#powerless2
"powerless2" by spiritdote [Moderate]
DDNet 09/06/2023 10:43 AM
@spiritdote

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

warlytoz 09/06/2023 2:32 PM

hum

warlytoz 09/06/2023 2:32 PM

too fast

coke1465 09/06/2023 9:02 PM

nice map

coke1465 09/06/2023 9:02 PM

last part was a bit pain to find the spot to hook

spiritdote 09/07/2023 2:23 AM

Is there anything that needs to be modified?

coke1465 09/07/2023 10:04 AM

yes the last swing Was also confusing, idk if it's fine when u mark the hook spot

coke1465 09/07/2023 10:05 AM

The movement while the big drag was also not intuitive

coke1465 09/07/2023 10:05 AM

The spot where the speedup is

coke1465 09/07/2023 10:06 AM

Can u show how the part should be done?

coke1465 09/07/2023 10:06 AM

Im not sure if we found the best way, but it feels not good at all

spiritdote 09/07/2023 1:38 PM
spiritdote 09/07/2023 1:42 PM

how about this

coke1465 09/08/2023 2:18 PM

hm ok idk acutally

coke1465 09/08/2023 2:18 PM

if u know how, it works good

coke1465 09/08/2023 2:18 PM

but its still confusing af

frostribe 09/08/2023 2:32 PM
  • The purple for "off game layers" doesnt look great here, would look better if you make it black
frostribe 09/08/2023 2:33 PM
  • There is a bug here, the ht design animation can be seen through the little gaps
frostribe 09/08/2023 2:37 PM
  • Here too, ht design animation
texnonik 09/08/2023 2:37 PM

Is it same as in 1st map , then its ok

frostribe 09/08/2023 2:38 PM

bugs are not ok texnonik xD

frostribe 09/08/2023 2:43 PM
  • You forgot the little empty line design here
coke1465 09/08/2023 2:43 PM

this design looks better for the unhooks imo

spiritdote 09/08/2023 2:44 PM

OK, I'll try

frostribe 09/08/2023 2:44 PM

Agree, that grey looks way better for the unhooks style

coke1465 09/08/2023 2:45 PM

u should mark all signs green, only the off signs black

coke1465 09/08/2023 2:45 PM

rn its a bit random green and purple mixed

spiritdote 09/08/2023 2:46 PM

No problem

spiritdote 09/08/2023 2:47 PM
spiritdote 09/08/2023 2:47 PM

how about now?

coke1465 09/08/2023 2:48 PM
coke1465 09/08/2023 2:49 PM
coke1465 09/08/2023 2:50 PM

all signs green, only the off signs black

coke1465 09/08/2023 2:50 PM

like hook off hammer off etc

spiritdote 09/08/2023 2:51 PM

ok

frostribe 09/08/2023 2:52 PM
  • You forgot some unfreeze marking, where tele 1 is and cp6
frostribe 09/08/2023 2:53 PM
  • Here maybe instead of spam, just do same design like you do for the rest, would look better
spiritdote 09/08/2023 2:56 PM
frostribe 09/08/2023 3:05 PM
  • Btw i think this would look better if you fill it up with the same green bg design you got instead of see through (you got a couple like this, but up to you, not so important)
spiritdote 09/08/2023 3:10 PM
spiritdote 09/08/2023 3:10 PM

I changed the color scheme and fixed some parts where cheating was possible.

spiritdote 09/08/2023 3:12 PM
spiritdote 09/08/2023 3:14 PM

Oops, I missed a bit in the color scheme.

spiritdote 09/08/2023 3:14 PM
spiritdote 09/08/2023 3:15 PM
coke1465 09/08/2023 3:21 PM
spiritdote 09/08/2023 3:22 PM

I think I'll have to make further changes tomorrow; I need to go to bed now

coke1465 09/08/2023 3:24 PM

u used for the refill marking a solo sign

coke1465 09/08/2023 3:24 PM

u should use a refill sign

coke1465 09/08/2023 3:27 PM

u know that u can use 3 ways here?

spiritdote 09/08/2023 3:28 PM

yes I know

spiritdote 09/08/2023 3:29 PM

Including the end of this level

coke1465 09/08/2023 3:29 PM

i would give the signs the same color

spiritdote 09/08/2023 3:30 PM

I did slip up here

coke1465 09/08/2023 3:31 PM

would extend this a bit, that u have better view

coke1465 09/08/2023 3:33 PM

at the beginning, u know that u can do it without using the left thing?

