#Menglong_1
"Menglong 1" by Wartoz & just [Moderate]
DDNet 09/02/2021 12:32 PM
@Wartoz

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

texnonik 09/02/2021 12:35 PM

you can skip solo and go left to get weapons and other stuff

texnonik 09/02/2021 12:42 PM

you can get here with laser teleport gun :/

texnonik 09/02/2021 12:59 PM

same parts long and boring , all solo part is too long , tele 24 not marked ( pretty dum switch ) both , speedups not marked

texnonik 09/02/2021 1:00 PM

game+front

texnonik 09/02/2021 1:00 PM

solo and pistol tele not marked

texnonik 09/02/2021 1:01 PM

make it with out wall , it's to easy to go there

texnonik 09/02/2021 1:03 PM

intesting idea but you can't see where you need to shoot

texnonik 09/02/2021 1:03 PM

same as here can't see when to hook

texnonik 09/02/2021 1:07 PM

cool idea but it will be hard to undestand for beginers , even i needet to think how to do it :/

texnonik 09/02/2021 1:13 PM

hard end , cool idea .

texnonik 09/02/2021 1:18 PM

cp should be left and probably marked

texnonik 09/02/2021 1:22 PM

what this part for ?

texnonik 09/02/2021 1:24 PM

some moments of parts are harder comparing to all map in general , i like tele ideas they are cool

texnonik 09/02/2021 1:25 PM

like background , don't like unhook hook blocks they are same and unhook blocks can see air gaps (pockets)

texnonik 09/02/2021 1:26 PM

1 freeze corner roundet 2nd triangle shape 3rd nothink , also tele nothink . Everywhere in map .

texnonik 09/02/2021 1:28 PM

i don't get how to beat filter ...

texnonik 09/02/2021 1:39 PM

spawn is bad

texnonik 09/02/2021 3:00 PM
@Wartoz

you post here map , same name ( also write what you changed / fixed )

Wartoz 09/02/2021 3:01 PM

okok

Wartoz 09/02/2021 3:21 PM

Modified the boring jetpack and changed the different DEBUFF and BUFF to indicate where to aim. Increases the difficulty of jetpack shortcuts

Wartoz 09/02/2021 3:21 PM

😇

Wartoz 09/03/2021 9:28 AM

The gap can also be transmitted by gun.

texnonik 09/03/2021 9:30 AM

I know , when you do it and go hammer fly to left and you fail you get back in that place again ( if you didn't used entities taked cp to right )

Wartoz 09/03/2021 9:36 AM

Thank you for finding out our problem, We are modifying the map

just 09/03/2021 9:53 AM

cp and speed up in jetpack gun is marked

texnonik 09/03/2021 2:25 PM
@just

Who submited map need to upload map ! in this case

@Wartoz

need to upload map . ( or tester need to accept changes )

Wartoz 09/04/2021 8:44 AM

Ok,cp and the speed up in jetpack gun are marked,then simplify the part of jetpack gun,and unhook hook blocks are different now

Arrow 09/05/2021 6:03 PM
@Wartoz

would be nice if u delete the noobfilter or remap it

Arrow 09/05/2021 6:04 PM

Due its bad mapped and quite confusing

Wartoz 09/06/2021 12:12 PM

OK, the revised map will be posted here tomorrow.

Wartoz 09/06/2021 12:25 PM
@Arrow

Where's that part of noobfiler?

Arrow 09/06/2021 2:11 PM

At the begening ..

Arrow 09/06/2021 2:11 PM
Wartoz 09/07/2021 12:51 PM

make a new filter

Wartoz 09/09/2021 12:14 PM

The difficulty of the first pass is increased,and add some levels in the long tube at the bottom of the map

Arrow 09/09/2021 3:50 PM

The file size it's quite big for nothing, u dont have a big bg, so u should take a look for the amount of mapres that u use just 1 or 3 times

Arrow 09/09/2021 3:51 PM

Either replace that mappre or delete it

Arrow 09/09/2021 5:50 PM

delete unused layers

Arrow 09/09/2021 5:52 PM

i dont see why u use this mappre its kinda usless u should delete it

Arrow 09/09/2021 5:55 PM

delete this to, you could do it in the editor by changing the color of the bg

Arrow 09/09/2021 5:57 PM

if you right click in there or in every red square you can change the colour as u wish

Arrow 09/09/2021 6:00 PM

delete or use it in the right way due looks very ugly. You could search for stars that are for public use, and with a better quality

Arrow 09/09/2021 6:03 PM

not necessary make another layer for use the same quad again, every quad is generated individually, so you can change the form, colour etc..

Arrow 09/09/2021 6:03 PM

so delete one of those

Arrow 09/09/2021 6:06 PM

you marked it here but u didint mark it in the filter which still bad mapped

Arrow 09/09/2021 6:06 PM
Arrow 09/09/2021 6:07 PM

by the way dont spam laser, rocket, sg etc.. looks weird and ugly

Arrow 09/09/2021 6:20 PM

1.- delete those 2.- change the colour of the info tiles due you already use that for tp remap the beginning to be more clean

Arrow 09/09/2021 6:23 PM

this map isnt team forced so you must consider put more space in all the parts, here is an example, imagine being blocked here

Arrow 09/09/2021 6:25 PM

should be behind the tee not in front, at least the "hook" sing (this is almost for everything quad, info, letters etc..)

Arrow 09/09/2021 6:29 PM

it will depends of the block mapre that u use that have a space between them, so would be really aesthetic if u "fill" the block with a layer

Arrow 09/09/2021 6:36 PM

here is an example

Arrow 09/09/2021 6:40 PM

this bug entitite happens a lot in the map with the stoppers, u marked it as freeze but isnt freeze

Arrow 09/09/2021 6:50 PM

repetitive, long and boring, wrongly marked things, every time you wante to do an info like no hook or whatever, better put a tile like ill do in the next screen

Arrow 09/09/2021 6:56 PM

here is an example

Arrow 09/09/2021 7:02 PM

Well, i was mentioning just a few thing tho, so, overall the map isnt good and have a lot of errors due its i think your first map, both have a LOT to work on, try to mark things as they are, not do repetitive and long boring things, try to be more aesthetic (adding inner corners, corners, fillers [when it should be],etc..), you have to do the parts with a nice flow, watch out for entities bug

Arrow 09/09/2021 7:07 PM

and also dont make noob filters too long, just do it as simple as you can but put a difficult on it tho

Cøke 09/12/2021 9:23 PM

$waiting

Cøke 09/13/2021 1:40 PM

Wartoz said : We're going to give up this map. We have no talent for making maps

Cøke 09/13/2021 1:40 PM

$decline

texnonik 09/13/2021 3:13 PM
@Wartoz

.... it's not just make parts and map is done , it's takes time and effort to make part good . But all map to make good takes all that time you make good parts .