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all not gameplay relevant -> hd
cool map but why not leave doing "everything first try lmaoooo" to the speedrunners and put tele instead of deep
yea the whole first try thing is used up at this point imo. especially when its as hard as memoria and memento mori. you would need to start your homeserver and delete all killtiles just so you can properly practice the parts.
pls use tele and u got a nice racemap
tele with cp's
no tele to death pls
thx for testing
useless tile
after cp 5 difficulty lowers a bit too much i think
This was quite a fun map, did enjoy it. Felt like a harder 3 star map.
Parts 1, 3, 4 and 8 felt a lot harder for me.
People testing with me just felt 1, 3 and 4 were quite a bit harder than the rest.
The length between checkpoints was kinda painful for me but I don't think they would be that bad for more experienced players.
Other than that I think the map is really challenging but could be quite fun.
i think part 1 and 3 ok, end of 4, 8 a bit annoying
could be a cool map, but parts are stupidly long
cp8 part doesn't seem to work, couldn't get far enough even once
when I stand inside a CP marking I expect to get a CP, not on the next block
cp8 work but i dont like the ending
same with cp4
😄
maybe find a better fix
@Starkillerend of cp 8 is now like in the first faily version
what u think about difficulty? 3*?
Since it's unfaily, 3* it's nice
$ready 3
$reset
stuff from my test wasn't fixed
What fix?
Cp8 work xd
what is not fixed?
at least fix the start of cp8, I won't make you shorten parts I guess
I remember trying it with Savalic for several minutes and not getting it, just a shit precise move
I think the start of Cp8 is easy enough but ok
meh doesnt seem like 3* to me but w/e
2?
i guess since its not faily
no not 2 lol wtf
XD
maybe i just suck at playing today
It's not that hard and unfaily
Maybe the first part is a bit harder than the others
map rdy now ? 😄
sure
$ready 3