#Ruined
"Ruined" by mev [Brutal]
DDNet 04/20/2024 9:23 PM
@zigmc

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Ruined.map
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DDNet 04/20/2024 9:23 PM
DDNet 04/20/2024 9:23 PM
joel.9524 04/20/2024 10:58 PM

It's pretty late in my country I will go sleep and I will look tomorrow more deep into the map but here are 2 things that I want to say, that I would like to get changed.

joel.9524 04/20/2024 10:58 PM

undeep

joel.9524 04/20/2024 10:59 PM

skip

joel.9524 04/20/2024 10:59 PM

already want to say I like the map with the unique style

zigmc 04/21/2024 6:36 AM
DDNet 04/21/2024 6:36 AM
joel.9524 04/21/2024 8:52 AM

I don't understand how this part should work consistent

joel.9524 04/21/2024 8:57 AM

I would like when there is a platform or when the swing is a bit easier or I maybe just understand the part wrong idk

joel.9524 04/21/2024 9:01 AM

here are some places where unfreeze would be nice (for speedrunners):

joel.9524 04/21/2024 9:01 AM
joel.9524 04/21/2024 9:05 AM

filled/not filled

joel.9524 04/21/2024 9:05 AM

that is all from me for now

zigmc 04/21/2024 9:41 AM

other player hooks from the bottom

joel.9524 04/21/2024 9:42 AM

ah I am stupid

zigmc 04/21/2024 9:50 AM

works for me consistently maybe hold left from the beginning

zigmc 04/22/2024 10:17 AM
zigmc 04/22/2024 1:41 PM
  • rework filler
Ruined.map
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azims. 06/21/2024 12:05 PM

Tested this map. Overall the map is great, most parts is smooth. But there are parts and some other things that are not cool.

azims. 06/21/2024 12:05 PM

maybe here u can place hooktrough or just hookable.

azims. 06/21/2024 12:05 PM

i think you need add way to recovery

azims. 06/21/2024 12:06 PM

u can skip part with aled

azims. 06/21/2024 12:07 PM

this hole is so troll xd

azims. 06/21/2024 12:07 PM

for what this thing

azims. 06/21/2024 12:07 PM

for some reason I can't saw this part for about a minute xd

azims. 06/21/2024 12:08 PM

here u can delete 1-2 freeze to make save easier

tsin666 06/21/2024 8:45 PM
tsin666 06/21/2024 8:46 PM
tsin666 06/21/2024 8:51 PM
tsin666 06/21/2024 8:52 PM
zigmc 06/23/2024 6:54 PM
  • fix design bug and corners
  • make the part 1 tile bigger (image1)
  • change some stuff on the last part (image2)
Ruined.map
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zigmc 06/23/2024 6:56 PM
Ruined.map
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DDNet 06/23/2024 6:56 PM

Include a changelog alongside your map updates (preferably with screenshots).

zigmc 06/23/2024 6:57 PM

i loaded wrong file first time

tsin666 06/23/2024 8:05 PM
knusk1 07/02/2024 7:36 PM

i think this part is too punishing compared to the rest of the map, would be nice if u could make it non-dead-fail

knusk1 07/02/2024 7:56 PM

make this saveable

knusk1 07/02/2024 8:00 PM

make the first arrow higher and also put these into entities!!

knusk1 07/02/2024 8:02 PM

make the unfreeze higher cause u can freezejump and be deep

knusk1 07/02/2024 8:03 PM

i think u should open the way here cause its good to be able to go back here

knusk1 07/02/2024 8:17 PM

entity bug

knusk1 07/02/2024 8:18 PM

close this off pls

knusk1 07/02/2024 8:24 PM

close this pls

zigmc 07/04/2024 4:30 PM

https://discord.com/channels/252358080522747904/1231354607339311125/1257788611173286028 Added a second way back, moved freeze up (image 1)

https://discord.com/channels/252358080522747904/1231354607339311125/1257782052389130391 Added a recovery path(image 2)

https://discord.com/channels/252358080522747904/1231354607339311125/1257786942695669871 Raise a platform a bit (image 3)

