik's idea

DDNet 06/19/2024 3:54 PM

Include a changelog alongside your map updates (preferably with screenshots).

texnonik 06/19/2024 5:09 PM

WOW

texnonik 06/19/2024 5:09 PM

you make it better

texnonik 06/19/2024 5:11 PM

for it's ready , will so what testers will say

DDNet 06/19/2024 5:11 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

DDNet 06/19/2024 5:12 PM

Optimized version:

texnonik 06/19/2024 5:15 PM

oh , was very fun to figure out how the part works . Some parts was obvious what to do , some not even they was to obvious what to do . But map is pretty faily ! I liked it because it's was different gameplay then usual maps

@mysteriouly

and

@spiritdote

good job , love the map !

mysteriouly 06/20/2024 2:18 PM

you best

yaccre 06/24/2024 11:44 PM
yaccre 06/24/2024 11:45 PM

need better setup or nerf 1 tile

yaccre 06/24/2024 11:52 PM
yaccre 06/24/2024 11:54 PM
yaccre 06/25/2024 12:00 AM
yaccre 06/25/2024 12:00 AM

u touch timecp5 before timecp4

yaccre 06/25/2024 12:00 AM

mb swap undeep and timecp5

yaccre 06/25/2024 12:03 AM

nice map

texnonik 06/25/2024 9:07 AM

Why one of them is not deep ?

f0rtishka 06/25/2024 9:23 AM
f0rtishka 06/25/2024 9:23 AM

cool map

texnonik 06/25/2024 9:35 AM
texnonik 06/25/2024 9:36 AM

I remember one of them was deeped

thortillat.d.m 06/25/2024 9:50 PM

it is intentional that u can skip the nohammer?

thortillat.d.m 06/25/2024 9:51 PM
yaccre 06/26/2024 9:36 PM

ah we did this wrong

mysteriouly 06/27/2024 3:21 PM
knusk1 07/05/2024 1:31 PM

im very sure that this is skippable with hookfly and swing at the end

knusk1 07/05/2024 1:35 PM

but i guess its pretty useless lol

f0rtishka 07/05/2024 1:47 PM

first screenshot 19.06.24 map version, second screenshot todays map version, somehow old fix puffed away

knusk1 07/05/2024 1:51 PM

as this map isnt limited to 2 people teamforce. this is probably possible to skip very early into the map

knusk1 07/05/2024 2:29 PM

pls tell us how this part works (both have hammer)

knusk1 07/05/2024 2:32 PM

the way above can be skipped. u can just hook through edge down there to get the partner

knusk1 07/05/2024 2:35 PM

do you want your map to be teamforced with 2 people or more people?

knusk1 07/05/2024 2:35 PM

because right now its not limited to 2 people

knusk1 07/05/2024 2:36 PM

i think 2p teamforce makes more sense and would delete many skips

knusk1 07/05/2024 2:44 PM

small skip, both can go here

blaiszephyr 07/05/2024 2:48 PM

map is generally fun - love the design! as mentioned already. the linked picture seems not duable, we had 8 brains going up in flames for 10 minutes straight and couldn't figure it out

i would personally like a simple sign that shows people the left side as the one you'd generally

the map with, if you're unfamiliar some would unnecessarily waste time on the right side, because it looks like you can start from both.

DDNet 07/05/2024 10:03 PM

Map channel has been moved to waiting mapper.

spiritdote 07/06/2024 12:12 AM

While hammering a dummy from the left, the dummy should holding the jump

balami. 07/06/2024 12:22 AM

what to do after that?

balami. 07/06/2024 12:23 AM

i mean when we are like this

spiritdote 07/07/2024 3:15 PM

This is my planned action plan

balami. 07/07/2024 3:16 PM

i don't understand, how does Knuski get to me in my situation

balami. 07/07/2024 3:16 PM

we did the "first" thing

balami. 07/07/2024 3:16 PM

but what comes after?

knusk1 07/07/2024 3:23 PM
@spiritdote

how about a short video demonstrating the part (or even the entire map)?

