DDNet
07/08/2025 7:09 PM
Mentions:
@lanchekcz
DDNet
07/08/2025 7:09 PM
DDNet
07/08/2025 7:09 PM
Map 🐞:
nixuslegendary
07/08/2025 7:17 PM
reject
manikoo
07/08/2025 7:22 PM
$decline
DDNet
07/08/2025 7:22 PM
This command was not found.
vena6080
07/08/2025 8:17 PM
bad copy of strongold
DDNet
07/08/2025 8:17 PM
Mention:
@lanchekcz
lanchekcz
07/09/2025 10:20 AM
is my first map
lanchekcz
07/09/2025 10:20 AM
is a nice try
vena6080
07/09/2025 5:43 PM
no
louis.place
07/10/2025 12:58 AM
its a good try, dont listen to this noob ^
balami.
07/12/2025 1:02 PM
first of all there is a spacing issue. if you choose this mapstyle, your parts need to work for bigger groups since that's how these maps are usually played. instead of splitting things up at the beginning, rather make a part that can handle multiple tees. i would avoid the edgejumps too since they are slowing things down. some parts in the map are repetitive, the hh section at the bottom right is too long. some part's are too basic and i suggest to take a look at modern/popular maps to get an idea about what map quality is expected.