#Why_Bother
"Why Bother" by Welshi [Dummy]
DDNet 05/02/2022 10:26 PM
@Welshi

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Welshi 05/02/2022 10:27 PM

May be a bit too short, but might as well try

Welshi 05/03/2022 12:14 AM

fixed stopper

Welshi 05/03/2022 12:23 AM
Salmonιa 05/03/2022 1:13 AM

cool 1 star dummy 👍

Welshi 05/03/2022 1:19 AM
FJP 05/03/2022 4:57 AM

Maps alright but I’m not a fan of the design

Salmonιa 05/03/2022 7:27 AM

no one play map with design

Voxel 05/03/2022 11:36 AM

we still need to account for the people that do play with design !

Welshi 05/03/2022 2:49 PM

I’m not good at design I know

Welshi 05/03/2022 4:43 PM

I am proud of the jetpack tho so B)

Welshi 05/03/2022 4:44 PM

It’s not great but at the same time it’a an 8x16 pixel thing and I feel like the message gets accross

FJP 05/03/2022 4:51 PM

tbh i think the main problem is just the color contrast

FJP 05/03/2022 4:52 PM

try having a consistent scheme that doesnt hurt the eyes

FJP 05/03/2022 4:52 PM

heres an example

FJP 05/03/2022 4:57 PM

or something like this fits your original color scheme more (but I will say I think the blue works much better)

Salmonιa 05/03/2022 5:02 PM

💛 👍

Welshi 05/03/2022 5:19 PM

I do like the blue

lynn 05/03/2022 5:29 PM

This map feels pretty repetitive, moving dummy to a location to hook later, hooking dummy through a simple drag, pretty basic jetpack solo at the end (also unmarked to let go of dummy there)

Welshi 05/03/2022 5:31 PM

Marked

Welshi 05/03/2022 5:31 PM

Maybe I should move it up tho

Welshi 05/03/2022 5:31 PM

And hm

lynn 05/03/2022 5:35 PM

I'm not personally a fan of it, it's certainly a good map for beginner dummy players but I think much of the map can be reworked to have more unique parts/interesting gameplay

lynn 05/03/2022 5:36 PM

Some of the drags are nice, some of the parts are maybe cheatable

lynn 05/03/2022 5:36 PM

it should be where they are moving to

lynn 05/03/2022 5:36 PM

also there is a hookable where you fall after throwing dummy

lynn 05/03/2022 5:36 PM

no player is going to know that hookable is there before specing first

lynn 05/03/2022 5:37 PM

personally like this color more

lynn 05/03/2022 5:37 PM

we have enough "blue only" maps

lynn 05/03/2022 5:38 PM
@Welshi

2:50 is the part I'm talking about

lynn 05/03/2022 5:39 PM

they probably know to go down, but maybe not the hookable

lynn 05/03/2022 5:39 PM

maybe not a big deal, not sure

Welshi 05/03/2022 5:53 PM

I’ll try adding some like, tells for ppl to know what to do

Welshi 05/03/2022 5:53 PM

and I’ll also try skme other colors

lynn 05/03/2022 8:44 PM

my biggest concern is with repeated moves, or replacing the edge hooks with something better

Welshi 05/03/2022 8:44 PM

Hm

Welshi 05/03/2022 8:44 PM

Creative mind gotta work

lynn 05/03/2022 8:44 PM

I think that's more worth your time

Welshi 05/03/2022 8:44 PM

I can’t really think of an alternative off the top of my head rn

lynn 05/03/2022 8:45 PM

this map is fine but I'm just saying it may get declined on a more subjective basis

lynn 05/03/2022 8:45 PM

if testers see it as uninteresting or uncreative

Welshi 05/03/2022 8:45 PM

Tbf I think that would still make it my best map tk date

lynn 05/03/2022 8:46 PM

Have you looked at Stellar much?

lynn 05/03/2022 8:46 PM

I actually don't know if it's 1* or not

lynn 05/03/2022 8:46 PM

or ofc the dummy chamber maps

Welshi 05/03/2022 8:53 PM

Stellar is 1*

Welshi 05/03/2022 10:22 PM

changed the way it looks and nerfed a few parts, as well as tried adding labelling. labelling might be a bit cringe so give me opinions on it plez

FJP 05/04/2022 12:16 AM

not sure how I feel about the labeling

FJP 05/04/2022 12:16 AM

i think it might look cleaner if you could portray what you want through symbols instead of text

