#Umbrella
"Umbrella" by Imperius & egorfake [Brutal]
DDNet 05/15/2022 11:46 AM
@Imperius

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 05/15/2022 11:46 AM
Knuski 05/15/2022 11:47 AM

Just some background info: https://ddnet.tw/testlogs/show/umbrella

Knuski 05/15/2022 11:47 AM
egorfake 05/15/2022 11:49 AM

yes*

Voxel 05/15/2022 11:51 AM

hopefully there's more patience this time

Knuski 05/15/2022 11:52 AM

testing team hasnt changed since

Imperius 05/15/2022 11:53 AM

We with

@egorfake

posted this map in July 2017, but the map wasn't release cuz have some troubles like design and some bad parts. Now we tried to make rework of parts and design. Some parts we left like they was before, and some was changed and added a couple new parts. We hope now the map is better and really waiting for your feedback!

egorfake 05/15/2022 11:55 AM

we have changed

egorfake 05/15/2022 11:57 AM

I became an Armenian, and Imperius became an Avatar or smurf

Knuski 05/15/2022 12:01 PM

i think u guys messed up the mapper thing xd

Knuski 05/15/2022 12:02 PM

it wont be displayed as 2 mappers

Knuski 05/15/2022 12:02 PM

but just as "Imperius&egorfake"

egorfake 05/15/2022 12:08 PM

we are the same person

Knuski 05/15/2022 12:09 PM

$change mappers Imperius & egorfake

Knuski 05/15/2022 12:10 PM

now i made it worse

Voxel 05/15/2022 12:10 PM

ah yes my favorite mapper &

Knuski 05/15/2022 12:10 PM

$change mappers Imperius egorfake

Knuski 05/15/2022 12:10 PM

ahhh

Knuski 05/15/2022 12:10 PM

now

Knuski 05/15/2022 12:10 PM
yāccreフレシュマイボイ 05/15/2022 11:27 PM

at tp3 both can bottom if they take cp13 and b

louis 05/16/2022 12:21 AM

speeder glitch bad 📉, but the bottom part of that solo is fun

louis 05/16/2022 12:21 AM

some of these parts are pretty neat

louis 05/16/2022 12:21 AM

cp 16 you can use the laser in the part as well instead of just to get nade

louis 05/16/2022 12:22 AM

design can use some work

Imperius 05/16/2022 4:57 AM

Thanks guys for the test -Fixed skip with cp13, added stopper when u came out from solo, now u can't reach cfrm -removed unfreeze at cp16 part(thanks for the idea

@louis

), now u need to use both guns And about the speeder glitch, yeah i agree the part is random, but we tried to minimize this random, and if trying to make full rework we don't know how

DarkOort 05/16/2022 7:58 AM

Lol, actually I tried to make a rework of this map months ago xD

Imperius 05/18/2022 10:40 AM

Fixed some parts for more comfortable playing, and fixed some signs elements

louis 06/01/2022 11:08 PM

can u change design to have more teeish clouds

louis 06/01/2022 11:11 PM

no hook/hammer/whatever at spawn.. why not just make it solo then

louis 06/01/2022 11:11 PM

and not require both to do solo at same time

louis 06/01/2022 11:12 PM

idk its just seems a little complicated

louis 06/01/2022 11:13 PM
louis 06/01/2022 11:13 PM

add another cp here

louis 06/01/2022 11:20 PM
louis 06/01/2022 11:20 PM

id put cp 10 closer < on the block

louis 06/01/2022 11:26 PM
louis 06/01/2022 11:26 PM

do u want to put unfreeze on ground after jumps like that?

louis 06/01/2022 11:27 PM

for better flow (its up to u)

louis 06/01/2022 11:32 PM

cool map, hopefully ready and release soon

Imperius 06/02/2022 10:53 AM

Do you mean that the current clouds are not suitable and should be replaced with clouds in a different, less realistic style?