spiritdote 09/08/2023 3:37 PM

I didn't think of that

coke1465 09/08/2023 4:12 PM

for this part i would add just 2 at top and bottom, to make it a bit more clear

coke1465 09/08/2023 4:24 PM

$waiting

spiritdote 09/09/2023 2:46 AM
spiritdote 09/09/2023 2:50 AM
baggpotato 09/09/2023 3:49 PM

this should happen? I would say put a laser

coke1465 09/09/2023 4:26 PM

no need u can go back up

arrowastaken 09/11/2023 4:46 PM

you should put the signs as red and green, since is the main thing of the map need to be visible and very recognizable

arrowastaken 09/11/2023 4:49 PM

.

spiritdote 09/12/2023 1:47 AM
spiritdote 09/12/2023 1:47 AM
arrowastaken 09/12/2023 1:48 AM

still ugly

spiritdote 09/12/2023 1:50 AM

Do you have any other suggestions?

arrowastaken 09/12/2023 1:51 AM

the cleanest is the one that i sent earlier

arrowastaken 09/12/2023 1:51 AM

imo

spiritdote 09/12/2023 1:51 AM

Alright

arrowastaken 09/12/2023 1:52 AM

same with stoppers

arrowastaken 09/12/2023 1:52 AM

and maybe others too

spiritdote 09/12/2023 1:53 AM

But I will still keep my own style for some of the textures.

spiritdote 09/12/2023 2:11 AM
spiritdote 09/12/2023 2:11 AM
b0mf 09/12/2023 2:57 AM

It still looks a bit off I think

b0mf 09/12/2023 2:57 AM

But it’s visible

spiritdote 09/12/2023 4:19 AM

How could it be improved

b0mf 09/12/2023 8:57 AM

I think the colour of the symbol on the green

b0mf 09/12/2023 8:57 AM

Is too bright

coke1465 09/12/2023 11:01 AM

Yeah u should use dark like b4

coke1465 09/12/2023 11:02 AM

Background for on white, off black

coke1465 09/12/2023 11:02 AM

Way batter imo, this red is not nice

spiritdote 09/13/2023 2:03 AM
spiritdote 09/13/2023 2:03 AM
spiritdote 09/13/2023 2:05 AM

Regarding color choices, everyone has different preferences, and I can only do my best to accommodate each of you

tristonic 09/18/2023 9:00 PM

the green should just be white

spiritdote 09/19/2023 9:09 AM
spiritdote 09/19/2023 9:09 AM
tristonic 09/21/2023 5:25 AM

what did u change

texnonik 09/21/2023 5:42 AM

Colors

spiritdote 09/21/2023 7:06 AM

The colors are getting lighter

warlytoz 09/21/2023 3:11 PM

1

warlytoz 09/21/2023 3:12 PM

The main color needs to be contrasted with some of the colors

spiritdote 09/23/2023 7:16 AM
spiritdote 09/23/2023 7:16 AM
spiritdote 09/23/2023 7:19 AM

I have changed the color to black and white. I feel that this will make it easier to distinguish and will not disrupt the overall atmosphere of the map

spiritdote 09/23/2023 7:20 AM
spiritdote 09/23/2023 7:21 AM

I also added some decorations to it

coke1465 09/23/2023 7:42 AM

yeah as i said it fits better with the map colors

coke1465 11/15/2023 10:07 PM

forgot to say that u can cheat this

spiritdote 11/18/2023 9:09 AM
spiritdote 11/18/2023 9:09 AM
spiritdote 11/18/2023 9:09 AM

OK

texnonik 12/02/2023 10:56 AM

annoying gaps

texnonik 12/02/2023 10:57 AM

at start

texnonik 12/02/2023 11:02 AM

the bugs are everywhere

texnonik 12/02/2023 11:19 AM

hook others not marked , i would maybe suggest to put somewhere there also so you don't go all they way back ( but if it's don't cheats part )

texnonik 12/02/2023 11:37 AM

should be more space right side like in left side .

