#Era_1
"Era 1" by GranD [Brutal]
DDNet 05/08/2022 4:16 PM
@GranD

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Era_1.map
601.81 KB
DDNet 05/08/2022 4:16 PM
MaCRoYale 05/09/2022 8:22 PM

this looks ugly

MaCRoYale 05/09/2022 8:22 PM

but pretty fun map

MaCRoYale 05/09/2022 8:23 PM

the whole design has this random change in blocks

OneLimeyBoi 05/09/2022 11:31 PM

You've posted several maps like this and its starting to bother. I don't want to be mean but it seems like you don't put any effort in design at all. Your core design elements that represent necessities don't align because you couldn't bother to flip them so it makes sense. Four blocks flipped here, a row of blocks twisted that way, that's not the way to go. Some of the first parts are okay, they flow and are fun to play but it is again - nothing new. Most of the things have been seen or done better. Furthermore the flow of the map steadily declines with each part and it seems like you just want to interrupt any movement of the player what so ever. Best examples you will find in the screenshots. Your mapping isn't up to the standards nor in part or map design. It's not the worst to learn and I am sure many offer help if you have any questions, yet I continue to see the same old boring background, the same old tile set that isn't even placed clean and the same old font to say "Map name/mapper" and "Good job" (which isn't even written out). Over all I believe you need to heavily adjust your work ethics and try to catch up to todays standards before even thinking about trying to release anything.

OneLimeyBoi 05/09/2022 11:32 PM

This part just breaks up flow, and isn't fun at all. Crazy narrow parts are hard to map so it makes sense and fits a map. This is how not to do it.

OneLimeyBoi 05/09/2022 11:32 PM

Similar for this

OneLimeyBoi 05/09/2022 11:32 PM

and this

OneLimeyBoi 05/09/2022 11:34 PM

pretty sure the entirety of this part can be skipped with a hammer run or thorw + hook and then hammer running.

OneLimeyBoi 05/09/2022 11:35 PM

1 easy throw = one part

OneLimeyBoi 05/09/2022 11:35 PM

jumping simulator

OneLimeyBoi 05/09/2022 11:38 PM

boring plus I believe after the 2nd one if top jumps down its faily to even get them in the one below. Furthermore how does down unfreeze after that? At this point only bringing a dummy and stacking feels like the most viable method. If you want players to edge closely and to pixel perfect unfreeze hooks, well. No thank you

OneLimeyBoi 05/09/2022 11:39 PM

not a part, just a minor inconvenience

OneLimeyBoi 05/09/2022 11:40 PM

cool idea but seen several times and mapped to narrow for my taste.

OneLimeyBoi 05/09/2022 11:41 PM

no thank you

OneLimeyBoi 05/09/2022 11:41 PM

^

OneLimeyBoi 05/09/2022 11:44 PM

If this should be a deep why not throw the player up and put it undeep furthermore, where is the deep? And even if it would be a deep, its impossible to do because you can't get the dummy up high enough not to mention yourself.

OneLimeyBoi 05/09/2022 11:44 PM

At this point I'm giving up. To explain any more parts.

OneLimeyBoi 05/09/2022 11:47 PM

I also won't review any more of your maps if they are similar to this one. I will simply copy and paste a pre written apology letter that your effort is appreciated but sadly we have to politely say no to your offer. Even though I am not a official tester.

Knuski 05/10/2022 8:50 AM

Agree

Knuski 05/10/2022 8:51 AM

$decline