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Map starts with aled move in first part .. great ..
weird design
this nade is kinda annoying. You only have 1 try at it and its hard to pull it off all the time first try. Bcs i guess u have to get nade and keep him hooking all the time to get unfreezed and use nade but its really hard. prob insane 1* part
and actually you dont need nade, you can just hook him to get enough speed to the platform
Finally
This part hm.... ok so in this part you can skip alot of it if not all with only 3 ppl.
Red: I think its pretty tedious and not good + not enough space. Also again first try only. I think because only top part destroys it since u have to rehook + edge then hook him enough so he gets unfreeze in 2 seconds. but this can be skipped. The second Red at the nade you can skip it if you skip solo which its easy.
White: The white i marked as tower. You can tower in those 2 places with 3 tees and cheat whole part.
Yellow: The yellow i marked it as a suggestion. Just remove the solo and unsolo. Make it so you cant tower and fix shield then bottom part is fixed. Only top of the part need fix.
did i forget to put force team with a size of 2? đŠ
xD prob
Map looks really nice but a little bit unbalanced to me
if its forced 2pp then its definetly not brutal
prob insane 1-2*
So you think that I should add some teleports on the 1st try parts?
You donât have to tbh, but then the map is simply a harder map
mm i do not know, maybe no need. It depends on you and testers. If u want map 2ppl then it should have teleports imo cause having to kill mid map or end parts its tedius and restart map again and again. But if u make it t0 then u dont need, but nerf some parts
It's short map tho
yes its short but parts are hard cause u only have 1 try on everything
if a misshook or a miss hammer or something u dead and restart again xD
You should att teleports but only on a few tiles
And maybe i'll add some teles but not in all places
Where Itâs common to fail
That way itâs still very faily
Ye that's what I mean
But not annoying
Yea
Because I want it to be a little faily
Maybe i'll also redo 1 part or 2
Like the edge one
Also docyou guys think the white freeze is okay in this map or should I make it black?
Because I really like the white one and in my opinion it fits the design etc.
I also thought about maybe some on the rocket part
yes on the left side of the screen marked it
ofc need fix this, still annoying the edge there
As i agree on the rest of ones
I don't agree on it
I placed unfreeze there
And you have laser
yes but its smother, if not top tee has to always go down if fail xD
and then tee go right again for the swing, if u add tele to the right side, only swing needs to do and the other hammer and go for next part đ¤ˇââď¸ just smoother.
and also because u made it no faily as u mentioned, then why make ppl do that if u can just add tele and still be no faily but better đ
its good match well
love the design
See as i Said
@Layoshxd put Tele
Ehhh
Their army is bigger
xddd
Cool map
Does this mean that I'm in trouble?
Okay, new version coming
List of changes:
you can now zoom- x11 without scuffed background
Teleports and checkpoints added
Changed unfreeze to slightly different color than all the shades and stopers
Teleports in following parts. Not everywhere so it's a little more faily, also many spots without teleports are saveable
This part didn't get any teleports since it's easily saveable if you spectated the part (you can even save solo without 2nd tee to help)
Changed the edge part (left 2 edges tho)
Also fixed 2 parts:
if 2nd tee doesn't unfreeze you high enough, instead of droping into teleport, you can go the following way to adjust 2nd tee's position and then do the part
Last part: moved freeze a little bit up, because often hammering tee would get a stronger boost than usual, making him fly into freeze
also added additional 3 tiles of unfreeze and hook
also
@Gato Cosmico, the previous version had a team force of 2 max players (i don't know how you managed to get through, probably supered 1st part đ )
and undeep had always a different texture than rest of tiles (little animated, smoothly changing to a little similar colors, so it doesn't hurt but sticks out a little bit)
Also, the rocket part got fixed a little since you could get hook and hammer back and then come to the platform to get 2nd tee
I vote 11/10. And
@Layoshis a cutie
I just don't like this move and meanwhile it's prbbly a forced part in at least 3 maps .. just the same part over and over again, pretty boring .. especially as first part wtf (didn't saw the rest of the map but that's my thoughts about the beginning of it)
I just saw that people like this type of things, and it's 1st part so I personally wouldn't care that much. Obviously I can change it if it disturbs too much.
1st part = most important part of the map
Aled=good
Everything else except hammer hit=bad
That's the mind from the new stronghold pros hahahahha
And what are your thoughts
@CøkeShould the aled stay or nah
The map was 2p force?
Ye it was and it is
And will probably be
Stronghold still ew
Eliteenator=best
but too hard for nobos
Ik
But Iâm not nobo
its not that hard and short
but not even 100 finishs xD
Itâs quite unpopular
missing game tiles and make doodads and stuff highdetail
thanks to Sorah
nice troll you made everything highdetail .. how im supposed to play the map
lmao
put turn off entities under logo
fix the map, can't test
basically everything which doesn't affect gameplay should be HD, mainly decoration and doesn't reffer to things on which you do have interaction with
also you should remove unused envelopes
$waiting
you still need to fix the hd stuff
@Layosh$decline
mapper wanted it