#Ghost
"Ghost" by 咔咔咔呵呵 & 123123小黄 [Moderate]
DDNet 07/26/2025 2:44 PM

Mentions:

@kkkhhhawa
DDNet 07/26/2025 2:44 PM
Ghost.map
706.13 KB
DDNet 07/26/2025 2:44 PM

Map 🐞:

DDNet 07/27/2025 5:03 AM
kkkhhhawa 07/27/2025 5:08 AM

changelog: 1.deleted the incorrect tele 2.added a bonus element regarding the names of another map

Ghost.map
706.18 KB
pioooooo 07/27/2025 11:34 PM

I'm doing testing for the very first time so might not be very helpful. Here are some issues I've found. Also I think forced 2p team fits this map better.

123123xiaohuang_16766 07/28/2025 12:32 AM

Fixed problems above

Ghost.map
705.96 KB
DDNet 07/28/2025 12:32 AM
123123xiaohuang_16766 07/28/2025 12:33 AM

Please approve my submission!

123123xiaohuang_16766 07/28/2025 12:43 AM

The first mapper dislikes the team limition. so I dont change that. Soon when the first mapper has time, he may upload a version with team restrictions.

kkkhhhawa 07/28/2025 6:34 AM

Thanks for your suggestion. I will fix these issues as soon as possible. Regarding team restrictions, my perspective is: Social interaction is an important part of DDrace. Such changes might mean reducing the social aspect and leaving only the tests of the operations. So I'm not too keen on enabling team restrictions, unless it significantly affects the game aspect.

kkkhhhawa 07/28/2025 6:41 AM

Fixed the problems above

Ghost.map
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kenneth.canif 07/30/2025 10:39 AM

The idea is fun but I feel like I'm playing some older generic parts. 就是很公式化的感覺 Don't really have idea on how to improve tho. I found some design bugs tho

kenneth.canif 07/30/2025 10:42 AM

and try to adjust shield placement so it is more obsersable

123123xiaohuang_16766 07/30/2025 11:01 AM

Feel all parts 公式化? Please tell me which u dont feel so bad so that i can know which to remake

kkkhhhawa 07/30/2025 11:59 AM

thanks for your suggestion. i will fix these issues as soon as possible👍 还有bro你也是国人吗,具体说说公式化是什么

kenneth.canif 07/30/2025 1:51 PM

我也說不太上來,可能問個資深的tester/mapper會比較好。前面玩得還蠻開心的,但後面就有種舊圖的味道。公式化有點像是把其他part搬過來,但方塊的結構沒有太適配武士刀。

  1. tp8感覺很oldschool (剛發現少了個stopper)
  2. cp5也不關武士刀的事
  3. cp3/4這個卡武士刀CD玩起來不順 其他我覺得問題沒有這麼大
kenneth.canif 07/30/2025 1:55 PM

rough translation: idk how to explain generic. Maybe you should consult an experienced tester/mapper. The map is fun in the beginner but it start to feel like some outdated gameplay. And some structure feel like a copypasta but doesn't quite fit in ninja.

  1. tp8 feel like old school (and a missing stopper)
  2. cp5 is not related to ninja
  3. cp3/4 ninja CD makes it less smooth Other parts feel fine
kkkhhhawa 07/31/2025 5:22 AM

cp5能具体说说吗,这里可以不用武士刀通过吗 could you elaborate on cp5? can we get through here without using a ninja?🤔

kkkhhhawa 07/31/2025 5:32 AM
kkkhhhawa 07/31/2025 5:33 AM

fixed

kenneth.canif 07/31/2025 6:17 AM

勉強可以,但也只有第一鈎算是要用武士刀吧,然後後面哪總感覺看過很多次

123123xiaohuang_16766 07/31/2025 8:09 AM

很多次都要用忍者吧,上面是不可拉,只有用忍者冲刺才能上去。

123123xiaohuang_16766 07/31/2025 8:10 AM

Ninja should be used for many times.The top is unhookable and can only be reached by sprinting with ninjas.

pioooooo 07/31/2025 10:08 AM

可以勾分身加速跳上去吧

kkkhhhawa 08/01/2025 10:22 AM

我确认过了,在不用ninja的情况下(几乎)不可能通过 。当然我还是更新了一个更加明确使用ninja的版本 I have confirmed that it is (almost) impossible to do it without using ninjas. Of course, I have also updated a version that uses ninja more explicitly.

