#revenant
"revenant" by Nixus [Brutal]
DDNet 02/05/2026 9:13 PM

Mentions:

@le_cannabis
DDNet 02/05/2026 9:13 PM
DDNet 02/05/2026 9:13 PM

Map ๐Ÿž:

le_cannabis 02/05/2026 9:15 PM
DDNet 02/05/2026 9:15 PM
DDNet 02/05/2026 9:15 PM
le_cannabis 02/05/2026 9:16 PM

Fix errors

ramirok_ 02/05/2026 11:23 PM
@pipou_tw

hi i think you give the permision to use your textures?

le_cannabis 02/05/2026 11:48 PM
ramirok_ 02/05/2026 11:49 PM

prime

ramirok_ 02/05/2026 11:49 PM

i asked ๐Ÿ”ฅ

ramirok_ 02/05/2026 11:49 PM

but u ask first

ramirok_ 02/05/2026 11:49 PM

but here say novice map

ramirok_ 02/05/2026 11:50 PM

and the message was 09/03/25 ๐Ÿ”ฅ

le_cannabis 02/05/2026 11:57 PM

I added a platform I reduced the teletransporters to 3 I added a place where, if the tee falls, it can activate the switch, so that the deep can return

dekael 02/06/2026 10:56 AM

This edge seems rly annoying to hit, its either u falling into tp very easilly after hitting or even not hitting the edge cause u have to hit it relatively far right into tps since the ht is set up like this, u cant rly wait and go left and then edge it since the set up itself and dragged tee is then huggin the left block so the edge is I think almost impossible.

But its just my personal opinion, waiting for feedback from the others about it

dekael 02/06/2026 11:17 AM

u make the right side faily, but u can completely ignore it and both of the tees can go left

dekael 02/06/2026 11:18 AM

or actually when i look at it, it could be tiles missing there

dekael 02/06/2026 11:18 AM

fix it

dekael 02/06/2026 11:24 AM

u can skip the whole part /\

dekael 02/06/2026 11:37 AM

Also, in the future when designing parts like this, u dont have to place any arrows to push tees off edge, instead u can extend tps and remove tiles under the last tp so u can have cleaner design. I decided to mention it anyway even when its not rly neccessary to change.

dekael 02/06/2026 11:46 AM

You dont need these arrows to make the part working, there is a simple way to reconstruct the part so u can avoid using arrows to make it cleaner. Up to you

dekael 02/06/2026 11:51 AM

Baby tentrom ;D

dekael 02/06/2026 12:02 PM

some design bugs

dekael 02/06/2026 12:09 PM

But I can see the way they are used, especially so far into the map, u just wanna do the part safier and dj into fly between freezes, so its not like its a bad idea, just some mentions here, thats it

dekael 02/06/2026 12:21 PM

Is this gores part some kind of come back way to safe other tees in t0? Because if thats not the idea, then u can just drop there, thats it.

dekael 02/06/2026 12:25 PM

okey i completely get it that the whole map is kinda faily, but this at the end of the map? Edges are simple, yea sure, but still relatively easy to miss, I'm not quite sure about this part being the last one, like really, consider it please.

dekael 02/06/2026 12:28 PM

OKEY, I LOOKED AT IT TWICE, and im wrong, I kinda miss the part when u can catch the tee up there so he can avoid being dragged down there, okey thats actually a cool punishment, I really like the idea. Nice

dekael 02/06/2026 1:56 PM

i may be dumb but i dont understand how it works, rly

dekael 02/06/2026 2:00 PM

since its t0, easy tower

dekael 02/06/2026 2:01 PM

just move kill tile to the wall ->

dekael 02/06/2026 2:07 PM

t0, 4p, u just tower here

dekael 02/06/2026 2:20 PM

u can just tower here aswel, 2p

dekael 02/06/2026 2:22 PM

another design bug

dekael 02/06/2026 2:22 PM
dekael 02/06/2026 2:35 PM

if u put cps there, u dont n that cp square around ''tp to 3''

le_cannabis 02/06/2026 8:04 PM

?

dekael 02/06/2026 8:09 PM

tp near the arrow is darker than other tps, in your design you dont put freezes under tps but sometimes you do, and its considered a bug

le_cannabis 02/06/2026 8:10 PM

I will not consider this one, as it is only an easy method, not a skip.

le_cannabis 02/06/2026 8:10 PM

ah ok!

