Mentions:
@nightspMapaso again
Did you change anything?
Ofc we did
and generally those brighter mountains arent very visible due to all the fog
i dont think that fog is very beneficial to this background
genereally the map needs a lot of contrast work
try choosing whether you want your background to be brighter on darker than the gameplay elements and then work based on that
same with foreground elements like the bushes
instead of having everything in this heavy quad
upd:
Design fixes 2 Parts reworked Work with contrast & bg
upd:
Qol changes 1 Part reworked Design fixes
Test pls 😭
calm bro 😠
Good afternoon
(ignore this)
fixes
1st one changed
bug fixes & qol changes
Good afternoon
Ty for feedback🙏
Will fix soon
ok
let him cook
The maper is so g
ood
upd:
Qol changes Balance changes Design fixes Skip fixes
I think u skip nothing bc Is more slow
this can look better if u put one tee only bc is a solo ;D
oh
srry
i dont want ping
accident
add other cp in deep up bc if the deep fall tp need go all the part again and is a little long to go again xd
why a unlock team is unnecesary really isnt a dummy map
upd:
Remove unlock team tiles 18 and 19 tp moved a little On solo tiles now 1 tee tile
I tested the map, it's very fun and good, but there are points that I didn't like (maybe it's a bit of a stretch)
- I still think that a speedup is needed here so that people don't have to think about which wall they're falling down
- I don't like it when you have to accelerate against a tee without the possibility of rehook afterwards
- I don't see the point in artificially complicating the part with this stopper, the back part is already quite complex. I think it's better to remove this 4.1 I think it would be better to remove this platform so that it doesn't create the feeling that you need to put a tee under it 4.2 I find this hook unnecessarily hard and random
- I think this part is too complicated to understand, honestly I would cut it out, it doesn't really fit with the rest of the map in my opinion
- I think the setups in this part are poorly chosen. If you hook upward, your partner often misses, and if you press the second jump and hook from the right, it works only occasionally
- I think the platform needs to be raised, because right now this part only works with 2 fast hammers, I'd like it to work with slower hammers too
- This part needs to be changed, if you go through it with a weak hook it is much more difficult
- These blocks are confusing, I would put a TP above them
- There are 2 small skips in this part, but I would say these are alternative ways
- This part seems unfairly awkward to me, a very unpleasant hook and you barely have time to reach the tee
- I don't like that in this part you have to hook each other, and it's also weird to have 1 dummy unfriendly part for the whole map
- I don't like the high difficulty of the hammer on this part, and the fact that this is the only part where the frozen tee has to hold down buttons 14-15. I don't like how the hammer jumps are designed on the map and the fact that they are only used in two places
good luck with the release

Yeah, agree with some of the Markus's mentions + tested and talked a lot with mappers ingame. Waiting for gameplay + design bugs changes. Some of the parts are harder so idea is to balance map to 4 star moderate. After good changes I think it's ready for release. Maybe some other testers want to test also and share more opinions. I'll put it in waiting for now.
upd
patiga tool blah blah blah
hmmm
waiting for other testers now I guess
They are preventing me from entering Russia test #2
i am trial tester I should have the right to enter 😭 ✌️
no release, cannabis wasn't allowed to test
yes ✌️
Is the map dummy friendly? I can test it on my server later
yeah pretty much, you can try it
Okay, I'll test it and give my verdict at the end✌️
This one is kinda controversial for me, but idk if anyone except us will be able to test it and share opinions anytime soon, i'd like to hear more testers ngl
Okay, I understand, you don't want me to test maps anymore, just a more qualified tester, I understand. When I move up in the hierarchy, don't ask me to test your map, okay? 😭 😭 😭 ✌️
I agree, but all the testers are busy. xd
xd that is not what I meant, I just want to hear opinions about this map :(
Markus gave his opinion and you simply agreed with him. I'm sure that if I were a Russian who finish insane for everyone, you would accept it without question 🥀 ✌️
Yes, the map is good, it would be ready, but wee doesn't love me anymore 😭
Optimized:
Xdd, ty

design and skip fixes
can you use patiga tool and upload then? im on phone rn
Hi wee
design fixes
changelog?
upd:
Qol changes Design fixes
Optimized:
change mapper name
Fetr1x
to
idk what is the name of he now
the letters
xd
shini❡ami ?
?
He asked me in dm I see, just missed it somehow
xdxd
skip fix
patiga
GG

Post-release updates need to be uploaded manually. Please reach out to an administrator.
Can you please show all the changes if it's not just design?
make it a bit more transparent or grey pls
xd
I cursed you
I think this map belongs to low brutals, some parts are quite challenging
no they are not
for this map to be consider a brutal map it should be more faily.
Nah, its easy
nah
aimbot its moderate then?
Idk mod 5 - brutal 1 imo if you compare this to cansada
4 stars are well deserved, if you look at the moderate drag maps like Depressed 1-2, lumine, luminati, then it is even easier in some ways
True depressed is the same difficulty
for THIS MAP specifically, talking about monochrome, not maps in general xD
Not really, some parts are unbalanced to others ngl
yeah some parts feel like 2 Brutal while some like 3 mod
placed missing timecps

Post-release updates need to be uploaded manually. Please reach out to an administrator.
& most TOs on floor
my drunk ass died the same way
(they showed me later)
Fixed already
Optimized version:
- https://discord.com/channels/252358080522747904/1428343579063095348/1485682023053000837 Not affecting ranks from what I can tell.
uploaded
Ok cansada now is mod 1* 😄