Imperius 06/02/2022 10:55 AM

like in game default clouds or something?

louis 06/02/2022 12:04 PM

yes or ones from umbrella 1

0x314 06/02/2022 12:29 PM

I like these clouds

egorfake 06/02/2022 1:41 PM

It will only be worse

Imperius 06/02/2022 3:04 PM

i already fix everything but idk what about the clouds, some people like the new and some don't

Imperius 06/03/2022 1:32 PM

So, first of all thanks

@louis

for the test and ur recommendations Fixes: -replaced no hook/no hammer/collision to the start line, now tees can do everything what they want before the start solo idea for the first part isn't good, because the main idea of ​​the first part is to play together, there is no need to do it perfectly together, and the part has two ways for start of playthrough(as i know) -for the second part added one more tp for more comfortable playing -cp 10 was replaced on one block left -added unfreeze on cp11 on both sides -we decided to leave the clouds as they are, but removed them from the old position and put them up to heaven -little fix main BG

Voxel 06/04/2022 3:36 AM

there was an umbrella 1?

louis 06/04/2022 3:37 AM

h

Voxel 06/04/2022 3:37 AM

fair

Imperius 07/10/2022 12:35 PM

+time cp

Imperius 07/12/2022 12:41 PM

thx for the test

@I.K.U

fixed everything

Imperius 07/13/2022 10:46 AM

thx

@ᶰ°Konͧsti

for the test fixed 2 parts

ᶰ°Konͧsti 07/13/2022 10:47 AM

great map! Couldnt find anything more than 2 small things. I would consider this map ready for release. 2 or even 3* brutal, as u have to figure out how to exactly do the parts. Not very faily on the other hand

Imperius 07/23/2022 8:32 AM

some changes for more comfortable playing thx

@Arrow

for the test

Arrow 08/03/2022 3:30 AM

Hi now i completed the whole map with

@DiegoBlaster21

and i can see that the map has some flaws on balance, some parts are way "harder" than others

Arrow 08/03/2022 3:30 AM

this whole section was really easy

Arrow 08/03/2022 3:31 AM

if u compare with the beginning of the map

Arrow 08/03/2022 3:31 AM

easy fly

Arrow 08/03/2022 3:32 AM

this wall is really annoying delete 1 or 2 unhooks

Arrow 08/03/2022 3:33 AM

you can cheat the part by flying to the hookable and then your partner jumps to the switch

Arrow 08/03/2022 3:33 AM

the end is like a moderate part

Arrow 08/03/2022 3:34 AM

really annoying to start all over again if u fail 1 hook

Arrow 08/03/2022 3:35 AM

make this shorter

Arrow 08/03/2022 3:36 AM

make the back faster, really boring jumping through the unhooks to get your partner if he fails on the left

Arrow 08/03/2022 3:41 AM

sometimes when you do the swing here you hit the tele, so i had to jump early and release the hook.. well actually this is bcs you have to hook a specific point so this situation doesnt happend, but it would be cool if you close a zone where can work 100% of the times

Arrow 08/03/2022 3:43 AM

maybe you could put unfreeze here so if u do the part wrong you can still do it

Arrow 08/03/2022 3:44 AM

its possible to do it solo will be easier for pros, i think with 1 more tile of freeze is fixed

Arrow 08/03/2022 3:45 AM

$waiting

Imperius 08/03/2022 12:02 PM

I only agree that the second part is very simple and short, but the first part is a bit random, although I added a landmark, but still difficult because of the randomness, so I added stoppers to minimize this randomness and added more teleports, the second part I made it longer and a little harder

Imperius 08/03/2022 12:08 PM

This part is simple, but I tried to make a simple filler to quickly move on to the next part, so I leave it as it is.

Imperius 08/03/2022 12:11 PM

idk, this part is really easy, but i removed one block and i made two demos, that u will see that the part is easy in both ways. Little secret of this part is - hook ur mate twice.

Imperius 08/03/2022 12:17 PM

fixed

Imperius 08/03/2022 12:20 PM

for the first version i just wanted to place undeep somewhere and finish, but if needed of course i can make it harder, what about something like that? I removed endless jump and just add a line of freeze

Imperius 08/03/2022 12:31 PM

i'm not sure that the part need to be fixed, cuz it looks normal, the only thing i fixed that unfreeze on the top

Imperius 08/03/2022 12:36 PM

I can remove 1-3 blocks, but it won't change anything, if I remove more, part will be broken

Imperius 08/03/2022 12:36 PM

added tp back

Imperius 08/03/2022 12:37 PM
Imperius 08/03/2022 12:40 PM

no, I just moved the left wall a little to the left, this will reduce the chance that you will crash into it, the part has two options for passing

