#Glaciers
"Glaciers" by Nixus [Novice]
DDNet 11/06/2025 2:32 AM

Mentions:

@nixuslegendary
DDNet 11/06/2025 2:32 AM
DDNet 11/06/2025 2:32 AM

Map 🐞:

ntensi 11/06/2025 4:07 AM
  1. i think here need corner 2-3-4. there's a stroke here, but not here for some reason
  2. design bug

the map is cool, and there may be some bugs, but I didn't notice anything during normal gameplay

ntensi 11/06/2025 4:08 AM

but i love nixus maps

pioooooo 11/06/2025 5:23 AM

i think that indicates unfreezes

ntensi 11/06/2025 5:23 AM

oh sorry

nixuslegendary 11/06/2025 11:44 AM

White - Stoppers without unfreeze/with freeze

Yellow - Stoppers with unfreeze

1 - Fixed Stopper + platform for hooking the top tee more easily

2 - Fixed Stopper

3 - Fixed Stopper

4 - Unfreeze and freeze removed from the top

5 - Fixed Stopper

6 - Fixed Stopper

7 - Fixed Stopper

8 - Fixed Stopper

Obs . all the unfreezers are out of tips now

  • Time cps
nixuslegendary 11/06/2025 11:44 AM

I saw some people confused too. I think the way I left it should be better.

ntensi 11/06/2025 12:35 PM

white stopper looks better!

ntensi 11/06/2025 12:40 PM
ntensi 11/06/2025 12:40 PM

heh...

nixuslegendary 11/06/2025 12:42 PM

ops

ntensi 11/06/2025 12:42 PM

xD

el.sabito 11/06/2025 5:58 PM

finally a nixus map that I can pass alone without be carried

nixuslegendary 11/07/2025 3:09 AM

I redid some parts and expanded others.

nixuslegendary 11/07/2025 3:10 AM

Fix bushs Flying

Hades.map
764.38 KB
nixuslegendary 11/07/2025 3:11 AM
  • space 🙂
nixuslegendary 11/07/2025 3:15 AM

Final update: I fixed unfreezes and improved some parts.

Hades.map
764.26 KB
ntensi 11/07/2025 10:06 AM

go away from milkyway

ramirok_ 11/07/2025 2:00 PM

Desing

nixuslegendary 11/07/2025 2:13 PM

?

ntensi 11/07/2025 3:36 PM

default design, and?

ramirok_ 11/07/2025 4:05 PM

Rare desing

nixuslegendary 11/07/2025 7:19 PM

desing

ililja 11/09/2025 9:04 AM
  1. there is grass sticking out, looks a bit weird dunno if its intended
  2. you can do the part here
  3. unmarked unfrreze
  4. why is there no freeze there and unfreeze here?
  5. unfreeze stoppper isnt yellow
  6. you dont need to give back rocket it isnt requiered cool map, gl!
ililja 11/09/2025 9:05 AM

oh and you can restart the map with ninja

ililja 11/09/2025 9:05 AM

just noticed

nixuslegendary 11/11/2025 1:07 AM
  1. Do you think this could be considered a skip? It seems to take longer in the normal part.

  2. Wouldn't it be good to have Rocket in case the newcomer loses their Rocket, so they can help a friend who arrived a little later by recovering it?

nixuslegendary 11/11/2025 1:08 AM
  • New part

  • unhook filling

onelimeyboi 11/11/2025 6:36 AM

not sure if that was found already?

onelimeyboi 11/11/2025 7:03 AM

Over all I can't complain about the map, novice is always a weird bag for me to judge though since I never really played them. But I try to judge this from an objective view. There is a fair bit of novice maps out there, some innovative, introducing core mechanics of ddrace, others a mixture. Those closer to moderate sometimes do find creative new setups for specific parts or tricks. Most of the time I see people map parts that are inherently easy but require some time to think about them or look at them in order to approach how to do them. In team 0 those often become pools of brute force with 20 tees stuck at a part until one finally lands in a spot able to advance. This makes mapping solid novice maps in current standards extremely hard in my opinion.

