Mapping Rules
If you want your map to be released on DDNet, you must follow these rules. Before you submit your map on DDNet Discord, make sure it is already thoroughly tested by you and your friends, parts work smoothly, and the design is finished!
Gameplay:
- There has to be enough space in parts for comfortable movement.
- There can't be large spikes in difficulty.
- In parts where it's easy to fail, there should be ways to recover.
- Parts can't be excessively precise or punishing only to increase the difficulty.
- Special tiles can't be overused, used if they're not needed or used to fix cheats.
- Gameplay can't be intentionally misleading or confusing.
- Parts can't use bugs that exploit game physics.
Visuals:
- Every tile that players need to know about has to be clearly marked.
- Different tiles and markings have to be easy to tell apart.
- There has to be a clear distinction between foreground and background elements.
- Contrast and saturation shouldn't be too high so the map isn't an eyesore.
- Signs, hints and warnings have to be marked using the "Turn Off Entities" tile.
- If custom elements from another map are used, the original creator needs to give permission.
Additional:
- All tees have to cross the startline.
- Every map has to have time checkpoints.
Note:
While unique and creative parts are important, good level design is even more so. A simple map with solid level design and nice visuals has a better chance to get released than a complex one with problems.