#Nebula
"Nebula" by Arrow [Dummy]
DDNet 06/01/2021 8:19 PM
@Arrow

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 06/01/2021 8:19 PM
PopCorn181 06/01/2021 8:24 PM

generic

Arrow 06/01/2021 8:36 PM

should i change it?¿

@PopCorn181
PopCorn181 06/01/2021 8:37 PM

yes imo

PopCorn181 06/01/2021 8:38 PM

maybe a drag part could fit there?

Arrow 06/01/2021 9:03 PM

you mean a hook drag?

Arrow 06/01/2021 9:04 PM
Arrow 06/01/2021 9:04 PM

which drag of these you mean?

@PopCorn181
PopCorn181 06/01/2021 11:36 PM

probably the first one

Asko_YT 06/03/2021 1:37 PM

cheat

Kicker 06/03/2021 2:02 PM

remove 4

Kicker 06/03/2021 2:02 PM

top way seems useless because bottom way faster and easier not sure if u are ok with that

Kicker 06/03/2021 2:03 PM

for prevent infinity jumps skip above just add antijump in totele3

Kicker 06/03/2021 2:03 PM

delete

Kicker 06/03/2021 2:04 PM

replace it with tele25 so u can remove cps and cpto and make it more clean

Kicker 06/03/2021 2:04 PM

this move too faily compared to map difficult, make it easier

Kicker 06/03/2021 2:05 PM

remove entities sign and arrow in design, its obvious what gonna happen here

Kicker 06/03/2021 2:06 PM

remove some tele at start of part so u can remove all dj refreshers and part gonna be more clean

Kicker 06/03/2021 2:07 PM

remove it from left and move it inside of tele + add endless hook off in tele because u still have it if u failed part

Kicker 06/03/2021 2:07 PM

remove

Kicker 06/03/2021 2:07 PM

no need so much signs imo, its not that complicated

Kicker 06/03/2021 2:09 PM

this drag is too hard compared to whole map, maybe make hookables lower for make it easier

Kicker 06/03/2021 2:09 PM

move it some tiles away from killtiles because dummy can die without opening the door

Kicker 06/03/2021 2:12 PM

move all single toteles to the ground when u and ur dummy not together

Kicker 06/03/2021 2:12 PM

nice map

Arrow 06/03/2021 6:04 PM

Okay thx, working on it 😁😁

Arrow 06/04/2021 7:21 AM

I fixed the things that you told me, also i added and fix other things

@Kicker
Arrow 06/06/2021 2:45 AM

I fixed various things and added some other things to

Arrow 06/06/2021 3:02 AM

i didnt put TO10 on the ground bcs it was annoying when i used the from10

Arrow 06/06/2021 11:24 PM
Arrow 06/12/2021 1:13 AM
Arrow 06/16/2021 8:29 AM

Fixed some things, I think i dont have more to add it

Deleted User 06/16/2021 10:38 AM

grass_main shouldnt be embedded

Deleted User 06/16/2021 10:39 AM

i failed here because i couldnt reach the hook, it felt unfair

Deleted User 06/16/2021 10:40 AM

this cp is confusing because it's on another spot in entities and without entities you might think touching it protects you from falling back (that tele in the previous part)

Deleted User 06/16/2021 10:40 AM

cut this off

Deleted User 06/16/2021 10:41 AM

without entities this is hard to understand (if you are at 33 and want to go back you have no indicator where to go, besides swinging back)

Deleted User 06/16/2021 10:45 AM

you can add freeze to avoid this

Arrow 06/16/2021 5:28 PM

you just have to jump earlier

Arrow 06/16/2021 5:36 PM

i dont think it matters bcs there are a few recent maps that use it like embedded, like Gone or C

Arrow 06/16/2021 5:36 PM

i will fix that

Deleted User 06/16/2021 5:36 PM

yes it's hard to understand when to hook/jump when doing it for the first time (that was my problem with that part

Arrow 06/16/2021 5:37 PM

i did it on purpose

Deleted User 06/16/2021 5:37 PM

look up mapper rules. if they did the same mistake, that's no reason for you to repeat it

Arrow 06/16/2021 5:37 PM

do you have any suggestions?