coke1465 12/02/2023 11:41 AM

$waiting

texnonik 12/02/2023 11:44 AM

add line around tele 16 i guess

spiritdote 12/04/2023 2:50 AM

Added 9 progress bars.

spiritdote 12/04/2023 2:52 AM
spiritdote 12/04/2023 2:53 AM
spiritdote 12/04/2023 2:55 AM
coke1465 12/07/2023 4:16 PM

your tileset is bugged

spiritdote 12/08/2023 8:57 AM
spiritdote 12/08/2023 8:58 AM

Fix problem

zjasi 03/09/2024 10:51 PM

I tested the map with

@.freezy_

and we agreed, that this map shouldn't start with a swing/hammerhit filter like here, because its misleading about what the map is all about.

zjasi 03/09/2024 10:54 PM

marked hookoff tiles are confusing players while first time playing the map and lead them to start playing the part in a wrong way, especially for the first part in the map. (we are aware, that you need these tiles later in the part)

zjasi 03/09/2024 10:58 PM

you should close this area, as people intend it to be included as part of the gameplay.

.freezy_ 03/09/2024 11:10 PM

We tried lots of different ways to do the part and many things to make it work somewhat consistently but it seems that this part just doesn't work out properly.

1st issue: One can cheat the part without taking speed and by just running through the speed-ups but it's also quite random. 2nd issue: Even if you try doing the part as we think it's intended by taking speed everywhere it seems not to work properly nor consistently as you get stuck in the speed-ups with strong as well as with weak hook.

.freezy_ 03/09/2024 11:18 PM

This doesn't really suit the map and it's a little unbalanced in terms of mates having to do the same amount of work; it's not too bad but you might want to fix it still.

zjasi 03/09/2024 11:25 PM

tele/stopper tilesets have those buggy lines around them

zjasi 03/09/2024 11:25 PM
zjasi 03/09/2024 11:27 PM

bug

zjasi 03/09/2024 11:30 PM

cornerbug

zjasi 03/09/2024 11:32 PM

at tele2

.freezy_ 03/09/2024 11:33 PM

Markings for hook off, hook on, jump refill and all tiles in general should be clear to determine and this is not the case here, it's pretty much a guessing game and that doesn't suit the map as brain map at all.

zjasi 03/09/2024 11:36 PM

bug

zjasi 03/09/2024 11:37 PM

tileset buggy here as well

zjasi 03/09/2024 11:38 PM

bug

zjasi 03/09/2024 11:39 PM

hold an eye out for these, 3 found so far at 30%

zjasi 03/09/2024 11:40 PM
zjasi 03/09/2024 11:43 PM

markings not consistent throughout the map

zjasi 03/09/2024 11:45 PM

mark pls

zjasi 03/09/2024 11:46 PM
zjasi 03/09/2024 11:48 PM

make sure to add time cps throughout the whole map

.freezy_ 03/09/2024 11:50 PM

You might want to add team force because team 0 would only lead to disappointing experiences.

Pretty fun brain and puzzle map overall though. Should hopefully be ready after you made sure that the above-mentioned things are taken care of. đź‘Ť

zjasi 03/09/2024 11:53 PM

Really enjoyable map in my opinion and it is definitely fun finding out how each individual part works in its own and both players have to invest brainwork to find the way through the part.

Keep it going!

.freezy_ 03/09/2024 11:54 PM

$waiting

.freezy_ 03/09/2024 11:54 PM
@spiritdote
coke1465 03/10/2024 1:24 PM

but its solo part

.freezy_ 03/10/2024 2:02 PM

no

coke1465 03/10/2024 2:05 PM

try hook left and swing ->

.freezy_ 03/10/2024 2:32 PM

yes that’s why he wrote swing/hh, anyway it’s not in a solo part

coke1465 03/10/2024 2:34 PM

powerless 1 is kind of the same, little swing b4 start

.freezy_ 03/10/2024 2:34 PM

Maybe the message made up room for some confusion but for this map we expect the filter to also somehow represent the map-being and swing/hh are both very basic moves and give a wrong idea of what the map is going to be like, therefore a filter that requires at least a little bit of thinking is probably more appropriate