There is a big problem I see with every novice map recently released or in question to be released, not just yours.. it is extremely hard to stand out. Since you can't shine and overwhelm players with innovative parts you have to shine another way and that often is design or a new approach. The design is clean, over all I appreciate the use of parallax mountains in the back but nothing really that hasn't been seen before. To make your map be played in the pool you have to stand out and I think design is the only plausible way here. I would really appreciate an overhaul or create some interesting scenery to 'market' it to players.

From a speed running perspective I do heavily appreciate the unfreeze at every parts end, they're a big QOL addition and opens up the pool for players genuinely hunting times even on higher levels of gameplay. The parts flow nicely together for the most bit and don't seem to interruptive. For new players it offers breaks and large spaces to pause for a second and inspect or just get out of the way of team 0. Over all, you definitely tick most of the expected boxes required for releases. I'll go through some parts and share my opinion and hopefully help you gain a new perspective to them.

onelimeyboi 11/11/2025 7:07 AM

Pretty cool part all together, I'd appreciate a stopper facing the wall here, for runners this would make it faster to get down for the re hook and could clean up some confusion for novice players reminding that to put someone against a wall generally is what is to be expected.

onelimeyboi 11/11/2025 7:10 AM

I heavily appreciate you allow multiple solutions for these parts here, either through a wall hammer or a hook from the opposite side! Keeps things clean and comprehendible for players to stumble over these ways. Though I think info tiles indicating the wall hammer could benefit the map, especially when newer players are not familiar with the concept of a hammer working through walls.

onelimeyboi 11/11/2025 7:18 AM

I can see people confusing and trying to hook the first player down there which would fail the part, again info tiles with an arrow pointing left and the number one could quickly fix that. The question is though if you want to hold new players hands throughout the map and have it more be a guide or do you want players to explore and challenge their approach on parts? From the way you mapped it, the approach isn't really clear since you have either side present. You have parts that force thinking and the first solution is wrong and you have parts that are extremely linear not making players think at all.

onelimeyboi 11/11/2025 7:24 AM

Weird mixture of parts here and maybe a little imbalanced. First part is just a filler but opens up a two tile space to fail and drop a player down ultimately without a way to save them unless another person shows up. While the part exactly after that borderline holds a players hand making it impossible to fail. Variation is okay though this part is shrödingers star. Either its 1 star, impossible to fail or 3 star offering some fails.

onelimeyboi 11/11/2025 7:26 AM

I know its a pretty narrow space but this is by far the weakest part in the link, I'd love to see something that changes it up, you have a solo right after as in introduction, thats a great way to introduce the 2nd part of the map (also offers a way to explore design later on which you did already by changing up the background from the grey to a more cavish theme.)

onelimeyboi 11/11/2025 7:35 AM

again, top portion here making it borderline impossible to fail and giving players unfreeze so they don't feel the impact of freeze tiles and what this part tries to achieve (hooking up to drag them over to the right) from below. You basically removed all forms of impact through fails or the waiting time from freezing to display this is a reoccurring theme in later stages of a players development making the upper part completely solo-able as well. I'd prefer this being a team part like it is supposed to be and maybe adding one line of unfreeze at the end here, removing the incline and pushing that down to the other blocks. That allows speed runners and players to try and solo the part with a fast swing, or forces the bottom tee to help out his buddy from below.

onelimeyboi 11/11/2025 7:39 AM

don't understand the grenade at the bottom here. Even if the player looses, the one who would actually need it still has it unless they're through the part already. I would just remove it and let them figure out to shoot it while being frozen to introduce another mechanic right before the end and make it more fun to explore.

nixuslegendary 11/11/2025 3:07 PM

ok

nixuslegendary 11/11/2025 3:14 PM
@onelimeyboi

Thank you for your feedback, I promise to change everything you said about it. I found your feedback very helpful and important, and I agree with you 🙂

nixuslegendary 11/11/2025 3:18 PM

What would you recommend for this part? I made it a little difficult but foolproof, so that newcomers can learn something more challenging, but even if they make a mistake, they can still pass.

onelimeyboi 11/11/2025 3:44 PM

Just some suggestions, I’m probably not the best to judge novice maps but from an objective perspective that’s what I’d suggest thinking about. Making sure the map is coherent and what purpose it’s supposed to have in the current pool.

