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- some small gameplay changes
overall really good map
The spawn is in this spot to allow a fast start if you know what you are doing
Ill have a look into that
The consistent way would be to get next to the left most stoneblock and then start running again (for me at least)
thanks 🙂
- inserted the block arrow mentioned, the part should be a little more consistent now
- some small gameplay adjustments
besides the design, has a role on the gameplay?
has nothing to do with gameplay
purely design, since this place looked rather empty before
- fixed corners
- fixed some more corners
- small graphic fix
- moved dragger one down and one right (first picture)
- entire new last part (second picture)
- new design for big chunks of tele
Playthrough: https://youtu.be/XydGU7lcjHc
- filled the empty space
added laser stopper at the end of cp5
fx_grass should be HD
$waiting
that is intended, the first two parts serve as a little tutorial which you can basically skip, if you know what do to
ok
- fixed the bugs above
- logo displays now the number too
$optimize
$waiting
- changed the color of the jump refill marker please optimize again
$optimize
$ready 2
$released