.freezy_ 03/10/2024 2:36 PM

Flaws that were made in the past shouldn’t justify them for the future

coke1465 03/10/2024 2:38 PM

depends what u call a flaw

.freezy_ 03/10/2024 2:46 PM

We defined it for this particular case twice already, please reread the messages above but the main reasons are that it is misleading and unrepresentative (also it doesn’t filter the right group of people)

f0rtishka 03/10/2024 4:49 PM

it's like 1% of the map, does it really matter?

zjasi 03/10/2024 5:32 PM

it was said multiple times now why it matters

spiritdote 03/14/2024 1:14 PM

Fixed the above problem

zjasi 03/17/2024 11:02 PM

change symbol

zjasi 03/17/2024 11:02 PM

here as well

zjasi 03/17/2024 11:07 PM
.freezy_ 03/17/2024 11:08 PM

Nice fix but unfortunately the part is still cheatable like this:

11.mov
35.53 MB
.freezy_ 03/17/2024 11:12 PM

Do you want to keep the hook on/off markings? You don't really have to fix it but I would recommend doing so because it's a pretty brainy map and therefore it's important to know which tile does what and this is not 100 % clear by looking at those tiles even though the players could figure it out on their own but I would still recommend changing it - it's up to you.

.freezy_ 03/17/2024 11:16 PM

$waiting

spiritdote 03/18/2024 5:48 AM

I don't plan to modify this marker because it's consistent with 'powerless1,' and the white tile indicates activation while the black tile signifies deactivation. I feel this is quite clear.

.freezy_ 03/19/2024 4:50 PM

Ready except for the jump refill markings that you already changed but forgot at some places apparently:

.freezy_ 03/19/2024 4:51 PM

Here

.freezy_ 03/19/2024 4:51 PM

and here

.freezy_ 03/19/2024 4:51 PM

$waiting

spiritdote 03/22/2024 6:01 AM

Thank you for your reminder

spiritdote 03/22/2024 6:02 AM
DDNet 03/22/2024 6:02 AM

Include a changelog after uploading map updates (preferably with screenshots).

zjasi 03/22/2024 4:11 PM

$ready

DDNet 03/22/2024 4:11 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

savalic 03/22/2024 4:11 PM

$ready 3

DDNet 03/22/2024 4:11 PM

The map is now ready to be released!

warlytozer 03/23/2024 5:44 AM

maybe 4~5?

warlytozer 03/23/2024 5:44 AM

This one feels harder than even powerless 1.

savalic 03/23/2024 6:10 AM

4 should be fine aswell, 5 is a bit to much imo

.freezy_ 03/23/2024 11:13 PM

I'd also rate it 4*

anokys 04/02/2024 3:33 PM
@rootjie
rootjie 04/02/2024 3:35 PM
texnonik 04/07/2024 2:40 PM

$optimize

DDNet 04/07/2024 2:40 PM
416710 04/07/2024 3:31 PM

$ready 4

DDNet 04/07/2024 3:31 PM

Map is already set to Ready. If the channel name hasn't been updated yet, wait a couple of minutes.

theinadapted 04/15/2024 9:10 AM
  • missing design
theinadapted 04/15/2024 9:10 AM
  • wrong placement
spiritdote 04/17/2024 1:58 AM
DDNet 04/17/2024 1:59 AM

Include a changelog after uploading map updates (preferably with screenshots).

savalic 05/13/2024 2:46 PM

$ready 4

DDNet 05/13/2024 2:46 PM

The map is now ready to be released!

texnonik 05/13/2024 4:08 PM

$optimize

DDNet 05/13/2024 4:08 PM
DDNet 05/25/2024 1:05 PM
@spiritdote

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

spiritdote 05/25/2024 3:00 PM
@murpi

upload this version thanks

spiritdote 05/25/2024 3:00 PM
spiritdote 05/25/2024 3:01 PM

fixed it

murpi 05/25/2024 3:38 PM

Does this impact ranks?

zjasi 05/25/2024 3:41 PM

fixes a cheat where u can drag the player. doesnt impact r1

zjasi 05/25/2024 3:41 PM

doesnt change how the part works as well

murpi 05/25/2024 3:42 PM

Fix should be up

spiritdote 05/25/2024 4:07 PM

Fixed a skip, there are some changes in the appearance of the level, but the process of passing the level remains unchanged.

spiritdote 05/25/2024 4:10 PM
spiritdote 05/25/2024 4:12 PM
@murpi

upload this version thanks