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$waiting
For what?
For what? I don't think both players will jump together for unfreeze to be useful. In the second place, the situation is the same, besides, unfreeze will make this part easier.
removed 2 lines
-There is more than enough space in this place. -Tp's fixed
This is another path to pass, but a little more difficult.
Again, for what? Not only is this map for three, but this part is played in two players for both weak and strong tees. This part should not be simplified, but complicated.
and again, the question is that it is not necessary to change the gameplay on oldschool maps...
To be more comfy, idk how the unfreeze would make the part easier but whatever
I did everything in 2p xd don’t now how this map is aim for 3p
Sometimes is needed to change a few aspects
yeah or that
Also the start line should be 2 tiles wide
To match the finish line
sure
The hole is fine
Great map otherwise
It should be about 2*
$waiting
declining 1 map of series and releasing others ?
- added more space at start, startline moved like in screenshots above
The time cps are awkward
You place the time cps in front, sometimes in game
- Changed the time cps so everyone crosses them (cheat or legit)
It's somewhere between 1 and 2*
In that case I'd rather have it 2* just in case
People can complain later
$ready 2