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there is often more than one way 👍

thx, its all wanted except this


that can be deleted with optimize

yes i added tele later bcs it was too faily

without stopper its annoying to go in

this hook kinda weird and hrd give more space pls


was not sure about this, i already closed all spots except this, but its right at the begin so ok?

okay fair, but in my opinion its just confusing having stoppers with freeze there + unfreeze

so that both ways are equally fast

especially towering on edge has 100 % set up

mapper doesn't listen in-game and doesn't react to any of the stuff pointed out at all whilst chatting with others.

$decline

Whaaat?

not you, talking about
@coke1465
But that’s not reason for decline xD

The map is really great, and creative

$reset

wtf?

?

there were several people who witnessed it so don't pretend like this didn't happen

$waiting

$reset

$waiting


Ah I see


Having a marker to show that I should be jumping from there would be nice, kept jumping from the top and being confused

i was not sure if i add tele up there or not

is it not the normal way?

sorry, i meant bottom of that tile*

ok but i never aimed for a special point in there

i tried as i get a longer swing and avoid to touch the single unhook tile which worked most of the time for me


idk where that is xd



Include a changelog after uploading map updates (preferably with screenshots).

fix issues mentiones above

$reset


Include a changelog after uploading map updates (preferably with screenshots).

added some visual stuffs, and fix issues with the bushes

Map seems fine to me now

fixed some little things

.

other than that map ready, didnt find any other bugs

$ready

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

Thx, arrow is working on the waterfall 🙂

should be fixed every detail mentioned + some extra features added to the waterfall, like a bit more smoke and a light

second waterfall


fixed above

fixed little design bugs


Include a changelog after uploading map updates (preferably with screenshots).

this looks better imo

ok

no its ok


Include a changelog after uploading map updates (preferably with screenshots).

all fixed thx

$ready don't see any issue

$ready


Include a changelog after uploading map updates (preferably with screenshots).

$ready

The map is now ready to be released!

3 stars


fixed some bushes that were bugged

$optimize


u forgot to ping
@snailx3
thanks

is it possible to make the bot run an $optimize as soon as the maps get rdy'd? (should also include rdys after being reset)

would avoid a lot of back and forth & manual work from testers (and not having to reupload everytime we remember to optimize)

A better place to run the optimizations would probably be in django, when the map is being uploaded

actually,
@0xdeenisn't this being done somewhere else already?

I don't agree on that, I'd rather keep it as it is

Even if it's good overall for the average mapper, it alters the map

I wouldn't want my map to be 497x457 instead of 500x500 just to save 2kb

well then either we disable this functionality altogether or include it within the bot

why should it be arbitrary and done manually

Because you can clearly tell if someone poorly made a map

if it alters the map i guess whatever bug should be fixed

So optimize helps in such cases

It removes unused images and resizes layers

i mean the bot puts a changelog of what has been done

we can do it automatically and if it did nothing we jsut take the previous version

or change it to not alter layers' size

if thats annoying for mappers

Sometimes yes, with wrong layer sizes (if the map is 200x200 with 400x5000 layers for example)

Isn't it much more work to do?

well if its automated there will be 2 versions i can just take the previous one

Anyway, it should either be optimized or not before the $ready and not after

yes

thats the main point of it

it seems to be forgotten most of the time

then someone remembers about it and does it on every scheduled map and ive to reupload everything

🤯

or, leave it as it is, if the map is optimized before ready then it's fine otherwise you don't take it into account

not to update it every now and then

I think only on Discord

(but no idea)

That's also an option, up to you

if thats easy to do, we can go ahead with that

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

fixed some bushes that were bugged

done

ty