#Rawrzard_3
"Rawrzard 3" by ZgonzRawr & Broken [Oldschool]
DDNet 02/22/2024 6:31 AM
@sporkington_

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/22/2024 6:31 AM
sporkington_ 02/22/2024 6:37 AM

is the stopper thing a problem?

texnonik 02/22/2024 6:41 AM

Yes

sporkington_ 02/22/2024 6:41 AM

ok

texnonik 02/22/2024 6:42 AM

Well if used to be as part , then it's different problem

sporkington_ 02/22/2024 6:42 AM

could you rephrase that first sentence?

sporkington_ 02/22/2024 7:06 AM

This is the problem area right?

sporkington_ 02/22/2024 7:06 AM

and do I need time checkpoints?

f0rtishka 02/22/2024 7:09 AM

Yes

sporkington_ 02/22/2024 7:09 AM

ok

sporkington_ 02/22/2024 7:11 AM

Replaced all old hookthroughs

DDNet 02/22/2024 7:11 AM

Map filename must match channel name.

texnonik 02/22/2024 7:12 AM

"that version"

DDNet 02/22/2024 7:12 AM
sporkington_ 02/22/2024 7:12 AM

mb

sporkington_ 02/22/2024 7:24 AM
DDNet 02/22/2024 7:24 AM
DDNet 02/22/2024 7:24 AM

Include a changelog after uploading map updates (preferably with screenshots).

sporkington_ 02/22/2024 7:24 AM

I added time checkpoints

sporkington_ 02/22/2024 7:25 AM

and added one hook tile so you can't corner hook

sporkington_ 02/22/2024 7:33 AM

I think this should fix this issue

sporkington_ 02/22/2024 7:37 AM
DDNet 02/22/2024 7:37 AM

Include a changelog after uploading map updates (preferably with screenshots).

sporkington_ 02/22/2024 7:49 AM

@ me about any issues

.cammo. 02/22/2024 8:08 AM

whats stopping you from just replacing the stoppers with unmirrored versions

sporkington_ 02/22/2024 8:12 AM

uhhhh good question

sporkington_ 02/22/2024 8:12 AM

like just rotate them 180 degrees?

sporkington_ 02/22/2024 8:12 AM

I figured there'd be no difference compared to it being mirrored

.cammo. 02/22/2024 8:13 AM

there is (for some reason)

sporkington_ 02/22/2024 8:14 AM

this works and acomplishes the same thing

sporkington_ 02/22/2024 8:14 AM

so I'll probably leave it like this

f0rtishka 02/22/2024 8:58 AM

Better not to change oldschool map parts without need

f0rtishka 02/22/2024 8:58 AM

Fr what stops you from just placing unmirrored stoppers?

sporkington_ 02/22/2024 9:06 AM

idk

sporkington_ 02/22/2024 9:06 AM

mb king

sporkington_ 02/22/2024 9:06 AM
DDNet 02/22/2024 9:07 AM

Include a changelog after uploading map updates (preferably with screenshots).

sporkington_ 02/22/2024 9:07 AM

idk what the difference is between mirrored and rotated 180 degrees but I guess it works fine

vena6080 02/22/2024 6:59 PM

map standars are higher now, the map is boring exept gore, some part are not well made + some design bugs

vena6080 02/22/2024 6:59 PM

$decline

sporkington_ 02/22/2024 8:29 PM

zamn

sporkington_ 02/22/2024 8:29 PM

rip rawdog

sporkington_ 02/22/2024 8:34 PM

tragic an oldshcool map doesn't meet modern standards

pluskz 02/23/2024 1:06 AM

i wonder what are those new oldschool standards

sporkington_ 02/23/2024 3:20 AM

I feel like if I changed the map it wouldn't be old-school but if I leave it as of it isn't good enough to be old-school

sporkington_ 02/23/2024 7:44 AM

I guess I'll start modernizing it to be a Novice map

sporkington_ 02/23/2024 7:47 AM

Would I resubmit a new map file under Novice or is there another way I'd approach this

.cammo. 02/23/2024 7:59 AM

oldschool reworks exist

sporkington_ 02/23/2024 8:02 AM

oh what

sporkington_ 02/23/2024 8:03 AM

so do I just keep sending rework stuff here?

sporkington_ 02/23/2024 8:04 AM

dude I love that map

.cammo. 02/23/2024 8:05 AM

although if you completely redo like half of the map its a stretch to call it oldschool

sporkington_ 02/23/2024 8:06 AM
DDNet 02/23/2024 8:06 AM

Include a changelog after uploading map updates (preferably with screenshots).

sporkington_ 02/23/2024 8:06 AM

so far all I've done is changed the 1st part and moved the spawn until after the noob filter

sporkington_ 02/23/2024 8:07 AM

and tried to bring it up to modern standards for the first I think 3 checkpoints

texnonik 02/23/2024 8:08 AM

Rework then resubmit if this channel will not exist . If channel stays i can edit name to Rawrzard_3_rework.map

sporkington_ 02/23/2024 8:08 AM

ok

sporkington_ 02/23/2024 8:11 AM

Are there any spots I could improve or is it just in general a lost cause unless complete redesign

vena6080 02/23/2024 12:36 PM

for reworking oldschool it's kinda hard, the rare map reworked are map with interresting gameplay but with problems, it's mostly fix and change a bit gameplay, but here they is not a lot to do, also i think you have to keep the same design, but i'm not expert about oldschool and reworking oldschool

coke1465 02/26/2024 8:25 PM

$archive_imm