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Time CP's
$waiting
Talked in-game with Coke, need some part changes (mainly boring) and remove entities (leave only deep)
is that a gd reference ?
Was thinking the same thing when I saw the map name
Hopefully i didnt miss anything you said. Made Solo much easier, change a bit the parts and removed all entities design and made the deep jumps not depending on dj, so you can just hold space after each deep jump in the map
I don't play gd, so i don't know xD
ups :3
Gd reference?
Oh JSJSJSJS
lolll
all fine xd its the name of a famous gd level
hahaa
i love that level
π
- Some block design not placed correctly (no gameplay change)
I feel that this map is still too difficult for the difficulty of the moderate map. It feels like I'm playing with a brutal map, maybe because I'm playing too poorly, but I can still determine the difficulty level of a moderate map shouldn't be so difficult.
the parts are not hard at all , well the map don't have tele so it's faily . but you need to know small tech .
you made solo even cooler ! amazing !
I guess yea can feel brutal for some players, but even if a map its idk mod 4 or 5 ppl should already know how to fly, hh or throw, pretty sure there are even harder maps on there that are moderate. Parts are quite simple tbf and in t0 most of them can be easily done/"cheat". You can fail yea if you are not careful but idk, need testers to see whats with it π imo this is like mod 4 or 5 (for my skill its like 1-2 but yeah) Edit: it can be moved idm if testers want then it's fine
Yes! now you just hold d and space after each undeep π less faily since it always works
ok, ok
- Fixed some design in leaves and 1 cheat + another in solo
- Made the first transition smooth (like you are falling through leaves) and added 2 small windows
- Deleted a part near end of map and added a new one (a better one instead of HT all the way which was boring)
- Made the first swing of the solo easier to get on the platform
- Made 2 spots non faily and 1 spot where you can save others if they fail part
- Some QOL spots too Edit: i didnt like the stones you sent me btw, they dont look that good, tried with and without alpha, different colours etc but i dont like it
$change server Brutal
- Design stuff
- Added max team size 4
- Fixed a skip at the end
- Some more unhook designs (sorry, should be all)
- Changed it back to t0
$ready 1
$reset
then ready
$ready 2
hum fast ready
I'm sorry Vena xD thats all π
ready 2
$ready 2
?
They dont have unfreeze inside
thats hh
OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH mhhhhhhhhhhhhhhh
$optimize
Fixed a spot where you can stack tees, 2 corners and a ht design block.
$optimize
$ready 2
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
Guys wtf
why the start of the noobfilter is not on solo ?
all of this should be solo tiles
Itβs a different one, you get solo after completing it!
A pro filter.
nananannanana
for real
change this
People are just entering in teams
alone
to do the part
then go t0
Apologies, fixed a dumb solo fail
i love lonely travel
quix >>
fixed again
Hey snail, sorry had to fix an annoying inconsistency in a solo making everyone fail if they held d all the time. (Should be all good, no more problems)
no worries
should be uploaded now
Awesome thank you!