#Outlined
"Outlined" by wee [Novice]
DDNet 02/12/2025 9:04 PM

Mentions:

@wee.tw
DDNet 02/12/2025 9:04 PM
nixuslegendary 02/12/2025 11:09 PM

woow

nixuslegendary 02/12/2025 11:20 PM

I played the whole map, it's cool, it brings together all the classic and simple parts and puts everything on one map, but this part is very difficult for a beginner

nixuslegendary 02/12/2025 11:21 PM

with your tilesets I thought you were a mapper, you have a future!!

wee.tw 02/13/2025 5:17 PM

Changes:

  • Moved hookable blocks a bit more down(screenshot#1)
  • Unskippable now, forcing to do it right way(screenshot#1)
  • A few more marks at the same part(screenshot#1)
  • Slightly darker background, design fixes
  • Moved up unfreeze(screenshot#2)
wee.tw 02/13/2025 5:17 PM
DDNet 02/13/2025 5:17 PM
comebackplay 02/14/2025 5:47 AM

bug

comebackplay 02/14/2025 5:47 AM

Good map.

comebackplay 02/14/2025 5:48 AM

for me this map

comebackplay 02/14/2025 5:48 AM

$ready

DDNet 02/14/2025 5:48 AM

This command was not found.

wee.tw 02/20/2025 3:05 PM

Changes:

  • Screenshot#1 - Deleted stoppers(Changed design issues u can see on screenshot too, but after)
  • 2 - Triki's noticed bug fix

  • 3 - Moved finish left, and also a small winner room

wee.tw 02/20/2025 3:05 PM
DDNet 02/20/2025 3:05 PM
louis.place 02/20/2025 4:07 PM

?

louis.place 02/20/2025 4:08 PM

super pixelated pencil and text

louis.place 02/20/2025 4:09 PM

the background doesnt rly make sense, if you want it to look like a sketch then everything should be 100 parallax

louis.place 02/20/2025 4:10 PM

feels a bit pointless / awkward

louis.place 02/20/2025 4:16 PM

kind atoo faily fo this difficulty ngl

louis.place 02/20/2025 4:17 PM

especially right before the end

louis.place 02/20/2025 4:18 PM

the map design is cute

louis.place 02/20/2025 4:18 PM

you should think a little more about the balancing of parts and spacing

louis.place 02/20/2025 4:18 PM

there were some awkward moments when i played

louis.place 02/20/2025 4:20 PM

u can skip the entire map btw, pls fix

DDNet 02/20/2025 4:21 PM
wee.tw 02/20/2025 4:40 PM

hm, some type of UFO thing, shouldn't be there

oxyzo. 02/20/2025 4:41 PM

rocket

oxyzo. 02/20/2025 4:41 PM

tee fly up

wee.tw 02/21/2025 2:16 PM

Can you provide a screenshot with an example so I can understand, please. Not really understood what awkward moments mean. Agree with everything else, gonna work on it later.

kenneth.canif 02/24/2025 8:25 AM
  1. consider adding a hint to let players think before going in (blue), and missing stopper entity (red)
  2. the arrow is of too low contrast, and you can annotate like in "tutorial" for more intuitive marking
  3. consider add unfreeze there, the left jump is already punishing enough for novice player
  4. hint the player to hook his partner and then hammer
  5. raise the ground so the tee isn't going up when just hooked to his friend (red), and add stopper to prevent fail by falling back
  6. add tele to prevent fail (red), useless stopper (blue) 7 . maybe make the flag align to the actual finish line (idk)
kenneth.canif 02/24/2025 8:33 AM
  1. teach players how to do hammer fly here
  2. maybe prompt player to go back from here?
wee.tw 03/03/2025 5:16 PM

$decline it please

DDNet 03/03/2025 5:16 PM

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DDNet 03/03/2025 5:25 PM

Mention:

@wee.tw