#Nagi
"Nagi" by Cøke & Arrow [Brutal]
DDNet 01/09/2024 11:50 PM
@coke1465

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Nagi.map
608.99 KB
DDNet 01/09/2024 11:50 PM
coke1465 01/10/2024 12:03 AM
Nagi.map
609.03 KB
coke1465 01/10/2024 9:18 PM
Nagi.map
609.04 KB
yaccre 01/12/2024 1:24 AM
coke1465 01/12/2024 1:50 AM

there is often more than one way 👍

warlytoz 01/16/2024 12:44 AM

i think

warlytoz 01/16/2024 12:45 AM
warlytoz 01/16/2024 12:48 AM
warlytoz 01/16/2024 12:48 AM
warlytoz 01/16/2024 12:51 AM
warlytoz 01/16/2024 12:52 AM

ithink I think different unfreeze corner handling is used here

coke1465 01/16/2024 1:01 AM

thx, its all wanted except this

coke1465 01/16/2024 1:02 AM
Nagi.map
609.05 KB
nezox1 01/16/2024 1:47 PM

unused enveloper

arrowastaken 01/20/2024 7:35 PM

that can be deleted with optimize

zjasi 02/17/2024 2:03 PM
zjasi 02/17/2024 2:03 PM
.genex. 02/17/2024 2:10 PM

statue in hd

zjasi 02/17/2024 2:37 PM
coke1465 02/17/2024 2:40 PM

yes i added tele later bcs it was too faily

coke1465 02/17/2024 2:40 PM

without stopper its annoying to go in

.genex. 02/17/2024 2:41 PM
.genex. 02/17/2024 2:41 PM

this hook kinda weird and hrd give more space pls

zjasi 02/17/2024 2:45 PM

I kinda dislike this part as it is the only deadfaily part of that kind in this map.

coke1465 02/17/2024 2:46 PM

was not sure about this, i already closed all spots except this, but its right at the begin so ok?

zjasi 02/17/2024 2:46 PM

should at least add some hookables to climb back up

zjasi 02/17/2024 2:48 PM

okay fair, but in my opinion its just confusing having stoppers with freeze there + unfreeze

coke1465 02/17/2024 2:52 PM

so that both ways are equally fast

.genex. 02/17/2024 3:01 PM
.freezy_ 02/17/2024 3:02 PM

especially towering on edge has 100 % set up

.genex. 02/17/2024 3:12 PM
.freezy_ 02/17/2024 3:13 PM

mapper doesn't listen in-game and doesn't react to any of the stuff pointed out at all whilst chatting with others.

.freezy_ 02/17/2024 3:13 PM

$decline

arrowastaken 02/17/2024 3:13 PM

Whaaat?

.freezy_ 02/17/2024 3:14 PM

not you, talking about

@coke1465
arrowastaken 02/17/2024 3:14 PM

But that’s not reason for decline xD

arrowastaken 02/17/2024 3:14 PM

The map is really great, and creative

coke1465 02/17/2024 3:15 PM

$reset

coke1465 02/17/2024 3:15 PM

wtf?

.freezy_ 02/17/2024 3:15 PM

?

.freezy_ 02/17/2024 3:18 PM

there were several people who witnessed it so don't pretend like this didn't happen

arrowastaken 02/17/2024 3:23 PM

$waiting

arrowastaken 02/17/2024 3:23 PM

$reset

arrowastaken 02/17/2024 9:14 PM

$waiting

draggory 02/18/2024 12:30 AM

Is there a better way to do this part? I couldn't get the swing to work after 5 or so min of trying

coke1465 02/18/2024 12:32 AM

first tee from there

coke1465 02/18/2024 12:33 AM

second from there (circle = dj)

draggory 02/18/2024 12:35 AM

Ah I see

zjasi 02/18/2024 12:36 AM

i found it easier and way more consistent hooking that tile as im not touching the single unhook tile while swinging around then

draggory 02/18/2024 12:39 AM

Having a marker to show that I should be jumping from there would be nice, kept jumping from the top and being confused

coke1465 02/18/2024 12:55 AM

i was not sure if i add tele up there or not

coke1465 02/18/2024 12:56 AM

is it not the normal way?