Arrow 06/16/2021 5:39 PM

and if i put it external it shouldn't be able to see the hook in the last part

Deleted User 06/16/2021 5:40 PM

gone and c don't use grass_main, they use colored versions of that tileset. that's a big difference. gone has generic_deahttiles embedded which shouldn't be

Deleted User 06/16/2021 5:40 PM

what?

Arrow 06/16/2021 5:40 PM
Arrow 06/16/2021 5:40 PM

i meant something like this

Deleted User 06/16/2021 5:41 PM

that's something different

Deleted User 06/16/2021 5:41 PM

grass_main is included in every client

Deleted User 06/16/2021 5:42 PM

so if you put it on external, people don't need to download it

Deleted User 06/16/2021 5:42 PM

when downloading the map

Deleted User 06/16/2021 5:42 PM

if you put it embedded they download it even if they already have that tileset

Deleted User 06/16/2021 5:42 PM

in c there is a recolored version of grass main, so people don't have it so they need to download it

Arrow 06/16/2021 5:43 PM

was my bad, its okay

Deleted User 06/16/2021 5:44 PM

you can make this platform bigger and delete the tele below (and delete cp 33)

Arrow 06/16/2021 8:45 PM

the reason why i put cp 33 it was if the dummy fall and you fall to, its not possible to finish

Deleted User 06/16/2021 8:47 PM

what about putting an emergency door in the freeze? (which closes when the dummy goes into unlock so you can just press a) not the coolest solution i guess

Deleted User 06/16/2021 8:52 PM

other than that you can add another door that opens with the door at finish and a tele behind the door to the left

Deleted User 06/16/2021 8:52 PM

or just put a back tele xd (at the ceiling)

Deleted User 06/16/2021 8:52 PM

guess that's the easiest solution

Arrow 06/16/2021 9:08 PM

its no going to look like clean

Arrow 06/16/2021 9:09 PM

so i did this, but idk yet

Deleted User 06/16/2021 9:11 PM

well it works if it's too easy add some tele below so you have to swing your dummy in or something like that

Arrow 06/17/2021 3:23 AM

fixed the thing that you told me and hopefully this is it

Arrow 06/18/2021 6:46 AM

I reduced the weight

Nebula.map
905.83 KB
Arrow 06/23/2021 8:13 PM

fixes

Nebula.map
960.16 KB
FeaRZ 06/26/2021 5:51 PM
@Arrow

testeamos el map con el Skai. Ahi te dara algunos feedbacks que encontramos

Skai 06/26/2021 5:53 PM

With

@FeaRZ

we tested the map, and we thought this..

Skai 06/26/2021 5:56 PM

Red mark: Put it together Green mark: Put it before the red mark

Skai 06/26/2021 5:58 PM

Red mark: put it where is the green mark Yellow mark: put it before the black mark

Skai 06/26/2021 5:58 PM
Skai 06/26/2021 5:58 PM
Skai 06/26/2021 5:59 PM

Simple, nothing interesting here

Skai 06/26/2021 6:00 PM

In general, your map is good, but you need make it more interesting. Because some parts are so repetitive and boring/no-creative parts.

Arrow 06/26/2021 6:32 PM

The thing is if i put the cp before those teleto the dummy will appear always in 14cp so you cant be able to do the part

Arrow 06/26/2021 6:40 PM

I put it away form each other ( infinity jumps) to prevent chat spam If I put cp16 there. To prevent a cheat, but I think i fixed so im gonna check it

Skai 06/26/2021 6:45 PM

if u use cp, u have to put "cto" and u put "to"

Arrow 06/26/2021 6:46 PM

Im going to check those part that you mentioned

Skai 06/26/2021 6:46 PM

Yeah, but looks weird. Try to put it better

Arrow 06/26/2021 6:46 PM

Look better

Arrow 06/26/2021 6:47 PM

Bcs i put a from-to tele

Skai 06/26/2021 6:51 PM

So, put both teles

Arrow 06/26/2021 8:00 PM

i think this i will rework it bcs you'r right

Arrow 06/26/2021 8:02 PM

i made this simple bcs if you fail the hook after you take the tele its going to be a lil bit annoying

