#tlqkf_2
"tlqkf 2" by ɳ0vą [Solo]
DDNet 02/26/2022 11:05 PM
@n0va

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 02/26/2022 11:05 PM
n0va 02/27/2022 3:17 AM

-Improve some gameplays -make logo bigger

n0va 02/27/2022 5:05 AM

-start shield deleted

n0va 02/27/2022 5:15 AM

-removed 1 skip

n0va 02/27/2022 5:19 AM

-modify entity bug

n0va 02/27/2022 6:46 AM

-removed 3 skip -modified entity bug -added 1 more dragging laser -make logo smaller a bit

PapotaV 02/27/2022 9:09 AM
PapotaV 02/27/2022 9:09 AM

corners

n0va 02/27/2022 11:42 AM

-fixed corners

n0va 02/28/2022 5:45 AM

-Improve laser part gameplay -added time checkpoints

n0va 02/28/2022 6:06 AM

-Improve laser dragger part -move time checkpoint better place

DDNet 02/28/2022 6:10 AM
n0va 02/28/2022 6:12 AM

-fixed mirror stopper

n0va 02/28/2022 6:46 AM

-fixed entity bug -Improve dragging laser part -added unfreeze more

n0va 02/28/2022 8:31 AM

-fixed entity bug

n0va 02/28/2022 10:09 AM

-kept skip

n0va 02/28/2022 10:21 AM

-It is still works, so I emplace stopper 2 blocks more

n0va 03/01/2022 7:02 AM

-added special thanks

Pipou 03/01/2022 8:55 AM

Hi, try to increase the difference between the playground and background colors and details

Pipou 03/01/2022 8:55 AM

Also, do something about those black spots

Pipou 03/01/2022 8:56 AM
Pipou 03/01/2022 8:56 AM

It feels like I can hook the red tiles and not the black ones

Pipou 03/01/2022 8:57 AM

Especially when you use the same color for the hookable tiles

Pipou 03/01/2022 8:57 AM
Pipou 03/01/2022 8:58 AM

The black tiles appear as being another entity

Pipou 03/01/2022 8:59 AM

Try to remove the outline of the tiles in the background or reduce it's intensity or the difference in colors between the center and the outline of the tiles

Pipou 03/01/2022 9:02 AM
Pipou 03/01/2022 9:05 AM

I think you could reduce the size of sky2-1

Pipou 03/01/2022 9:05 AM
Pipou 03/01/2022 9:05 AM

Try to make it grey scale, it weighs less, as you don't use the colors of the image

Pipou 03/01/2022 9:06 AM

Do you use every single ddnet_tiles and ddnet_tiles6 tiles ?

Pipou 03/01/2022 9:08 AM

If you use most of them then it's ok, otherwise try to only pick the one you use by gathering them on 1 single tileset or remove the tiles you don't use from the original tilesets

Pipou 03/01/2022 9:08 AM
Pipou 03/01/2022 9:11 AM

Also, I forgot about sky2-1 that you need to use 2^n values for its size (32,64,128,256 etc)

Pipou 03/01/2022 9:11 AM
Pipou 03/01/2022 9:12 AM

Do the same for tlqkf2_special_thanks.png, tlqkf2mapname.png and whitemoon.png

Pipou 03/01/2022 9:13 AM
Pipou 03/01/2022 9:16 AM

Should I read 2 or 22 ? Anyway, the numbers are too small

Pipou 03/01/2022 9:18 AM

Try to make it more visible

Pipou 03/01/2022 9:18 AM

Here is one example of mine :

Pipou 03/01/2022 9:18 AM
Pipou 03/01/2022 9:22 AM

I'm not very fond of shields in maps in general, there is almost every time a way to avoid using them. But I guess it's fine, that's only me and a few shields haters 😂

Pipou 03/01/2022 9:24 AM

1) Is it necessary to display the speeders ? 2) I really can't see a thing there, too many small tiles of many different colors

Pipou 03/01/2022 9:27 AM

I think that's all for today

n0va 03/01/2022 10:58 AM

should I remake generic_clear to remove or reduce outline?

Pipou 03/01/2022 11:50 AM

That's one way of doing it

Pipou 03/01/2022 11:50 AM

Adding blur is good too

n0va 03/01/2022 12:22 PM

why do you think speeder shouldn't be displayed

Pipou 03/01/2022 1:06 PM

What does it add to know there are speeders ?

