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Map starts with aled move in first part .. great ..

weird design

this nade is kinda annoying. You only have 1 try at it and its hard to pull it off all the time first try. Bcs i guess u have to get nade and keep him hooking all the time to get unfreezed and use nade but its really hard. prob insane 1* part
and actually you dont need nade, you can just hook him to get enough speed to the platform



Finally

This part hm.... ok so in this part you can skip alot of it if not all with only 3 ppl.
Red: I think its pretty tedious and not good + not enough space. Also again first try only. I think because only top part destroys it since u have to rehook + edge then hook him enough so he gets unfreeze in 2 seconds. but this can be skipped. The second Red at the nade you can skip it if you skip solo which its easy.
White: The white i marked as tower. You can tower in those 2 places with 3 tees and cheat whole part.
Yellow: The yellow i marked it as a suggestion. Just remove the solo and unsolo. Make it so you cant tower and fix shield then bottom part is fixed. Only top of the part need fix.


did i forget to put force team with a size of 2? đŠ

xD prob

Map looks really nice but a little bit unbalanced to me

if its forced 2pp then its definetly not brutal

prob insane 1-2*

So you think that I should add some teleports on the 1st try parts?

You donât have to tbh, but then the map is simply a harder map

mm i do not know, maybe no need. It depends on you and testers. If u want map 2ppl then it should have teleports imo cause having to kill mid map or end parts its tedius and restart map again and again. But if u make it t0 then u dont need, but nerf some parts

It's short map tho

yes its short but parts are hard cause u only have 1 try on everything

if a misshook or a miss hammer or something u dead and restart again xD

You should att teleports but only on a few tiles

And maybe i'll add some teles but not in all places

Where Itâs common to fail

That way itâs still very faily

Ye that's what I mean

But not annoying

Yea

Because I want it to be a little faily

Maybe i'll also redo 1 part or 2

Like the edge one

Also docyou guys think the white freeze is okay in this map or should I make it black?

Because I really like the white one and in my opinion it fits the design etc.


I also thought about maybe some on the rocket part

yes on the left side of the screen marked it

ofc need fix this, still annoying the edge there

As i agree on the rest of ones

I don't agree on it

I placed unfreeze there

And you have laser

yes but its smother, if not top tee has to always go down if fail xD

and then tee go right again for the swing, if u add tele to the right side, only swing needs to do and the other hammer and go for next part đ¤ˇââď¸ just smoother.

and also because u made it no faily as u mentioned, then why make ppl do that if u can just add tele and still be no faily but better đ

its good match well

love the design

See as i Said
@Layoshxd put Tele

Ehhh

Their army is bigger

xddd

Cool map

Does this mean that I'm in trouble?


Okay, new version coming


List of changes:

you can now zoom- x11 without scuffed background

Teleports and checkpoints added

Changed unfreeze to slightly different color than all the shades and stopers

Teleports in following parts. Not everywhere so it's a little more faily, also many spots without teleports are saveable

This part didn't get any teleports since it's easily saveable if you spectated the part (you can even save solo without 2nd tee to help)

Changed the edge part (left 2 edges tho)

Also fixed 2 parts:

if 2nd tee doesn't unfreeze you high enough, instead of droping into teleport, you can go the following way to adjust 2nd tee's position and then do the part

Last part: moved freeze a little bit up, because often hammering tee would get a stronger boost than usual, making him fly into freeze

also added additional 3 tiles of unfreeze and hook

also
@Gato Cosmico, the previous version had a team force of 2 max players (i don't know how you managed to get through, probably supered 1st part đ )

and undeep had always a different texture than rest of tiles (little animated, smoothly changing to a little similar colors, so it doesn't hurt but sticks out a little bit)

Also, the rocket part got fixed a little since you could get hook and hammer back and then come to the platform to get 2nd tee

I vote 11/10. And
@Layoshis a cutie

I just don't like this move and meanwhile it's prbbly a forced part in at least 3 maps .. just the same part over and over again, pretty boring .. especially as first part wtf (didn't saw the rest of the map but that's my thoughts about the beginning of it)

I just saw that people like this type of things, and it's 1st part so I personally wouldn't care that much. Obviously I can change it if it disturbs too much.

1st part = most important part of the map

Aled=good

Everything else except hammer hit=bad

That's the mind from the new stronghold pros hahahahha

And what are your thoughts
@Cøke
Should the aled stay or nah

The map was 2p force?

Ye it was and it is

And will probably be

Stronghold still ew

Eliteenator=best

but too hard for nobos

Ik

But Iâm not nobo


its not that hard and short

but not even 100 finishs xD

Itâs quite unpopular



missing game tiles and make doodads and stuff highdetail


thanks to Sorah

nice troll you made everything highdetail .. how im supposed to play the map


lmao

put turn off entities under logo

fix the map, can't test



basically everything which doesn't affect gameplay should be HD, mainly decoration and doesn't reffer to things on which you do have interaction with

also you should remove unused envelopes


$waiting

you still need to fix the hd stuff
@Layosh
$decline

mapper wanted it