le_cannabis 02/06/2026 8:11 PM

He's normal.

dekael 02/06/2026 8:11 PM

what, ofc not~;D

le_cannabis 02/06/2026 8:11 PM

I was viewing without page up

le_cannabis 02/06/2026 8:20 PM

I changed everything you asked for above. I'm too lazy to write down what I changed. Sorry.

axel628 02/06/2026 8:44 PM

hh map?

axel628 02/06/2026 8:46 PM
@le_cannabis

message me and we go play ^^

axel628 02/06/2026 8:46 PM

map looks fun :D

dekael 02/06/2026 8:46 PM

hh/aim

dekael 02/06/2026 8:46 PM

hh fillers

axel628 02/06/2026 8:48 PM

nice nice

dekael 02/06/2026 9:41 PM

its not what i meant, i think u are better off just using arrows then XD

pioooooo 02/06/2026 9:42 PM

just jump+hammer should work

pioooooo 02/06/2026 9:43 PM

I struggled with many drag parts, I would consider this to be insane

dekael 02/06/2026 9:44 PM

so its not only me who struggled on some, good to know

le_cannabis 02/06/2026 10:25 PM

๐Ÿ˜ 

le_cannabis 02/06/2026 10:33 PM
le_cannabis 02/06/2026 10:47 PM

Corners !

dekael 02/06/2026 11:05 PM

the hook boost its rly tight, by that i mean its rly hard to pass through these freezes, not mentioning completely max range hook, and i think part is broken cause of these kill tiles under HT

dekael 02/06/2026 11:08 PM

its good to spend some time on fixes and check if part works again, take your time, dont rush fixes

dekael 02/06/2026 11:14 PM

If thats a throw at the end, then its too hard considering its one try, aiming for 5 tiles hole in this set up with that amount of space is hilarious imo, making it too faily

le_cannabis 02/06/2026 11:14 PM

throw

dekael 02/06/2026 11:15 PM

maybe smth like this ?

dekael 02/06/2026 11:15 PM

kill tile could be actually a little bit higher to accomodate throw error

dekael 02/06/2026 11:16 PM

and kill tile is preventing skip from above

dekael 02/06/2026 11:17 PM

fuck, actually is still skippable by just swing

dekael 02/06/2026 11:17 PM

๐Ÿ˜ญ

le_cannabis 02/06/2026 11:18 PM

uh

le_cannabis 02/06/2026 11:20 PM
dekael 02/06/2026 11:21 PM

what do u think by making these tiles hookable, throw is still there but u can at least react and repeat it if u make a bad one

le_cannabis 02/06/2026 11:21 PM

good

dekael 02/06/2026 11:21 PM

okey, mb

le_cannabis 02/06/2026 11:21 PM

no muahaha

le_cannabis 02/06/2026 11:25 PM

hookable added

le_cannabis 02/06/2026 11:28 PM
@dekael@pioooooo

what you think?

le_cannabis 02/06/2026 11:34 PM

Rework part

dekael 02/06/2026 11:38 PM

just worth mentioning because idk if you are aware of it, the hole u made to make the hook possible to get the tee dragged under, its also faily hole when throwing tee, I just mention it in case you dont wanna fail like this on 2p

dekael 02/06/2026 11:39 PM

but i think its w/e for you because initially the throw was XD

pioooooo 02/06/2026 11:40 PM

i think this one is okay, even the previous throw shouldn't be too hard

pioooooo 02/06/2026 11:41 PM

the 2tile height freeze was indeed tight though, the change is good

le_cannabis 02/06/2026 11:58 PM

this?

pioooooo 02/06/2026 11:59 PM

Uh I mean this

le_cannabis 02/07/2026 12:00 AM

ah

le_cannabis 02/07/2026 12:00 AM

๐Ÿ‘

le_cannabis 02/07/2026 1:16 AM

Details

steinchen99 02/07/2026 7:40 PM
  1. Can fully skip this part
  2. if prfi is wall he is hookable from the ground
  3. Kinda annoying that there freeze inside the jump tiles, hard to anticipate
  4. This part is sooo faily especially for being at the end

