#Unbalanced_3
"Unbalanced 3" by Imperius [Brutal]
DDNet 03/28/2023 12:38 PM
@Imperius

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Imperius 03/28/2023 1:00 PM
@ᶰ°Konͧsti

when rls?

ᶰ°Konͧsti 03/28/2023 3:10 PM
ᶰ°Konͧsti 03/28/2023 3:10 PM
@Imperius

wanna test in about 1h?

Imperius 03/28/2023 3:16 PM

sure

ᶰ°Konͧsti 03/28/2023 3:29 PM
ᶰ°Konͧsti 03/28/2023 3:30 PM
@snail

hi pls tell vyx02 to stop a:buse so we can test

Imperius 03/28/2023 6:01 PM
spur 03/28/2023 11:47 PM

unbalanced 1 was good hope its the same way

yaccre 03/29/2023 3:45 AM

648,1325 unmarked

yaccre 03/29/2023 5:10 AM

pls add colors to design

yaccre 03/29/2023 5:10 AM

but amazing map

yaccre 03/29/2023 5:10 AM

difficulty is perfect

egorfake 03/29/2023 4:41 PM

hueta

Freezy 03/29/2023 7:34 PM

can skip first sg shot in nf by just swinging

Imperius 03/29/2023 7:55 PM

minor gameplay changes. nf is okay for me even without sg, design will fix later

Imperius 03/29/2023 7:58 PM

a small video, with the passage of some parts, some could not be inserted because it is problematic to do with dummy

yaccre 03/29/2023 10:34 PM

what are those switches ?

yaccre 03/29/2023 10:34 PM
yaccre 03/29/2023 10:35 PM

i think u only need the switch on left and switch_open 2

Imperius 03/30/2023 2:22 AM

moving the button will ruin the game because it's a t0 map, any player can accidentally hit the unmarked button

Imperius 03/30/2023 2:41 AM

-added switch_open 2, will upload later

Imperius 03/30/2023 7:15 AM

-changed the color of grass main as it was in first version, the bg still same

I never knew how to work with color and this is my biggest problem in mapping, so I would be very grateful if someone could help me choose something optimal that would fit together and not harm the eyes.

Imperius 03/31/2023 9:32 AM

-minor design fixes

Welshi 04/03/2023 4:01 PM

map is unbalanced

Steinchen 04/03/2023 4:25 PM

its unbalanced 3

Arrow 04/08/2023 6:24 AM
Welshi 04/08/2023 4:41 PM
egorfake 04/15/2023 6:49 PM

dryg imperiusa

Imperius 04/20/2023 10:04 AM

minor fixes of some parts

Pipou 04/28/2023 9:47 AM
@Imperius
Imperius 04/29/2023 8:48 AM

-filled all empty grass_main with hookable blocks -fixed some design bugs -made nf a bit easier

Pipou 05/02/2023 5:39 PM

That map is too big, it's a real pain to test

Pipou 05/02/2023 5:41 PM

I can never see it through, every time I try

JimmyJazzThe1st 05/02/2023 6:12 PM

I can run with a tester if they want. Just wont write much feedback.

Pipou 05/02/2023 7:07 PM

That could be useful

Pipou 05/02/2023 7:08 PM

You don't necessarily need to write down everything especially since the map is gigantic

Pipou 05/02/2023 7:09 PM

But that would help have a global idea of what we do with that map

Pipou 05/02/2023 7:09 PM

If we keep it as it is or split it in 2 or 3

JimmyJazzThe1st 05/02/2023 7:23 PM

I'll give my opinion throughout the map with the tester.

I think keeping it as this 1 map should be fine as unbalanced 2 was a 40 minute r1 run. And i really enjoyed that map.

JimmyJazzThe1st 05/02/2023 7:23 PM

Just let me know when you need me.

