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this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
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good map .
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thanks to Coke for the awesome design
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good map
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Cool beans
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Also I think the background is really ugly and ice on top of grass looks a bit strange too
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Nice map ๐
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i want to upload this map
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Try again
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+
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thx
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found another small bug
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the part on top? i dont see how?
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normal way is faster anyways, no?
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They are probably close to similar speed
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i see pixels xD
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Do you have F10 key on your keyboard?
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I use windows vista (best pc), it can't run discord, and I'm too lazy to send screenshots to myself
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when your map will be released and how many points is it?
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thats my run in the map
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4-5
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what u think about rating
@ravie_ravie?
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4~
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I'd say 5
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After playing this map it feels like a 3 novice. theres no faily part and 5 just feels way too high I mean.. the newly released map "powerless" is a 3* and its sooo hard to figure out imo
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~~oh wtf i thought you guys wanted to rate this a 5* mod ๐ ~~
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interesting how you will rate my map 6 stars ?
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i prefer 7 rings
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Sir, this is a novice map
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ye he get it after
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this is a wendy's joke ^^
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Uh no, its not hard to figure out except for like 2 places xD so 3* is a perfect rating considering its unfaily
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i removed it bcs i think its not needed there
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What do u think
@gravitycontained? I can bring it back with design if u want
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I think it depends on the difficulty of ReD's choice.
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If it's Novice 5, I don't think it's necessary to keep unfreeze. If it is lower than Novice 5, I think it is necessary to keep it.
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I am 70% not mark it and 30% mark it so don't mark it
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$ready 5
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yes if i find a good way to design it
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Waterfall kog map
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Just had a crazy idea
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Yโall know like Minecraft dropper maps
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That but as a ddnet map
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Well its going to fun if there will be not so interesting
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ezez
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gimme a month or 2, I got you
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ez
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I considered this with a theoretical 3 dimensional build but in the end decided it was too complicated for my baby mapper brain, but Iโm sure it could be done somehow
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The dropper thing
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I found out how to make 3d builds in an iwbtm vertical style, so it's very possible
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Although, it's very, VERY, layer heavy
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I mean what I had in mind required the use of an input based teleport, and that could only really work if there was a way to make something like hammering equivalent to a switch press, which would activate a layer of teleport all over the map to move to the second layer
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so it's more of a layering 3d
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I messed around with the idea of it earlier as well, kind of like this one flash game that I played as a kid where the track would change color, and by clicking you'd change the color of your car, and said car could only interact with the tracks that were of the same color
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only issue is it's a very "need to have entities off"
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plus was a lil gimmicky but I'm sure could be done better as well
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anyways we're talking too much in the wrong chat,
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found a little design bug
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U can re-upload when u have time
@murpi, there was nothing els
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Done