Ghost.map
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kenneth.canif 08/01/2025 11:44 AM

主要問題不是他可以不用ninja,是後半是copypasta而且不需要ninja

kkkhhhawa 08/06/2025 12:04 AM

copypasta是指什么

kenneth.canif 08/06/2025 1:41 PM

就是太像其他圖了

kkkhhhawa 08/12/2025 12:37 PM

wheres testers

prezes3333 08/13/2025 2:18 PM

looks tight a bit

mtj_1234 08/15/2025 2:03 PM

design bug

mtj_1234 08/15/2025 2:09 PM
balami. 08/15/2025 2:45 PM

with a good ninja you can skip here, move the shield 1-2 tiles to the right (found by catseyenebulous)

balami. 08/15/2025 2:45 PM

you can skip 2 parts here if you walk back and take ninja (found by catseyenebulous)

balami. 08/15/2025 2:46 PM

move this shield 1 to the right and one to the top, so you don't get stuck that easily

balami. 08/15/2025 2:46 PM

design bug

balami. 08/15/2025 2:47 PM

you have this pattern in multiple parts, i suggest to change it at all places red: move the to tp so it's easier to do the part yellow: these unhookables slow everything down, the map gets a nicer gameflow if you delete them

balami. 08/15/2025 2:48 PM

same here

balami. 08/15/2025 2:48 PM

this is also similar

balami. 08/15/2025 2:48 PM

move tp down here aswell

balami. 08/15/2025 2:49 PM

the to tp 9 here is annoying, it's hard to hook, also the partner can land on the yellow spot and then you have to go back to get your partner back. please make this more comfortable

balami. 08/15/2025 2:49 PM

unfreeze here please

balami. 08/15/2025 2:50 PM

i think i skipped unfreeze here, better put another row of unfreeze

balami. 08/15/2025 2:52 PM

in some parts the unfreezes in air are not marked, i suggest to mark them aswell. one example is this part (the unfreeze is not marked)

balami. 08/15/2025 2:54 PM

didn't check for everything on this run. i liked the map, maybe a bit unbalanced at some parts, so it needs more testing.

123123xiaohuang_16766 08/15/2025 2:57 PM

ty, weo fix as soon as possible.

kkkhhhawa 08/16/2025 4:22 AM

there is a sheild under the unhook

pioooooo 08/16/2025 5:01 AM

I think they mean first get cp3 and go to cpfrom

kkkhhhawa 08/16/2025 6:11 AM

😯 i got it

kkkhhhawa 08/16/2025 6:11 AM

fixed problems above

Ghost.map
706.3 KB
ililja 08/22/2025 6:06 PM

cool map i really enjoyed playing it and didnt find any real problems except the fact that 1 part exists twice which feels repetitive, its a cool concept gl!

kkkhhhawa 09/07/2025 5:18 AM
pipou_tw 09/10/2025 4:36 PM

Unfreeze in game and front

pipou_tw 09/10/2025 4:37 PM

The concept of the map is good but the parts aren't well made

pipou_tw 09/10/2025 4:39 PM

On that screenshot, why would you have two teleto 2 when there is only 1 guy there. The range is deceiving and sometimes you can bump

pipou_tw 09/10/2025 4:40 PM
pipou_tw 09/10/2025 4:41 PM

About the colors, the background is too bright and too similar to the playground's grass color

vena6080 09/10/2025 4:42 PM

too much cp, for cp 10 you don't need 2 cp because the shield protect the skip. why is there a freeze in the unfreeze ? 2p map so 1 spawn for 1 player, don't put 2 spawn and the spawn are badly place, to restart

pipou_tw 09/10/2025 4:42 PM

It also creates a huge contrast with the unhookable tiles (which is not good)

pipou_tw 09/10/2025 4:43 PM

Maybe you could have someone rework the pommel

vena6080 09/10/2025 4:43 PM

the part is close, if you do it instantly you wont give the dummy enough speed up to catch him. cheat : can take cp 3 and take back the ninja then go in the tele to skip both part

pipou_tw 09/10/2025 4:47 PM

You can't even see the teleport in the middle of those unhookable tiles

pipou_tw 09/10/2025 5:01 PM

Why would you double it and not display it instead of moving it to the right

vena6080 09/10/2025 5:04 PM

globally, the map have a potential but you need to : check all cheat simplify the entities give more space sometime and follow the flow of the ninja parts have good idea but still can be develop more put the spawn in a better way

vena6080 09/10/2025 5:06 PM

for example here, it's tight and the timing is bad.

could be a better flow in the same part and the teleport you can use cp here insteaf of tele

vena6080 09/10/2025 5:06 PM

we decline for now and wait for an upgrade version of the map gl

DDNet 09/10/2025 5:07 PM

Mention:

@kkkhhhawa
kkkhhhawa 09/13/2025 9:40 AM

thx

kkkhhhawa 09/13/2025 9:40 AM

but i wonder why making players wait for the right moment is a design that should be changed

vena6080 09/13/2025 11:30 AM

because it's not make like if you have to time it, du to the space, you are almost force to ninja fast. and yes also a bit hard for moderate to force a specific timing