Imperius 08/03/2022 12:42 PM

added one more line of freeze, and the door replaced to the left on one block

Imperius 08/03/2022 12:48 PM
Imperius 08/03/2022 12:56 PM

thx

@Arrow

and

@DiegoBlaster21

for testing

Arrow 08/03/2022 6:09 PM

I mean to the player that is dragged not for the that one

Arrow 08/03/2022 6:14 PM

Now imo seems annoying

Arrow 08/03/2022 6:14 PM

The freeze I mean

Arrow 08/03/2022 6:15 PM

I mean you could change cp positions and that would fix a lot

Arrow 08/03/2022 6:16 PM
Arrow 08/03/2022 6:19 PM

Mmm Then make it faster somehow like ht for example idk

Arrow 08/03/2022 6:19 PM

Ok

Imperius 08/03/2022 6:52 PM

the old version for the drag tee was okay, but anyway i already removed one block and it works good too

Imperius 08/03/2022 6:52 PM
Imperius 08/03/2022 6:54 PM

if i replace cp, u can fail like that

Imperius 08/03/2022 6:54 PM

added unfreeze, now ur mate can jump after hit

Imperius 08/03/2022 6:55 PM
Arrow 08/04/2022 1:32 AM

but the speeder if even necessary? you can hook him form up and left

Arrow 08/04/2022 1:32 AM

that could work

egorfake 08/05/2022 9:43 AM

The part is completed in 20-25 seconds, of which you spend 9 seconds in the freeze. Is it necessary to divide it into segments? This is a very casual passage, the map is brutal. I consider it unnecessary

Imperius 08/09/2022 4:38 PM

-fixed last part a bit -added unfreezes in some places -added sv_pauseable 1

egorfake 08/09/2022 5:40 PM
Imperius 08/09/2022 5:56 PM

turn on your music before watching ;D

Pipou 09/30/2022 9:45 AM

The clouds don't fit with the rest of the art style, it's not teeish at all

Pipou 09/30/2022 9:45 AM

It's not even raining

Pipou 09/30/2022 9:53 AM

^

Pipou 09/30/2022 9:54 AM
Pipou 09/30/2022 10:05 AM
Pipou 09/30/2022 10:07 AM

They are too thin and intertwined... hard to see

Pipou 09/30/2022 10:09 AM

1 sun is a full line of unfreeze

Pipou 09/30/2022 10:10 AM

1 sun is 1 tile of unfreeze

Pipou 09/30/2022 10:10 AM

Be consistent, it feels like there should be jump refill and unfreeze on both tiles

Pipou 09/30/2022 10:14 AM

You must fill the tiles around the TO with unfreeze and hammer hit on otherwise you can bump without getting any of those tiles

Pipou 09/30/2022 10:14 AM

Also, in a multiplayer map, we tend to place 2 TO tiles if both tees share the same teleport

Pipou 09/30/2022 10:19 AM

Shields

Pipou 09/30/2022 10:35 AM

I don't get the point of that teleport and how are you supposed to know what it does without turning on the entities ?

Pipou 09/30/2022 10:37 AM

If you fail, your teammate will be standing at the CTO 16 right above you, it's not that hard nor long to get back to the left side

Pipou 09/30/2022 10:37 AM

It also avoids using random unmarked teleporters

Pipou 09/30/2022 10:42 AM

I've not seen the whole map but from what I tested, you could maybe use

` as you always give a weapon for a single part before removing it

Pipou 09/30/2022 10:47 AM

Why not adding a platform instead of using blockers

Pipou 09/30/2022 11:00 AM

Fix most of the teleports

Pipou 09/30/2022 11:00 AM

$waiting

Imperius 09/30/2022 3:53 PM

thx

@Pipou

for the test

Imperius 09/30/2022 3:54 PM

i agree, but Arrow wanted tp back, its okay if ill remove this tp?