  • Fixed mentioned design bugs and added some design tiles and closed ways out of map
Ruined.map
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theinadapted 07/07/2024 1:14 AM
  • corner
  • missing unf icon I also wanted to say that i dont like ur weird corners, u even placed 2 random fading ones
f0rtishka 07/07/2024 11:02 PM

you can easily fall down from map and see this, why thing that supposed to be freeze is freeze in some places and not others, completely unmarked

zigmc 07/10/2024 12:09 PM

should i remove all freeze outside of map or fill everything

f0rtishka 07/10/2024 12:21 PM

Depends on what you want, i'd fill everything with freeze except spawn area

zigmc 07/13/2024 12:51 PM

Add freeze outside of map

Ruined.map
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zigmc 07/13/2024 12:52 PM
Ruined.map
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DDNet 07/13/2024 12:53 PM

Include a changelog alongside your map updates (preferably with screenshots).

zigmc 07/23/2024 5:55 PM

Forgot to apply automap on hookable and move one arrow

Ruined.map
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DDNet 07/23/2024 5:55 PM

Map :lady_beetle: :

zigmc 07/23/2024 5:59 PM
Ruined.map
675.12 KB
DDNet 07/23/2024 5:59 PM

Map :lady_beetle: :

DDNet 07/23/2024 5:59 PM

Include a changelog alongside your map updates (preferably with screenshots).

zigmc 07/23/2024 5:59 PM

💀

zigmc 07/23/2024 6:03 PM

idk

louis.place 08/06/2024 2:19 PM

i like the way u design your entities 👍

f0rtishka 08/11/2024 2:33 PM

screenshot 1: you can easily get blocked here, especially considering that it is t0 map screenshot 2: unmarked unfreeze screenshot 3: (black) unmarked unfreeze, (red) pretty sure it's an useless unfreeze screenshot 4: i think it's better to move this unfreeze 1-2 tiles up for better swing screenshot 5: i suggest making this part saveable somehow screenshots 6-9: possible corner mistakes (i'm not sure, freeze corners and ht work weird together) screenshot 10: not sure if this bg line only visible to me, looks a little odd

DDNet 08/11/2024 5:29 PM

Map channel has been moved to waiting mapper.

zigmc 08/12/2024 4:37 PM

https://discord.com/channels/252358080522747904/1231354607339311125/1272201335365832855

  1. Added a possible recovery, but still faily
  2. Changed some stuff int he start to try avoid skip tower and added hooktrough to save from blocking (also moved unfreeze upper)

Corners are autogenerated with automap, and they look weird because i put freeze on hooktrough everywhere so its intended

Ruined.map
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omegakysiku 08/20/2024 7:35 PM
omegakysiku 08/20/2024 7:35 PM

there are 2 spikes there

omegakysiku 08/20/2024 7:41 PM

same here

f0rtishka 08/21/2024 8:38 PM

After several testings testers decided that your map has many parts that are either adapted for t0 or 2p team lock, you can see on screenshots 1-3 few examples of parts that's aren't adapted for t0. We decided that it's going to be better if you keep the map in either t0 or 2p team lock style. There was an internal vote in testing channel and most testers agreed that this map would fit t0 more, but you can choose variant you like more. Screenshot 4: move hole and adjust part so you can fall both right and left. Screenshot 5: you should close this part because right now without specing you can easily fail here. Screenshot 6: make it clearer where first and second tee goes both in entities and in design

DDNet 08/23/2024 4:46 AM

Map channel has been moved to waiting mapper.

zigmc 08/23/2024 4:11 PM

https://discord.com/channels/252358080522747904/1231354607339311125/1275916978997166191

  • Did some changes to parts screenshot 4 and 1
  • Tried to fix potential block on screenshot 2
  • No changes for part on screenshot 3
  • Covered the hole from screenshot 5
  • Made clearer where to go on the part from screenshot 6