Pipou 03/01/2022 1:06 PM

Do they do anything special at all ?

n0va 03/01/2022 2:41 PM
n0va 03/01/2022 2:42 PM

This speeder serves to help you get into that part a little more naturally

n0va 03/01/2022 2:46 PM

I don't have a recording program so there may be shaking while taking a video with my phone 😅

n0va 03/01/2022 2:59 PM

are u really want to remove speeders?

Pipou 03/03/2022 11:51 AM

I'm not sure if they are really needed but I was talking about leaving them and not displaying them

n0va 03/04/2022 9:03 AM

after thinking about it, I won't show the speeder tile.

n0va 03/04/2022 9:03 AM

don't do anything that special

n0va 03/04/2022 9:19 AM

-change some gameplay to reduce some shield -added filter -changed hookable, unhookable block color (unhookable block changed a bit, added some green 😄) -added

layer, It use gray color -reduced background tile outline -changed all selfmade images 2^n size -made switch number bigger -changed image's 2nd file to watch better

n0va 03/04/2022 9:39 AM

-keep 1 bug

n0va 03/05/2022 1:57 AM

-kept 1 skip

PapotaV 03/08/2022 8:46 AM

corners

PapotaV 03/08/2022 8:46 AM
@bencie
n0va 03/08/2022 11:12 AM

xDD

n0va 03/08/2022 11:17 AM

-fixed corners

n0va 04/01/2022 1:59 AM

-added switch numbers

n0va 04/20/2022 2:04 PM

🤡

I.K.U 04/20/2022 11:19 PM

imagine crying when its been only 2 months 😂

lynn 04/20/2022 11:30 PM

it's been less than that if you count Papota

Not me 04/30/2022 8:21 PM
n0va 05/05/2022 6:58 AM
n0va 05/07/2022 4:09 AM
Arrow 05/21/2022 6:24 PM

kind a annoying get into the hole should be 3 tiles of space imo

Arrow 05/21/2022 6:28 PM

the deep below should be down 2 tiles

Arrow 05/21/2022 6:28 PM

even with dj feel tight

n0va 05/22/2022 12:45 AM
n0va 07/09/2022 11:03 AM
Arrow 07/11/2022 4:26 AM

you can swing here instead

Arrow 07/11/2022 4:33 AM

1.- sometimes with this swing due the speed you overpass the unhookable maybe extend the unhook a lil bit so the flow its better

Arrow 07/11/2022 4:44 AM

sometimes you can get stuck on the corner when u do the swing after the switch on top

Arrow 07/11/2022 4:47 AM

$waiting

n0va 07/11/2022 10:36 AM
Arrow 07/11/2022 2:57 PM

Now about the design

Arrow 07/11/2022 2:58 PM

I don’t like how the unhooks/hooks looks like, the black thing is kinda ugly

Arrow 07/11/2022 2:58 PM

But idk

Arrow 07/11/2022 3:04 PM

I assume due this conversation that you lowered the weight that the file have which I think might be the main issue of the high mb of the map

Arrow 07/11/2022 3:06 PM

But I think still too much, the map hasn’t that much of things to weight that quantity

Arrow 07/11/2022 3:07 PM

$optimize

DDNet 07/11/2022 3:07 PM
Pipou 07/11/2022 3:08 PM

Hi ! I didn't change anything did I?

Arrow 07/11/2022 3:09 PM

I was just pointing the conversation that you had xd srry

Arrow 07/11/2022 3:12 PM
@n0va

Maybe you could use some clouds from bit to reproduce the same effects on the bg, she doesn’t have a problem with other people using his mappres

Pipou 07/11/2022 3:14 PM

What conversation ?

Arrow 07/11/2022 3:15 PM
Arrow 07/11/2022 3:15 PM

This one

Pipou 07/11/2022 3:17 PM

Please be clearer, I don't get where we are going

Pipou 07/11/2022 3:17 PM

What's wrong with my suggestions ?