Pipou 09/30/2022 3:57 PM

Yes, remove it, you can't even tell what it is

Pipou 09/30/2022 3:57 PM

It's the end of the part and it's not even hard so it's fine

Pipou 09/30/2022 3:58 PM

Plus, you won't be jumping around the platforms because you have a teammate who can catch you and throw you to the top of the part

Arrow 09/30/2022 4:44 PM

Imo he should let it because it’s a bit annoying to get back, and if u are in a quick run (not necessarily to get r1) the “backing” it’s very slow

Arrow 09/30/2022 4:46 PM

You can point it with a back sign idk

Imperius 09/30/2022 4:54 PM

i never fail in this pit, i'm not sure is this even possible, only if u got lag or something, thats why i agree with Pipou, the tp isn't needed

Pipou 09/30/2022 4:59 PM

Just don't fail

Arrow 09/30/2022 5:02 PM

Well it’s just a suggestion, if u don’t want 🤷🏻‍♂️

Imperius 09/30/2022 5:23 PM

So, i hope i understood right all what mentioned

@Pipou

. Fixes: -almost all every empty space was filled with grass_main for minimize thin things where it's possible, also generic blocks was fixed too -added more suns where needed -added more TO every where is needed -removed some shields and added sv_teleport_lose_weapons 1.

@egorfake

will fix clouds latter and add rain.

DDNet 09/30/2022 5:23 PM
Pipou 09/30/2022 5:25 PM

👍

Pipou 09/30/2022 5:26 PM

Now we have to make sure that sv_teleport_lose_weapons doesn't break your map

Pipou 09/30/2022 5:26 PM

I'll test it again later today

Patiga 09/30/2022 5:36 PM

the bot prints a warning there because only 2 map in all of ddnet use it, so it is rare behavior for players

Pipou 09/30/2022 5:36 PM

Oh ok, good to know

Patiga 09/30/2022 5:38 PM

doesn't mean at all that it must not be used

Patiga 09/30/2022 5:38 PM

only that it should be considered

Pipou 09/30/2022 8:28 PM
@Imperius

Is the gameplay affected by the setting ? Checkpoint teleports don't remove weapons whereas normal teleport remove them

Pipou 09/30/2022 8:37 PM

Anyway, let us know when you tested it again entirely and when the design is done

Pipou 09/30/2022 8:37 PM

$waiting

Imperius 09/30/2022 8:49 PM

i have already tested it, only normal tp without checkpoints remove weapons, gameplay is okay

egorfake 10/01/2022 12:21 PM

fixed clouds It's not raining today, it's just cloudy

DDNet 10/01/2022 12:21 PM
egorfake 10/01/2022 12:21 PM

proofs

Pipou 10/01/2022 12:24 PM

Why the umbrella then

egorfake 10/01/2022 12:25 PM

just in case

Pipou 10/01/2022 12:28 PM

Close it then

egorfake 10/01/2022 12:30 PM

the umbrella is broken, sorry

Pipou 10/01/2022 12:31 PM

🗑️

egorfake 10/01/2022 12:33 PM

🌂

Imperius 10/01/2022 5:11 PM
DDNet 10/01/2022 5:11 PM
Pipou 10/01/2022 6:11 PM

That's much better

Pipou 10/01/2022 6:20 PM

Did you play the map entirely again ?

Pipou 10/01/2022 6:21 PM

For example you lose the laser here

Imperius 10/01/2022 6:42 PM

oops missed this one, fixed

DDNet 10/01/2022 6:42 PM
Pipou 10/01/2022 6:43 PM

You lose weapons here as well

Pipou 10/01/2022 6:43 PM

teleport 9

Pipou 10/01/2022 6:44 PM

Is VéNa supposed to have the laser and the rocket?

Imperius 10/01/2022 6:46 PM

nope, you should lose your weapons

Pipou 10/01/2022 6:47 PM

The timing on bullets is not so fun

Pipou 10/01/2022 7:05 PM

The testing process continued in-game with the mappers

Pipou 10/01/2022 7:33 PM

$waiting

Imperius 10/01/2022 8:21 PM

Well, fixes

Imperius 10/01/2022 8:22 PM

added two more blocks below, now you can jump there without a hook, also I removed one block above to make it a bit harder

Imperius 10/01/2022 8:22 PM

added stoppers for make it section a bit faster

Imperius 10/01/2022 8:22 PM

added cp, now u can't lost laser when u fall in tp

Imperius 10/01/2022 8:23 PM

we made decision leave it as it is

Imperius 10/01/2022 8:23 PM

the path of the bomb a bit longer than it was before, also removed unfreeze, the section a bit harder

Imperius 10/01/2022 8:25 PM

now u can't skip this, added some blocks

Imperius 10/01/2022 8:27 PM

i hope i didn't miss anything

DDNet 10/01/2022 8:27 PM
Pipou 10/01/2022 10:03 PM

Somebody needs to test/play the map, I already did twice

louis 10/01/2022 10:04 PM

i played it before it was good

louis 10/01/2022 10:04 PM

gameplay

Pipou 10/01/2022 10:05 PM

Things changed, just to make sure it's not bugged

Pipou 10/01/2022 10:05 PM
@Imperius

Have you played it entirely without super again?

