Mentions:
@kefitenyaHey there, I just tested your map.
Let's start with general things I noticed:
- There seems to be some inconsistency in the difficulty of various parts.
- The open areas could be used to skip bigger portions of the map.
- Some parts don't seem to be tested well.
- Personally I'd like to see a bit more content. (Some sections feel pretty plain.)
- The solo parts don't really fit in my opinion.
- Why did you change the design after 1/3 of the map? :D
Now to some more specific stuff:
- As already mentioned there could be a t0 skip here.
- The drag felt pretty underwhelming for how high you have to go. Left side is not needed at all.
- This part is way harder than "4."
- The easier part.
- Why so little space to go down for? No need to punish players that would rather not do an aled.
- It looked more interesting but it's just two pretty simple swings. :/
- This solo just feels like a waste of time. :')
- Both players can just follow the line. The drag and bottom section is not needed.
- Not a great 'part'? I would change it.
- Feels a bit outdated to just drop wall here.
decline ?
- Were you the one that submitted a map with this part before or did you steal it? :D Also possible to just double hammer run.
- I would exchange the hookables for hooktrough except you have a good reason for it?
- This solo is a bit more interesting but still feels out of place.
- What is the hooktrough here for?
- Why block the way back?
- I didn't use this hooktrough at all. Could remove it?
- That is way too punishing without unfreeze below and 3 tiles of freeze below.
Hmm it does need quite some rework I guess. I wouldn't straight up decline but you could say it's currently a close case.
idk, didn't test, just check quickly and all the map is cheatable, even in t0 after the start
and 2 totally differents stucture
Yeah not sure why the structure and design suddenly changes. :D We can wait for a response first.
i haven't seen this on other maps, but I found it interesting.
sry wrong msg
- i don't see anything difficult in going through 3 tiles
- it's easier to go through this part than to skip it
- haven't seen this part before :0
- to save those who fell into the pit
- just relax part)
idk
i didn't look at the other maps when I made my
very good design 10/10 🍌
no major action is needed design wise
boring to go all the way up for the drag and part cheatable, and the stoppers not marked
from here all the structure is different, it's not coherent
anoying to get your mate on the hook, then the swing is rly badly done
Mention:
@kefitenya