Arrow 07/11/2022 3:22 PM

Nothing I’m just bringing that up again so maybe

@n0va

could find a replacement for the bg, srry for not being clear

Arrow 07/11/2022 3:23 PM

Due the image could be the thing that makes the map heavier

Pipou 07/11/2022 3:23 PM

Oh ok no problem 🙂

Pipou 07/11/2022 3:24 PM

I should give it a look again, to see what's been changed

Arrow 07/11/2022 3:25 PM

Okay

Arrow 07/11/2022 11:14 PM

yes in did this is half of the map size xd "496"

Arrow 07/11/2022 11:16 PM

besides u cant even notice the bg tbh if i didnt check the folder i would never knew

Voxel 07/12/2022 4:47 AM

so is this like, barely visible?

Voxel 07/12/2022 4:47 AM

the image used?

Voxel 07/12/2022 4:53 AM

I think there's further ways to optimize the image so that it's as visible as it needs to be. Grayscaling is definitely an option, but you could also quantize the colors, too. So that way there could be like, only 16 shades of black. Since it would be super non-visible I don't think banding would be an issue.

Voxel 07/12/2022 5:04 AM
@n0va@Arrow

I reduced the sky file from 748 KB to just 92.5 KB. I hope the stepped colors won't be an issue, but I don't think it will be seen in the context of it being almost invisible.

Arrow 07/12/2022 5:05 AM

oh nice thx, let see what mapper think 😄

Voxel 07/12/2022 5:07 AM

Also, we could combine the logo and special thanks images, using Slice Quads to separate the two.

Voxel 07/12/2022 5:29 AM

This map could be SUPER optimized, which is more surprising than you would think. I'm creating a optimization chain to see how far I can possibly go without it being outlandish. One of them is tackling the 17 layers.

Voxel 07/12/2022 5:33 AM

Like, this is kind of nitpicky, honestly, but there is no reason for there to be this many isolated layers, and each of them having a seemingly random X and Y pos.

louis 07/12/2022 5:40 AM

i think its fine

louis 07/12/2022 5:40 AM

better than too little layers

louis 07/12/2022 5:41 AM

stopper y16 is probably to center a stopper on an even height stopper line

louis 07/12/2022 5:41 AM

(for example u cant center a single stopper tile on a 2 high stopper pair without offset)

Voxel 07/12/2022 5:42 AM

layer 9-10 could be merged the first 3 layers could be merged

Voxel 07/12/2022 5:43 AM

6 and #11 are necessary for this argument tho

Voxel 07/12/2022 5:47 AM

with the updates (including some layer merging) its safe to say it goes from 906 KB to a whopping 493 KB and thats not even with $optimize

Voxel 07/12/2022 5:48 AM

this was the image i used for the merged text as well

n0va 07/12/2022 2:04 PM

906 KB -> 496 KB

cyberfighter 07/12/2022 5:04 PM

what about that 3 kb

Voxel 07/12/2022 5:07 PM

a single kill tile

cyberfighter 07/12/2022 5:07 PM

XD

Arrow 07/13/2022 5:08 AM

even if this is not death the speed what you get on the swing after the switch sometimes stop the speed that you got and sometimes not try to fix it breaks the flow bigly

Arrow 07/13/2022 5:10 AM

the swing on top that lead to a platform on the left can be skipped by just using 3 shotguns on the dots that i pointed quite tight tho so should be fixed easy

Arrow 07/13/2022 5:11 AM

idk but imo the logo look really blurry

Arrow 07/13/2022 5:24 AM

The weight of the map still can be reduce, between this 2 things are 177,4 kb just use photoshop and erase thing that u didnt use or cut the simbols and paste it in another screen (if u are not understanding what im trying to explain just tell me :D)

Arrow 07/13/2022 5:24 AM

$waiting

Voxel 07/13/2022 5:40 AM

that might have been my fault rip :(

Arrow 07/13/2022 6:20 AM

it was like that b4

n0va 07/13/2022 11:45 AM

496 KB -> 344 KB

Voxel 07/13/2022 2:25 PM

thats smaller than i could get. how'd you do it?

n0va 07/13/2022 2:52 PM

read this

Arrow 07/13/2022 5:16 PM

idk why u put a speeder there u go wall anyway xd

Arrow 07/13/2022 5:19 PM

1.- stoppers not marked 2.- imo deleting 1 unhook may do a difference 3.- move this 1 tile to the left idk if 2 is too much test it

n0va 07/13/2022 10:30 PM

Is there any change if I change it like the contents 2 and 3?