Arrow 10/01/2022 10:06 PM

I played twice too

Pipou 10/01/2022 10:07 PM

Ok, will try tomorrow

Imperius 10/02/2022 10:39 AM

played all the map today again. Made a couple fixes with design, also added unfreeze after some parts.

DDNet 10/02/2022 10:39 AM
Imperius 10/02/2022 10:43 AM

also i fix this part added shield because in the previous version of the map it was possible to save the rifle, added tune_zone with hammer_strength 0 and removed speedup

Imperius 10/02/2022 10:46 AM

the gameplay on the entire map is working, but I would like it to be checked again so as not to miss anything

triki 10/02/2022 12:30 PM

we can play it together i have time rn

Imperius 10/02/2022 8:03 PM
DDNet 10/02/2022 8:03 PM
triki 10/02/2022 9:30 PM

i tested this half map and say it is not bad. some part can be optimazed. i mean this mapper force to do boring stuff. simple just faraway totele from a part and u need always run 2-3 sek to the part. some times it have gay fail. cus it not clean mapped. some times this map trolled to u cus ofc its not clear maped

triki 10/02/2022 9:33 PM

on screen is simple if u accidentally drag on stopper from top. its gg. and ez solve just put another CFRM(tele).btw it is 40% of map.

triki 10/02/2022 9:34 PM

i think need littl polish not big deal.

Imperius 10/02/2022 9:51 PM

As i said use pause, and u won't fail there

triki 10/02/2022 10:19 PM

and like i said. if u fast look at this u may choose "this is a way". Like "I see the way, I no see barriers".

Imperius 10/02/2022 10:41 PM

well, in the future you will be more careful if you fail 🙂

triki 10/02/2022 10:43 PM

then u can do more gay fails if it works for u like that)

Imperius 10/02/2022 10:48 PM

or maybe u playing like :smorc:, cuz even didn't see what to do?

triki 10/02/2022 10:50 PM

chill) i just share my view with other testers)

Imperius 10/03/2022 9:01 AM

minor design fixes

DDNet 10/03/2022 9:02 AM
Arrow 10/05/2022 1:55 AM
@Patiga

this means that a command is wrong written or smth?

Patiga 10/05/2022 10:24 AM

no, its a note that this map setting is only used very very rarely

Patiga 10/05/2022 10:24 AM

in this case only in two maps out of all maps in ddnet

Patiga 10/05/2022 10:25 AM

its not a "Please remove this setting" note, rather a "Please consider the usage of this setting"

egorfake 10/07/2022 5:40 PM

we were forced to do it

Patiga 10/07/2022 5:41 PM

yes then it should be used, no worries!

Pipou 10/07/2022 6:29 PM

Make the freeze 1 tile smaller, it's close as it is right now

Pipou 10/07/2022 6:31 PM

The swing is weird, a bit too short. People played it and said the part was weird (the fact to go back and do the swing afterwards

Pipou 10/07/2022 6:32 PM

The bullet parts are not so popular amongst people, especially that one

Pipou 10/07/2022 6:36 PM

The laser part is hated, also, are you fine with the use of telecp11 to "cheat" the part for the second laser

Pipou 10/07/2022 6:38 PM

Maybe add more hookable so the map has a better flow, doing a fly is very slow

Pipou 10/07/2022 6:39 PM

It looks a lot like a filler

Pipou 10/07/2022 6:43 PM

All the stoppers are behind the tee

Pipou 10/07/2022 6:46 PM

The blockers are misleading, maybe replace them by hook through and add more freeze next to the unfreeze so the other one doesn't just fall in (which isn't needed)

Pipou 10/07/2022 6:46 PM

$waiting

Imperius 10/07/2022 10:04 PM

Basically the idea was to do this swing twice, first for reach the platform and the second for get speed. Now only for getting speed. It's okay if i leave it as it is or make it as it was?

Imperius 10/07/2022 10:04 PM

Do you mean hit?

Imperius 10/07/2022 10:05 PM

I just wanted to finish with a simple filler, so I added this part. Can I leave him too?

