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there is often more than one way 👍
thx, its all wanted except this
that can be deleted with optimize
yes i added tele later bcs it was too faily
without stopper its annoying to go in
this hook kinda weird and hrd give more space pls
was not sure about this, i already closed all spots except this, but its right at the begin so ok?
okay fair, but in my opinion its just confusing having stoppers with freeze there + unfreeze
so that both ways are equally fast
especially towering on edge has 100 % set up
mapper doesn't listen in-game and doesn't react to any of the stuff pointed out at all whilst chatting with others.
$decline
Whaaat?
not you, talking about
@coke1465But that’s not reason for decline xD
The map is really great, and creative
$reset
wtf?
?
there were several people who witnessed it so don't pretend like this didn't happen
$waiting
$reset
$waiting
Ah I see
Having a marker to show that I should be jumping from there would be nice, kept jumping from the top and being confused
i was not sure if i add tele up there or not
is it not the normal way?
sorry, i meant bottom of that tile*
ok but i never aimed for a special point in there
i tried as i get a longer swing and avoid to touch the single unhook tile which worked most of the time for me
idk where that is xd
Include a changelog after uploading map updates (preferably with screenshots).
fix issues mentiones above
$reset
Include a changelog after uploading map updates (preferably with screenshots).
added some visual stuffs, and fix issues with the bushes
Map seems fine to me now
fixed some little things
.
other than that map ready, didnt find any other bugs
$ready
First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.
Thx, arrow is working on the waterfall 🙂
should be fixed every detail mentioned + some extra features added to the waterfall, like a bit more smoke and a light
second waterfall
fixed above
fixed little design bugs
Include a changelog after uploading map updates (preferably with screenshots).
this looks better imo
ok
no its ok
Include a changelog after uploading map updates (preferably with screenshots).
all fixed thx
$ready don't see any issue
$ready
Include a changelog after uploading map updates (preferably with screenshots).
$ready
The map is now ready to be released!
3 stars
fixed some bushes that were bugged
$optimize
u forgot to ping
@snailx3thanks
is it possible to make the bot run an $optimize as soon as the maps get rdy'd? (should also include rdys after being reset)
would avoid a lot of back and forth & manual work from testers (and not having to reupload everytime we remember to optimize)
A better place to run the optimizations would probably be in django, when the map is being uploaded
actually,
@0xdeenisn't this being done somewhere else already?
I don't agree on that, I'd rather keep it as it is
Even if it's good overall for the average mapper, it alters the map
I wouldn't want my map to be 497x457 instead of 500x500 just to save 2kb
well then either we disable this functionality altogether or include it within the bot
why should it be arbitrary and done manually
Because you can clearly tell if someone poorly made a map
if it alters the map i guess whatever bug should be fixed
So optimize helps in such cases
It removes unused images and resizes layers
i mean the bot puts a changelog of what has been done
we can do it automatically and if it did nothing we jsut take the previous version
or change it to not alter layers' size
if thats annoying for mappers
Sometimes yes, with wrong layer sizes (if the map is 200x200 with 400x5000 layers for example)
Isn't it much more work to do?
well if its automated there will be 2 versions i can just take the previous one
Anyway, it should either be optimized or not before the $ready and not after
yes
thats the main point of it
it seems to be forgotten most of the time
then someone remembers about it and does it on every scheduled map and ive to reupload everything
🤯
or, leave it as it is, if the map is optimized before ready then it's fine otherwise you don't take it into account
not to update it every now and then
I think only on Discord
(but no idea)
That's also an option, up to you
if thats easy to do, we can go ahead with that
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
fixed some bushes that were bugged
done
ty