FJP 05/04/2022 12:17 AM

the "hook" text is definitely not necessary

FJP 05/04/2022 12:17 AM

for the "dummy" text, I might just put a little tee icon

FJP 05/04/2022 12:17 AM

and arrow spam looks bad imo

FJP 05/04/2022 12:19 AM

once again the contrast of the white walls with the bg just hurts the eyes. might an off-red to match would be better. the hookables work well though

FJP 05/04/2022 12:26 AM

I agree with lynn that the map that getting creative is to your benefit. as it stands, the map is really 3 drag parts with filler in between, and a jetpack solo at the end. If your map is going to be that short, the creativity needs to balance that fact. Don't get me wrong, I think some of the ideas are good, I just think because there aren't many, they should be expanded upon.

Welshi 05/04/2022 12:42 AM

only did the off-color red here

Welshi 05/04/2022 12:42 AM

will do the other parts

Welshi 05/04/2022 12:43 AM

later

Welshi 05/04/2022 12:55 AM

corners and tried to fix the labelling

Welshi 05/04/2022 1:37 PM

replaced one edge with (while still pretty generic) a put under the block and run right for increased height. Not that much more creative yet but it flows a lot better, still have to work on it tho

Welshi 05/04/2022 1:38 PM

WAIT No

Welshi 05/04/2022 1:38 PM

I forgot the entities

Welshi 05/04/2022 1:41 PM

fixed

lynn 05/04/2022 10:00 PM

yea and i think this point is made more difficult when you consider the difficulty, so i can understand why the map is like this, but other 1* dummy have some solutions

lynn 05/04/2022 10:01 PM

Any changes you make removing the parts where you're just sticking the dummy on a hookable would help a lot

masti 05/06/2022 11:32 PM
@Welshi

the spawn?

Welshi 05/06/2022 11:43 PM

Big oopsie

Welshi 05/06/2022 11:43 PM

gimme a sec lmao

Welshi 05/06/2022 11:44 PM
Welshi 05/06/2022 11:44 PM
@masti
Welshi 05/06/2022 11:44 PM

ahi ta

masti 05/06/2022 11:45 PM

ya

Welshi 05/12/2022 1:35 AM

essentially added a part, so as to avoid so much putting the tee on hookable blocks, still room for improvement in that part but it is a bit better. New backdrop courtesy of

@masti

also changed the colors so as to fit in better with said quads. Fixed a very tiny skip too

masti 05/12/2022 8:22 PM
Welshi 06/20/2022 9:31 PM

added time checkpoints whihc might be abhorrent, and fixed a skip

Welshi 06/20/2022 9:32 PM

also I think I misspelled abhorrent

lynn 06/21/2022 2:04 AM

welshi

Welshi 06/21/2022 5:14 PM

lynn

Welshi 06/21/2022 5:14 PM

ello

Welshi 06/21/2022 5:14 PM

did I do a dumb

Welshi 06/21/2022 8:41 PM

changed one of the hooks into hookthroughs to avoid repetition

Welshi 06/21/2022 8:42 PM

also tested to make sure it's possible and fluid and I think it is

Welshi 06/21/2022 8:42 PM

but I also don't wanna overuse hookthroughs, so future changes will probably be different in some way

Arrow 07/09/2022 12:06 AM

that line of deep should be on the back of the tee imo

Arrow 07/09/2022 12:07 AM

down this like 2 tiles lower

Arrow 07/09/2022 12:10 AM

u can skip the whole part by just putting the dummy on the freeze and take some speed of him.. the rest speak for himself

Arrow 07/09/2022 12:14 AM

not necessary

Arrow 07/09/2022 12:21 AM

both can fall here, its a lil bit hard but for a pro might be not haha

Arrow 07/09/2022 12:22 AM

im talking something like this

Arrow 07/09/2022 12:32 AM

srry if it looks laggy the editor from windows its bad

yāccreフレシュマイボイ 07/09/2022 12:42 AM

wall)

Arrow 07/09/2022 12:43 AM

oh right xd, well i like to complicate my life for free

Arrow 07/09/2022 1:00 AM

the switch and the lock must not be that far from the dummy due the speed that might get those can be skipped

Arrow 07/09/2022 1:00 AM

In general the map is not that creative is really simple actually, and has some lack of content will be hard to get released

Arrow 07/09/2022 2:03 PM

Try to fix this things above and make it more creative in some way

Arrow 07/09/2022 2:04 PM

$waiting