Skai 06/26/2021 8:03 PM

Yeah, but is a bit meh

Arrow 06/26/2021 8:03 PM

i agree aslkdj

Skai 06/26/2021 8:03 PM

sdfkjaskdf

Arrow 06/29/2021 8:14 AM

can you put it on waiting (if its necessary ofc), bcs i want to rework some parts besides the ones that Skai said

DarkOort 06/29/2021 8:15 AM

If you want to rework something, yes

Arrow 06/29/2021 8:15 AM

okay then

DarkOort 06/29/2021 8:16 AM

$waiting

Arrow 06/30/2021 4:52 AM
@Soapy Sandwich

I think it only remains to put in hd some layers, thx btw

Nebula.map
965.43 KB
Arrow 07/02/2021 2:03 AM

1.- I Put in hd what it has to be in hd 2.- Fixed some things

Arrow 07/02/2021 2:17 AM
Fourvride 07/05/2021 2:29 PM

Mapaz0

Arrow 07/08/2021 2:27 AM

reworked some gameplay things and the blue teles that

@Sorah

told me, thx to

@itsqed

btw.

@Soapy Sandwich
Nebula.map
903.62 KB
Soapy Sandwich 07/08/2021 3:19 AM

Everywhere else in the map freeze like this would be a corner not a point. Wouldn't it be better to keep it consistent?

Soapy Sandwich 07/08/2021 3:26 AM

Thought there were other design errors but i now see the system you used for when to use little corners.

Arrow 07/08/2021 3:38 AM
Arrow 07/08/2021 10:03 PM

i reworked some parts, platform support (like a tele under the platform), can fly in the "space", a shoutout

Nebula.map
1003.77 KB
Arrow 07/11/2021 10:29 PM

fixed some entities and added some external corners

Nebula.map
1003.72 KB
Arrow 07/13/2021 10:18 PM

Some little changes in cp 5 and cp 31 idk what else

@Soapy Sandwich

xd

Nebula.map
1003.73 KB
Arrow 07/17/2021 10:49 PM

another lil change in cp5

Nebula.map
1004.11 KB
Soapy Sandwich 07/20/2021 4:04 AM

Don't need speed from dummy to make this jump? Its fine like this but thought you wanted to force the player to gain speed with dummy.

Soapy Sandwich 07/20/2021 4:06 AM

Would be nice if you moved cp 26 to the left so you get it again after using the back tp. You could also move the back tele (26 To) to the right of the checkpoint.

Soapy Sandwich 07/20/2021 4:07 AM

Not required but unfreeze here might make speed running the map a bit nicer.

Arrow 07/20/2021 5:33 PM

Fixed the things that we talked, and also made a lil changes in cp 16 and 15

@Soapy Sandwich
Nebula.map
1004.34 KB
Soapy Sandwich 07/20/2021 9:43 PM

$ready 3

FeaRZ 07/20/2021 11:27 PM

ojooooo

@Arrow
FeaRZ 07/20/2021 11:28 PM
perrodecerro 07/20/2021 11:59 PM
JoaoGardaSexGifs 07/22/2021 6:49 AM

UEE

Genex 07/22/2021 9:16 AM

edge pls fix

Genex 07/22/2021 9:17 AM

edge

Genex 07/22/2021 9:18 AM

edge

Genex 07/22/2021 9:19 AM

same here

Genex 07/22/2021 9:20 AM

again

Genex 07/22/2021 9:20 AM

again

Genex 07/22/2021 9:21 AM

same here

Genex 07/22/2021 9:21 AM

here

Genex 07/22/2021 9:22 AM
Genex 07/22/2021 9:23 AM
Genex 07/22/2021 9:23 AM
Genex 07/22/2021 9:23 AM
Genex 07/22/2021 9:24 AM
Genex 07/22/2021 9:24 AM
Genex 07/22/2021 9:25 AM
Genex 07/22/2021 9:25 AM

should be all

Asko_TWITCH.TV 07/22/2021 11:58 AM

Shouldn't it be „careful“ instead of „carefull“?

