#Retro
"Retro" by QuiX [Dummy]
DDNet 12/19/2020 11:40 PM
@QuiX

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Retro.map
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DDNet 12/19/2020 11:40 PM
Skai 12/20/2020 12:46 AM

i failed here...

QuiX 12/20/2020 12:47 AM

Ow, hm I thought the speeders would've worked. I will redesign that Edit: I mean like never happend to me

sen pa' 12/20/2020 12:55 AM

Why is this a dummy map? Its a solo map but you have to wait for dummy to open doors

QuiX 12/20/2020 12:58 AM

Yes and no, I combined dummy with race, 1v1 dummy 🤷‍♂️. If u aren't faster than ur dummy then u get fu*ked. Dummy blocks ur path if he faster than u, or if he reaches end before u

174 12/20/2020 12:59 AM

it is that other "new" type of dummy genre, but it is dummy

DarkOort 12/20/2020 1:01 AM

Fot the concept I'm not agains it, but we souldn't have to wait for the dummy to finish the race, on the contrary to be able to kill him and finish the map would be better

DarkOort 12/20/2020 1:01 AM

Also I don't know if there are dummy map that finish in team at the moment

DarkOort 12/20/2020 1:01 AM
DarkOort 12/20/2020 1:02 AM
sen pa' 12/20/2020 1:03 AM
@DarkOort

Just rocketfly has teamfinish

DarkOort 12/20/2020 1:03 AM

Ah yes yes

DarkOort 12/20/2020 1:03 AM

Sorry sorry

174 12/20/2020 1:03 AM
174 12/20/2020 1:03 AM

but they shouldn't probably

QuiX 12/20/2020 1:05 AM

Actually now that u mentioned it, haven't thought about that double finish. I will definetly get rid of it

QuiX 12/20/2020 1:06 AM

Here u dont actually have to wait for it at any point. More likely u gotta arrive/be faster than him to be able to finish

DarkOort 12/20/2020 1:14 AM

Ah yes, but you still need to kill dummy manually

DarkOort 12/20/2020 1:15 AM
QuiX 12/20/2020 1:17 AM

Ah yes u are right hmm then I have to add some switches and a kill tile for dummy at the end, so if u make it u unlock team, pass through the switch and dummy goes in kill tile

QuiX 12/20/2020 1:18 AM

Yeah I will probably fix tomorrow all the in-race changes direction

QuiX 12/20/2020 10:42 AM

Dark, here u ment the missing freezes or that is a bit confusing?

texnonik 12/20/2020 11:03 AM

unfinished

texnonik 12/20/2020 11:08 AM

don't need to do this part

texnonik 12/20/2020 11:09 AM

don't need laser

QuiX 12/20/2020 11:12 AM

How so? U need switch 12 open

QuiX 12/20/2020 11:12 AM

Fixed

texnonik 12/20/2020 11:14 AM

you just go left , or there is switch somewhere to close that door that leads up

texnonik 12/20/2020 11:14 AM

oh ye i see

texnonik 12/20/2020 11:14 AM

switch 12

QuiX 12/20/2020 11:14 AM

^-^'

texnonik 12/20/2020 11:15 AM

big brain mapper

QuiX 12/20/2020 11:15 AM

XD

QuiX 12/20/2020 11:15 AM

Im trying to fix this but idk

texnonik 12/20/2020 11:15 AM

but i don't get you need to do almost everythink 1st try , to beat dummy ?

QuiX 12/20/2020 11:17 AM

Mm nah thats why i made beginning parts so easy cause idk hooking parts are kinda basic, it all depends how fast u do first parts if u stop or not etc

QuiX 12/20/2020 11:18 AM

Also didnt made parts that hard, laser is nothing crazy either, nade parts...once u get the hand of it pretty easy too. Only last parts are tricky

QuiX 12/20/2020 12:28 PM
  1. Made speeders at the first section easier and also the last section of parts (it now has 2 force, before it was 3). Now should be easy to get a lead on the dummy so u have more tries on laser and nade parts. If testers says its too easy and u get alot of advantage on dummy then i will put back to 3

  2. I fixed the fail of Yto, at the nade parts

  3. Fixed the entity freeze and i lowered the ceileing so it doesnt match to much with the "fade design"

  4. Fixed Texnonik cheat on laser

  5. Fixed DarkOort screens about speeders affecting player (not all needed just 4 important ones)

  6. And i fixed ending of dummy (i hope is fine that bit)

^-^

Retro.map
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QuiX 12/20/2020 7:55 PM
@DarkOort

done, fixed all and made so u dont need to wait dummy

Retro.map
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Neben 01/06/2021 5:33 AM

+1 for the concept

louis 01/08/2021 4:52 AM

looks like cool concept didnt rly test much gameplay tho

louis 01/08/2021 4:52 AM

i feel like the hookables are kinda lost in this design? they dont really match the rest

louis 01/08/2021 4:52 AM
louis 01/08/2021 4:52 AM

imo smth like this would match better? idk

QuiX 01/08/2021 12:16 PM

Yh I thought of green too when i start mapping it. Then i changed it cause i thought ppl will get confuse with bg xD 😂 but i can change it !

