#Monochrome
"Monochrome" by shini❡ami & матвей [Moderate]
DDNet 10/16/2025 11:27 AM

Mentions:

@nightsp
DDNet 10/16/2025 11:27 AM
ramirok_ 10/16/2025 11:58 AM

Mapaso again

cookies_and_cream09315 10/16/2025 1:25 PM

Did you change anything?

nightsp 10/16/2025 3:22 PM

Ofc we did

soulyvevo 10/16/2025 5:08 PM

stars are behind the moon but moon has parallax values of 0 which breaks depth

soulyvevo 10/16/2025 5:11 PM

the sun is blending too much with the the bright mountains layer in some spots

soulyvevo 10/16/2025 5:13 PM

and generally those brighter mountains arent very visible due to all the fog

soulyvevo 10/16/2025 5:14 PM

i dont think that fog is very beneficial to this background

soulyvevo 10/16/2025 5:15 PM

instead of adding a new layer with overlay try to just darken each individual element, there arent that many of them so it shouldnt take much time

soulyvevo 10/16/2025 5:23 PM

some decorations blend too much with the background

soulyvevo 10/16/2025 5:27 PM

i would say a good thing here would be to avoid grass decoration being brighter than the grass tiles

soulyvevo 10/16/2025 5:32 PM

not very critical but i assume that map was supposed to have greyscaled design while some assets do have slight tints of colors

soulyvevo 10/16/2025 5:36 PM

the colors of these hookable blocks should be closer to the color of grass tiles since both are hookable and its confusing right now

soulyvevo 10/16/2025 5:37 PM

genereally the map needs a lot of contrast work

soulyvevo 10/16/2025 5:40 PM

try choosing whether you want your background to be brighter on darker than the gameplay elements and then work based on that

soulyvevo 10/16/2025 5:40 PM

same with foreground elements like the bushes

soulyvevo 10/16/2025 5:45 PM

stars are looking weirdly stretched and upscaled

soulyvevo 10/16/2025 5:46 PM

since there arent all that many of them i would replace the whole stars image with some smaller individual stars

soulyvevo 10/16/2025 5:46 PM

instead of having everything in this heavy quad

soulyvevo 10/16/2025 5:51 PM

i think the contrast between teles and elements like teles/unfreezes/cp could also be worked on as these look quite similar even with the symbols on them

nightsp 10/23/2025 5:12 PM

upd:

Design fixes 2 Parts reworked Work with contrast & bg

nightsp 11/06/2025 7:49 PM

upd:

Qol changes 1 Part reworked Design fixes

nightsp 11/08/2025 11:43 PM

upd:

Qol changes Balance changes Design fixes Bug fixes

nightsp 11/12/2025 11:35 PM

Test pls 😭

le_cannabis 11/12/2025 11:52 PM

calm bro 😠

nightsp 11/17/2025 10:52 AM

Good afternoon

wee.tw 11/18/2025 9:40 AM

can u share how this part is being played? Idk if I'm supposed to use this thing, cuz I didn't

wee.tw 11/18/2025 9:41 AM

dunno if u could somehow make this big lines of cps smaller or smth

wee.tw 11/18/2025 9:43 AM

timings at the last part is very close I think, the first one is just really close and the second jump works a bit different with weak and strong

wee.tw 11/18/2025 9:45 AM

also idk if u care, but u have this lines in ur tileset

DDNet 11/19/2025 7:53 AM
murpi 12/14/2025 12:37 AM

(ignore this)

nightsp 12/14/2025 2:45 PM

fixes

nightsp 12/14/2025 2:48 PM

1st one changed

nightsp 12/17/2025 8:28 PM

bug fixes & qol changes

nightsp 12/24/2025 11:55 AM

Good afternoon

markus777777 01/03/2026 6:51 PM

I think it's better to put a speedup here (because people won't have to think about which wall they need to fall down)

markus777777 01/03/2026 6:54 PM

I don't like this place. You need to deliberately delay the hook after the boost so you can catch the tee (This is bad in my opinion)

nightsp 01/05/2026 4:12 PM

Ty for feedback🙏

nightsp 01/05/2026 4:12 PM

Will fix soon

le_cannabis 02/06/2026 12:59 AM

ok

ililja 02/06/2026 3:02 PM

let him cook

ramirok_ 02/06/2026 11:11 PM

The maper is so g

ramirok_ 02/06/2026 11:11 PM

ood

matvey2490 02/08/2026 3:26 PM

upd:

Qol changes Balance changes Design fixes Skip fixes

DDNet 02/08/2026 3:26 PM
ramirok_ 02/13/2026 6:42 PM

I think u skip nothing bc Is more slow

ramirok_ 02/22/2026 11:59 PM

this can look better if u put one tee only bc is a solo ;D

ramirok_ 02/22/2026 11:59 PM

oh

ramirok_ 02/22/2026 11:59 PM

srry

ramirok_ 02/22/2026 11:59 PM

i dont want ping

ramirok_ 02/22/2026 11:59 PM

accident

ramirok_ 02/23/2026 12:03 AM

add other cp in deep up bc if the deep fall tp need go all the part again and is a little long to go again xd

ramirok_ 02/23/2026 12:10 AM

why a unlock team is unnecesary really isnt a dummy map

matvey2490 02/23/2026 12:50 PM

upd:

Remove unlock team tiles 18 and 19 tp moved a little On solo tiles now 1 tee tile

DDNet 02/23/2026 12:50 PM
markus777777 03/06/2026 6:43 PM

I tested the map, it's very fun and good, but there are points that I didn't like (maybe it's a bit of a stretch)

  1. I still think that a speedup is needed here so that people don't have to think about which wall they're falling down
  2. I don't like it when you have to accelerate against a tee without the possibility of rehook afterwards
  3. I don't see the point in artificially complicating the part with this stopper, the back part is already quite complex. I think it's better to remove this 4.1 I think it would be better to remove this platform so that it doesn't create the feeling that you need to put a tee under it 4.2 I find this hook unnecessarily hard and random
  4. I think this part is too complicated to understand, honestly I would cut it out, it doesn't really fit with the rest of the map in my opinion
  5. I think the setups in this part are poorly chosen. If you hook upward, your partner often misses, and if you press the second jump and hook from the right, it works only occasionally
  6. I think the platform needs to be raised, because right now this part only works with 2 fast hammers, I'd like it to work with slower hammers too
  7. This part needs to be changed, if you go through it with a weak hook it is much more difficult
  8. These blocks are confusing, I would put a TP above them
  9. There are 2 small skips in this part, but I would say these are alternative ways
markus777777 03/06/2026 6:48 PM
  1. This part seems unfairly awkward to me, a very unpleasant hook and you barely have time to reach the tee
  2. I don't like that in this part you have to hook each other, and it's also weird to have 1 dummy unfriendly part for the whole map
  3. I don't like the high difficulty of the hammer on this part, and the fact that this is the only part where the frozen tee has to hold down buttons 14-15. I don't like how the hammer jumps are designed on the map and the fact that they are only used in two places
markus777777 03/06/2026 6:49 PM

good luck with the release

wee.tw 03/06/2026 7:17 PM

Yeah, agree with some of the Markus's mentions + tested and talked a lot with mappers ingame. Waiting for gameplay + design bugs changes. Some of the parts are harder so idea is to balance map to 4 star moderate. After good changes I think it's ready for release. Maybe some other testers want to test also and share more opinions. I'll put it in waiting for now.

DDNet 03/06/2026 7:17 PM
nightsp 03/06/2026 9:44 PM

upd

nightsp 03/06/2026 10:25 PM
DDNet 03/06/2026 10:25 PM
nightsp 03/06/2026 10:43 PM
DDNet 03/06/2026 10:43 PM
nightsp 03/06/2026 10:49 PM

patiga tool blah blah blah

DDNet 03/06/2026 10:50 PM
le_cannabis 03/06/2026 10:51 PM

hmmm

wee.tw 03/06/2026 10:53 PM

waiting for other testers now I guess

le_cannabis 03/06/2026 10:53 PM

They are preventing me from entering Russia test #2

le_cannabis 03/06/2026 10:54 PM

i am trial tester I should have the right to enter 😭 ✌️

wee.tw 03/06/2026 10:54 PM

no release, cannabis wasn't allowed to test

le_cannabis 03/06/2026 10:54 PM

yes ✌️

le_cannabis 03/06/2026 10:55 PM

Is the map dummy friendly? I can test it on my server later

wee.tw 03/06/2026 10:56 PM

yeah pretty much, you can try it

le_cannabis 03/06/2026 10:56 PM

Okay, I'll test it and give my verdict at the end✌️

wee.tw 03/06/2026 11:03 PM

This one is kinda controversial for me, but idk if anyone except us will be able to test it and share opinions anytime soon, i'd like to hear more testers ngl

le_cannabis 03/06/2026 11:09 PM

Okay, I understand, you don't want me to test maps anymore, just a more qualified tester, I understand. When I move up in the hierarchy, don't ask me to test your map, okay? 😭 😭 😭 ✌️

le_cannabis 03/06/2026 11:12 PM

I agree, but all the testers are busy. xd

wee.tw 03/06/2026 11:12 PM

xd that is not what I meant, I just want to hear opinions about this map :(

le_cannabis 03/06/2026 11:29 PM

Markus gave his opinion and you simply agreed with him. I'm sure that if I were a Russian who finish insane for everyone, you would accept it without question 🥀 ✌️

le_cannabis 03/06/2026 11:32 PM

If you deleted that unfreeze, I think the freeze would be more intuitive.

le_cannabis 03/06/2026 11:43 PM

Yes, the map is good, it would be ready, but wee doesn't love me anymore 😭

DDNet 03/06/2026 11:43 PM

Optimized:

DDNet 03/06/2026 11:43 PM
nightsp 03/06/2026 11:52 PM

Xdd, ty

kenneth.canif 03/07/2026 5:12 AM

(I forgot to type here after testing a few days ago)

