Mentions:
@_kkrsnice design, too many rocks for me, and too light on the bushes, some of the colors feel a bit compared to the light logo, the rocks, the hookable and the moon, also I don't like the hookable's bright blue color, and the lighter layer of bush can be hard to see in some courner (the brightness is not the same throughout the map) and you put the logo twice, put over all, good design
i made the logo
its too bright compared to the rest of the map, lower or raise something
idk
just changes I suggest, i'm not incharge
this rework is a bit better. the gameplay is developed a bit more but not in the good way, a gameplay developed mean different situation, different mecanic (not too much/hard because it's novice) here everything is tight inside the parts, it's a rehook every 3 or 6 tiles and doesn't give a good experience to play
it mean a full rework of the gameplay so i'll decline
Mention:
@_kkrsyou yet havent fixed stones behind tee
and logo
forgot to mention this style is for moderate not for novice
parts unbalanced or too hard
also
@nameless_melogo seems fine to me
I'm a professional design hater, logo isn't cool
looks like the most basic logo ever
ok, how i fix gameplay?
It need more space, coherent structure, then be creative, no repetitive not too tight, have to be smooth to play and interesting