zjasi 02/18/2024 12:58 AM

sorry, i meant bottom of that tile*

coke1465 02/18/2024 12:59 AM

ok but i never aimed for a special point in there

zjasi 02/18/2024 1:00 AM

i tried as i get a longer swing and avoid to touch the single unhook tile which worked most of the time for me

zjasi 02/18/2024 1:21 AM

remove the aled to keep the part idea

zjasi 02/18/2024 2:30 AM

just a few things which got posted already, also i suggested this change. other than that the map looks really good and well tested already. parts work fine in the way how they are mapped. gonna check for bugs when new version is posted

arrowastaken 02/19/2024 2:59 AM

idk where that is xd

.genex. 02/19/2024 3:12 PM
.genex. 02/19/2024 3:12 PM
@arrowastaken
arrowastaken 02/25/2024 2:18 AM
Nagi.map
811.29 KB
DDNet 02/25/2024 2:18 AM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 02/25/2024 2:18 AM

fix issues mentiones above

arrowastaken 02/25/2024 2:19 AM

and some deco too

arrowastaken 02/25/2024 2:19 AM

$reset

arrowastaken 02/26/2024 2:42 PM
Nagi.map
811.19 KB
DDNet 02/26/2024 2:42 PM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 03/03/2024 12:15 AM

added some visual stuffs, and fix issues with the bushes

Nagi.map
819.2 KB
draggory 03/03/2024 8:50 AM

Map seems fine to me now

coke1465 03/03/2024 4:04 PM

fixed some little things

Nagi.map
819.2 KB
coke1465 03/03/2024 4:33 PM

.

Nagi.map
819.19 KB
zjasi 03/06/2024 10:23 AM

waterfall shouldnt be in highdetail as its kinda part of the gameplay

zjasi 03/06/2024 10:31 AM

not important but i just saw it

zjasi 03/06/2024 10:33 AM

but seems normal apparently

zjasi 03/06/2024 10:35 AM

other than that map ready, didnt find any other bugs

zjasi 03/06/2024 10:36 AM

$ready

DDNet 03/06/2024 10:36 AM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

coke1465 03/06/2024 12:09 PM

Thx, arrow is working on the waterfall 🙂

arrowastaken 03/19/2024 10:35 PM

should be fixed every detail mentioned + some extra features added to the waterfall, like a bit more smoke and a light

Nagi.map
726.16 KB
coke1465 03/20/2024 2:37 PM
coke1465 03/20/2024 2:37 PM

second waterfall

arrowastaken 03/20/2024 6:54 PM

the water there is not that visible, but is there, thats why added tune zone there

arrowastaken 03/20/2024 6:55 PM

fixed above

Nagi.map
726.15 KB
coke1465 03/27/2024 1:38 PM

fixed little design bugs

Nagi.map
726.16 KB
coke1465 03/27/2024 1:47 PM
Nagi.map
726.89 KB
DDNet 03/27/2024 1:48 PM

Include a changelog after uploading map updates (preferably with screenshots).

texnonik 03/27/2024 3:18 PM

bush

texnonik 03/27/2024 3:19 PM

no black corners two here (same part little bit after ) + 1 left

texnonik 03/27/2024 3:24 PM

no behind unhook again

texnonik 03/27/2024 3:25 PM

two

texnonik 03/27/2024 3:31 PM

maybe this black as other corners ?

coke1465 03/27/2024 3:31 PM

this looks better imo

texnonik 03/27/2024 3:33 PM

nice bush in finish + right

texnonik 03/27/2024 3:33 PM

ok

texnonik 03/27/2024 3:34 PM

looks like corner bug

coke1465 03/27/2024 3:37 PM

no its ok

coke1465 03/27/2024 3:56 PM
Nagi.map
726.79 KB
DDNet 03/27/2024 3:56 PM

Include a changelog after uploading map updates (preferably with screenshots).

coke1465 03/27/2024 3:57 PM

all fixed thx

texnonik 03/27/2024 4:01 PM

$ready don't see any issue

texnonik 03/27/2024 4:01 PM

$ready

coke1465 03/27/2024 4:12 PM
Nagi.map
726.79 KB
DDNet 03/27/2024 4:12 PM

Include a changelog after uploading map updates (preferably with screenshots).