Genex 07/22/2021 12:23 PM

Yes i think

Knuski 07/22/2021 12:31 PM

$reset

Knuski 07/22/2021 12:31 PM

u can solo this

Knuski 07/22/2021 12:32 PM

u can just drag ur dummy up here

Knuski 07/22/2021 12:32 PM

you dont even need to hook ur dummy to get to the right and are the speeders just to make it faster?

Knuski 07/22/2021 12:33 PM

there should be way more contrast in design between tele and freeze

Knuski 07/22/2021 12:49 PM

why is "/spec" even on?

Knuski 07/22/2021 12:51 PM

u can just skip this part

snail 07/22/2021 12:58 PM
snail 07/22/2021 12:59 PM
@Knuski

should i put the release on hold then or will the things be quick to fix

Knuski 07/22/2021 1:00 PM

depends on the mapper xd isnt really hard to fix so i think he will be able to fix it in time

Knuski 07/22/2021 1:00 PM
@Arrow
Knuski 07/22/2021 1:00 PM

also fix the things mentioned by genex

Knuski 07/22/2021 1:10 PM

u can just go into tele and u will have endless for the part

Knuski 07/22/2021 1:14 PM

did anyone even thought ONCE to finish this map legit? like even the mapper?? the door to finish was just straight up open without deactivating the switch for it.... this is kinda sad..........

Knuski 07/22/2021 1:19 PM

oh look what i found 🤡

Knuski 07/22/2021 1:19 PM

the switch for the finish gets used in a previous part

Knuski 07/22/2021 1:21 PM

happy team finishing i guess 🤡

I.K.U 07/22/2021 1:25 PM

xd

Knuski 07/22/2021 1:47 PM

$waiting

Knuski 07/22/2021 1:53 PM
@snail

alright i think u should put the release on hold, sry for the inconvenience

snail 07/22/2021 2:20 PM

k

itsqed 07/22/2021 2:50 PM

soloable

Arrow 07/22/2021 6:26 PM
@Genex

I'll not fix those edges because it's part of the design if can you noticed, every pic you send follows the same patterns, i dont know how to explain it but you can figure

Arrow 07/22/2021 6:28 PM

we knew about it and we thought its okay to have a lil skip, because it doesnt skip the hole part u know

Arrow 07/22/2021 6:30 PM
@Knuski

can you explain? since i putted an endless hook off in totele 12 so idk

Genex 07/22/2021 6:43 PM

Lul? It doesnt Follow a pattern? Sometimes you did corner sometimes not so pls fix it

Genex 07/22/2021 6:44 PM

I dont realy care but there is no pattern xd

Arrow 07/22/2021 6:46 PM

there is, every big corner (idk how to call it) that its connected with the wall has no corners

Arrow 07/22/2021 7:11 PM

ill fix that, and yes its that a problem?

Knuski 07/22/2021 8:03 PM

ah mb didnt see the totele12 thought u will get teleported to the previous cp

Knuski 07/22/2021 8:04 PM

i mean its not really a problem was just asking xd

Arrow 07/22/2021 8:34 PM

fix everything, except the cheat

@Knuski
Nebula.map
1001.34 KB
Genex 07/22/2021 8:39 PM

There is still no pattern xd

Arrow 07/22/2021 8:47 PM

it doesnt matter right now i fixed it anyway

Genex 07/22/2021 8:55 PM

Ok

Cøke 07/22/2021 11:33 PM

u dont need switch off there. add in commands switch_open 13 and replace the switch on with a 1sec timed switch. take this as an example and look at the whole map again, there are a few more places that should be done like this

Knuski 07/22/2021 11:34 PM

why wont u fix the cheat?

Cøke 07/22/2021 11:39 PM

your background image has 416kb, i think you can get it with much less memory.

Cøke 07/22/2021 11:40 PM

think about how you do it, but this way it definitely has too much kb for me

Cøke 07/22/2021 11:45 PM

you should mark the places in the whole map where the dummy comes out again. here is an example

Knuski 07/22/2021 11:45 PM

unhook in ht

Cøke 07/22/2021 11:48 PM

wrong sign here

Cøke 07/22/2021 11:49 PM

(whole endless markings)

Cøke 07/23/2021 12:00 AM

$waiting

Cøke 07/23/2021 12:17 AM

You should think about the design a little bit, as it is, it is unplayable imo

Soapy Sandwich 07/23/2021 12:21 AM

Pretty sure those edges are left without all throughout the map. Not really a bug just a design choice so should be fine.