Arrow 07/13/2022 10:38 PM

mmm i would say the 2 yes because you could do the part better idk how to express it, but it would help after do the swing to enter on that spot the 3 idk i didnt test it

n0va 07/14/2022 2:05 PM

In this video, I moved my body a little to the right and prevented the freeze tile from initializing the speed in that part. And since the speed tile replaces this action, the probability that the freeze tile initializes the speed can be drastically reduced.

n0va 07/14/2022 2:05 PM

Putting the freeze tile under the starting part could reduce the speed initialization of the freeze tile, but the speed was still initialized when certain actions were taken, so the speed was used to prevent that small probability. In my experience, the speed is still initialized from time to time, but I think it has made a really big improvement compared to the beginning.

n0va 07/14/2022 2:07 PM

The following is a recording of a part of the map being tested.

n0va 07/14/2022 2:08 PM

normal (often failed)

n0va 07/14/2022 2:09 PM

just putting the freeze tile under the starting part (sometimes failed)

n0va 07/14/2022 2:11 PM

putting the freeze tile under the starting part and putting speeder (maybe barely failed)

n0va 07/14/2022 3:45 PM
Arrow 07/14/2022 4:52 PM

Mmm ok also depends on how you swing and jump so should be okay

Arrow 07/14/2022 6:06 PM

u forgot to mark the speeder due impacts directly on how the part work

Arrow 07/14/2022 6:12 PM

these stoppers corners shoud be as the others, besides the stoppers that are on the left where the lasers are has the same corner

Arrow 07/14/2022 6:15 PM

put the spawn on the ground

Arrow 07/14/2022 6:15 PM

after this is ready

@n0va
Arrow 07/14/2022 6:16 PM

$waiting

n0va 07/15/2022 11:10 AM

I changed one of part 😅

n0va 07/15/2022 11:15 AM

but maybe no bugs??

Arrow 07/15/2022 4:48 PM
Arrow 07/15/2022 6:22 PM

what did u change

Arrow 07/15/2022 6:22 PM

?

Arrow 07/15/2022 6:29 PM

okay i assume is this one, imo made the part annoying

Arrow 07/15/2022 6:29 PM

was nice b4

Arrow 07/15/2022 6:30 PM

nvm its ok

Arrow 07/15/2022 6:41 PM

$optimize

DDNet 07/15/2022 6:41 PM
Arrow 07/15/2022 6:42 PM

$ready 3

Arrow 07/15/2022 6:43 PM

if someone thinks different about the rating just make the opinion 😄

n0va 07/15/2022 11:44 PM

sry, something need to fix

Arrow 07/16/2022 1:25 AM

do a screenshot pls

n0va 07/16/2022 1:39 AM

the problem is fixed now, do I capture what is fixed?

Arrow 07/16/2022 2:36 AM

yes pls

n0va 07/16/2022 5:26 AM

In some cases, if you turn on switch number 2 and keep pressing the jump button when moving from right to left, you may not be able to step on the platform because of the fast speed. I moved the top wall to the left a little to fix this.

n0va 07/16/2022 5:26 AM
Arrow 07/16/2022 5:43 AM

OKAY

Arrow 07/16/2022 6:49 PM

deep not marked

Arrow 07/16/2022 6:57 PM

if u jump to early here you wont get the enough speed to get on top and you'r dead

Arrow 07/16/2022 7:01 PM

$waiting

n0va 07/17/2022 3:23 AM
Arrow 07/17/2022 6:40 AM

$optimize

DDNet 07/17/2022 6:40 AM
Arrow 07/17/2022 6:40 AM

$ready 3

Cone 07/17/2022 7:06 AM

gg

Freezy 07/27/2022 4:39 PM

4*

Arrow 07/27/2022 5:07 PM

4 I think is too much

Arrow 07/27/2022 5:07 PM

But if people think that way we could rerate

Arrow 07/27/2022 5:08 PM

3 or 4

Genex 07/27/2022 5:09 PM

balance map pls

Genex 07/27/2022 5:09 PM

thx

Genex 07/27/2022 5:09 PM

laser part 2 hrd