onelimeyboi 11/11/2025 3:47 PM

Personally I don’t mind the faily bit but to balance it in part you could think about adding more unhook when you drag the 2nd player through. So someone with worse aim doesn’t miss hook and lands in the freeze. Other than that you could adjust all other parts and intentionally leave some possible fails open making it more cohesive. Really depends on the difficulty of novice you’re aiming for. It’s more of a slight balance issue than an actual issue with the part.

nixuslegendary 11/11/2025 5:10 PM

Testers, can you change the map name to " Glaciers"?

wee.tw 11/11/2025 5:14 PM

r u sure?

nixuslegendary 11/11/2025 5:14 PM

Yes, I just found out that Hades is a "Greek god of the underworld." xD

DDNet 11/11/2025 5:18 PM
nixuslegendary 11/11/2025 5:18 PM

Thanks

nixuslegendary 11/12/2025 2:01 AM

I focused on the design aspect for a bit. I hope it turned out well.

wee.tw 11/12/2025 1:19 PM

You can delete tp 6 and stoppers and just make unfreeze there, ht can be skipped by throw, and add more unfreeze on the ground or somewhere there

wee.tw 11/12/2025 1:19 PM

Shouldn't be kill zone imo

wee.tw 11/12/2025 1:20 PM

Add more unfreeze

wee.tw 11/12/2025 1:20 PM

Kill zone again, unreachable for hook

wee.tw 11/12/2025 1:20 PM

Make a bit smaller this line of freeze(imo can be deleted at all, but u decide)

wee.tw 11/12/2025 1:20 PM

Not really needed imo

wee.tw 11/12/2025 1:20 PM

2 parts for 1 player

wee.tw 11/12/2025 1:20 PM

Not needed stoppers

wee.tw 11/12/2025 1:21 PM

Add shield here or somewhere, so u can't save granade while u go back, cuz map is t0 and a lot of skip possibilites etc etc

wee.tw 11/12/2025 1:21 PM

Also unreachable for hook

wee.tw 11/12/2025 1:22 PM

Also here, if right player gonna fall in tp7 accidentally while dragging left tee = dead

wee.tw 11/12/2025 1:23 PM

Cool map tho, a LOT better then your previous maps, nice progress

wee.tw 11/12/2025 1:29 PM

Design is fine, but ig u can make it better(only if u want) 1) Stars doesn't feel "alive", looks very plain ngl 2) The same para x of mountains and stars looks strange also 3) Colors are very bright sometimes And ofc make hd/non hd design(everything except of important things should be marked as hd)

wee.tw 11/12/2025 1:29 PM

also what is this marked exactly here? couldn't understand 🐴 like hook from there or smth like that, don't think it's necessary ngl

DDNet 11/12/2025 1:31 PM
wee.tw 11/12/2025 1:32 PM
wee.tw 11/12/2025 1:32 PM

sometimes can't actually see the hookthrough

wee.tw 11/12/2025 1:33 PM

in addition to this, sometimes design looks very empty

wee.tw 11/12/2025 1:34 PM

and look through the map for design errors also, there are plenty of them

wee.tw 11/12/2025 1:36 PM
nixuslegendary 11/12/2025 5:52 PM

What do you recommend I do here?

wee.tw 11/12/2025 6:05 PM

You can make something like that (not exactly like that, cuz it's very very lazy variant by me) but the main idea is to reverse the second part and make a transition into it, or u can remake 1st part at all, or 2nd one so it's gonna be in the map style(cuz if u gonna reverse it's gonna look a bit different than others)

nixuslegendary 11/12/2025 6:21 PM
nixuslegendary 11/12/2025 6:46 PM

What can I do here? I don't know what to do xd

nixuslegendary 11/12/2025 9:14 PM

I arranged what they asked for and the design.

wee.tw 11/19/2025 9:45 AM

you maybe don't even need this shields? you have shields behind this part in tele 3, and next after this part is only finish room, so idk if you really need to take grenade

wee.tw 11/19/2025 9:45 AM

a bit unbalanced part

wee.tw 11/19/2025 9:46 AM

u can make this cp's line is only 1 block of cp

wee.tw 11/19/2025 9:46 AM

and cp 2 not needed at all

wee.tw 11/19/2025 9:46 AM

maybe u can make less ht here, so it's smoother to get into part

wee.tw 11/19/2025 9:47 AM

or rework this transition at all into something different? cuz u kinda don't even need ht here, u can just throw and u can't really jump on the right platform cuz u touch freeze + u can just solo it