Arrow 07/23/2021 12:29 AM

why it should be wrong?

Arrow 07/23/2021 12:29 AM

unplayable? wtf

Cøke 07/23/2021 12:31 AM

Endless has a different sign, u used the sign for hook on/off

Cøke 07/23/2021 12:33 AM

Yeah for me the color don't match and it's hard to see anything at all

Cøke 07/23/2021 12:35 AM

Maybe it's just my screen, but I'm having trouble seeing anything at all

Arrow 07/23/2021 12:35 AM

man for sure

Arrow 07/23/2021 12:38 AM

im telling you more than 20 players tested it and just one told me that i should change the color of tp and freeze, and thats the reason for those to be the color they are

Arrow 07/23/2021 12:39 AM

maybe the hook colour doesn't match

Arrow 07/23/2021 12:44 AM

so should i put somth like this? or

Arrow 07/23/2021 12:44 AM

like this

Cøke 07/23/2021 12:53 AM

Yes

Arrow 07/23/2021 12:55 AM
Arrow 07/23/2021 5:27 AM

one of the thing is, its not big deal, you dont skip the hole part, and i think is like "fun" to have some tricky thing you know

Arrow 07/23/2021 6:03 AM

i think i fix everything, i deleted the blue corners and the stoppers in cp 5

Nebula.map
965.73 KB
Arrow 07/23/2021 6:20 AM
Nebula.map
965.73 KB
Cøke 07/23/2021 10:41 AM

Still 1mb for no reason

Arrow 07/23/2021 5:27 PM
@Cøke

i couldn't reduce it more, at least i have less weight than lobster party

Nebula.map
755.49 KB
Cøke 07/24/2021 11:31 AM

I am irritated by these stoppers, as they are not needed for the part/without these stoppers it is easier

Cøke 07/24/2021 11:34 AM

just like all these entities off signs. in the whole map they are badly placed. take this as an example so they are not annoying

Cøke 07/24/2021 11:35 AM

i think it's enough if you do the first parts with blue tele and entities off, after that you should know what to do. so for the rest of the map you don't need entities off on this reference anymore

Cøke 07/24/2021 11:39 AM

there are still images of which only 1 or 2 tiles have been used, you can delete everything that is not needed so that the map does not need a lot of memory.

Cøke 07/24/2021 11:41 AM

i don't see anything that would justify the map size, because you don't use such ready made background images or you make them very small (i explained you what i mean)

Cøke 07/24/2021 11:47 AM

here for example you don't even need to hold the hook, so no entities off necessary

Cøke 07/24/2021 12:04 PM

bad placed time switch, move it up and to the left

Cøke 07/24/2021 12:14 PM

u forgot switch_open 12

Cøke 07/24/2021 12:17 PM

u can do this part without blue tele

Cøke 07/24/2021 12:21 PM

u can do this part without using this area

Knuski 07/24/2021 12:23 PM

^ how to do cokes cheat (and speeders are unnecessary btw)

Cøke 07/24/2021 12:24 PM

this part works better without ht

Cøke 07/24/2021 12:42 PM

you can prevent the cheat in this part if you simply set tele where is marked red. where is marked blue tele can be removed

Cøke 07/24/2021 12:48 PM

prevent this edge fail please

Knuski 07/24/2021 12:55 PM

u made the part cheatable.

Knuski 07/24/2021 12:55 PM

also

Knuski 07/24/2021 12:56 PM

if u dont touch the toteles with the switches in it u will get pulled

Cøke 07/24/2021 12:59 PM

i told you you can use switch_open and timer, but i thought you should play everything again and re-map the places where you can't easily replace it.

Cøke 07/24/2021 1:03 PM
Knuski 07/24/2021 1:03 PM

still cheatable

Knuski 07/24/2021 1:08 PM

u could manage the teles way better here, u can replace cp 14 and tele2 with only cp2 since its a small part

Cøke 07/24/2021 1:11 PM

both can go up here

Cøke 07/24/2021 1:13 PM

and u dont need a entities off sign for each back tele xd

Cøke 07/24/2021 1:14 PM

$waiting

Arrow 07/24/2021 6:01 PM

Here is cheatable bcs of the switches ill put off switches again in that part and in the rocket part and its solved

Arrow 07/24/2021 7:39 PM

so should i delete the "HOLD" too?