Pipou 10/07/2022 10:06 PM

Yes but still, it's weird to have to go back to to the swing. Make it so it works better, you have to hook in the corner for it to work

Pipou 10/07/2022 10:08 PM

I meant every bullet part, they can just ruin a race, it feels random to predict

Pipou 10/07/2022 10:08 PM

Feels cheap but yeah it's ok

Imperius 10/07/2022 10:33 PM

I really don't know how to improve it, for me it works good. You hook a specific point, not some random place, which simplifies this swing. Any ideas for improvement?

Imperius 10/08/2022 11:53 AM

So, fixes: -removed one lair of freeze that on first screenshot;

  • removed two more blocks for make it part harder as it was before on second screenshot, idk how to improve swing(any ideas appreciated); -parts with bombs fully removed; -the part which previously had to be passed twice in order to take a rifle, has been changed. Now you need just complete it once. Then you will open the door and takes rifle; -added more hookable blocks on 4th screenshot; -last filler leaved as it is; -tile layer with unfreeze markers, stoppers, etc. moved below the game layer; -the laser part was changed as suggested by
@Pipou
DDNet 10/08/2022 11:53 AM
Imperius 10/08/2022 11:58 AM
DDNet 10/08/2022 11:58 AM
Arrow 10/08/2022 2:43 PM

so its okay?

Pipou 10/08/2022 7:24 PM
@Imperius

are you available ?

Patiga 10/08/2022 7:27 PM

yes

Pipou 10/08/2022 7:37 PM

The part can be failed, are you ok with that ?

Pipou 10/08/2022 7:37 PM

Also, we should discuss the location of the button and of the cps

Pipou 10/08/2022 7:47 PM

Undeep and unfreeze are the same

Pipou 10/08/2022 7:56 PM

$waiting

Imperius 10/08/2022 8:35 PM

fail is possible yeah, but first of all u should open the door and this button impossible to miss and if this happen u can re-play all part again

Imperius 10/08/2022 8:35 PM

what's wrong with location? 🙂

Imperius 10/08/2022 8:36 PM

what about this?

Imperius 10/08/2022 8:36 PM

changed the color of undeep

Imperius 10/08/2022 8:39 PM
DDNet 10/08/2022 8:39 PM
Pipou 10/08/2022 8:43 PM

Whyt not use the same symbol as deep

Imperius 10/08/2022 8:46 PM

well, probably because the snowflake as an undeep looks strange

Pipou 10/08/2022 8:48 PM

👍

Imperius 10/08/2022 9:26 PM
DDNet 10/08/2022 9:26 PM
Imperius 10/08/2022 10:08 PM
DDNet 10/08/2022 10:09 PM
Imperius 10/08/2022 11:34 PM
DDNet 10/08/2022 11:34 PM
Pipou 10/09/2022 1:33 AM

The wall on the right is too short, do it like I did here

Pipou 10/09/2022 1:33 AM

And remove the extra spawn

Pipou 10/09/2022 1:33 AM

$waiting

Pipou 10/09/2022 1:49 AM

The swing seems tight

Pipou 10/09/2022 1:49 AM

add some tele to get back to the left, it's annoying to run all the way

Imperius 10/09/2022 7:47 AM

fixed

DDNet 10/09/2022 7:47 AM
Imperius 10/09/2022 7:49 AM
DDNet 10/09/2022 7:49 AM
Pipou 10/09/2022 4:25 PM

What's the hammer off for ? You can remove it, and move totele4 closer to the spawn

Pipou 10/09/2022 4:27 PM
Pipou 10/09/2022 4:29 PM
Pipou 10/09/2022 4:33 PM

Remove the telecp and the blockers

Pipou 10/09/2022 4:36 PM

Please test your map entirely again

Pipou 10/09/2022 4:37 PM

and think about the tiles you use, if they have a use

Pipou 10/09/2022 4:37 PM

$waiting

Imperius 10/09/2022 5:20 PM

Turn off hammer for anti skip with pseudo fly. I like current totele, change the position don't have any reason.

Imperius 10/09/2022 5:20 PM

Stoppers needed so that it was impossible to return back. Any reason to remove cp?

Pipou 10/09/2022 5:27 PM

Still, you can pass even with hammer off

Pipou 10/09/2022 5:27 PM

Make it so you can't pseudofly it at all and remove the hammer off.

