this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
hum
too fast
nice map
last part was a bit pain to find the spot to hook
Is there anything that needs to be modified?
yes the last swing Was also confusing, idk if it's fine when u mark the hook spot
The movement while the big drag was also not intuitive
The spot where the speedup is
Can u show how the part should be done?
Im not sure if we found the best way, but it feels not good at all
how about this
hm ok idk acutally
if u know how, it works good
but its still confusing af
- The purple for "off game layers" doesnt look great here, would look better if you make it black
Is it same as in 1st map , then its ok
bugs are not ok texnonik xD
OK, I'll try
Agree, that grey looks way better for the unhooks style
u should mark all signs green, only the off signs black
rn its a bit random green and purple mixed
No problem
how about now?
all signs green, only the off signs black
like hook off hammer off etc
ok
- You forgot some unfreeze marking, where tele 1 is and cp6
I changed the color scheme and fixed some parts where cheating was possible.
Oops, I missed a bit in the color scheme.
I think I'll have to make further changes tomorrow; I need to go to bed now
u used for the refill marking a solo sign
u should use a refill sign
yes I know
Including the end of this level
I did slip up here
I didn't think of that
$waiting
no need u can go back up
still ugly
Do you have any other suggestions?
the cleanest is the one that i sent earlier
imo
Alright
same with stoppers
and maybe others too
But I will still keep my own style for some of the textures.
It still looks a bit off I think
But it’s visible
How could it be improved
I think the colour of the symbol on the green
Is too bright
Yeah u should use dark like b4
Background for on white, off black
Way batter imo, this red is not nice
Regarding color choices, everyone has different preferences, and I can only do my best to accommodate each of you
the green should just be white
what did u change
Colors
The colors are getting lighter
1
The main color needs to be contrasted with some of the colors
I have changed the color to black and white. I feel that this will make it easier to distinguish and will not disrupt the overall atmosphere of the map
I also added some decorations to it
yeah as i said it fits better with the map colors
OK
$waiting
Added 9 progress bars.
Fix problem
We tried lots of different ways to do the part and many things to make it work somewhat consistently but it seems that this part just doesn't work out properly.
1st issue: One can cheat the part without taking speed and by just running through the speed-ups but it's also quite random. 2nd issue: Even if you try doing the part as we think it's intended by taking speed everywhere it seems not to work properly nor consistently as you get stuck in the speed-ups with strong as well as with weak hook.
make sure to add time cps throughout the whole map
You might want to add team force because team 0 would only lead to disappointing experiences.
Pretty fun brain and puzzle map overall though. Should hopefully be ready after you made sure that the above-mentioned things are taken care of. đź‘Ť
Really enjoyable map in my opinion and it is definitely fun finding out how each individual part works in its own and both players have to invest brainwork to find the way through the part.
Keep it going!
$waiting
but its solo part
no
try hook left and swing ->
yes that’s why he wrote swing/hh, anyway it’s not in a solo part
powerless 1 is kind of the same, little swing b4 start
Maybe the message made up room for some confusion but for this map we expect the filter to also somehow represent the map-being and swing/hh are both very basic moves and give a wrong idea of what the map is going to be like, therefore a filter that requires at least a little bit of thinking is probably more appropriate
Flaws that were made in the past shouldn’t justify them for the future
depends what u call a flaw
We defined it for this particular case twice already, please reread the messages above but the main reasons are that it is misleading and unrepresentative (also it doesn’t filter the right group of people)
it's like 1% of the map, does it really matter?
it was said multiple times now why it matters
Fixed the above problem
Nice fix but unfortunately the part is still cheatable like this:
Do you want to keep the hook on/off markings? You don't really have to fix it but I would recommend doing so because it's a pretty brainy map and therefore it's important to know which tile does what and this is not 100 % clear by looking at those tiles even though the players could figure it out on their own but I would still recommend changing it - it's up to you.
$waiting
I don't plan to modify this marker because it's consistent with 'powerless1,' and the white tile indicates activation while the black tile signifies deactivation. I feel this is quite clear.
Ready except for the jump refill markings that you already changed but forgot at some places apparently:
Here
and here
$waiting
Include a changelog after uploading map updates (preferably with screenshots).
$ready
First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.
$ready 3
The map is now ready to be released!
maybe 4~5?
This one feels harder than even powerless 1.
4 should be fine aswell, 5 is a bit to much imo
I'd also rate it 4*
$optimize
$ready 4
Map is already set to Ready. If the channel name hasn't been updated yet, wait a couple of minutes.
Include a changelog after uploading map updates (preferably with screenshots).
$ready 4
The map is now ready to be released!
$optimize
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
upload this version thanks
fixed it
Does this impact ranks?
fixes a cheat where u can drag the player. doesnt impact r1
doesnt change how the part works as well
Fix should be up
Fixed a skip, there are some changes in the appearance of the level, but the process of passing the level remains unchanged.
upload this version thanks