this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
$ready
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not yet ๐
comparing to whole map I consider this as bugs
its nice to see you here, you should join the official ddnet testing team
PapotaV V2
Balami like Pipou wrote above, what ever that meant.... ^^ but I bet it wasn't anything nice ๐
i didnt want to offend you in any way, sorry
papotav was a guy who always found corners and wanted to become tester
this section needs more this kind of players =] oh and I never wanted to become a tester xD
gameplay should be tested first, after that cornerbugs can be checked, but in my opinion those dont really matter
2nd image there 2 more left xD
ahh yeah forgot to circle them ๐
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new parts 2,6,7 and 8 (tele) changed color of tele fixed bugs with corners above and what i have found added design eliments before start and after finish vines moved 2 pixel up
deleted in tele layer extra teles
tele corner bug design layers moved in group 8
cool map, tele5 and 10 feels slightly harder
agree, i don't remember the teles, the first double on tele felt a bit unbalanced (is it tp5?), so i got a bit confused ๐
there is no double rocket on tele
tele 5 -> platform is a bit far
tele 10 -> the first hook feels harder compared to the other parts
we played different versions (i played the old one), there was a double rocket on tele before ๐ the hook on tele 10 is easier if you manage to do a 2nd shot on ground (with tele above), also you only need one hook in that part (doing multiple hooks is slower and harder)
ik how the part works, it feels still harder compared to other parts
you have to use wall to get speed to left
Map filename must match channel name.
made tele5 teleports 2blocks left , so you could use last rocket easyer . tele 10 is now easyer with out grenade+hook , just hook
tele 10 feels to easy now
tele 10 new part
good maop
crazy map
when release?
good map
when rls
when mapper stops mapping new maps
here is some gameplay on this map
What is this
This one i have fixed , just didn't want to reupload imidiatly
fixed
@frostribementions , other bugs . thank you !
bg2 bug fix
- skips
wow
fixed tele 4 and 9 parts hopefully fixed tele bugs
skip
Mhhhh wasn't able to do that
can be kept for speedrunning imo
Better to leave regular way and speedrun the part as mapper planned
are you going to remove the teleporters?
ups forgot about this map
thats why im pinging you
should i fix skip ?
^
mappers choice ๐
i cry sometimes when they skip my maps
fixed skip and tele 2 changed
slitly changed rocket png file
added extra room in end of the map
created animation for grenade launcher
timing of animation changed
tables
When release?
Map channel has been moved to waiting mapper.
fixed above . made explosion not HD
First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.
The map is now ready to be released! Difficulty Rating: โ โ โโโOptimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1247632809238069289/1261427265888194643
Doesnt look 2 stars
but its 2 stars
what does it look like
3* atleast lol
there are way harder 3* race maps
this one is very short and the parts are short too
too tech this one
there are no advanced tricks in this? ๐ฎ
is like jellyfish_fields
yes if I remember hmm
i took a quick look at jellyfish_fields, it seems to have longer parts than this map at least to me this map felt free ๐ so 3* would be too much imo
Skip on Grenadium, it's hard and requires precise timing worse than airnades imo, but would save a fair amount of time.
ahh much better
they played on another version, so it might have been changed
yeah you played a different part, i guess the mapper tried to fix the previous skip
ah yeah, i see the tp doesn't stick out as far on theirs
bruh
I've played through the map and i like it, but it would be great if you could change the spacing between parts. You can't go smoothly through all the parts and it feels like you have to squish through each one
well made some spots possible to go smoothly . need your opinion what to do ? do try to make all like them or other options ?
The map is now ready to be released! Difficulty Rating: โ โ โโโOptimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1247632809238069289/1264915259030896741
optimized version bigger size lol
nice map
Maggi alive :0
Yo maggi ๐
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
Grenadium has been set to RELEASED.
Why isnt the first part tp to kill?
The future is now
is there a problem with tp to kill?
why there is no stopper to not fall in the previous part. i fall back like 5 times