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i dont have ps4

xD




Thanks! Fixed it 🙂


release

there's also no reason to have both basic freeze and amazing freeze, just eats up space

I like the map overall, good flow and allows the player freedom to an extent. Ive seen most of the parts before, but the way they are connected and put into a different setting gives the map some charm. Nice stuff 👍

Thank you very much, i will work on it




In addition to what was said ingame, optimise your images, merge them, keep only what you use and remove the images you don't use

I'm moving it to waiting until the optimisation is complete

$waiting


just testing something, gonna let you know when im ready imo

The map is still too heavy, reduce it down to 500 at least

Downscale images and/or delete similar images (watch #deleted-channel for a resizing tutorial)

$waiting

I talked to the mapping in-game : asked to make the kill color fit the stones they are standing on, remove the transparency of the lanterns, place teleport design under the unhookable layer and above the tee

Due to the overall purple tone, I'd suggest changing the color of the hookable

has a short tutorial, increase the L value by 40 maybe, see what fits best, it should be visible enough


i really dont know how to get it smaller D: and how to remove the lantern transparency?

I can help with that

i removed some freeze around the map but it looks so weird. Can i add them again so the whole map is freeze or does it take too much kbits?

killtiles now have the same colour as the stones they are standing on

I'll come test in a few minute

2Mb is huge

The main problem is that you have multiple tilesets for nothing

I'll give you a mock version with only a prototype

And if you like it, I'll ask you to replace the tiles accordingly

I'll do it later

okay thank you!



I removed the groups already, but every tiles should be above the game (under the game in the column on the left (goes from the furthest to the closest))

Unless they belong to the background

You don't need to make it bigger

Using "Proof" you can see all the different resolutions

That way, the quad covers every resolutions

$waiting

This guy makin every map 9999x better

You are awesome