  1. I think this is harder for moderate players. Give a little bit more vertical room ig
  2. I guess the intended way is to use the hookable, but I find it too tight and much harder than deepfly up
matvey2490 03/07/2026 1:48 PM

design and skip fixes

DDNet 03/07/2026 1:48 PM
wee.tw 03/07/2026 1:50 PM

can you use patiga tool and upload then? im on phone rn

ramirok_ 03/07/2026 1:54 PM

Hi wee

matvey2490 03/07/2026 1:55 PM
DDNet 03/07/2026 1:55 PM
DDNet 03/07/2026 1:55 PM
matvey2490 03/08/2026 5:23 AM

design fixes

DDNet 03/08/2026 5:23 AM
DDNet 03/08/2026 5:23 AM
wee.tw 03/08/2026 8:21 AM

changelog?

nightsp 03/08/2026 11:40 AM

upd:

Qol changes Design fixes

DDNet 03/08/2026 11:58 AM

Optimized:

DDNet 03/08/2026 11:58 AM
catseyenebulous 03/08/2026 12:16 PM

I don't really like that the cp and normal tele is mixed kind of randomly. Also why are cto 18 & 38 placed on the ground?

ramirok_ 03/08/2026 1:40 PM
@wee.tw

change mapper name

ramirok_ 03/08/2026 1:40 PM

Fetr1x

ramirok_ 03/08/2026 1:40 PM

to

ramirok_ 03/08/2026 1:41 PM

idk what is the name of he now

ramirok_ 03/08/2026 1:41 PM

the letters

ramirok_ 03/08/2026 1:41 PM

xd

wee.tw 03/08/2026 1:41 PM

shini❡ami ?

ramirok_ 03/08/2026 1:43 PM
@nightsp
ramirok_ 03/08/2026 1:43 PM

?

DDNet 03/08/2026 1:44 PM
wee.tw 03/08/2026 1:44 PM

He asked me in dm I see, just missed it somehow

ramirok_ 03/08/2026 1:44 PM

xdxd

matvey2490 03/10/2026 6:16 PM

skip fix

DDNet 03/10/2026 6:16 PM
matvey2490 03/10/2026 6:18 PM

patiga

DDNet 03/10/2026 6:18 PM
exosphere____endosphere 03/14/2026 7:05 AM

GG

DDNet 03/22/2026 1:11 PM
7razoto 03/22/2026 4:33 PM

okay

canarda_04 03/22/2026 6:05 PM

it would be nice to add a checkpoint because if you touch it you get sent back to 7 even if you did the part

vappy19 03/22/2026 6:42 PM

u can die here and no back (end of the map)

nightsp 03/22/2026 10:08 PM

bug fixes & qol

DDNet 03/22/2026 10:08 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

catseyenebulous 03/22/2026 10:24 PM

Can you please show all the changes if it's not just design?

ninja25226 03/23/2026 3:44 PM

maybe a bit late but teleport is so hard to distinguish from unhook

ninja25226 03/23/2026 3:44 PM

make it a bit more transparent or grey pls

nightsp 03/23/2026 4:49 PM
le_cannabis 03/23/2026 11:57 PM

omg...

vappy19 03/24/2026 9:24 AM
@le_cannabis

xd

vappy19 03/24/2026 9:25 AM

I cursed you

thekid36 03/26/2026 9:01 PM

I think this map belongs to low brutals, some parts are quite challenging

dekael 03/26/2026 9:03 PM

no they are not

dekael 03/26/2026 9:05 PM

for this map to be consider a brutal map it should be more faily.

le_cannabis 03/26/2026 9:09 PM

Nah, its easy

ninja25226 03/29/2026 11:26 PM

nah

le_cannabis 03/30/2026 1:03 AM

aimbot its moderate then?

axel628 03/30/2026 9:19 AM

Idk mod 5 - brutal 1 imo if you compare this to cansada

markus777777 03/30/2026 9:23 AM

4 stars are well deserved, if you look at the moderate drag maps like Depressed 1-2, lumine, luminati, then it is even easier in some ways

axel628 03/30/2026 9:51 AM

True depressed is the same difficulty

dekael 03/30/2026 3:26 PM

for THIS MAP specifically, talking about monochrome, not maps in general xD

happymaciek 03/30/2026 4:06 PM

Not really, some parts are unbalanced to others ngl

ililja 03/31/2026 10:05 AM

yeah some parts feel like 2 Brutal while some like 3 mod

nightsp 03/31/2026 5:30 PM

placed missing timecps

DDNet 03/31/2026 5:30 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

nightsp 03/31/2026 5:30 PM

& most TOs on floor

olegv5 04/05/2026 1:21 AM

my drunk ass died the same way

olegv5 04/05/2026 1:22 AM

(they showed me later)

olegv5 04/05/2026 1:26 AM

there is a design bug right here

nightsp 04/05/2026 1:39 AM

Fixed already

DDNet 04/05/2026 5:33 PM

Optimized version:

catseyenebulous 04/05/2026 5:37 PM
l._ouis 04/06/2026 8:05 PM

uploaded

ramirok_ 04/07/2026 12:46 AM

Ok cansada now is mod 1* 😄