#Monkeyhold
"Monkeyhold" by Lanchek [Brutal]
DDNet 07/08/2025 7:09 PM

Mentions:

@lanchekcz
DDNet 07/08/2025 7:09 PM
DDNet 07/08/2025 7:09 PM

Map 🐞:

nixuslegendary 07/08/2025 7:17 PM

reject

manikoo 07/08/2025 7:22 PM

$decline

DDNet 07/08/2025 7:22 PM

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vena6080 07/08/2025 8:17 PM

bad copy of strongold

DDNet 07/08/2025 8:17 PM

Mention:

@lanchekcz
lanchekcz 07/09/2025 10:20 AM

is my first map

lanchekcz 07/09/2025 10:20 AM

is a nice try

vena6080 07/09/2025 5:43 PM

no

louis.place 07/10/2025 12:58 AM

its a good try, dont listen to this noob ^

balami. 07/12/2025 1:02 PM

first of all there is a spacing issue. if you choose this mapstyle, your parts need to work for bigger groups since that's how these maps are usually played. instead of splitting things up at the beginning, rather make a part that can handle multiple tees. i would avoid the edgejumps too since they are slowing things down. some parts in the map are repetitive, the hh section at the bottom right is too long. some part's are too basic and i suggest to take a look at modern/popular maps to get an idea about what map quality is expected.