Cøke 07/24/2021 7:40 PM

no just move it down

Arrow 07/24/2021 9:32 PM
@Cøke

are you saying that should be smth like this?

Cøke 07/24/2021 11:33 PM

if u dont want the cheat yes

Arrow 07/25/2021 1:57 AM

i think i fixed everything, even the cheat

, also made a change in cp 23

@Cøke

idk if u are okay with the weight now

Nebula.map
564.37 KB
Cøke 07/25/2021 2:16 AM

upper part still cheatable, and u can go to the right from this plattform down there

Cøke 07/25/2021 2:19 AM

laser blocker here

Cøke 07/25/2021 2:21 AM

this part still cheatable

Cøke 07/25/2021 2:28 AM

$waiting

Arrow 07/25/2021 4:37 AM
Nebula.map
564.66 KB
Arrow 07/25/2021 4:41 AM

lil change in cp8 besides what you pointed

Cøke 07/25/2021 2:41 PM

spawn wrong placed

Cøke 07/25/2021 2:42 PM

turn off entities for no reason here, i think u need a new info for the push sg there

Cøke 07/25/2021 2:49 PM

how exactly did you imagine this part? that you have to shoot down from below with sg? because you can still go up without sg

Cøke 07/25/2021 3:01 PM

either you mark the off switches here, or make the cp3 again to the left of the cp20. because if you now go with your dummy above and have the cp20 you are fail. better you add both

Cøke 07/25/2021 3:05 PM

i never used this ht

Cøke 07/25/2021 3:08 PM

u need at least 1 sec here, rn it have no time

Cøke 07/25/2021 3:32 PM
Cøke 07/25/2021 3:38 PM

so i guess u want it like this? (that u can cheat it). its not easy but faster

Cøke 07/25/2021 3:45 PM

useless switch here

Cøke 07/25/2021 3:48 PM

never used this ht

Cøke 07/25/2021 3:52 PM

forgot the grass main inside here?

Cøke 07/25/2021 3:54 PM

when u fail this part, ur dummy lay down and u are up there, its fail. pls try to fix this fail

Cøke 07/25/2021 3:56 PM

u can put a door here where knuski is, then its clear that u cant cheat it (invisible switch off). delete death tiles

Arrow 07/25/2021 3:56 PM

Thats the reason why i put 28 cp where it was

Knuski 07/25/2021 3:56 PM

this jump doesnt really work well i often hit the edge which shouldnt happen

Arrow 07/25/2021 3:56 PM

.

Cøke 07/25/2021 3:57 PM

u dont understand what i mean

Cøke 07/25/2021 3:58 PM

look at the screen and read again what i wrote 😛

Cøke 07/25/2021 3:59 PM

ik but this cp allows that u can fall in tele and still rehook ur dummy in air

Cøke 07/25/2021 4:00 PM

part still cheatable

Cøke 07/25/2021 4:03 PM

laser blocker here

Knuski 07/25/2021 4:28 PM

$waiting

Arrow 07/26/2021 1:32 AM
@Cøke
Arrow 07/26/2021 1:40 AM

idk what do you call a cheat

Cøke 07/26/2021 1:41 AM

I did it without sg

Arrow 07/26/2021 1:41 AM

? but man you have to grab the sg anyway xd

Cøke 07/26/2021 1:41 AM

Just jump and rehook

Cøke 07/26/2021 2:03 AM

Idk if it is a cheat or not

Arrow 07/26/2021 3:35 AM

so if i mark this switch should i mark every switch now?

Arrow 07/26/2021 4:07 AM

fixed everything even cp5, the cheat in cp6 i think i will let it as it is, but can you show me how You do it?

