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this map crashed my pc
SAO
missed freeze corner
salo
i dont think add this kind of puzzle is good tho because its meanless for those who know the map, and for those who didnt know it just waste more time and sometimes cause unnecessary casualties, also if you allow entities player to solve this puzzle inside their brain and didnt even need to send any tee down to test it, you should also let it possible for non-entities player
fixed freeze
Right is more
this map too big i giveup to screen all
also why unhook alpha 250 not 255
in my opinion it looks a little better
u have to be wary of blockers, especially near the beginning of ur map
first part, imagine all the noobs that aled up there and fall onto ppl hhing below them
so id extend the unhookable below that aled
if there are more than 4 people here, you either wait until u can get on that edge or try to aled
which is gonna take a while in some cases
pls fix these parts and try to see if there are any other spots on the map where multiple people could easily block
$waiting
when good corners
u guys are such pepegas
would be awesome if you write next time what changes u did exactly^^
Ok, i wrote ⬆️
$waiting
and u dont need double hammerrun there, its a normal hammer. reason for the long 1 tile way?
should i add /spec?
too much speedfly
add spec
Fixed skips and bugs above
With blood it looks bad so I left it like that
its ok, i did it on purpose
added mapper name and /spec
$waiting
I already showed it 2 times, maybe he want to keep it idk
I like this part more than the part b4
it's gonna take time for him to fix this, he is in Kiev rn, so he can't do much, but I'm sure he will finish the map 💪
any news
@ChikowitzI think he is still not able to finish the map
Its fine, was planned so
I don't think this move is clunky. Anyone else dislike this part?
xD
little changes after another test
as a chicken I appreciate the new noob box
as a pulsar I also appreciate the new broked box
Polished a map with
@Pulsar. Thx a lot!! Screened every single change. Fixed design bugs. Marked "BloodDrop" layer as a Detail
Now i hope someone will finally test it
you forgot to remove some red tiles right at the end 🦤
the way you show the whole map is amazing more people need to do this
should consider putting a block here so its easier to go back down in case someone failed and you want to help
could easy fail that part in the middle if only one has endless hook
and the wrong guy goes in
Hey, hope you're alright :) theres another slight issue for teams which are uneven:
For this one, you either 3fly or wait and someone jumps down. The latter one only works if the last person is already on the right side of the edge, but even then it's quite difficult to grab the person who jumps down due to how deep the pit is. Maybe consider changing the depth?
Thanks a lot for testing. I agree with everything above. Fixed
would be very sad fail if you didnt get both grenades ( its not forced todo so )
and its like 30 mins back
so i think u should just place a second one
like here maybe
and yes i know that 99% of players would go get it anyway
just in case tho
the color of your markings are inconsistent
hammer on in first pic = white hammer on in second pic = black
same goes for solo ( atleast at the spawn )
better take a look everywhere and make sure its the same
talking about markings ... that deep marking holy crap its ugly lol but well cant force you to change that i guess =P
( meaning u spammed the sun so much less suns and differnt color would look way better )
- fixed bad markings
$optimize
0.1mb for 1 unused envelope ?
the tiles layers are adjusted in scale silently
ok thanks :)
$ready 5
cant wait to play this for 3 hours and then get killed at the end
can't wait to play this and get stuck on the first few parts
cant wait for 500000 tower clips when u play this
cant wait for link stato
thanks for working on this ;)
ye, thanks to all the testers
Saturday release, let's go
Im not at home, cant get killed last part
I'll die for you there