Other:

  • Mostly did some small changes to add more space to parts

I Need more clarification what is mentioned of parts not being adapted well enough for t0 because idk how to adapts my parts more to t0, or at least some suggestions on what i can look for to fix t0 issues

Ruined.map
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zigmc 08/23/2024 4:32 PM

Edited one part

Ruined.map
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comebackplay 08/30/2024 1:36 AM

i played whole map and i say its too raw, confusing and some parts a really bad mapped. some examples bad mapped.

comebackplay 08/30/2024 1:39 AM

some place are tight

comebackplay 08/30/2024 1:41 AM

some part are confusing

comebackplay 08/30/2024 1:47 AM

some parts are cluttered(i sure u can remapped it without stopper and speedup )

comebackplay 08/30/2024 1:58 AM

Basically, you need to polish almost all the parts

balami. 09/07/2024 1:05 PM

3 players+dummies can easily cheat this, its right at the start so you should do something about it

balami. 09/07/2024 1:06 PM

this thing is very misleading (you should delete it)

balami. 09/07/2024 1:09 PM

you have 3 different styles to mark unfreeze

balami. 09/07/2024 1:09 PM
balami. 09/07/2024 1:09 PM
balami. 09/07/2024 1:09 PM

(you should only use one)

f0rtishka 09/07/2024 1:25 PM

there's no cheat (speeder disables towering and there's stopper above

)

balami. 09/07/2024 1:33 PM

ops

.freezy_ 09/15/2024 3:01 PM

Sooo this was mentioned earlier already but this map is sadly not well mapped for 2p-teams and not particularly good for t0-teams as well. This is a huge issue and will need a major rework. Additionally the whole map is messily mapped. This is because of the many single blocks floating in the air and the many unfreeze tiles in the middle of the parts that do have a purpose sometimes but still could be mapped in a cleaner way (Screenshot 1). I understand that this is supposed to be the "style of the map" but it's just not a good one, making it just seem messy.

Not good for 2p-teams (Screenshot 2) are basically all the transitions and the style of the map as well. While it's alright to have some faily transitions those should be fairly easy to perform as those should not be the "main part" of the map which makes it hard. More importantly these should also be mapped cleanly.

Not good for t0-teams (Screenshot 3) are basically all the drag-parts as it's mostly just one person doing the part and one person getting dragged through which amounts to a total of 2 players. If you map it like that, make sure that the parts are not too time-consuming and function as a connection between the hammerhit, gores segments or whatever style you choose. This is not the case here as it's poorly integrated into the map which leads to map looking kind of odd because it features 2 different elements.

This also causes balancing issues.

You're free to choose whatever style you like more but an internal vote in the testing team has come to the conclusion that suggests making it playable for t0 as those maps are mostly more popular (vote result 4:0).

.freezy_ 09/15/2024 3:01 PM

Screenshot 1:

.freezy_ 09/15/2024 3:02 PM

Screenshot 2:

.freezy_ 09/15/2024 3:02 PM

Screenshot 3:

.freezy_ 09/15/2024 3:03 PM

Some other minor things we found while in-depth testing until we figured that it still needs a major rework:

.freezy_ 09/15/2024 3:06 PM

I will decline your map for now because you should take your time when fully reworking the map. However, please don't hesitate to repost it at any time when you feel like you're done reworking it. If something is unclear please don't hesitate to reach out to us via this channel,

#mapping

or in DM's. Looking forward to hopefully see an even better map soon. 👍

DDNet 09/15/2024 3:08 PM
@zigmc

Your map submission has been declined.

.freezy_ 09/15/2024 3:08 PM

(Please note that the screenshots are only examples and are not fully representative)

.freezy_ 09/15/2024 3:16 PM

Mapper doesn't want to apply big reworks. Any tester that feels like this could still be released with minor changes only is free to /reset.