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yooooo @Exotix I will look in to it later
all what I say now is only my own opinion (I am also not a tester XD). I didn't look in design bugs, but thing that you should maybe change:
and yeah maybe do the thing longer where you bounce against (see awkward fail moment)
agree
Other wise, this is good with multiway parts map, exactly 3 star map.
also I think the first 1/4 of the map is very deadly and with that a bit harder then the rest of the map
also I think that is annoying when you get all buttons but when you go to the laser you are like 1sec to slow or something like that and then there are 3 gates open but 1 not and you must start all over again. Maybe do the single parts (how you get to the buttons) harder but the laser is deactivated forever
atleast that parts where you get ez just with dj to the parts
That is all for now over all it is a interesting map with some unique parts. I thought on the first look the map design could look to ugly rusty, but when I looked at it more closely, then the map design is cool 😛
Is this intended way ? If yes why the hole at the beginning, it really feels annoying for no reason
This for example, you can stop right before the speedcheck and just do it in 1 sg
And I feel like the blockers are a bit weird, it feels randomly placed, I think you can find a better way to make the part more interesting
lol i said the same so far ingame
I like fked up mechanics, the structure itself isn't bad and some ideas are good too, could be a good map with some changes imo
$waiting
full rework imo
Now ddnet apply maps which have only one and obviously ways to pass the parts
In novice maybe
But not in general I think
And this is not what I am aiming for
Good parts that can be done in multiple ways feels really great to play
In this specific case (except for a few parts) every ways feels awkward
you got this :3