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should i change it?¿
@PopCorn181yes imo
maybe a drag part could fit there?
you mean a hook drag?
probably the first one
cheat
nice map
Okay thx, working on it 😁😁
I fixed the things that you told me, also i added and fix other things
@KickerI fixed various things and added some other things to
i didnt put TO10 on the ground bcs it was annoying when i used the from10
Fixed some things, I think i dont have more to add it
you just have to jump earlier
i dont think it matters bcs there are a few recent maps that use it like embedded, like Gone or C
i will fix that
yes it's hard to understand when to hook/jump when doing it for the first time (that was my problem with that part
i did it on purpose
look up mapper rules. if they did the same mistake, that's no reason for you to repeat it
do you have any suggestions?
and if i put it external it shouldn't be able to see the hook in the last part
gone and c don't use grass_main, they use colored versions of that tileset. that's a big difference. gone has generic_deahttiles embedded which shouldn't be
what?
i meant something like this
that's something different
grass_main is included in every client
so if you put it on external, people don't need to download it
when downloading the map
if you put it embedded they download it even if they already have that tileset
in c there is a recolored version of grass main, so people don't have it so they need to download it
was my bad, its okay
the reason why i put cp 33 it was if the dummy fall and you fall to, its not possible to finish
what about putting an emergency door in the freeze? (which closes when the dummy goes into unlock so you can just press a) not the coolest solution i guess
other than that you can add another door that opens with the door at finish and a tele behind the door to the left
or just put a back tele xd (at the ceiling)
guess that's the easiest solution
its no going to look like clean
well it works if it's too easy add some tele below so you have to swing your dummy in or something like that
fixed the thing that you told me and hopefully this is it
I reduced the weight
fixes
testeamos el map con el Skai. Ahi te dara algunos feedbacks que encontramos
With
@FeaRZwe tested the map, and we thought this..
In general, your map is good, but you need make it more interesting. Because some parts are so repetitive and boring/no-creative parts.
The thing is if i put the cp before those teleto the dummy will appear always in 14cp so you cant be able to do the part
I put it away form each other ( infinity jumps) to prevent chat spam If I put cp16 there. To prevent a cheat, but I think i fixed so im gonna check it
Im going to check those part that you mentioned
Yeah, but looks weird. Try to put it better
Look better
Bcs i put a from-to tele
So, put both teles
i think this i will rework it bcs you'r right
i made this simple bcs if you fail the hook after you take the tele its going to be a lil bit annoying
Yeah, but is a bit meh
i agree aslkdj
sdfkjaskdf
can you put it on waiting (if its necessary ofc), bcs i want to rework some parts besides the ones that Skai said
If you want to rework something, yes
okay then
$waiting
I think it only remains to put in hd some layers, thx btw
1.- I Put in hd what it has to be in hd 2.- Fixed some things
Mapaz0
reworked some gameplay things and the blue teles that
@Sorahtold me, thx to
@itsqedbtw.
@Soapy SandwichThought there were other design errors but i now see the system you used for when to use little corners.
i reworked some parts, platform support (like a tele under the platform), can fly in the "space", a shoutout
fixed some entities and added some external corners
Some little changes in cp 5 and cp 31 idk what else
@Soapy Sandwichxd
another lil change in cp5
Fixed the things that we talked, and also made a lil changes in cp 16 and 15
@Soapy Sandwich$ready 3
ojooooo
@ArrowUEE
should be all
Shouldn't it be „careful“ instead of „carefull“?
Yes i think
$reset
there should be way more contrast in design between tele and freeze
why is "/spec" even on?
should i put the release on hold then or will the things be quick to fix
depends on the mapper xd isnt really hard to fix so i think he will be able to fix it in time
also fix the things mentioned by genex
the switch for the finish gets used in a previous part
happy team finishing i guess 🤡
xd
$waiting
alright i think u should put the release on hold, sry for the inconvenience
k
I'll not fix those edges because it's part of the design if can you noticed, every pic you send follows the same patterns, i dont know how to explain it but you can figure
we knew about it and we thought its okay to have a lil skip, because it doesnt skip the hole part u know
can you explain? since i putted an endless hook off in totele 12 so idk
Lul? It doesnt Follow a pattern? Sometimes you did corner sometimes not so pls fix it
I dont realy care but there is no pattern xd
there is, every big corner (idk how to call it) that its connected with the wall has no corners
ill fix that, and yes its that a problem?
ah mb didnt see the totele12 thought u will get teleported to the previous cp
i mean its not really a problem was just asking xd
fix everything, except the cheat
@KnuskiThere is still no pattern xd
it doesnt matter right now i fixed it anyway
Ok
why wont u fix the cheat?
your background image has 416kb, i think you can get it with much less memory.
think about how you do it, but this way it definitely has too much kb for me
(whole endless markings)
$waiting
You should think about the design a little bit, as it is, it is unplayable imo
Pretty sure those edges are left without all throughout the map. Not really a bug just a design choice so should be fine.
