#Arylz_for_OG
"Arylz for OG" by Arylz [Brutal]
DDNet 08/11/2024 12:28 PM
@arylz

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 08/11/2024 12:28 PM

Map :lady_beetle: :

balami. 08/11/2024 12:28 PM
@murpi

preview doesn't work

murpi 08/11/2024 12:36 PM

fixed

murpi 08/11/2024 12:36 PM
arylz 08/11/2024 12:36 PM
DDNet 08/11/2024 12:36 PM

Include a changelog alongside your map updates (preferably with screenshots).

arylz 08/11/2024 12:37 PM

what

arylz 08/11/2024 12:37 PM

where is freezes

louis.place 08/11/2024 12:43 PM

its in the map, it just doesn't show in the preview. not sure, it might be because it uses the default texture

kentle 08/11/2024 12:45 PM
@arylz

how to do this part?

kentle 08/11/2024 12:46 PM

i dont see the way

arylz 08/11/2024 12:48 PM

reload

murpi 08/11/2024 12:48 PM

I just took a screenshot from https://ddnet.org/testmaps/?map=Arylz_for_OG 😄

murpi 08/11/2024 12:49 PM

Too lazy to run it through the actual tool the bot uses

arylz 08/11/2024 12:54 PM
arylz 08/11/2024 12:54 PM

someone call chiller please

DDNet 08/11/2024 4:26 PM
@arylz

Your map submission has been declined.

louis.place 08/11/2024 4:27 PM

your map is short and cute but i think there is some substance missing with the gameplay, so i'm going to decline it for now

louis.place 08/11/2024 4:27 PM

i like the way you design your block shere

louis.place 08/11/2024 4:27 PM
louis.place 08/11/2024 4:28 PM

parts like this don't really seem to have a clear 'direction' or 'goal' in mind, it just feels like a few random blocks

louis.place 08/11/2024 4:28 PM

you should really think about how to make moves during drag parts feel 'cool' to the players

louis.place 08/11/2024 4:28 PM

the hammer+ nade part is a good idea, maybe you could expand on that idea, but in different scenarios for example (like maybe during the middle of the drag part, stuff like that)

louis.place 08/11/2024 4:29 PM

additionally, the hookthru drag right below is a little frustrating especially with weak since you have to go further right than normal to drag the tee thru

louis.place 08/11/2024 4:29 PM

it's also going to be blocky - since your map seems to be suited for team0 gameplay with all the hammer hit, you need to be sure that parts aren't made so people going back and forth can easily block eachother

louis.place 08/11/2024 4:30 PM

getting to unfreeze here was a bit awkward imo, think about how you use air space and how it can benefit movements in parts

louis.place 08/11/2024 4:30 PM
louis.place 08/11/2024 4:30 PM

also a very plain part in my eyes, try to think of cool movement again instead of just using big blocks in a row

louis.place 08/11/2024 4:31 PM

cp 2 is nicer, but it might be frustrating to time the guy dropping from above

louis.place 08/11/2024 4:31 PM

you should do something more interesting with the gores here, or maybe even implement ddrace elements like throws or unfreezes etc

louis.place 08/11/2024 4:32 PM

a little more difficult than the rest of the maps transition parts, make sure to think about how hard each of your parts are and make sure they're all around the same level

balami. 08/11/2024 4:33 PM

why did you do this XD

arylz 08/11/2024 4:35 PM

u mean the map?

arylz 08/11/2024 4:36 PM

its just for select good parts and message

balami. 08/11/2024 4:37 PM

im talking about the message to chiller dragon xD

arylz 08/11/2024 4:37 PM

:3

arylz 08/16/2024 7:58 AM
@louis.place

rework or new map?

louis.place 08/16/2024 8:17 AM

new map

omegakysiku 08/16/2024 10:24 AM
@louis.place

nice entities

frostribe 08/16/2024 4:57 PM
@omegakysiku

Oh you trial tester now? nice nice 😃

omegakysiku 08/16/2024 5:27 PM

Yes, im gonna decline every map

frostribe 08/16/2024 5:32 PM

Thats the spirit 😆

anthonyyx 08/16/2024 8:31 PM

gg.