DDNet 11/19/2025 9:51 AM
nixuslegendary 11/20/2025 3:22 PM

In the finish room, you can return to the spawn point.

nixuslegendary 11/20/2025 3:54 PM
  • Change parts and CPs
nixuslegendary 11/20/2025 7:47 PM

Changed S/F

ntensi 11/21/2025 8:04 AM

i like this sf style

ntensi 11/21/2025 8:07 AM

design bug

nixuslegendary 11/22/2025 4:00 PM
DDNet 11/22/2025 4:00 PM
nixuslegendary 11/22/2025 4:00 PM

design bug

ramirok_ 11/22/2025 4:20 PM

1,5mb?

ramirok_ 11/22/2025 4:20 PM

Wtf have

ililja 11/22/2025 4:28 PM

design

ninja25226 11/22/2025 5:35 PM

1 & 2. Pls make the tele rounded

the freeze is rounded

  1. I dont know if its intentional but its weird that the block there its separated
ninja25226 11/22/2025 5:39 PM

here it also happens...

ninja25226 11/22/2025 5:39 PM

but here, in the same situation, it doesnt

nixuslegendary 11/22/2025 7:37 PM
  • Design fix
nixuslegendary 12/02/2025 5:43 PM

Put HD in Some things

ntensi 12/12/2025 5:16 PM

why

ililja 12/12/2025 5:24 PM

why what?

ntensi 12/12/2025 5:58 PM

i think this teleport

ntensi 12/12/2025 5:58 PM

teleporting to start

nixuslegendary 12/12/2025 6:02 PM
  1. Because yes 😄 and the testers asked
  2. so that players could play the map again, why wouldn't they play it again?
ntensi 12/12/2025 6:03 PM

Then why doesn't he teleport to the beginning instead of the middle?

nixuslegendary 12/12/2025 6:03 PM

maybe it's a mistake

nixuslegendary 12/12/2025 6:04 PM
  • fix spawn tele
ntensi 12/12/2025 6:05 PM
ramirok_ 12/13/2025 2:56 AM
@.cammo.
murpi 12/14/2025 12:42 AM

(ignore this)

nixuslegendary 12/14/2025 12:55 AM

Why should I ignore this? If it involves my map?

This just shows how corrupt and manipulative the government is.

vappy19 12/14/2025 2:21 PM
nixuslegendary 12/20/2025 6:00 PM

Could some tester/trial tester tell me if this map has any future? Or if it's easier for me to just give up on it?

ililja 12/20/2025 6:10 PM

im not a tester/trial tester but i can tell you the elements of this map are very basic and you need something to stick out in novice since they are all very similar

ramirok_ 12/20/2025 6:56 PM

In my opinion, it doesn't weigh much and isn't a very good decoration for that weight.

louis.place 12/21/2025 12:18 PM

Hi, i think its too plain for release right now. so will decline

DDNet 12/21/2025 12:18 PM

Mention:

@nixuslegendary
louis.place 12/21/2025 12:18 PM

a lot of parts are a bit generic and seen in many novices nowadays

louis.place 12/21/2025 12:18 PM

however:

louis.place 12/21/2025 12:18 PM

not bad part. with some changes could be ok

louis.place 12/21/2025 12:19 PM

also not a bad idea. I like this one the most

louis.place 12/21/2025 12:19 PM

not bad. has potential

louis.place 12/21/2025 12:21 PM

Idk. right now though, every other part is way too simple imo (just walk / hook parts).

louis.place 12/21/2025 12:22 PM

Maybe try mapping moderate parts instead -- force interesting hooks / series of moves instead of this very free-flow form of novice parts that are mainly built of hookthrough and stoppers

louis.place 12/21/2025 12:22 PM

u could transform the three parts I mentioned above into harder moderate parts by forcing certain hooks (i.e. removing some hookthrough to make the players do certain moves)

louis.place 12/21/2025 12:23 PM

but otherwise, I think the map is unfortunately too plain for nowadays standards. (also, we recently upped the standards for novice maps, so we are expecting very high quality novices from now on)

nixuslegendary 12/21/2025 1:04 PM

Ok Thanks

comebackplay 12/25/2025 2:59 AM

3 qol unfrezze can be unmarked.