#Short_And_Precise_4
"Short_And_Precise_4" by Destoros [Solo]
DDNet 01/02/2022 6:20 PM
@Destoros

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Destoros 01/03/2022 1:04 AM
  • some small gameplay changes
Arrow 01/03/2022 10:12 PM

move this a lil bit to the right to be more consistent

Arrow 01/03/2022 10:12 PM
Arrow 01/03/2022 10:13 PM

i didnt like this part its way less consistent than the other parts of the map

Arrow 01/03/2022 10:15 PM

in this i would put 1 more unhook (red) and move the tele to (purple)

Arrow 01/03/2022 10:15 PM

overall really good map

Arrow 01/03/2022 10:26 PM

also, the spawn point should be change imo

yāccreフレシュマイボイ 01/03/2022 10:49 PM

jump at here for consistent

Destoros 01/03/2022 11:40 PM

The spawn is in this spot to allow a fast start if you know what you are doing

Destoros 01/03/2022 11:40 PM

Ill have a look into that

Destoros 01/03/2022 11:41 PM

The consistent way would be to get next to the left most stoneblock and then start running again (for me at least)

Destoros 01/03/2022 11:42 PM
Destoros 01/03/2022 11:43 PM

thanks 🙂

Destoros 01/03/2022 11:56 PM
  • inserted the block arrow mentioned, the part should be a little more consistent now
Destoros 01/04/2022 1:00 AM
  • some small gameplay adjustments
Arrow 01/16/2022 3:33 AM
Arrow 01/16/2022 3:35 AM

besides the design, has a role on the gameplay?

Arrow 01/16/2022 3:37 AM
Destoros 01/16/2022 12:53 PM

has nothing to do with gameplay

Destoros 01/16/2022 12:57 PM

purely design, since this place looked rather empty before

Destoros 01/16/2022 12:57 PM
  • fixed corners
Destoros 01/16/2022 5:46 PM
  • fixed some more corners
Destoros 01/16/2022 7:26 PM
  • small graphic fix
Destoros 01/24/2022 1:31 PM
  • moved dragger one down and one right (first picture)
  • entire new last part (second picture)
Destoros 01/24/2022 1:31 PM
  • new design for big chunks of tele
Destoros 01/24/2022 1:32 PM
Destoros 01/24/2022 1:32 PM
Destoros 01/24/2022 1:33 PM
Cøke 01/25/2022 1:45 PM
Destoros 01/25/2022 3:02 PM
  • filled the empty space
Destoros 01/25/2022 10:22 PM

added laser stopper at the end of cp5

Cøke 01/28/2022 11:12 AM

i don't know if it's meant to be, but you can do this part with only one jump at the beginning(red). if you want to avoid this, i would add a wall (green).

Cøke 01/28/2022 11:14 AM

fx_grass should be HD

Cøke 01/28/2022 11:16 AM
Cøke 01/28/2022 11:19 AM

green = entity bugs

Cøke 01/28/2022 11:20 AM

wrong marked unfreeze here

Cøke 01/28/2022 11:21 AM

$waiting

Destoros 01/28/2022 1:29 PM

that is intended, the first two parts serve as a little tutorial which you can basically skip, if you know what do to

Cøke 01/28/2022 1:30 PM

ok

Destoros 01/28/2022 2:11 PM
  • fixed the bugs above
  • logo displays now the number too
Cøke 01/29/2022 12:16 PM

$optimize

DDNet 01/29/2022 12:16 PM
Cøke 01/29/2022 12:42 PM

u used other color for jump refill in other short and precise maps

Cøke 01/29/2022 12:46 PM

$waiting

Destoros 01/29/2022 2:50 PM
  • changed the color of the jump refill marker please optimize again
Cøke 01/29/2022 2:50 PM

$optimize

DDNet 01/29/2022 2:50 PM
Cøke 01/29/2022 2:50 PM

$ready 2

Cøke 03/16/2022 9:25 PM

$released