Mentions:
@bunnyrabbit417NYUUUUUUUUUUUUUUUUUUUUUUU π«Άπ»β€οΈ π£
YESSSSS
wil look at it after work
π¬
tested all relevant parts i remember with
@anthonyyxand had a glimpse over the entire map again
spacing on a few parts could theoretically be improved, like the attached screenshot which forces a weird hammer IMO
other than that, map seems unchanged and ready to ship
@omegakysikuyou had an issue with a hammer which you felt was kind of hard/random, mind rechecking? - i only tested it with dummy which is obviously much easier XD
Whats with this part?
I love that Hammer π
I hate it

, your choice to keep ofc
IKU on its first submit didn't like that IIRC, so I wanted to ask him about it because it's untouched
I actually never missed it, even without dummy. And if you miss it you can just try again
Yeah it's not even punishing, but better safe than sorry
Alright
^i personally wouldn't rate it higher given its t0 aspect. I also think there are only a handful of actually difficult parts 2p The only thing that may push the difficulty up is the gores tbh

Brutal 3?π
If insane then I would even rate it higher than 2 star π
I rated it at 3* insane.. didn't I

Insane 3 is good
Looking at the screenshots I feel like the unhookables could use slightly more contrast in comparison with the background no?
I had no issue whatsoever playing with design on
Insane 4 is extremely long no?
insane 2-3 map is not so different than sus2
tested the map with
@bunnyrabbit417fixed a couple smaller stuff
Optimized:
rls tomorrow ok for u?
nooo pls im not home snail
release on Sunday
π π₯
Do next weekendπ
im asking the mapper lol
cant please everyone
or release it around 7pm π
is fine?
I'd suggest postponing it for 1 week too, we just had a big release with Abyss and no maps ready besides this
This
ye that makes more sense
when release
mapper can choose ππ»
Next week ideal. Abyss is still hyped and 2 insane maps within basically 1 week is a lot
ποΈ π ποΈ
no one is playing Abyss tho besides 6 players
Thatβs not true
rest is just afk speccing the map
Nyu will reply in 3 months anyway
What about this sunday 20:00 (8 p.m.)? If not then next friday 20.00?
Tomorrow im not home π¦ and next saturday too
8pm is crazy
Next week Friday sounds better in my opinion so people can play it over the weekend. Not sure about the time.
does 6pm work on friday or is that too early?
Sunday around 6pm would be fine or not?
People will have one evening to play instead of 3?
Max and Me not home π
Sunday 18 is good, next friday 18 good too
lets do next friday then

A few design bugs (thanks to Tropo and Cor!) you should fix, preferably before release. Please note that it's not a good habit to lazily place design inside blocks as you couldn't see it anyway (especially freeze, and chains) but this is just a note for further maps and doesn't require fixing here. π The kill tile design bugs are obviously up for you to decide on whether you'd want to fix those - there are more like that than on the screenshots.
i spent 30 minutes looking for design bugs
gg i'm useless
Thank you! Im gonna fix them today after work. And I will Go through and take a look at all killtiles to put them the right colour. I appreciate it!
ugly ahh map
Map was so long in testing that we have abyss design standards now
If you have nothing constructive to add itβs best to not write anything at all. Especially with the inconsiderate wording.
Fixed the design bugs and changed the wrong coloured killtiles
stfu, its ugly, I think its ugly, what am I supposed to say, its not ugly? that would be lieing, I think its ugly, take it as you will
Optimized:
bro check out this cli oh wait wrong type of ban
Sorry but you seem to have missed one

(absolutely crucial for maps success!).
- Picture some "Spike holders" have the wrong color (just an example, you dont have to fix those unless you really want to

).
- Picture Entities bug
Now in all seriousness gj. Really tried to still find something but map is already pretty much perfect!
Thank you for those advices. I dont have an eye for this, cause I am a bit colourblind. Really helps me out when you take a look over it π also thanks to
@blaiszephyrβ€οΈ
So I think this is it
Optimized:

best map ever releasing?!?!?!?
:O
sybau
ahh shit
Added the killtile. If it will be updated, it would be nice, if not then idk π Its still ok i guess
Optimized:
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
https://discord.com/channels/252358080522747904/420565311863914496/1388188472086626525 aint he called Nyu tho?
it is Nyu

This will be in Stormas iceberg in a few years Btw when Yeyou 7 bit Nit?
Yo just few things i noticed when playing that could be improved on a potential next map, apart from that the map is really creative and good: This start section is pretty hard for 95% of the players and i see a lot of struggle already there xd And it could be a bit more narrow Hammerhit or some more variation maybe. Often its 3-6 tile deep freeze down and a lot of free space. (Its just my personal preference)
yeah teh start is too faily
should be failier later than at start imo
becasue starting in teams is annoying
i guess the entire map is faily
starting in 20+ tees team runs is always annoying on hh maps, wouldnt say its the maps fault
yeah true
kinda similar to sus2 i guess, both ass for big teams at start
idk you have a lot of killtiles and holes here in the beginning. Its just a feeling when i played t0/ big team
The map is 3 insane, the free space on some places could've been narrowed down I agree, but it's hard to actually get it just right* without actually having 20+ people to test your map
I enjoyed the tight hammer hit, better than bit3's which is just open space everywhere to me
But this is all personal preference of course π
Didn't seem that bad to me. Maybe if it was brutal but it's insane for a reason!
you are the better tester, when new map ?