spiritdote 07/07/2024 3:23 PM

I will make some modifications laterπŸ˜₯

spiritdote 07/07/2024 3:24 PM

I did make a design mistake here

spiritdote 07/07/2024 3:27 PM

I have been very busy lately, so I have been slow to accept your suggestions. I hope you can understand

knusk1 07/07/2024 3:28 PM

Its alright. No need to rush. Take your time

knusk1 07/07/2024 3:29 PM

im just happy it wasnt our brain's fault when we tested it

spiritdote 07/07/2024 3:30 PM
spiritdote 07/07/2024 4:01 PM
knusk1 07/07/2024 11:39 PM
@spiritdote

it doesnt upload the map if u put images in the same message

knusk1 07/07/2024 11:40 PM

u need to reupload the map file

balami. 07/07/2024 11:40 PM
DDNet 07/07/2024 11:40 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/07/2024 11:40 PM

not needed πŸ™‚

louis.place 08/10/2024 3:11 PM
louis.place 08/10/2024 3:11 PM

u can get this guy thru this hole, i'm not sure if thats intended

louis.place 08/10/2024 3:15 PM

this is kinda laaame you should make them edges 😈

louis.place 08/10/2024 3:15 PM

ah, i guess you need to drag dummy thru it so maybe not 😬

louis.place 08/10/2024 3:15 PM

those one blocks still kinda lame though

louis.place 08/10/2024 3:40 PM
louis.place 08/10/2024 3:40 PM

u can jump this with dj, not sure if intended

knusk1 08/10/2024 3:53 PM

ravie's skin holding the pistol is so random 🀣

louis.place 08/10/2024 4:11 PM
louis.place 08/10/2024 4:11 PM

idk which way intended but u can just bring dummy on left side and drag him up on the left

louis.place 08/10/2024 4:15 PM
louis.place 08/10/2024 4:15 PM

idk but this part seems a lot easier if you have weak?

louis.place 08/10/2024 4:15 PM

kinda annoying

louis.place 08/10/2024 4:20 PM

nice map

DDNet 08/10/2024 4:21 PM

Map channel has been moved to waiting mapper.

louis.place 08/10/2024 4:21 PM

waiting for clarification on above screens

louis.place 08/10/2024 4:22 PM

i enjoyed map though

spiritdote 09/04/2024 4:52 AM
anthonyyx 09/07/2024 12:34 PM

add startline to the right, else bozo

@bumm.@qtkqtqtkqkwtktqnwttwnwtntwnqtnwy

skippers will find a way to skip map

bumm. 09/07/2024 12:35 PM
omegakysiku 09/14/2024 12:30 AM

or hurricane

spiritdote 09/14/2024 5:19 AM
balami. 09/23/2024 10:42 PM

this is soloable (i guess this is not the intended way since we found a cooler way)

balami. 09/23/2024 10:42 PM

make this 3 tiles higher because rn you can almost go up here and we didn't want to make sure that it's not cheatable, would be a whole map skip so we want to be sure

balami. 09/23/2024 10:43 PM

you can hammerthrow your teammate here, so we suggest to remove 3 unhookables and put deep

DDNet 09/23/2024 10:43 PM

Map channel has been moved to waiting mapper.

balami. 09/23/2024 10:45 PM

imo the overall failyness is too much, so i wouldn't enjoy playing the map, but some players like this map so it's fine i guess

balami. 09/23/2024 10:50 PM

making these HT would help making it less faily

spiritdote 10/06/2024 3:50 AM
spiritdote 10/06/2024 3:52 AM

This is my first time creating a brutal map, so some levels may have uneven difficulty levels. If you notice this, you can bring it up and I will make changes

.freezy_ 10/18/2024 8:54 PM
.freezy_ 10/18/2024 8:54 PM
.freezy_ 10/18/2024 8:56 PM

What we noticed while testing is that you mapped some places overly tight and/or precise for no real reason. This makes the parts feels clunky and unpleasant to play. Above are some examples for that as well. You might want to look into this by yourself throughout the whole map and fix it accordingly.

DDNet 10/18/2024 8:56 PM

Map channel has been moved to waiting mapper.