@Cøke
Nebula.map
565.55 KB
Cøke 07/26/2021 9:41 AM

Maybe later

Arrow 07/26/2021 11:31 PM
Nebula.map
579.71 KB
Cøke 07/27/2021 12:40 AM

$waiting for big changes

Arrow 07/27/2021 6:09 AM

okay now im satisfied with the map

Nebula.map
593.33 KB
Cøke 07/27/2021 12:59 PM

👍

Cøke 07/27/2021 2:11 PM

u can remove this unfreeze

Cøke 07/27/2021 2:18 PM

add shield into to25

Cøke 07/27/2021 2:34 PM

remove infinite jump off, make this upper tele longer and add one more puller

Arrow 07/27/2021 3:31 PM

infinite jump?

Cøke 07/27/2021 3:32 PM

i mean hook sorry

Arrow 07/27/2021 3:46 PM

also i added some switch puller design that left

Nebula.map
593.34 KB
FrosTribe 07/27/2021 4:07 PM

Firstable map is nice, parts are ok and has normal flow between them (transitions). But there are some stuff to be mentioned imo. First, color pick on this map is bad, and doesnt look that clean.

FrosTribe 07/27/2021 4:08 PM

btw, dont use black text in a dark design its hard to see

FrosTribe 07/27/2021 4:08 PM

ht is same as hook with abit less alpha. not really differentiable at first

FrosTribe 07/27/2021 4:08 PM
FrosTribe 07/27/2021 4:09 PM
FrosTribe 07/27/2021 4:09 PM
FrosTribe 07/27/2021 4:09 PM
FrosTribe 07/27/2021 4:09 PM
FrosTribe 07/27/2021 4:09 PM
FrosTribe 07/27/2021 4:09 PM
FrosTribe 07/27/2021 4:09 PM
FrosTribe 07/27/2021 4:09 PM
FrosTribe 07/27/2021 4:09 PM
FrosTribe 07/27/2021 4:09 PM
Cøke 07/27/2021 4:17 PM

dummy 1* is not even for beginners

Cøke 07/27/2021 4:17 PM

this is 3*

Cøke 07/27/2021 4:17 PM

its like u say about a brutal map make this easier bcs beginners cant do it

Arrow 07/27/2021 4:17 PM

so many points that are not necessary

FrosTribe 07/27/2021 4:18 PM

okey sorry "experienced mapper"

Arrow 07/27/2021 4:18 PM

srry if i hurt your ego

FrosTribe 07/27/2021 4:19 PM

im 100% right in all the points i made, you are just lazy to even check them and think about them and fix ur dumb map

FrosTribe 07/27/2021 4:19 PM

let your map be trash idc

FrosTribe 07/27/2021 4:19 PM

but this map is not releasable

FrosTribe 07/27/2021 4:19 PM

as it is

FrosTribe 07/27/2021 4:19 PM

you think this is worth releasing ? 2 laser shots? pff its so dumb

FrosTribe 07/27/2021 4:20 PM

long ass basic drags and u want to release this

FrosTribe 07/27/2021 4:22 PM
@Cøke

and where the fuck i mentioned dummy 1 ? i said that, that part feels like that because its soooo simple for a 3. In which universe did i say that map is 1 ? and its my opinion dont take it serious, i just said that, that part for me its 1 or 2* because for me its easy.

Cøke 07/27/2021 4:26 PM
FrosTribe 07/27/2021 4:27 PM

yes

FrosTribe 07/27/2021 4:27 PM

cause this map aint for me

FrosTribe 07/27/2021 4:27 PM

too easy

FrosTribe 07/27/2021 4:27 PM

im puting myself on someone that is starting to play 3* dummy maps and this looks so simple map

FrosTribe 07/27/2021 4:27 PM

but u are just getting cocky and defend him

FrosTribe 07/27/2021 4:28 PM

and i told you ingame, idc if u accept this or not im just pointing obvious and common sense stuff

FrosTribe 07/27/2021 4:28 PM

and this helps clean up that messy shit

FrosTribe 07/27/2021 4:29 PM

but anyway, he is experienced he knows whats good and that this map is worth rls.

Arrow 07/27/2021 4:29 PM

that one looks better

Cøke 07/27/2021 4:30 PM

it doesnt rly help to prevent lag/stupid fail

FrosTribe 07/27/2021 4:30 PM

you know you can cheat right side part yeah?

