#Scuba
"Scuba" by Im 'corneum [Dummy]
DDNet 03/16/2024 4:05 PM
@corneum

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 03/16/2024 4:05 PM
DDNet 03/16/2024 4:05 PM
corneum 03/16/2024 4:12 PM
louis.place 03/16/2024 4:22 PM

cool design

joel.9524 03/16/2024 4:35 PM

different way

texnonik 03/16/2024 4:44 PM

cool map as always

joel.9524 03/16/2024 4:51 PM

this spike edge

...

joel.9524 03/16/2024 4:53 PM

the right heart is really annoying (atleast for me) good deadly map as always

corneum 03/16/2024 6:25 PM

Hmm but then you can’t continue right?

corneum 03/16/2024 6:25 PM

This is safe if you just hook and jump

joel.9524 03/16/2024 6:54 PM

I can, just like in your video

joel.9524 03/16/2024 6:54 PM

I am stupid

yaccre 03/17/2024 12:52 AM
yaccre 03/17/2024 12:53 AM

dont need jump refill

yaccre 03/17/2024 12:53 AM
frazox 03/17/2024 11:44 PM

how can i try the map ?

pluskz 03/17/2024 11:48 PM

U can join a DDNet TEST Server (password: nimrocks)

corneum 03/18/2024 5:32 PM

ok so i fixed the cut and moved the annoying heart. i opted to keep the other suggestion as they are fornow

DDNet 03/18/2024 5:32 PM
destoros 03/18/2024 5:55 PM

Welcome back corneum 🙂

vena6080 03/18/2024 10:32 PM

this hammer sucks it's the perfect distance to not have the edgehook and a hard hook from the left (mean the dummy have to press a) maybe put the wall 1 more to the right

vena6080 03/18/2024 10:33 PM

could give the dj in a better way than a refillable in the corner

vena6080 03/18/2024 10:34 PM

this is not important but it's the only spyke that is 2 tiles long, idk if you want more coherence or just doesn't matter.

vena6080 03/18/2024 10:35 PM

oh i saw some other 2 tiles long in design but it's with a HT

vena6080 03/18/2024 10:36 PM

$waiting

vena6080 03/18/2024 10:36 PM

map is cool

corneum 03/19/2024 10:54 AM

Hmm the hard edge was actually the point of the part. But i can change it ofc

corneum 03/19/2024 10:55 AM

And i like the jump refill there because then u can’t let go of hook

vena6080 03/19/2024 4:04 PM

hmm, for the edge it depends where is your dummy, and the position of the dummy depend when u hammer so it can be kinda annoying, also for the refill i understand even if it could be the same gameplay (need to hold hook) but whithout refill

corneum 03/20/2024 4:52 PM

ok i fixed the first 2 screenshots. you were right about the jump refill. kill edge is more fun :p

.hahaxd 03/25/2024 9:21 PM

Hey I found some cuts/skips/cheats some more for speedsters then others 🙂

corneum 03/26/2024 3:56 AM

Good test. I need to fix those for sure

corneum 03/26/2024 3:23 PM

ok i didnt fix 2 of the skips because i think one of them doesnt save time and the other one is really cool.

vena6080 03/28/2024 1:44 PM

design bug

vena6080 03/28/2024 1:46 PM

same here it's not round (on the left of the heart)

vena6080 03/28/2024 1:48 PM

for hookable outside they is always round connexion with unhook (like on the right) but you miss it on the left + 2 corner not round

vena6080 03/28/2024 1:49 PM

$waiting

corneum 03/29/2024 8:37 AM

thanks for testing. fixed.

vena6080 04/06/2024 6:48 PM

for me everything is good

vena6080 04/06/2024 6:48 PM

but idk the rating of dummy

vena6080 04/06/2024 6:48 PM

2 or 3 stars

vena6080 04/06/2024 6:48 PM

$ready

DDNet 04/06/2024 6:48 PM

First ready set. It needs to be tested again by a different tester before fully evaluated.

egorfake 04/23/2024 9:41 AM

top skuba map

arrowastaken 05/16/2024 5:11 PM

$optimize

DDNet 05/16/2024 5:11 PM
arrowastaken 05/16/2024 5:11 PM

$ready 3

DDNet 05/16/2024 5:11 PM

The map is now ready to be released!

DDNet 06/01/2024 1:05 PM
@corneum

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!