#Caverns
"Caverns" by Savalic [Brutal]
DDNet 01/28/2024 2:57 PM
@savalic

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

frostribe 01/28/2024 3:14 PM

Cool design Savalic 🙂 although black freeze looks way better for the design and less eye strain (black with 120 alpha looks good check it out)

vena6080 01/28/2024 3:32 PM

$waiting

vena6080 01/28/2024 3:32 PM

talked with mapper

savalic 01/28/2024 3:32 PM
savalic 01/28/2024 3:32 PM

xd

savalic 01/28/2024 3:32 PM

ty mate 😄 but i dont like black freeze in this design, looks to dark for me

savalic 01/28/2024 3:34 PM

with white freeze its cleaner and clear to see for everyone

savalic 01/28/2024 4:03 PM
vena6080 01/28/2024 4:04 PM

$ready 3

vena6080 01/28/2024 4:05 PM

$reset

savalic 01/28/2024 4:57 PM

fixed skip

vena6080 01/28/2024 5:10 PM

$ready 3

knusk1 01/28/2024 5:40 PM

fastest ready in the west

savalic 01/28/2024 8:20 PM

😅

blaiszephyr 01/28/2024 11:08 PM

$readygoesBRRRRRR

savalic 01/29/2024 11:35 PM

optimize maybe?

vena6080 01/30/2024 12:19 AM

I never use optimize because most of the time it breaks something in the map, you can check by yourself if there is no unuse image or useless layer... + the map is not that big so i wont do it just in case

savalic 01/30/2024 12:21 AM

kk

patiga 01/30/2024 6:32 PM

ow, could you point out cases where it broke something? I want to fix any bugs with $optimize :)

vena6080 01/30/2024 8:20 PM

the optimize resize the layer so sometime it break if you have a layer in a specific position, in luxis the mapper said me that something moved after the optimize, but in most of the case it's good, specially for unsuse image ...

patiga 01/30/2024 9:25 PM

I investigated this case and there was no bug the optimizer made the layers smaller, like it should. then the mappers wanted to map the layer further in some directions, but then the size of the layer was too small for that. thats why they only run the tool at the very end if some mapper does need to map further in any directions, you can simply do

or smth for extending the layers in some directions. editing is ofc only hard if you need to extend left or up

vena6080 01/30/2024 9:25 PM

okok i see

omegakysiku 02/07/2024 1:46 AM

parts are alright

omegakysiku 02/07/2024 1:47 AM

but why does the map have 70% hammerhit xd

joel.9524 02/07/2024 2:17 PM

because Brutal

omegakysiku 02/07/2024 9:33 PM

hammerhit players be like

ohn0_ 02/09/2024 10:47 AM

is this intended tower?

rootjie 02/09/2024 10:51 AM

Dont call Silex he might force u to redo part

texnonik 02/09/2024 3:34 PM
texnonik 02/09/2024 3:34 PM

gaps

texnonik 02/09/2024 3:35 PM
texnonik 02/09/2024 3:36 PM

this bugs are probably everywhere

texnonik 02/09/2024 3:37 PM

all line ...

texnonik 02/09/2024 3:37 PM

unfreeze corner

texnonik 02/09/2024 3:58 PM
texnonik 02/09/2024 3:59 PM
texnonik 02/09/2024 3:59 PM
texnonik 02/09/2024 3:59 PM

2 bugs

texnonik 02/09/2024 3:59 PM

check all map ...

savalic 02/09/2024 4:12 PM

somehow 2 layers got switched, thats why the bugs accured

vena6080 02/09/2024 6:24 PM

$ready

DDNet 02/09/2024 6:24 PM

First ready set. It needs to be tested again by a different tester before fully evaluated.

vena6080 02/09/2024 6:24 PM

Eh?

vena6080 02/09/2024 6:26 PM
@murpi

it doesn't work here

murpi 02/09/2024 10:07 PM

Old maps before the 2 ready change in the evaluated maps are a bit different I think, cuz the bot doesn't find the initial ready

murpi 02/09/2024 10:07 PM

$ready

DDNet 02/09/2024 10:07 PM

The map is now ready to be released!

vena6080 02/09/2024 10:07 PM

Okok

frostribe 02/10/2024 1:32 PM

$ready

savalic 02/10/2024 1:54 PM
vena6080 02/10/2024 3:58 PM

$ready

DDNet 02/10/2024 3:58 PM

The map is now ready to be released!

lukov. 02/11/2024 3:47 AM

$ready

DDNet 02/17/2024 2:03 PM
@savalic

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

savalic 02/17/2024 6:34 PM
@snailx3

pls upload this version, i fixed a not 100% part - gameplay is the same

vena6080 02/18/2024 2:09 PM
@murpi

can you update, i think snail is afk

murpi 02/18/2024 3:26 PM

Uploading

snailx3 02/18/2024 4:32 PM

ah sorry forgot to do it

anthonyyx 02/18/2024 9:18 PM
@savalic

u can hit the killtiles here

omegakysiku 02/19/2024 10:53 PM

yes 🙂

omegakysiku 02/19/2024 10:54 PM
omegakysiku 02/19/2024 10:54 PM

hella fun to die there

savalic 02/19/2024 11:15 PM

just go wall and swing

savalic 02/19/2024 11:16 PM

otherwise this wouldnt happen