#Open_Lane
"Open Lane" by ReD [Novice]
DDNet 07/17/2023 1:08 PM
@coke1465

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

coke1465 07/17/2023 2:09 PM
texnonik 07/17/2023 3:02 PM

good map .

gravitycontained 07/17/2023 6:05 PM

thanks to Coke for the awesome design

wartoz_ 07/17/2023 11:27 PM

good map

popcorn181 07/18/2023 12:05 AM

Cool beans

ravie_ravie 07/18/2023 12:08 AM

Invisible unfreeze used in gameplay is no bueno

ravie_ravie 07/18/2023 12:09 AM

Don't mix markings on the same background

ravie_ravie 07/18/2023 12:09 AM

Also I think the background is really ugly and ice on top of grass looks a bit strange too

ravie_ravie 07/18/2023 12:10 AM

Nice map ๐Ÿ‘

coke1465 07/18/2023 11:32 AM
coke1465 07/18/2023 11:32 AM
@learath2

i want to upload this map

learath2 07/18/2023 11:32 AM
learath2 07/18/2023 11:34 AM

Try again

coke1465 07/18/2023 11:34 AM

+

coke1465 07/18/2023 11:35 AM

thx

nova7867 07/18/2023 12:49 PM

Missing design on part 1

coke1465 07/18/2023 1:06 PM
coke1465 07/18/2023 1:12 PM

found another small bug

popcorn181 07/18/2023 3:06 PM

You can just hammerthrow this part instead of dummydragging

steinchen99 07/18/2023 3:19 PM

the part on top? i dont see how?

gravitycontained 07/18/2023 3:19 PM

normal way is faster anyways, no?

popcorn181 07/18/2023 3:21 PM

They are probably close to similar speed

texnonik 07/18/2023 3:39 PM

i see pixels xD

0x314 07/18/2023 5:12 PM

Do you have F10 key on your keyboard?

popcorn181 07/18/2023 5:44 PM

I use windows vista (best pc), it can't run discord, and I'm too lazy to send screenshots to myself

astrrg10 07/19/2023 1:59 AM
@gravitycontained

when your map will be released and how many points is it?

astrrg10 07/19/2023 2:26 AM

thats my run in the map

gravitycontained 07/19/2023 7:03 AM

4-5

coke1465 07/19/2023 12:18 PM
coke1465 07/19/2023 12:25 PM
coke1465 07/19/2023 1:03 PM

what u think about rating

@ravie_ravie

?

coke1465 07/19/2023 1:03 PM

4~

coke1465 07/19/2023 2:10 PM
ravie_ravie 07/19/2023 2:41 PM
@coke1465

I'd say 5

steinchen99 07/19/2023 4:11 PM

After playing this map it feels like a 3 novice. theres no faily part and 5 just feels way too high I mean.. the newly released map "powerless" is a 3* and its sooo hard to figure out imo

steinchen99 07/19/2023 4:12 PM

~~oh wtf i thought you guys wanted to rate this a 5* mod ๐Ÿ’€ ~~

texnonik 07/19/2023 4:43 PM

interesting how you will rate my map 6 stars ?

steinchen99 07/19/2023 4:43 PM

i prefer 7 rings

gravitycontained 07/19/2023 4:44 PM

Sir, this is a novice map

texnonik 07/19/2023 4:47 PM

ye he get it after

gravitycontained 07/19/2023 4:48 PM

this is a wendy's joke ^^

coke1465 07/19/2023 11:20 PM
gazebr 07/20/2023 5:24 AM

Uh no, its not hard to figure out except for like 2 places xD so 3* is a perfect rating considering its unfaily

coke1465 07/20/2023 3:25 PM
wartoz_ 07/21/2023 4:36 AM

unfreeze?

coke1465 07/21/2023 12:16 PM

i removed it bcs i think its not needed there

coke1465 07/22/2023 12:25 PM

What do u think

@gravitycontained

? I can bring it back with design if u want

wartoz_ 07/22/2023 1:32 PM

I think it depends on the difficulty of ReD's choice.

wartoz_ 07/22/2023 1:33 PM

If it's Novice 5, I don't think it's necessary to keep unfreeze. If it is lower than Novice 5, I think it is necessary to keep it.

gravitycontained 07/22/2023 4:43 PM

I am 70% not mark it and 30% mark it so don't mark it

coke1465 07/23/2023 5:44 PM
coke1465 07/23/2023 5:46 PM
coke1465 07/23/2023 6:00 PM

$ready 5

steinchen99 08/16/2023 12:39 PM

Would be really cool if there's a stream of water pushing the tee down

coke1465 08/16/2023 12:46 PM

yes if i find a good way to design it

vappy19 08/19/2023 6:41 AM

Waterfall kog map

b0mf 08/19/2023 3:01 PM

Just had a crazy idea

b0mf 08/19/2023 3:01 PM

Yโ€™all know like Minecraft dropper maps

b0mf 08/19/2023 3:01 PM

That but as a ddnet map

texnonik 08/20/2023 2:30 PM

Well its going to fun if there will be not so interesting

b0mf 08/20/2023 2:46 PM

ezez

popcorn181 08/20/2023 3:09 PM

gimme a month or 2, I got you

b0mf 08/20/2023 3:10 PM

ez

welshi 09/01/2023 12:40 AM

I considered this with a theoretical 3 dimensional build but in the end decided it was too complicated for my baby mapper brain, but Iโ€™m sure it could be done somehow

welshi 09/01/2023 12:40 AM

The dropper thing

popcorn181 09/01/2023 2:12 AM

I found out how to make 3d builds in an iwbtm vertical style, so it's very possible

popcorn181 09/01/2023 2:12 AM

Although, it's very, VERY, layer heavy

welshi 09/01/2023 2:21 AM

I mean what I had in mind required the use of an input based teleport, and that could only really work if there was a way to make something like hammering equivalent to a switch press, which would activate a layer of teleport all over the map to move to the second layer

welshi 09/01/2023 2:21 AM

so it's more of a layering 3d

welshi 09/01/2023 2:23 AM

I messed around with the idea of it earlier as well, kind of like this one flash game that I played as a kid where the track would change color, and by clicking you'd change the color of your car, and said car could only interact with the tracks that were of the same color

welshi 09/01/2023 2:23 AM

only issue is it's a very "need to have entities off"

welshi 09/01/2023 2:23 AM

plus was a lil gimmicky but I'm sure could be done better as well

welshi 09/01/2023 2:24 AM

anyways we're talking too much in the wrong chat,

#mapping
coke1465 09/20/2023 5:07 PM
coke1465 09/20/2023 5:07 PM

found a little design bug

coke1465 09/21/2023 9:57 AM

U can re-upload when u have time

@murpi

, there was nothing els

murpi 09/21/2023 10:10 AM

Done