Pipou 05/02/2023 7:33 PM

That map requires at least 2-3 hours to test the gameplay

Pipou 05/02/2023 7:33 PM

I've seen too many problems with it already

Pipou 05/02/2023 7:34 PM

I won't just spend 6 hours writing a complete feedback about everything

Pipou 05/02/2023 7:35 PM

I'll let you know if I find anyone interested in playing it

Pipou 05/02/2023 7:38 PM

That's the kind of map that can sleep in testing for a year

Pipou 05/02/2023 7:39 PM

It's too stodgy

JimmyJazzThe1st 05/02/2023 7:50 PM

Okay that decision is up to you. I havent seen gameplay yet so i cant say. But i dont mind how long it takes to test.

Dont think giving feedback should take 6 hours tho 😛

Imperius 05/02/2023 7:53 PM

But after all, the whole test can be divided into parts, I don’t think that this is a bad idea 🙂

Pipou 05/02/2023 7:56 PM

Yeah don't mind me, I'm just close to the testing overdose

Imperius 05/02/2023 8:01 PM

It's time to stop and take a break, otherwise we would not want to lose a great tester ^^

Pipou 05/02/2023 8:08 PM
tripmiss 05/03/2023 5:06 PM
tripmiss 05/03/2023 5:06 PM
  • corners
tripmiss 05/03/2023 5:15 PM
tripmiss 05/03/2023 5:15 PM

U should put some unfreeze design there

tripmiss 05/03/2023 5:15 PM

or delete that unfreeze tile

tripmiss 05/03/2023 5:15 PM

just the one in the air

misstrip 05/03/2023 5:50 PM

My dummy is god finding corners

spur 05/04/2023 3:14 AM

did papotav get banned

spur 05/04/2023 3:14 AM

and he made an alt? xd

tripmiss 05/04/2023 3:15 AM

wdym... im misstrip's dummy.

Pipou 05/04/2023 3:05 PM

Move cp 28 so both don't die if they run in

Pipou 05/04/2023 3:10 PM

The end is illegal

Pipou 05/04/2023 3:12 PM

Maybe it could be done like that ?

Pipou 05/04/2023 3:12 PM

Having to hammer is fine, but the shotgun is terrible

Pipou 05/04/2023 3:16 PM

You can get stuck here, put a blocker on my right

Pipou 05/04/2023 3:16 PM

To keep sliding out of freeze

Pipou 05/04/2023 3:49 PM

You could add undeep on the right of deep

Pipou 05/04/2023 3:51 PM

teles are always in pairs, check for missing ones

Pipou 05/04/2023 4:20 PM

Why ?

Pipou 05/04/2023 4:21 PM

You should add entities off and a "danger" symbol

Pipou 05/04/2023 4:52 PM

Remove the kill, it's too punishing

Pipou 05/04/2023 5:24 PM

Unfreeze not marked (especially above the freeze)

Pipou 05/04/2023 5:24 PM

Reminder : 5*

Pipou 05/04/2023 5:25 PM

$waiting

Imperius 05/04/2023 7:52 PM

I have almost fixed all the remarks, except for a few, I would like to clarify the information.

Imperius 05/04/2023 7:52 PM

Honestly, I don’t quite understand what is illegal in this ending? I decided to test this part again and 10 out of 10 times were successful, of course I like your version too, but I would prefer to leave more space for the players, instead of filling the floor with a teleporter. Or I can remove the freeze under undeep and it will make the end easier.

Imperius 05/04/2023 7:53 PM

Why what? Why here is placed cp or freeze? Freeze for block skip, cp cuz it's a good position for it.

Imperius 05/04/2023 7:53 PM

How can this place punish, if it's not even random, just hold the jump and left. I would agree with you if the place was too chaotic and unpredictable, but everything here is too banal and simple.

Pipou 05/04/2023 7:58 PM

Do as you wish, it's just that it's super annoying

Pipou 05/04/2023 7:59 PM

Why that freeze there ? It felt like just waiting another 3sec

Pipou 05/04/2023 8:00 PM

Make it teleport then so you keep it as you wanted it without having people dying

Pipou 05/04/2023 8:00 PM

They might not do it the way you intended it

Pipou 05/04/2023 8:01 PM

And it's pretty far in the map, at 80%

Pipou 05/04/2023 8:01 PM

It would be fine if it was at the beginning

Imperius 05/04/2023 8:20 PM

I knew that these kills would have to be fixed, but deep down I hoped that no one would notice them ;D So, i fixed it

Pipou 05/04/2023 8:23 PM
Imperius 05/04/2023 8:23 PM

This freeze will block the small skip with the shotgun, so I added it, but now I tested this place again, I solved to remove it.