Pipou 10/09/2022 5:27 PM

The totele is really annoying, plus, it's only spawn you did like that so that's weird

Pipou 10/09/2022 5:28 PM

Entity spam and it's useless, it doesn't prevent anything

Pipou 10/09/2022 5:29 PM

Just don't run back in ? I don't know, you even added a little wall to prevent running in

Pipou 10/09/2022 5:29 PM

It's supposed to be a 2p team lock map, nobody can block you besides your team mate

Pipou 10/09/2022 5:30 PM

You care about going back (in some obscure ways) and still not fail, but you added a pit on the right

Pipou 10/09/2022 5:30 PM

I don't get it

Ninjed 10/09/2022 5:59 PM

Bro just over worked

Imperius 10/09/2022 6:13 PM

Removed turn off hammer, now you can't skip part with pseudo-fly, replaced totele with checkpoints where possible.

DDNet 10/09/2022 6:13 PM
Imperius 10/09/2022 7:50 PM

minor fix

DDNet 10/09/2022 7:50 PM
Pipou 10/10/2022 5:31 PM

So you'd rather not have people run back into a previous part (not faily) in case of lag

Pipou 10/10/2022 5:31 PM

But what about that

Pipou 10/10/2022 5:31 PM
Pipou 10/10/2022 5:31 PM

If your friend lags or your dummy hold left thanks to the DD magic, it's over

Pipou 10/10/2022 5:34 PM
Imperius 10/10/2022 7:09 PM

removed stoppers where they do not make much sense

DDNet 10/10/2022 7:09 PM
Pipou 10/10/2022 7:19 PM

That part is still an issue, 1 player does all and the other one waits

Pipou 10/10/2022 7:20 PM

Furthermore, the cp4 is not obvious. People can't see it in design, and those playing with entities turned on can't tell where it leads

Pipou 10/10/2022 7:27 PM

$waiting

Pipou 10/10/2022 8:03 PM

why the speed ups

Pipou 10/10/2022 8:04 PM

why cp20 ?

Pipou 10/10/2022 8:05 PM

Please that map is exhausting with all those useless entities

Pipou 10/10/2022 8:06 PM

Move to 20 to the right, it's annoying to spawn up there every time

Pipou 10/10/2022 8:15 PM

Why a second rocket

Imperius 10/11/2022 9:32 AM

Walked visually on the map twice, removed unnecessary unfreezes and other entities. Now both players go through the second and third parts. In the part of checkpoint 18, I added a shield, because it is visually better to add a shield instead of spamming totele.

DDNet 10/11/2022 9:32 AM
Pipou 10/11/2022 5:29 PM

The first part is still an issue

Pipou 10/11/2022 5:29 PM

The game design doesn't fit the rest of the map

Pipou 10/11/2022 5:30 PM

The connection between the two parts is just weird

Pipou 10/11/2022 5:30 PM

It has a weird flow

Pipou 10/11/2022 5:30 PM

$waiting

Imperius 10/16/2022 3:16 PM

Come on, all you have to do is complete this part at the same time as your partner. What could be wrong with it?

Imperius 10/16/2022 3:16 PM

What do you mean? There are no eye-catching elements on the map that would not fit in with the rest of the design. Except yellow undeep, which i added after your suggestion.

Imperius 10/16/2022 3:16 PM

Now better?

Pipou 10/16/2022 3:18 PM

I said game design not graphic design

Imperius 10/16/2022 3:34 PM

Any examples?

egorfake 10/23/2022 7:51 AM

i like everything

Imperius 10/23/2022 8:29 AM

added third checkpoint for better flow, removed some game stuff

DDNet 10/23/2022 8:29 AM
Pipou 11/06/2022 6:49 PM
Pipou 11/06/2022 6:49 PM

That's still awkward

Pipou 11/06/2022 6:51 PM

Time cp and tele cp could overlap

Pipou 11/06/2022 6:51 PM

$waiting

Arrow 11/08/2022 1:53 AM

i couldnt keep on testing but here for example you dont have to use jump to help the player to go to the right side, dont know if i being clear

Imperius 11/08/2022 10:10 AM

changed end of the part, also added one more cp

Imperius 11/08/2022 10:10 AM

it's okay for me

Imperius 11/08/2022 10:10 AM
DDNet 11/08/2022 10:10 AM
Imperius 11/08/2022 10:13 AM

also now both cp's overlapped where it's possible

Pipou 11/08/2022 10:21 AM

That's much better

Pipou 11/08/2022 10:21 AM

The unfreeze isn't marked

Pipou 11/08/2022 10:21 AM

Also, shouldn't the unfreeze go up to the top ?

