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this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
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solo and pistol tele not marked
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some moments of parts are harder comparing to all map in general , i like tele ideas they are cool
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like background , don't like unhook hook blocks they are same and unhook blocks can see air gaps (pockets)
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i don't get how to beat filter ...
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spawn is bad
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you post here map , same name ( also write what you changed / fixed )
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okok
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Modified the boring jetpack and changed the different DEBUFF and BUFF to indicate where to aim. Increases the difficulty of jetpack shortcuts
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😇
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The gap can also be transmitted by gun.
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I know , when you do it and go hammer fly to left and you fail you get back in that place again ( if you didn't used entities taked cp to right )
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Thank you for finding out our problem, We are modifying the map
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cp and speed up in jetpack gun is marked
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Who submited map need to upload map ! in this case
@Wartozneed to upload map . ( or tester need to accept changes )
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Ok,cp and the speed up in jetpack gun are marked,then simplify the part of jetpack gun,and unhook hook blocks are different now
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would be nice if u delete the noobfilter or remap it
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Due its bad mapped and quite confusing
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OK, the revised map will be posted here tomorrow.
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Where's that part of noobfiler?
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At the begening ..
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make a new filter
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The difficulty of the first pass is increased,and add some levels in the long tube at the bottom of the map
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The file size it's quite big for nothing, u dont have a big bg, so u should take a look for the amount of mapres that u use just 1 or 3 times
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Either replace that mappre or delete it
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so delete one of those
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by the way dont spam laser, rocket, sg etc.. looks weird and ugly
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Well, i was mentioning just a few thing tho, so, overall the map isnt good and have a lot of errors due its i think your first map, both have a LOT to work on, try to mark things as they are, not do repetitive and long boring things, try to be more aesthetic (adding inner corners, corners, fillers [when it should be],etc..), you have to do the parts with a nice flow, watch out for entities bug
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and also dont make noob filters too long, just do it as simple as you can but put a difficult on it tho
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$waiting
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Wartoz said : We're going to give up this map. We have no talent for making maps
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$decline
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.... it's not just make parts and map is done , it's takes time and effort to make part good . But all map to make good takes all that time you make good parts .