Pipou 05/04/2023 8:24 PM

Ah. Maybe add unfreeze on the ground

Imperius 05/04/2023 8:26 PM

I think, now it's okay

Imperius 05/04/2023 8:27 PM

what about something like that?

Imperius 05/04/2023 8:46 PM

So, fixes: -Moved checkpoint #28 -Fixed the ending of the part with 31 cp, now the ending is much easier. -Added more stoppers in parts with 32 cp, the fix will help avoid getting stuck in the stopper. -Added undeep around 55 cp. -Rechecked and added missing totele where needed. -Removed kill at the end of part 81 of the checkpoint. -Removed unfreeze about 25 cp, abandoned the idea to mark unfreeze, because it doesn't look very nice. -Also fixed corners which was mentioned yesterday. I hope I didn't miss anything

Pipou 05/05/2023 8:04 PM

It seems a bit easy now but it's fine, up to you

Pipou 05/05/2023 8:08 PM
@Imperius

Everything looks good now

Pipou 05/05/2023 8:09 PM

Do you want to keep that part as it is ?

Imperius 05/05/2023 8:19 PM

Yeah, if it's good for you, if not i can fix

Pipou 05/05/2023 8:22 PM

Yeah it's good don't worry, it's just that it feels very easy compared to before

Imperius 05/05/2023 8:28 PM

I can try adding teleporters to make it a little more difficult.

Pipou 05/05/2023 8:31 PM

Ok try then

Imperius 05/05/2023 8:34 PM

?

Pipou 05/05/2023 8:34 PM

Should be good

Imperius 05/05/2023 8:39 PM
Pipou 05/05/2023 9:53 PM

Blurry and I played and checked the whole map a few times

Pipou 05/05/2023 9:54 PM

I can't guaranty there isn't a missing corner somewhere since the map is very huge

Pipou 05/05/2023 9:55 PM

We mainly looked for entity bugs and found nothing

Pipou 05/05/2023 9:55 PM

The parts have been fixed

Pipou 05/05/2023 9:55 PM

It seems good to go

Pipou 05/05/2023 9:55 PM

I don't see why it would wait any longer here

Pipou 05/05/2023 9:58 PM

Waiting another 2 months doesn't assure us to have this map tested any further

Pipou 05/05/2023 9:58 PM

$ready 5

I.K.U 05/05/2023 10:10 PM
Imperius 05/05/2023 10:32 PM

Thanks a lot for the test! It was pretty fast when compared to the previous version 🙂

Imperius 05/06/2023 10:40 PM

completely forgot to change the old logo

Pipou 05/07/2023 8:22 AM

$ready 5

nothing_ 06/03/2023 1:18 PM

is this susposed to be teamlocked or no ?

nothing_ 06/03/2023 1:18 PM

$released

Imperius 06/03/2023 1:49 PM

nope

I.K.U 06/03/2023 5:51 PM

rerate to insane 1*

I.K.U 06/03/2023 5:52 PM

some parts harder or as hard as binary last 2 parts and the length is like bit2

I.K.U 06/03/2023 5:52 PM

with a lot of random faily parts in between

ScReeNy 06/03/2023 5:54 PM

its 1:1 generic world

ScReeNy 06/03/2023 5:54 PM

insane 1 is fine

Fimpoo 06/03/2023 5:56 PM
Freezy 06/04/2023 9:07 PM

I also felt like this could've been insane too

texnonik 06/04/2023 9:49 PM

If novice map will have 100 parts or more you will also say that it felt like this could been moderate (just example)

Freezy 06/04/2023 9:59 PM

please be careful with wrong accusations, I’m not the first one to state this opinion here However, it doesn’t only come from the length (even though it is obviously a factor) but also because it’s pretty difficult and faily at some spots which is even more significant because it all adds up together, especially because it’s so long

Freezy 06/04/2023 10:00 PM

but doesn’t really matter too much I guess since it’s somewhere on the verge anyway