Overall I felt like some parts are quite unbalanced compared to others, but overall with some fixes I think it'll be an alright map

le_cannabis 02/07/2026 7:48 PM
  1. Just don't mess up when saving.
ililja 02/07/2026 8:41 PM

just remove the first edge or make it unfaily

ililja 02/07/2026 8:41 PM

it seems kind hard

ililja 02/07/2026 8:41 PM

with the floor hammer before

le_cannabis 02/07/2026 10:22 PM

new parts I made other parts difficult

le_cannabis 02/07/2026 10:22 PM

a

dekael 02/09/2026 7:04 PM

I feel like this part could have some more space just for comfort and freeze aled lined up with the freeze with the wall, looks cleaner in my eyes. Two tiles freeze on bottom to make it a little bit harder to recompensate.

dekael 02/09/2026 7:06 PM

Its just an idea, all up to you, i think there is no problem with the OG part

dekael 02/09/2026 7:10 PM

Personally, i would remove this faily hole. Just place tps there dude

dekael 02/09/2026 7:13 PM

Just remove cp2, useless, if u fail that last hook u wanna just go back to the beginning of the part by going into that tp down there, no purpose for that tpcp to 2

dekael 02/09/2026 7:16 PM

I can see this cp was made specifically for t0, but u better off just removing it

dekael 02/09/2026 7:23 PM

maybe spice it up a little bit? Removing the arrow, making hole on the right bigger but now it req. swing using hookables from the left, also the hookable kelps a little bit for the last hook and make the part a little bit more interesting, u either hook and hookthrough, or just walk off and hook through.

dekael 02/09/2026 7:24 PM

This is just annoying as fuck, idk let me know guys if u enjoy doing this part, any testers?

dekael 02/09/2026 7:25 PM

move this cp a little bit to the left plz.

dekael 02/09/2026 7:32 PM

2 more HT? Part is somewhat hard anyway with the moves u have to do, just make this one easier to hit.

dekael 02/09/2026 7:40 PM

Adding this kill tile is an interesting idea, very bad consequences for players who wants to wall and for the ones who miss the hook later on

dekael 02/09/2026 7:41 PM

But the throw is more deadly now, 2p doesnt matter cause its fail anyway but t0 can kill many players

dekael 02/09/2026 7:42 PM

remove this 1 tile plz, trust me

dekael 02/09/2026 7:44 PM

its more smooth and clean to get the tee through, rn is too narrow

dekael 02/09/2026 7:48 PM

this feel odd, cheap filler part, maybe leave aled and just make it empty HH or add smth else than this?

dekael 02/09/2026 7:50 PM

some more ideas that u can use

dekael 02/09/2026 8:00 PM

This hook seems annoying, maybe make 1 tile closer to it? Its just proposition

dekael 02/09/2026 8:00 PM

Accordingly u can do other side same to keep symmetry ;D

dekael 02/09/2026 8:03 PM

Another idea of mine: make it deep ๐Ÿค”

dekael 02/09/2026 8:07 PM

cool change, but just make it 2 tiles wide at least

dekael 02/09/2026 8:13 PM

in one part u make it like the this and its clean, but then

dekael 02/09/2026 8:14 PM

in other areas u make it like this, maybe do it in one way so it stays consistent? Preferably the ''no arrow'' variant

dekael 02/09/2026 8:23 PM

And like somebody already mentioned, aim parts are rly unbalanced, u have some relatively easy parts and some of em are quit bullshit and way harder edges to hit

dekael 02/09/2026 8:25 PM

Some parts like this one req hard edges and overall are way harder than parts like the ones below

dekael 02/09/2026 8:25 PM
dekael 02/09/2026 8:27 PM

I completely agree with the statement that not everything have to be hard enough and perfectly balanced, but I think the difference between some of your main aim parts is way too big, and I'm sure im not the only one that thinks the same.

dekael 02/09/2026 8:28 PM

But i wanna rly hear that from other testers, maybe its just my skill issue in some areas ๐Ÿ‘

dekael 02/09/2026 8:31 PM

And i swear to God, i understand that kill tiles are part of the design and overall feel of the map, but your map doesnt have that many kill tiles anyway, its not freakin grim reaper. Your map contains kill tiles placed very strategically and have a real purpose, but some placement of the kill tiles are rly questionable and driving me crazy, like this one. Like wtf?

dekael 02/09/2026 8:33 PM

Maybe just make the finish line somewhere here and pass on this idea of gunning 2010201 meters up to reach the place with the finish line that is not even decorated?