QuiX 01/09/2021 12:44 AM

Could you check if this is what you meant louis? also changed it on blue and red section made it similiar to it

Retro.map
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louis 01/09/2021 12:56 AM

ah i just meant changing the unhook texture/image to match the "pixel retro" feel :p just a suggestion tho

QuiX 01/09/2021 12:56 AM

for some reason i thought that was ur entities lmao xd i dont have that mappre (and actually yh i like those blocks more) xD

QuiX 01/12/2021 9:45 PM

Changed the blocks, and fixed a fall speed glitch that made u teleport to end (freezed)

Retro.map
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texnonik 01/17/2021 8:30 PM

tele 5 goes to 5 and you stuck ( if you don't go up )

QuiX 01/21/2021 6:32 PM

Changed Texts fonts more "retro" style.

Nerfed a laser part, last hook of beginning parts and 1 part at nade section.

Moved tele 5, 1 down

and increased the alpha of freezes of each section to be more visible

edit: and i also added a non HD bg and made some other stuff HD

Retro.map
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QuiX 01/21/2021 6:51 PM

fixed non-HD bugs in transition

Retro.map
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QuiX 01/21/2021 7:50 PM

Nerfed more parts.

added directions at the beginning of red section.

added a better turnoff position at one of the grenade parts.

Retro.map
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QuiX 01/21/2021 8:10 PM

Nerfed the speed of dummy more, and i tried to smooth more the parts at the end. Now map should be a bit better

Retro.map
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QuiX 01/23/2021 2:00 PM
Retro.map
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QuiX 01/24/2021 12:14 PM
Retro.map
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ReZee. 01/27/2021 11:41 AM

really cool 😄

QuiX 01/27/2021 1:29 PM

fixed a remaining sneaky switch ^^

Retro.map
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QuiX 02/03/2021 11:33 AM
Retro.map
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ᶰ°Konͧsti 02/25/2021 5:34 AM

Hmm there is already a hitomi map called Retro 0

tux 03/04/2021 4:03 PM

wrong speedup angle (?)

QuiX 03/04/2021 4:04 PM

Sorry ^-^

Retro.map
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QuiX 03/07/2021 2:45 AM

Changed slightly the part at tele 15 Added Cp's 4, 5 and 8 Edit: and changed some signs

Retro.map
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QuiX 03/07/2021 3:04 AM

Sorry, some extra small details ^-^

Retro.map
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QuiX 03/13/2021 12:57 PM

Made 2 parts less annoying

Retro.map
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QuiX 03/15/2021 11:18 PM

Some changes thx to DarkOort (i think its last update)

Retro.map
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QuiX 03/18/2021 7:25 PM
Retro.map
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174 03/19/2021 10:53 PM

122549 invisibles or blanks removed

Retro.map
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174 03/19/2021 10:53 PM

$ready 3

PopCorn181 03/19/2021 10:54 PM

finally

QuiX 03/19/2021 10:55 PM

♥ yai

174 03/19/2021 10:58 PM
174 03/19/2021 10:59 PM
174 03/19/2021 11:04 PM

+15% fps when I compared

QuiX 03/19/2021 11:08 PM

nice

Lady Saavik 03/24/2021 4:21 PM
Lady Saavik 03/24/2021 4:21 PM

there is no "switch_close" setting

Lady Saavik 03/24/2021 4:21 PM

switch_open i[switch] Whether a switch is deactivated by default (otherwise activated)

Lady Saavik 03/24/2021 4:32 PM

I would add more arrows so it's more visible it's stopper

QuiX 03/24/2021 4:45 PM

there is?*

QuiX 03/24/2021 4:47 PM

im gonna do the test but im sure close works too

QuiX 03/24/2021 4:56 PM

Thanks Saavik ! ^-^

Retro.map
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Ravie 03/24/2021 5:01 PM

$saavik 3

Knuski 03/25/2021 8:28 PM

watch out u can just nade dummy into this at MANY places and then u will have as much time as you want to finish the map which destroys the concept

QuiX 03/25/2021 8:51 PM

Mega true, oof and thats a bit hard to fix..... hmm

QuiX 03/25/2021 8:52 PM
@Knuski

should i just move the position in which the dummy gets tp to?

QuiX 03/25/2021 8:53 PM

like before the end where it activates the block at the end

Knuski 03/25/2021 8:54 PM

well where should the position move to in your opinion?

QuiX 03/25/2021 9:23 PM
Retro.map
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PopCorn181 03/25/2021 9:31 PM

$ready 4/3

QuiX 03/25/2021 9:36 PM
Retro.map
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QuiX 03/25/2021 9:45 PM
Retro.map
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Knuski 03/25/2021 9:46 PM

$ready 3

PopCorn181 03/25/2021 10:06 PM
texnonik 03/26/2021 4:47 AM

GG

<BµmM> 05/08/2021 3:10 PM

lmao everyone just ignored this xDDD

ᶰ°Konͧsti 05/08/2021 3:15 PM

As usual

Cøke 05/08/2021 3:27 PM

its retro 0 not retro

Cøke 05/08/2021 3:27 PM
louis 05/08/2021 3:35 PM
@QuiX

why is sv_pausable enabled

QuiX 05/08/2021 3:46 PM

is it? 😮

louis 05/08/2021 3:47 PM

yes i fixed it

louis 05/08/2021 3:47 PM

also i dm u

QuiX 05/08/2021 3:47 PM

sry

PopCorn181 05/08/2021 4:04 PM

why is deepdly enabled?

ᶰ°Konͧsti 05/08/2021 4:06 PM

still too equal

<BµmM> 05/08/2021 5:31 PM

does this mean i can call my next map Aim 0?

I.K.U 05/08/2021 5:40 PM

yes ofc!

louis 05/08/2021 5:41 PM
PopCorn181 05/08/2021 6:00 PM

aim assist 1.0 by aoe