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yooooo @Exotix I will look in to it later

all what I say now is only my own opinion (I am also not a tester XD). I didn't look in design bugs, but thing that you should maybe change:


and yeah maybe do the thing longer where you bounce against (see awkward fail moment)

agree

Other wise, this is good with multiway parts map, exactly 3 star map.

also I think the first 1/4 of the map is very deadly and with that a bit harder then the rest of the map




also I think that is annoying when you get all buttons but when you go to the laser you are like 1sec to slow or something like that and then there are 3 gates open but 1 not and you must start all over again. Maybe do the single parts (how you get to the buttons) harder but the laser is deactivated forever


atleast that parts where you get ez just with dj to the parts


That is all for now over all it is a interesting map with some unique parts. I thought on the first look the map design could look to ugly rusty, but when I looked at it more closely, then the map design is cool 😛

Is this intended way ? If yes why the hole at the beginning, it really feels annoying for no reason


This for example, you can stop right before the speedcheck and just do it in 1 sg



And I feel like the blockers are a bit weird, it feels randomly placed, I think you can find a better way to make the part more interesting


lol i said the same so far ingame

I like fked up mechanics, the structure itself isn't bad and some ideas are good too, could be a good map with some changes imo

$waiting

full rework imo

Now ddnet apply maps which have only one and obviously ways to pass the parts

In novice maybe

But not in general I think

And this is not what I am aiming for

Good parts that can be done in multiple ways feels really great to play

In this specific case (except for a few parts) every ways feels awkward

you got this :3