why it should be wrong?
unplayable? wtf
Endless has a different sign, u used the sign for hook on/off
Yeah for me the color don't match and it's hard to see anything at all
Maybe it's just my screen, but I'm having trouble seeing anything at all
man for sure
im telling you more than 20 players tested it and just one told me that i should change the color of tp and freeze, and thats the reason for those to be the color they are
maybe the hook colour doesn't match
Yes
one of the thing is, its not big deal, you dont skip the hole part, and i think is like "fun" to have some tricky thing you know
i think i fix everything, i deleted the blue corners and the stoppers in cp 5
Still 1mb for no reason
i couldn't reduce it more, at least i have less weight than lobster party
i think it's enough if you do the first parts with blue tele and entities off, after that you should know what to do. so for the rest of the map you don't need entities off on this reference anymore
there are still images of which only 1 or 2 tiles have been used, you can delete everything that is not needed so that the map does not need a lot of memory.
i don't see anything that would justify the map size, because you don't use such ready made background images or you make them very small (i explained you what i mean)
u forgot switch_open 12
also
if u dont touch the toteles with the switches in it u will get pulled
i told you you can use switch_open and timer, but i thought you should play everything again and re-map the places where you can't easily replace it.
and u dont need a entities off sign for each back tele xd
$waiting
Here is cheatable bcs of the switches ill put off switches again in that part and in the rocket part and its solved
so should i delete the "HOLD" too?
no just move it down
are you saying that should be smth like this?
if u dont want the cheat yes
i think i fixed everything, even the cheat
, also made a change in cp 23
@Cøkeidk if u are okay with the weight now
$waiting
lil change in cp8 besides what you pointed
spawn wrong placed
so i guess u want it like this? (that u can cheat it). its not easy but faster
Thats the reason why i put 28 cp where it was
.
u dont understand what i mean
look at the screen and read again what i wrote 😛
ik but this cp allows that u can fall in tele and still rehook ur dummy in air
$waiting
idk what do you call a cheat
I did it without sg
? but man you have to grab the sg anyway xd
Just jump and rehook
Idk if it is a cheat or not
so if i mark this switch should i mark every switch now?
fixed everything even cp5, the cheat in cp6 i think i will let it as it is, but can you show me how You do it?
@CøkeMaybe later
$waiting for big changes
okay now im satisfied with the map
👍
infinite jump?
i mean hook sorry
also i added some switch puller design that left
dummy 1* is not even for beginners
this is 3*
its like u say about a brutal map make this easier bcs beginners cant do it
so many points that are not necessary
okey sorry "experienced mapper"
srry if i hurt your ego
im 100% right in all the points i made, you are just lazy to even check them and think about them and fix ur dumb map
let your map be trash idc
but this map is not releasable
as it is
you think this is worth releasing ? 2 laser shots? pff its so dumb
long ass basic drags and u want to release this
and where the fuck i mentioned dummy 1 ? i said that, that part feels like that because its soooo simple for a 3. In which universe did i say that map is 1 ? and its my opinion dont take it serious, i just said that, that part for me its 1 or 2* because for me its easy.
yes
cause this map aint for me
too easy
im puting myself on someone that is starting to play 3* dummy maps and this looks so simple map
but u are just getting cocky and defend him
and i told you ingame, idc if u accept this or not im just pointing obvious and common sense stuff
and this helps clean up that messy shit
but anyway, he is experienced he knows whats good and that this map is worth rls.
that one looks better
it doesnt rly help to prevent lag/stupid fail
you know you can cheat right side part yeah?
by going into cp and if u fail the laser with the dummy rehook just drop in again
instead of doing the "generic" only 3 laser shot
but you are pro experienced so my points are not even worth 😄 no worries
thats right
I test a lot of maps and can also sometimes overlook something, that is humanity
exactly so stop flaming on me you 2, i just took my time to look on the map and test, try to help someone and all im getting is "naaaah you are wrong, you dont know waht are you talking about "
:c
im not a random guy that doesnt know what he is talking about
i never said anything like that, but apparently i am always the contact person no matter what problems you have. i only said that the map is ok for me
but there are small details to be concern
and I have never said that I find all the proposals crap
agree
maybe i disagree with some points, but i never said everything sucks what u said xd
well thats how it felt ingame too, when disagreeing with everything i was mentioning
which color of hook do you used for this?
@FrosTribei change some things that QuiX said, that to me felt correct
besides, i would like to receive feedback about cp 7 now
Still wrong info there, should be 'push shotgun'
$waiting
It felt more clean than the regular, can i let it?
i guess
even if is tele red there is no problem if i mark it with bluetile?
thats okay
i fix every point, and i found others things. about the hook on cp 32 you still can hook dummy but know its quite harder and its a waste of time
the freeze and the switch
$optimize
$ready 3