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Map :lady_beetle: :
thats a big cloud
Overall map seems too short. But here are some tips to improve on for your next map: (or an updated version) First the gameplay:
1 - Avoid parts like the one right above the start line. They are repetitive and not very enjoyable/interesting. 2 - The part looks very skippable. Even the hook at the stopper doesn't look like you would actually need the speed. 3 - Shows stoppers in the design but there are non from the game layer. 4 - If you want people to actually find a way trough the kill tiles you would have to place some at the wall. (Fly up to the finish) Design and order of groups: 1 - I recommend having the entitie tiles and design in different groups. 2 - The cloud(s) should be inside of a "Quad" layer. 3 - The design is just gray, not much variety. The unhook and hooktrough tiles are too hard to tell apart because of the grey background.
The file size is also relatively big compared to other maps. Just wanted to mention it although that should be already fixed by moving the clouds to a quad layer. (Which I already noted at design 2)
Thanks I'll use Ur tips and my map will be in game? If yes ,then can u tell me when it will be added?
There is no guarantee. When and if it will be added is all up to you and how well and entertaining you can make it. I suggest to look at some of the newly released moderate maps to get a feel for what is well received. I'm also not an official tester so you should also wait for one of them - they will probably give you some more feedback once they find the time. :)
the file size can be fixed by deleting the unused images 💀
also interesting, it seems that the mapper used the name "bg_cloud3 1" (1-3) and changed the image, so they added a different image than what is actually used
your image names should not include " ", thats how you avoid this bug edit: nevermind idk how this bug works
what the hell is this bug LOL
i dont understand how the cloud is made
okay nevermind then 😮
so it's not a bug? just a feature..
i gusess this tool need for transfer any pic into tw. but i dont understand why he use that way. I have only one reasonable assumption, he just doesn't know how to use quads and images.
yes.
has made a good feedback, i'll add up that map is too short with basically 1 real part that can be skipped any way. Right now map in this state can't be approved and i'll have to decline it
Your map submission has been declined.
Oh of course. How did I forget to check that? It felt like even if it's from that gigantic cloud it's still too big. ^^
Ok I'll try to do new map but not that big
if u wanna keep size, u need 2 parts on each floor. but this is not mail problem. main problem is they not unic and look like from 2010. u need better idea for part not like just drag or just fly.
Oke
can i ask question
ask away
how do i fill empty blocks a bit darker color
like in Grandma
it dont have blocks outside
but its darker
make a new tile layer, right click, set the color and alpha, place it
There is no automatically way?
you can use shift click to do big boxes in a short amount of time
Also what mean moderate and novice? How do I understand type of my map?
it refers to the difficulty, basically novice maps are easier
But there is other things
Like style
And parts
Like ddmax easy 1/5 stars give same amount as novice 4/5 stars but ddmax easier
And don't looks like novice style
nono ddmax is something different
And About length of map
How long must moderate be minimum?
i can imagine good short moderate maps, but if you just started mapping, a speedrun on your moderate map should at least take 2 minutes, but more is better
Alr I'll try make 15-20 parts in my map
that sounds good
Or Novice ifk
Idk
how about novice maps?
depends on the map, i suggest the same