I totally agree. I dont know if I can still change a few things to make the beginning a bit more chill. Is it possible to still change some things?
you're in your 2 week period, yes you can :p
ahh okay
but keep in mind it may or may not affect existing ranks i.e if you make things easier/harder shorter/longer existing ranks may be affected
but afaik no legit player has yet finished? :p
ye
i understand
but while I played it yesterday and while i was watching ppl playing it i noticed some things that I would like to change. Testing the map on Testservers and playing the map public is sooooo different. Thats crazy
Like filler parts where I had no idea that ppl would struggle with it are completely hard xD
xD yeah i imagined the gores to be on the harder side but a few fillers were super interesting to see :D
Nyu keep in mind that this was just the release day
Most players didnt know the parts etc
I dont thinkt that its necessary to change any parts atm
And a 3* insane map can also have some punishing parts
the swing?
But the first part was already a mess. Cause its so faily
Yea the two swings
I worked on it the last 1 hour and made it a bit more easier / less failier
I think its important that you start a map and DONT die again and again at the first part
i honestly think its fine for a 3* insane map
(the swing)
Hm i mean up to you but i wouldnt nerf to much
I didnt nerfed many things yet. I just made the first swing less failier and lowered some freeze at some parts of the map. Sometimes the high freeze killed the whole team at a relatively easy filler
i didnt changed any parts itself
Can you show screenshot about what you changed? Im just curious
Sure
Was war nochmal die Taste fΓΌr Screenshot? xD
F10 xddd
easy danke
Can also check in settings - controls
ah true
Post-release updates need to be uploaded manually. Please reach out to an administrator.
let me know what you think of this. For the "flow" I think the changes i made for the first parts are good
if you have another opinion or advices let me know
I just noticed that ppl struggled with those things
Yo, I didnt want to pressure you to change thingsπ But changes looking good imo
I wanted to change some things 20 minutes after release π So dont worry
i dont think the last 2 changes are necessery (where you lower freeze for hh) but the rest are good
Yea maybe you are right. Should i changed it back?
if you already uploaded it i think its fine xd
Alright
I suck at mapping :c Tried in the past and was never really happy with my maps. Also looking at wrong spike colors didn't help me at improving xD (sry for offtopic)
I agree with iku, last two changes are a bit overkill, nerfed that one part (faily hf) from insane 3 down to brutal 1 xd
But overall good changes
Good changes to the start ππ»
agree
w changes
Maybe you want to consider the feedback? (https://discord.com/channels/252358080522747904/1381789982586310796/1388482379471126608 / https://discord.com/channels/252358080522747904/1381789982586310796/1388520810414870618) If you are happy with a version let us know so we can optimize again.
Im Fine with it
Lets Go
I understand but I still think ist okay for the second βPartβ
Doesent affect it too much, cause the other way of the βpartβ is also Not very hard, it just costs time
Optimized version attached,
@catseyenebulous. Changelog:
Should I upload this one?
yesss
but its much more effort than actual tester as u can see, not even such simple easy things were pointed out π long time in testing and not even one complete test
Yes, please.

Updated
Post-release updates need to be uploaded manually. Please reach out to an administrator.
Let me know what you think of it
im 99% sure u can hit it with any amount of speed
its just becomes less common with higher speeds
Agree with IKU
Is skipping whole part with hh even possible? Or is it just to get more right?
should this be fixed too? looks like they did everything right
they hit the unfreeze tile and held space+a
should prob also ask to remove the block u died on yesterday with me where u swapped with baumwolle maybe
Ouh yea, lemme fix this
Oh really? I tried it this night so often, but I will check it.
Ye is possible. But I will fix it
took 3 tries
ye troll tile
Ok wow π
Then I was just lucky while trying this
Post-release updates need to be uploaded manually. Please reach out to an administrator.
Post-release updates need to be uploaded manually. Please reach out to an administrator.
nice π
Im done now T.T
Post-release updates need to be uploaded manually. Please reach out to an administrator.
I assume all screenshots meant to say 'can't' ?
Was wondering as well.

is crazy
hahahahahha
my fckin weed brain
fckin swimming
yep ofc π
1st part
for real it feels like the map is so big, with every save there are new fails xD
just be more tedious with your gameplay changes
make sure to place design
You are right, I'm a bit sleepy in those things @.@
Post-release updates need to be uploaded manually. Please reach out to an administrator.
Post-release updates need to be uploaded manually. Please reach out to an administrator.
^ Checked and approved changes
π Don't forget to optimize!

Optimized version attached,
@catseyenebulous. Changelog:
I was asked to approve it ad hoc, the version is unfortunately already online π
wtf
Post-release updates need to be uploaded manually. Please reach out to an administrator.
Its a never ending story with me. Im so sorry for this
thank you
Im never gonna map again xD
Optimized version attached,
@.freezy_. Changelog:
@prince
noooooooooooo
Best hh map since Aincrad
The current map size is 2000 KB, and the optimized version is 1700 KB. If I upload the optimized map, people will have to redownload it, but instead of saving 300 KB, theyβd actually be downloading an extra 1400 KB. π
Oh nevermind, map fixes too, Ignore the above
to upload or not to upload
you'd save 300kb for everyone not having downloaded it yet. which is probably >50%
Makes sense, except it doesn't, we can't measure a ever growing playerbase, so your >50% becomes infinite π
So we're both wrong!
nope. if we have a growing playerbase then say 800 (50% at this moment of time) people have already downloaded it and infinite players haven't
so you save infinite kb of bandwidth by switching to the optimized version
^ from tater
I'm saying you can't quantify a playerbase with an arbitrary number or a percentage in this context
(Btw, even if you were able to quantify our playerbase, we'd break even if 85% of the player base hasn't downloaded the map yet, only then it would make sense to reupload the optimized map)