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this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
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Map :lady_beetle: :
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thats a big cloud
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Overall map seems too short. But here are some tips to improve on for your next map: (or an updated version) First the gameplay:
1 - Avoid parts like the one right above the start line. They are repetitive and not very enjoyable/interesting. 2 - The part looks very skippable. Even the hook at the stopper doesn't look like you would actually need the speed. 3 - Shows stoppers in the design but there are non from the game layer. 4 - If you want people to actually find a way trough the kill tiles you would have to place some at the wall. (Fly up to the finish) Design and order of groups: 1 - I recommend having the entitie tiles and design in different groups. 2 - The cloud(s) should be inside of a "Quad" layer. 3 - The design is just gray, not much variety. The unhook and hooktrough tiles are too hard to tell apart because of the grey background.
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The file size is also relatively big compared to other maps. Just wanted to mention it although that should be already fixed by moving the clouds to a quad layer. (Which I already noted at design 2)
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Thanks I'll use Ur tips and my map will be in game? If yes ,then can u tell me when it will be added?
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There is no guarantee. When and if it will be added is all up to you and how well and entertaining you can make it. I suggest to look at some of the newly released moderate maps to get a feel for what is well received. I'm also not an official tester so you should also wait for one of them - they will probably give you some more feedback once they find the time. :)
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the file size can be fixed by deleting the unused images 💀
also interesting, it seems that the mapper used the name "bg_cloud3 1" (1-3) and changed the image, so they added a different image than what is actually used
your image names should not include " ", thats how you avoid this bug edit: nevermind idk how this bug works
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what the hell is this bug LOL
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i dont understand how the cloud is made
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okay nevermind then 😮
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so it's not a bug? just a feature..
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i gusess this tool need for transfer any pic into tw. but i dont understand why he use that way. I have only one reasonable assumption, he just doesn't know how to use quads and images.
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yes.
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has made a good feedback, i'll add up that map is too short with basically 1 real part that can be skipped any way. Right now map in this state can't be approved and i'll have to decline it
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Your map submission has been declined.
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Oh of course. How did I forget to check that? It felt like even if it's from that gigantic cloud it's still too big. ^^
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Ok I'll try to do new map but not that big
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if u wanna keep size, u need 2 parts on each floor. but this is not mail problem. main problem is they not unic and look like from 2010. u need better idea for part not like just drag or just fly.
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Oke
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can i ask question
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ask away
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how do i fill empty blocks a bit darker color
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like in Grandma
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it dont have blocks outside
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but its darker
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make a new tile layer, right click, set the color and alpha, place it
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There is no automatically way?
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you can use shift click to do big boxes in a short amount of time
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Also what mean moderate and novice? How do I understand type of my map?
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it refers to the difficulty, basically novice maps are easier
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But there is other things
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Like style
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And parts
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Like ddmax easy 1/5 stars give same amount as novice 4/5 stars but ddmax easier
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And don't looks like novice style
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nono ddmax is something different
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And About length of map
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How long must moderate be minimum?
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i can imagine good short moderate maps, but if you just started mapping, a speedrun on your moderate map should at least take 2 minutes, but more is better
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Alr I'll try make 15-20 parts in my map
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that sounds good
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Or Novice ifk
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Idk
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how about novice maps?
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depends on the map, i suggest the same