Pipou 11/08/2022 10:22 AM
Pipou 11/08/2022 10:27 AM

The top should maybe be make of hookable

Pipou 11/08/2022 10:28 AM

If only 1 tee takes cp 14, it's a fail

Pipou 11/08/2022 10:28 AM

With hookable you could swing back to the left

Imperius 11/08/2022 11:01 AM

it was marked, but I decided to remove it, and there is no need to add more unfreeze, because the current one is enough

Imperius 11/08/2022 11:01 AM

okay, i'll fix it

Imperius 11/08/2022 11:06 AM
DDNet 11/08/2022 11:06 AM
Imperius 11/08/2022 11:09 AM
DDNet 11/08/2022 11:10 AM
Imperius 11/08/2022 11:42 AM
DDNet 11/08/2022 11:42 AM
Imperius 11/08/2022 11:55 AM
DDNet 11/08/2022 11:55 AM
Imperius 11/08/2022 11:59 AM
DDNet 11/08/2022 11:59 AM
Imperius 11/08/2022 1:23 PM
DDNet 11/08/2022 1:23 PM
Imperius 11/08/2022 3:49 PM
DDNet 11/08/2022 3:49 PM
Imperius 11/08/2022 4:00 PM
DDNet 11/08/2022 4:00 PM
Imperius 11/08/2022 4:04 PM
DDNet 11/08/2022 4:04 PM
Imperius 11/08/2022 4:09 PM
DDNet 11/08/2022 4:09 PM
Imperius 11/08/2022 4:13 PM
DDNet 11/08/2022 4:13 PM
Imperius 11/08/2022 4:16 PM
DDNet 11/08/2022 4:16 PM
Imperius 11/08/2022 4:31 PM
DDNet 11/08/2022 4:31 PM
Imperius 11/08/2022 4:37 PM
DDNet 11/08/2022 4:37 PM
Imperius 11/08/2022 5:09 PM
DDNet 11/08/2022 5:09 PM
Pipou 11/08/2022 5:10 PM

$ready 3

Imperius 11/08/2022 5:11 PM

thanks to

@Pipou

and all those who helped with testing 🙂

Pipou 11/08/2022 5:12 PM

No problem 🙂

egorfake 11/08/2022 5:17 PM

thanks Imperus aka konepas

cyberfighter 11/09/2022 11:30 AM

whats that error the bot keeps saying

Pipou 11/09/2022 11:50 AM

^

Pipou 11/09/2022 11:51 AM
Patiga 11/09/2022 12:05 PM

it is a reminder that the map setting

is used in very very few DDNet maps in total (probably 1 - 5). so the usage should be well-considered

cyberfighter 11/09/2022 12:08 PM

oh ok

ᶰ°Konͧsti 11/18/2022 9:51 AM

Is it buggy or why should it be well considered? I dont think it does matter much that its being used in few maps only

Patiga 11/18/2022 10:10 AM

well players won't know it. it will confuse players. testers need to keep that setting in mind. if it wouldn't have been used properly, it should've probably been replaced

ᶰ°Konͧsti 11/18/2022 10:12 AM

does it do what it say? Losing weapons if u touch teleport? I think its pretty easy to understand and you could also just place an information

Patiga 11/18/2022 10:14 AM

the player don't see the cause of the weapon removal. and if you need to place an information thingy to inform the player, the warning is sensible imo

ᶰ°Konͧsti 11/18/2022 10:15 AM

There are a lot Maps where u dont See the cause of weapon removal either because of Double teles or something

Patiga 11/18/2022 10:16 AM

if the testers don't want that warning I can remove it, although so far I think it is fine

Patiga 11/18/2022 10:17 AM

with double teles you can at least see that something is happening. but it is only a warning after all, and that warning only says that the setting is unusual

ᶰ°Konͧsti 11/18/2022 10:19 AM

Not really

People usually understand the Point of losing weapons on teles but it doesnt Matter much on this Warning

Knuski 01/04/2023 7:27 PM

$released

gerdoe 01/05/2023 2:02 PM