#HighJump
"HighJump" by Starkiller [Solo]
DDNet 10/10/2020 7:40 PM
@Starkiller

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Cøke 10/11/2020 1:49 PM

all not gameplay relevant -> hd

Cøke 10/11/2020 1:56 PM
Lwai 10/11/2020 2:02 PM

cool map but why not leave doing "everything first try lmaoooo" to the speedrunners and put tele instead of deep

Im 'corneum 10/11/2020 2:10 PM

yea the whole first try thing is used up at this point imo. especially when its as hard as memoria and memento mori. you would need to start your homeserver and delete all killtiles just so you can properly practice the parts.

Im 'corneum 10/11/2020 2:11 PM

pls use tele and u got a nice racemap

Cøke 10/11/2020 2:13 PM

tele with cp's

Cøke 10/11/2020 2:13 PM

no tele to death pls

Starkiller 10/11/2020 3:02 PM

thx for testing

Starkiller 10/11/2020 3:16 PM
Starkiller 10/11/2020 3:27 PM
Starkiller 10/11/2020 3:32 PM
Starkiller 10/11/2020 3:40 PM
Starkiller 10/11/2020 3:56 PM
Starkiller 10/11/2020 4:03 PM
Tea 10/11/2020 4:22 PM
Tea 10/11/2020 4:22 PM

useless tile

Tea 10/11/2020 4:38 PM

after cp 5 difficulty lowers a bit too much i think

Starkiller 10/12/2020 2:02 PM
Starkiller 10/12/2020 4:31 PM
Starkiller 10/12/2020 9:43 PM
Soapy Sandwich 10/15/2020 12:12 AM

This was quite a fun map, did enjoy it. Felt like a harder 3 star map. Parts 1, 3, 4 and 8 felt a lot harder for me.
People testing with me just felt 1, 3 and 4 were quite a bit harder than the rest. The length between checkpoints was kinda painful for me but I don't think they would be that bad for more experienced players.

Soapy Sandwich 10/15/2020 12:15 AM

I am not a fan of how it looks like you get checkpoint without getting it but I am not sure how one would fix that so I guess its ok.

I would say that group 7 should be moved to just below group 3. The bottom of the map isn't that nice when its dark like it is.

Soapy Sandwich 10/15/2020 12:15 AM

Other than that I think the map is really challenging but could be quite fun.

Cøke 10/15/2020 4:15 PM

i have suggested this cp design

@Soapy Sandwich
Cøke 10/15/2020 4:28 PM

i think part 1 and 3 ok, end of 4, 8 a bit annoying

Starkiller 10/16/2020 7:27 PM
Ravie 10/23/2020 3:41 PM

could be a cool map, but parts are stupidly long

Ravie 10/23/2020 3:42 PM

cp8 part doesn't seem to work, couldn't get far enough even once

Ravie 10/23/2020 3:42 PM

when I stand inside a CP marking I expect to get a CP, not on the next block

Starkiller 10/23/2020 3:43 PM
Cøke 10/25/2020 1:49 PM

cp8 work but i dont like the ending

Cøke 10/25/2020 1:50 PM

same with cp4

Cøke 10/25/2020 1:50 PM

😄

Cøke 10/30/2020 3:51 PM

maybe find a better fix

@Starkiller
Starkiller 10/30/2020 4:15 PM

end of cp 8 is now like in the first faily version

Cøke 10/30/2020 4:37 PM

what u think about difficulty? 3*?

Pepe 10/30/2020 4:52 PM

Since it's unfaily, 3* it's nice

Cøke 10/30/2020 5:43 PM

$ready 3

Ravie 10/31/2020 12:49 AM

$reset

Ravie 10/31/2020 12:49 AM

stuff from my test wasn't fixed

Cøke 10/31/2020 12:50 AM

What fix?

Cøke 10/31/2020 12:50 AM

Cp8 work xd

Starkiller 10/31/2020 12:52 AM
@Ravie

what is not fixed?

Ravie 10/31/2020 12:53 AM

at least fix the start of cp8, I won't make you shorten parts I guess

Ravie 10/31/2020 12:54 AM

I remember trying it with Savalic for several minutes and not getting it, just a shit precise move

Cøke 10/31/2020 12:55 AM

I think the start of Cp8 is easy enough but ok

louis 10/31/2020 1:05 AM

meh doesnt seem like 3* to me but w/e

Cøke 10/31/2020 1:05 AM

2?

louis 10/31/2020 1:05 AM

i guess since its not faily

louis 10/31/2020 1:05 AM

no not 2 lol wtf

Cøke 10/31/2020 1:05 AM

XD

louis 10/31/2020 1:05 AM

maybe i just suck at playing today

Cøke 10/31/2020 1:05 AM

It's not that hard and unfaily

Cøke 10/31/2020 1:06 AM

Maybe the first part is a bit harder than the others

Starkiller 10/31/2020 5:06 PM
Cøke 10/31/2020 7:59 PM
@Ravie

map rdy now ? 😄

Ravie 10/31/2020 8:00 PM

sure

Cøke 10/31/2020 8:05 PM

$ready 3