^Dummy 4* a short map using deepfreeze
$rate balance=9 flow=8 creativity=8 playability=7 fun=3 design=3 bonus=0
Very nice dummy map but the start I think needs to be changed this is not fun to tryhard after you fail in the map. + sick design
yeah its a liitle lucky to jump right away there. i always try to put the random parts first if i have some. any ideas for a nice fix which keeps the tower?
$rate balance=8 flow=8 creativity=10 playability=8 fun=2 design=3 bonus=0
Same as brokecdx said, first part must be changed, it's really annoying and random in my opinion.
wait what? users can rate the maps?
Yes, ultimately only the map release squad votes count in terms of releasing the map, but feel free share ur opinion
$rate balance=7 flow=8 creativity=8 playability=6 fun=1 design=2 bonus=0
might be too bright, should try playing it at night in the dark, also u can barely see unfreezes
https://i.imgur.com/lJq07E9.png this swing might be too punitive idk
its rly easy to fail it
$rate balance=8 flow=10 creativity=9 playability=9 fun=2 design=3 bonus=0
best map
$rate balance=7 flow=8 creativity=9 playability=7 fun=3 design=2 bonus=0
Pretty great map with imaginative ideas. The jump on the first part I think not so great because he is pretty randome. All in all, nice map.
$rate balance=8 flow=9 creativity=9 playability=8 fun=4 design=2 bonus=0
how to ping carry role?
i think on test1 you may have misuderstood the part. u need to take speed from your dummy. did you watch the video playthrough? i will see about the other screens as soon as im home. thx for test
the freeze color looks cool
Yes I have seen how to do that part in your video, but I used hookable to do it as an alternate or cheat way It's up to you if you consider that a cheat
i changed the first jump: you can choose between 2 ways of doing it now, first one is the old way wich is like half a second faster and the second way is just going down the hole and holding D + space. screen#1 isnt all too bad. screen#2 wasnt a problem for me, i didnt add hookthrough but removed one more tile from the left wall so you have more space to hook. screen#3: jumping there is a lot harder than doing it with hook and it costs a lot of time if you fail it.
i also put more space on that swing because it was too faily
i secured the map from team0 finishes, Ravie fixed the tileset 😗 and removed some cuts and bugs:
that hook aint precise
i hit it like 90% of the times
why didnt u fix that, this hook is too hard
$rate balance=7 flow=8 creativity=7 playability=7 fun=2 design=2
fun only 2 because i dont like that kind of map, but dont mind it, its a good map
wuw
I was doing the part wrong, you need to hook more downwards when falling
Jesus and Syltoox mrs
When release this map ?
This map is in testing since many time
and seems like nobody complain about default or somethin
scheduled to be approved tomorrow
The map scored all required points! It only needs to be checked by a
now to be released
Once everything above is fixed, Ready Dummy 4*
You could move the whole background group down somewhat, up above the map (where you can't actually go) there is a lot of background and on the bottom there is still just barely enough
I centered the background on my own to not waste any more time, Ready Dummy 4*
its dummy 3 for sure
It's harder than many 3*
but still super short
Ok then let's ask other
what the difficulty should be
its rly short but harder and more faily than most 3* so i voted 4 (even tho it could be either really)
Yeah I'm not completely sure, but I'd rather have slightly higher than lower
3*
In a world in which Nentori is 3*, this is too
When Nincorn 4* so I have 5 points more
4*