dekael 02/09/2026 8:35 PM

In general my honest opinion about the map is that the map is somewhat good and have cool parts but u have to polish it, balance the aim parts, fix skips and its completely optional but u could use some of my ideas to make map more interesting since its short anyway u can pack more things here and there to make it more intense. That was my goal by creating these ideas, map is short so spice it up and lets use the space u create to add small things and make it more enjoyable.

dekael 02/09/2026 8:54 PM

The thing I would do with kill tiles situation is place way more kill tiles throughout the map, the purpose ones and decorative ones, or just place way less of em but with real purpose and rethink the placement of the current ones. Im not saying every kill tile is placed weirdly, but some of em are rly out of place imo.

le_cannabis 02/09/2026 10:38 PM

Do you think the parts are like this?

Green: Easy Orange: Medium to difficult

le_cannabis 02/09/2026 10:47 PM
@dekael
le_cannabis 02/10/2026 11:52 AM

I'll change a few things later. Trying to keep the parts balanced

le_cannabis 02/10/2026 11:52 AM

And maybe design

dekael 02/10/2026 5:03 PM

I cant rly rate em cause i was not even able to do the parts, i tried and tested many times different aim parts, they are for me hella frustrating, tight timings, , for me they are not comfortable, thats it. Let other ppl comment on those

dekael 02/10/2026 5:18 PM

these parts i enjoy

dekael 02/10/2026 5:19 PM

and for example these parts i hate

le_cannabis 02/10/2026 6:00 PM
@pioooooo

Do you agree?

le_cannabis 02/10/2026 6:04 PM

only this?

le_cannabis 02/10/2026 6:22 PM

I improved these parts

dekael 02/10/2026 6:36 PM

i kinda like the change, with this set up i think u can make that one hook edge instead of ht/unhook combo to make it a little bit harder, the main problem of the previous part was the 2 tiles tp that was rly annoying to get the tee up, and that angle edge after hammer was imo hard to hit

dekael 02/10/2026 6:41 PM

this one also cool change, way better than previous one. I also made smth like this, and for me its not that hard and also rly fun. The position of the holes could be adjusted aswel. Just some more ideas that u could use, up to you as always.

dekael 02/10/2026 6:41 PM
dekael 02/10/2026 6:42 PM

this line of tps that u added is not great idea imo, just remove it

dekael 02/10/2026 6:44 PM

this change also rly good, way more fun

le_cannabis 02/10/2026 6:51 PM

cool idea

le_cannabis 02/10/2026 6:51 PM

MY NITRO

le_cannabis 02/10/2026 6:51 PM

NOOOO

le_cannabis 02/10/2026 6:51 PM

๐Ÿ˜ญ

pioooooo 02/10/2026 7:15 PM

Not all but it's personal opinion

le_cannabis 02/10/2026 8:04 PM

nerfs parts

dekael 02/11/2026 8:55 AM

skip still exists

le_cannabis 02/11/2026 6:05 PM
DDNet 02/11/2026 6:05 PM
le_cannabis 02/11/2026 6:05 PM

deleted skip

le_cannabis 02/18/2026 3:00 PM

Spacing issue

DDNet 02/25/2026 11:19 PM
le_cannabis 03/02/2026 3:10 AM

This map has some unbalanced parts, some very easy, others difficult, and some spacing issues. I want to take some time to fix this map, but that time is not now.

DDNet 03/02/2026 3:10 AM

Mention:

@le_cannabis
gabriel102_8628 03/02/2026 5:20 AM

Bro declined his own map

vappy19 03/02/2026 10:45 AM

to post

#๐Ÿ‘ถsono

because rules about 2 maps are stupid in my opinion

.cammo. 03/02/2026 11:13 AM

wasnt there a guy with like 4 maps at the same time

ramirok_ 03/02/2026 10:24 PM

A cat?

ninja25226 03/03/2026 9:00 AM

where that rule

gabriel102_8628 03/03/2026 8:16 PM

It's an unwritten rule (i am serious)

.cammo. 03/03/2026 8:25 PM

it was written at one point

ninja25226 03/04/2026 5:28 PM

not anymore ig

. I was gonna upload some maps i have but i guess ill need to wait

ililja 03/04/2026 8:39 PM

you can do one more technically

le_cannabis 03/06/2026 7:07 PM

It's not a stupid rule, the problem is that testers are short on time, and with no time, there are no tests, and with no tests, maps are not rejected/released, which gives mappers time to make more maps, which makes them want to post the map