vena6080 03/28/2024 1:22 PM

$ready

DDNet 03/28/2024 1:22 PM

The map is now ready to be released!

vena6080 03/28/2024 1:24 PM

3 stars

arrowastaken 04/04/2024 3:32 PM

fixed some bushes that were bugged

Nagi.map
726.34 KB
texnonik 04/07/2024 12:21 PM

$optimize

DDNet 04/07/2024 12:21 PM
Nagi.map
703.69 KB
coke1465 04/10/2024 11:47 AM
@texnonik

u forgot to ping

@snailx3
snailx3 04/10/2024 11:58 AM

thanks

snailx3 04/10/2024 11:59 AM
@learath2@murpi

is it possible to make the bot run an $optimize as soon as the maps get rdy'd? (should also include rdys after being reset)

snailx3 04/10/2024 11:59 AM

would avoid a lot of back and forth & manual work from testers (and not having to reupload everytime we remember to optimize)

murpi 04/10/2024 12:03 PM

A better place to run the optimizations would probably be in django, when the map is being uploaded

murpi 04/10/2024 12:05 PM

actually,

@0xdeen

isn't this being done somewhere else already?

pipou_tw 04/10/2024 4:25 PM

I don't agree on that, I'd rather keep it as it is

pipou_tw 04/10/2024 4:26 PM

Even if it's good overall for the average mapper, it alters the map

pipou_tw 04/10/2024 4:26 PM

I wouldn't want my map to be 497x457 instead of 500x500 just to save 2kb

snailx3 04/10/2024 4:27 PM

well then either we disable this functionality altogether or include it within the bot

snailx3 04/10/2024 4:27 PM

why should it be arbitrary and done manually

pipou_tw 04/10/2024 4:27 PM

Because you can clearly tell if someone poorly made a map

snailx3 04/10/2024 4:27 PM

if it alters the map i guess whatever bug should be fixed

pipou_tw 04/10/2024 4:27 PM

So optimize helps in such cases

pipou_tw 04/10/2024 4:28 PM

It removes unused images and resizes layers

snailx3 04/10/2024 4:29 PM

i mean the bot puts a changelog of what has been done

snailx3 04/10/2024 4:29 PM

we can do it automatically and if it did nothing we jsut take the previous version

snailx3 04/10/2024 4:29 PM

or change it to not alter layers' size

snailx3 04/10/2024 4:29 PM

if thats annoying for mappers

pipou_tw 04/10/2024 4:30 PM

Sometimes yes, with wrong layer sizes (if the map is 200x200 with 400x5000 layers for example)

pipou_tw 04/10/2024 4:30 PM

Isn't it much more work to do?

snailx3 04/10/2024 4:31 PM

well if its automated there will be 2 versions i can just take the previous one

pipou_tw 04/10/2024 4:31 PM

Anyway, it should either be optimized or not before the $ready and not after

snailx3 04/10/2024 4:31 PM

yes

snailx3 04/10/2024 4:31 PM

thats the main point of it

snailx3 04/10/2024 4:31 PM

it seems to be forgotten most of the time

snailx3 04/10/2024 4:32 PM

then someone remembers about it and does it on every scheduled map and ive to reupload everything

snailx3 04/10/2024 4:32 PM

🤯

pipou_tw 04/10/2024 4:32 PM

or, leave it as it is, if the map is optimized before ready then it's fine otherwise you don't take it into account

pipou_tw 04/10/2024 4:32 PM

not to update it every now and then

0xdeen 04/10/2024 4:53 PM

I think only on Discord

0xdeen 04/10/2024 4:53 PM

(but no idea)

murpi 04/10/2024 6:34 PM

That's also an option, up to you

snailx3 04/10/2024 7:38 PM

if thats easy to do, we can go ahead with that

DDNet 04/13/2024 1:04 PM
@coke1465

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

arrowastaken 04/14/2024 6:04 PM
@snailx3

fixed some bushes that were bugged

Nagi.map
726.08 KB
snailx3 04/14/2024 6:06 PM

done

arrowastaken 04/15/2024 10:50 PM

ty