FrosTribe 07/27/2021 4:30 PM

by going into cp and if u fail the laser with the dummy rehook just drop in again

FrosTribe 07/27/2021 4:31 PM

instead of doing the "generic" only 3 laser shot

FrosTribe 07/27/2021 4:31 PM

but you are pro experienced so my points are not even worth 😄 no worries

Cøke 07/27/2021 4:36 PM

thats right

Cøke 07/27/2021 4:37 PM

I test a lot of maps and can also sometimes overlook something, that is humanity

FrosTribe 07/27/2021 4:37 PM

exactly so stop flaming on me you 2, i just took my time to look on the map and test, try to help someone and all im getting is "naaaah you are wrong, you dont know waht are you talking about "

FrosTribe 07/27/2021 4:37 PM

:c

FrosTribe 07/27/2021 4:38 PM

im not a random guy that doesnt know what he is talking about

Cøke 07/27/2021 4:39 PM

i never said anything like that, but apparently i am always the contact person no matter what problems you have. i only said that the map is ok for me

FrosTribe 07/27/2021 4:41 PM

but there are small details to be concern

Cøke 07/27/2021 4:42 PM

and I have never said that I find all the proposals crap

FrosTribe 07/27/2021 4:43 PM

agree

Cøke 07/27/2021 4:44 PM

maybe i disagree with some points, but i never said everything sucks what u said xd

FrosTribe 07/27/2021 4:44 PM

well thats how it felt ingame too, when disagreeing with everything i was mentioning

Arrow 07/27/2021 4:45 PM

which color of hook do you used for this?

@FrosTribe
Arrow 07/27/2021 8:55 PM

i change some things that QuiX said, that to me felt correct

Arrow 07/27/2021 9:35 PM

besides, i would like to receive feedback about cp 7 now

Knuski 07/28/2021 11:40 AM

the cp should be right imo since u dont even have tele there where u go down

Cøke 07/28/2021 11:41 AM

Still wrong info there, should be 'push shotgun'

Knuski 07/28/2021 11:45 AM

this one should be marked differently otherwise it doesnt make sense

Knuski 07/28/2021 11:49 AM
Knuski 07/28/2021 11:54 AM
Knuski 07/28/2021 11:56 AM

can just grab from left here

Knuski 07/28/2021 11:57 AM

idk if its a cheat here. i just let the dummy stay in the switches to have infinite time and i can just jump into unfreeze

Knuski 07/28/2021 12:03 PM

would be better for design if u deleted that block and put the dark red background into that hole

Knuski 07/28/2021 12:04 PM

i would put freeze on the ceiling cause otherwise this is really easy compared to the rest of the map

Knuski 07/28/2021 12:10 PM

$waiting

Knuski 07/28/2021 12:12 PM
Knuski 07/28/2021 12:12 PM

would be nice if u can make this look better

Knuski 07/28/2021 12:15 PM

to fix the cheat u could make the wall higher and only place one switch that u cant reach

Knuski 07/28/2021 12:41 PM

wrong stopper marking

Arrow 07/28/2021 4:19 PM

It felt more clean than the regular, can i let it?

Knuski 07/28/2021 4:34 PM

i guess

Arrow 07/28/2021 6:22 PM

even if is tele red there is no problem if i mark it with bluetile?

Arrow 07/28/2021 6:23 PM

i mean like this

Knuski 07/28/2021 6:25 PM

thats okay

Arrow 07/28/2021 7:58 PM

i fix every point, and i found others things. about the hook on cp 32 you still can hook dummy but know its quite harder and its a waste of time

Nebula.map
593.95 KB
Arrow 07/28/2021 10:37 PM

the freeze and the switch

Nebula.map
593.95 KB
Cøke 07/29/2021 12:41 PM

wrong switch off mark

Arrow 07/29/2021 7:05 PM
Nebula.map
591.25 KB
Cøke 07/29/2021 9:09 PM
Arrow 07/30/2021 6:09 AM
Nebula.map
591.25 KB
Cøke 07/30/2021 7:00 PM

$optimize

DDNet 07/30/2021 7:00 PM
Nebula.map
584.66 KB
Cøke 07/30/2021 7:02 PM

$ready 3